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! [Q] Dark swarm question - Page 4

Forum Index > Brood War Strategy
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skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
April 18 2006 05:10 GMT
#61
Then is there anything a terran can do to hurt burrowed lurkers under swarm with sieged tanks?
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
April 18 2006 05:18 GMT
#62
On April 18 2006 08:58 lololol wrote:
Show nested quote +
On April 18 2006 08:33 Twisted wrote:
And firebats are melee concussive damage dealing units (as someone already explained), and only deal half damage to medium-sized (i.e. lurkers) units, thus only dealing 22-4 / 2 --> 9 damage (when both the lurker and the firebat are fully upgraded).


Sorry, to correct you, but firebats attack is actually 3 small splash attacks each dealing 8(up to 11) damage. In most cases units take damage from 2 of the attacks, so they receive 16(up to 22) damage minus 2 times their armor, but depending on angle and distance of attack they sometimes deal between 10 and 20 damage even on small units and 24 to larger sized ones, because of the nature of their attack. So against burrowed lukers it will be 7 or 10.5 damage when equally upgraded, it can't be 9.
Other attacks, which are affected multiple times by armor are the zealot's attack and scout/goliath air attack, all three perform 2 hits on the target at half damage of the one shown in the info panel, but only the firebat has a very weard attack "pattern", it's 3 x 8 with each other's splashes overlapping.


ah ok =]

I know they deal like different damage (like when a ling is really close the bat will deal only half damage or something) but I didn't think it would matter vs a lurker cuz it's so big ;O
Moderator
Hypnotize
Profile Joined March 2006
United States183 Posts
April 18 2006 05:29 GMT
#63
its wierd because a tank will attack but the swarm will move its target and miss and deal splash. if its directly it does nothing to unburrowed OR burrowed. the strongest army under swarm is 1 ultra becuase it cant die no matter what. whover made the swarm calculations and put them in the game is a genious.
Carriers are gay
paper
Profile Blog Joined September 2004
13196 Posts
April 18 2006 10:05 GMT
#64
On April 18 2006 14:29 Hypnotize wrote:
its wierd because a tank will attack but the swarm will move its target and miss and deal splash. if its directly it does nothing to unburrowed OR burrowed. the strongest army under swarm is 1 ultra becuase it cant die no matter what. whover made the swarm calculations and put them in the game is a genious.


or 5 that are spread apart ;D
Hates Fun🤔
Hypnotize
Profile Joined March 2006
United States183 Posts
April 18 2006 10:29 GMT
#65
well its only about 10 units wide so...100/ 16 yeah thats about 5 ultras if u count the splash damage range but who would really calculate that lol.
Carriers are gay
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
April 18 2006 11:28 GMT
#66
Workers cannot dmg units underswarm, I've tried it with probes and scvs, damn lings didn't die T_T
flothefreak
Profile Joined March 2006
Germany77 Posts
April 18 2006 17:48 GMT
#67
tests have shown that the following (taking this out of memory, possible that i mix up little details, but the overall meaning is true):
when focussing a unit under the DS with a tank, the tank shoots, BUT the impact point is moved away from the unit a bit. So this unit gets only a small damage from the radial splash of the tank. if you have many units under one DS (and close together), focussing one unit will result in the shooting impact (still splash only) hitting another unit fully. so the impact is moved, and if you have many units under the DS, it is very possible that it hits another unit almost directly.
you can test this with 1 tank and 20 lings and a defiler
though, i can't remember in which direction the impact is moved away.


only splash and meleedamage hits under DS. archon does only the splash, because it counts as ranged attack. same _should_ go for firebats, not totally sure about this.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2006-04-18 17:56:44
April 18 2006 17:52 GMT
#68
On April 18 2006 14:29 Hypnotize wrote:
its wierd because a tank will attack but the swarm will move its target and miss and deal splash. if its directly it does nothing to unburrowed OR burrowed. the strongest army under swarm is 1 ultra becuase it cant die no matter what. whover made the swarm calculations and put them in the game is a genious.


If you target an Ultralisk with 12 tanks, while the Ultralisk is under swarm it will be killed in one volley, what are you talking about? Directly targeted unburrowed take damage, ONLY burrowed do not.

To the others that are talking about the several ultras being immune to tanks(while under swarm): this is incorrect, it applies ONLY to BURROWED units.

To flothefreak: I have already explained exactly how things work, 10x anyway
I'll call Nada.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
April 19 2006 00:01 GMT
#69
Well ultra's would need like 14 tankshots but ok :p
Moderator
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
April 19 2006 00:04 GMT
#70
Swarm causes non-melee units to miss Zerg units under the Swarm. Most Tank shots will far short of the unit. However, if a burrowed lurker is in front of one you're shooting at. It will hit that one.
Do your best, God will do the rest.
Blind
Profile Blog Joined December 2002
United States2528 Posts
April 19 2006 01:45 GMT
#71
Excalibur came and answered this question a while ago. It was something like this:

Siege tanks' splash damage can damage units under the swarm. The reason it doesn't damage lurks is because they're too big, so the tanks' shot hits above the lurker and the splash radius isn't in range. If you put 2 burrowed lurkers near each other under a swarm and let the tank attack, the targetted lurker won't be damaged, but the nearby lurker will.

(Sorry if someone already posted this, didn't read the entire thread. Excalibur should fix this if I re-explained what he wrote wrong).
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
April 19 2006 02:43 GMT
#72
On April 19 2006 10:45 Blind wrote:
Excalibur came and answered this question a while ago. It was something like this:

Siege tanks' splash damage can damage units under the swarm. The reason it doesn't damage lurks is because they're too big, so the tanks' shot hits above the lurker and the splash radius isn't in range. If you put 2 burrowed lurkers near each other under a swarm and let the tank attack, the targetted lurker won't be damaged, but the nearby lurker will.

(Sorry if someone already posted this, didn't read the entire thread. Excalibur should fix this if I re-explained what he wrote wrong).


Well not exactly. The tank shot (and any ranged shot, really) will always land a predetermined distance in front of the target - that distance is approximately 0.5 matrices. In that respect, it has nothing to do with the size of the target. The trick is placing all the targets in a straight line with regards to the position of your Tank or Archon. For example, if you have two Lurkers in a straight line, one at range 9.5 and another at range 10, and you target the one at range 10, the shot will land directly on the one at range 9.5 and damage it. The Lurker at range 10 will sustain no damage because, as has already been explained in this thread, burrowing negates splash damage.
Moderator
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2006-04-19 14:27:18
April 19 2006 14:22 GMT
#73
On April 19 2006 09:01 Twisted wrote:
Well ultra's would need like 14 tankshots but ok :p


If the ultralisk has 4-5 armor ups and the tanks have no attack ups - yes, otherwise no I calculated it with no upgrades on both sides and then it's exactly 12 and I just used it as example. Depending on ups, the number of hits can range between 10 and 14.
I'll call Nada.
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
April 19 2006 14:30 GMT
#74
Ken Master's heavy flame Shouryuken has 3 hits, but under the Zerg's Dark Swarm, the splash only hits once.
Do your best, God will do the rest.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
Last Edited: 2006-04-19 18:39:18
April 19 2006 18:35 GMT
#75
Ok I tested a few things since the thread just kept going.
Verdicts:
1. If you wanna kill lurkers hit something behind them (in a straight line from your attacker). It will take damage.
2. Burrowed units only take the 100% damage, but if you have, say.. 4-5 lings very close together they will ALL take the siege tank's damage even if they're burrowed. The ones around them however, will be intact (as opposed to having half of the hit points left when they're not burrowed).
3. Firebats do 8 damage to the target closest to them and 16 to the 2-3 area of fire. I've yet to see any unit taken 24 damage (or less according to size/armor) but I'm not denying that it could happen.
4. Archons suck under swarm. :D They will most likely not seriously damage anything, although they could. The problem is that if you have an archon firing at any given target there are very slim chances that there's a unit in between the archon and it's target to take the full blast. So they do minor damage. If you want to kill burrowed lurks fire behind them, works as well as tanks.
5. Reavers ftw. They're good vs swarmed stuff and they have a pretty large 100% area of damage (it seems larger than the tank's but i may be wrong). You definetly want some of that going on when fighting burrowed stuff, or swarm, or any kind of ground zerg units for that matter.
Im not a n00b, I just play like one.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2006-04-20 00:28:44
April 20 2006 00:21 GMT
#76
Units capable of taking 3 hits from a single firebat attack have armor size that does not take 100% from concussive, but 50% or 25%, that's why no unit actually takes 24, but larger units most of the time take 3 hits, it can easily be tested with an ultralisk. If you have the needed modding programs you could make the ultralisk not regen health(or have small armor size, so it takes 100% damage), so you can be as accurate as possible, but it's not really needed. Another easy test is a burrowed lurker, he'll take 7(2 hits) or 10.5(3 hits) damage from different angles of attack.
Tanks splash radii is 10, Scarab is 20 and Scarabs explode in melee range, so swarm does not have effect on them.
I'll call Nada.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
April 20 2006 00:28 GMT
#77
Siege splash damages units, but burrowed units are unaffected by splash, thus take no damage.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
pooper-scooper
Profile Joined May 2003
United States3108 Posts
April 20 2006 01:00 GMT
#78
Wow there are so many misconceptions in this thread it is sick
Good...Bad... Im the guy with the gun
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
April 20 2006 04:53 GMT
#79
On April 20 2006 10:00 pooper-scooper wrote:
Wow there are so many misconceptions in this thread it is sick


Most people who play the game do so without regard to specifics. Not everyone is a statistician like lololol and myself =] A lot of others don't really care so they will invent their own theories as to why certain things happen, guess at unit stats like HP/damage/range, etc. They play with the mentality "I may not know how much damage unit X does or how long the build time is for unit Y, or how unit Z is affected by Dark Swarm, but I've played a lot of games so I can make educated estimations based on my in-game experiences." And that works fine for them on an individual basis. On topics like these requesting specific information, though, those estimations - and therefore the answers - will vary from person to person. That's the reason behind the misconceptions. It's not that it's a bad thing necessarily because typically threads like this one will come in handy every one in a thousand games, but it does promote productive discussion.
Moderator
GeneralCash
Profile Joined December 2005
Croatia346 Posts
April 20 2006 05:53 GMT
#80
tank and bat have a weird way of dealing dmg. tank for example deals 70(+5) explosive dmg to the target he is attacking (i.e. the one targeted by ai or right clicking). he also does 35 splash dmg to units around the target (but not to the target, it's simmilar to next delay in diablo 2), which roughly equals 35*exp(-r/c), where r is distance to original target, and c is a constant attainable from editor if you have more nerves and time than me. afaik, this splash is not affected by upgrades. this type of dmg is why you might have seen two tanks kill a goon right off: the poor bastard picked ranged dmg from one tank (75) and splash from the other (a little under 35), and vice versa. so the effective dmg of each tank was around 100... so the fact that burrowed lurx are immune to splash is a miscoception made by a weird way tanks shoot (if they were immune to splash, then it would be impossible to do everyone's favourite trick with zeal and archon killing a lurx w/o detection). also, a tank can kill all lurx in a swarm (if they are close enough to each other) except the last one. 2 or more tanks will most likely kill a lurx if they shoot all together.
archon does not have either melee or ranged attack: he deals only splash dmg (like reaver or spider mine). his dmg seems to be less if in swarm, it has happened many times to me that a 3/0/0 archon cant kill as many lings as he could normally. i can think of three reasons why that might be: 1. - the constant of dissipation (c from the fomula for splash dmg) becomes bigger in swarm effectively reducing the "size" of splash and total dmg it does if it affects more than one unit; or 2. - upgrades are reduced, or even ignored in swarm; and finally 3. - a combination of 1. and 2. testing would be a complete waste of time, but might cure some curiosity... *hint to anyone with a lot of free time*

p.s. bats dont deal 3 splash attacks. they deal one melee attack (at range of 1) and 2 splash attacks. however, their splash is definitely affected by upgrades, just like archon's. like tanks, they can deal more dmg if the all attack the same target at the same time (3 of them will rape an archon).
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