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[G] Hydra ZvZ: An Introduction - Page 4

Forum Index > Brood War Strategy
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3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 10 2012 21:36 GMT
#61
Ahh ok thanks again! Just wondering, would you or anyone else mind getting more replays of this in use? 4-5 of u and Satanik each isn't that many replays . Also, having to go pee as an answer to a RE? was hilarious to read.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
beenizzle
Profile Blog Joined August 2007
United States141 Posts
May 11 2012 05:24 GMT
#62
where did you find some satanik replays i wanna watch some of his zvp
yesterday came suddenly
Archaeo
Profile Blog Joined December 2009
United States397 Posts
May 12 2012 08:51 GMT
#63
Hydras are good ZvZ...;_;
Yo my chingu!!!
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2012-05-12 23:51:02
May 12 2012 13:41 GMT
#64
lol I just won with this a few times on iCCup @D level. I forgot to save the replay though >.> Very nice strategy.
edit: Just found where you originally posted this in 2008. I thought this said this was a new build? :o Also, will you be doing any other guides soon?
edit: Lots of replays and videos there of hydra ZvZ. Mostly other builds, but it still gives an idea.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
iopq
Profile Blog Joined March 2009
United States907 Posts
January 30 2017 02:53 GMT
#65
Okay, so talking about this strategy with some good players I made a few refinements:

1. Get +1 carapace first. It's more effective against muta bounce, and +1 attack only increases damage by 0.5 (yes, it actually works this way).

so first upgrade gives you only 10% more damage vs. mutas, while the carapace reduces muta damage three times (assuming muta +1 attack it reduces the damage to main targets as much, while also having a good effect against the bounce)

I think once the mutas do start getting air armor upgrades it's worth getting +1 damage. Going from 4 to 4.5 is now a 12.5% increase at a much lower cost than +2 carapace. I get +3 carapace first in the game, but it's probably not ideal.

2. I go overpool because I'm bad at micro (that's why I go hydra in the first place!)



this is the vod, I'm not very good, but my opponent stays on muta after I already got defilers and doesn't have lings because I have lurkers
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 30 2017 03:24 GMT
#66
We need more people like you sir.
I want to fuck Soulkey with a Zelderan.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-03 17:51:46
January 30 2017 17:37 GMT
#67
Some things that seem vital to me for a successful hydralisk build are the following:

- Opening with 12 pool into a natural hatchery. 12 pool is probably the best all-round ZvZ opening that can still react to anything your opponent decided to do. Do not skip the extractor nor speed. It has too many benefits to not get it (versatility in attack and stability in defense).

- Hide your intentions. Don't build your third hatchery at the natural, build it in your main. Hide your hydralisk den in the corner of the map. Hide your hydralisks when you are building them for as long as you can (maybe even play around with burrow). I also want to mention that only going for hydralisks in cross-spawn positions might be a decent idea as well. It depends, there's advantages as well as disadvantages. This way your opponent doesn't see you pulling drones off gas in your main immediately and won't know about your third hatchery too soon. It will also make defending against the first mutalisks slightly easier as they'll arrive slightly later at your main. Of course the walking distance will be greater for you when you eventually move out with all the undesirable ramifications.

- Go for a timing attack where you wait for critical upgrades and possibly lurkers to accompany you. I tend to do a 2/1 or 1/2 attack, not sure which one is better. More carapace will be great if he uses lings but if you have lurkers they shouldn't be a problem making more attack upgrades vs the mutalisks more desirable. Besides, I think mutalisks in general waste a lot of shots through overkill which makes carapace upgrades less effective? (Would have to do some testing to verify).

- I think a 4 hatchery build on 2 bases is the most you can support for a relatively early timing attack.

- Find out optimal spore positioning. I once tested a configuration that consists of 4 spores at the vertices of a square or rhomboid plane. It allowed 3 spores to fire at the same time (not the case for all of the spores) iirc. (Here's an example, for the other naturals it isn't always the same. Plus there's trade-offs, which spot do you want to be covered the most? In this one for example the extractor might be a bit too exposed, so you can mirror it if you'd like. But that will leave the left spores more exposed and vulnerable to be sniped. But that location is more easily accessible by your hydralisks and he's trading time/mutalisks for spores anyway.).

[image loading]

[image loading]

- Learn the mutalisk timings for all different opening bo's. For example, a lair first 9 pool build will have mutalisks by 5:05 and thus can have mutalisks in your base around 5:20-5:30. Add roughly 25 seconds for a speed first build. Etc.

Some specifics:

- I like to get my evo chamber around 5 minutes (versus a 9 pool build), and then i'll start mining gas again for my +1 carapace. You should have around 150 gas by the time the evo finishes.

- You can start the creep colonies halfway through your evo chamber and they'll finish at the same time. You can delay morphing them into spores if he's targeting overlords instead of moving towards your bases.

- If you went for the 12 pool build order with speed, you can put on A LOT of pressure very rapidly if he gets too greedy and to take pressure off yourself (by using the speedlings you still have left over or by making some new ones).
If everything's failing, you can still get "lucky" with a near maxed attack or with some defilers and plague (in case he stays on mutalisks).

edit: Some problems I'm running into currently are:
1) Guardians
2) Sunken walls
3) Getting scouting information
4) People also going for 3 hatcheries.

Number 1 and 3 are very much correlated. My build order does incorporate overlord speed but I haven't been using it to scout, so maybe I'll have to try to get some scouting information that way.

Scouting with lone zerglings is good, but it stops working when they get a single sunken and/or have some units camping at their natural.

Number 1 can probably be solved by getting a spire myself, but I'll have to get the scouting information in first.

Number 2 is surely a problem but if they can't handle my army and they're investing this much into sunkens I should probably focus on going to hive (for defilers) and securing a third (or more) bases.

Number 4. I don't think it's viable to go hydralisks against someone who already has 3 hatcheries. They can get their economy up way too fast. It's also much cheaper to just go mutalisks instead of hydralisks (Hydralisk den, Muscular augments, Grooved spines, Lurker aspect, (Pneumatized Carapace), Spore Colonies, possibly ground carapace and missile attacks <=> Spire, Flyer carapace) meaning they'll get their required drone count TONS earlier than you.

And holy shit is it difficult to get drones to build creep colonies exactly where you want them. DRONES BLOCKING, LARVAE BLOCKING, what's next?? OVERLORDS BLOCKING. lol
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2017-01-30 21:45:52
January 30 2017 20:48 GMT
#68
--- Nuked ---
Writer
Jealous
Profile Blog Joined December 2011
10126 Posts
January 31 2017 04:58 GMT
#69
I just want to add a brief note that the player "karate" on I think Fish (might be ICCup though) has been doing this build periodically.

1. I know he is a foreigner
2. I am pretty sure he played in the most recent TSL
3. The reps I have in mind were VOD form

If anyone can help me find these, I would love to contribute to this discussion.

I think also the VOD was in some "Highlights of Russian Players" or something from ICCup.

Anyway, it worked great.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
RedW4rr10r
Profile Joined January 2010
Germany745 Posts
January 31 2017 07:33 GMT
#70
On January 31 2017 13:58 Jealous wrote:
I just want to add a brief note that the player "karate" on I think Fish (might be ICCup though) has been doing this build periodically.

1. I know he is a foreigner
2. I am pretty sure he played in the most recent TSL
3. The reps I have in mind were VOD form

If anyone can help me find these, I would love to contribute to this discussion.

I think also the VOD was in some "Highlights of Russian Players" or something from ICCup.

Anyway, it worked great.

I remember a ZvZ between karate and pike on Gladiator that was highly unorthodox. I can't provide the link right now (I'm not at home) but it is in my Iccup profile. It also can be found somewhere on Sayle's YouTube channel. I don't remember who went for the hyd build though. Well... the other didn't just go pure muta/ling most likely due to good game sense. That game is worth watching!
Rip & Tear until it is done!
Jealous
Profile Blog Joined December 2011
10126 Posts
January 31 2017 15:41 GMT
#71
On January 31 2017 16:33 RedW4rr10r wrote:
Show nested quote +
On January 31 2017 13:58 Jealous wrote:
I just want to add a brief note that the player "karate" on I think Fish (might be ICCup though) has been doing this build periodically.

1. I know he is a foreigner
2. I am pretty sure he played in the most recent TSL
3. The reps I have in mind were VOD form

If anyone can help me find these, I would love to contribute to this discussion.

I think also the VOD was in some "Highlights of Russian Players" or something from ICCup.

Anyway, it worked great.

I remember a ZvZ between karate and pike on Gladiator that was highly unorthodox. I can't provide the link right now (I'm not at home) but it is in my Iccup profile. It also can be found somewhere on Sayle's YouTube channel. I don't remember who went for the hyd build though. Well... the other didn't just go pure muta/ling most likely due to good game sense. That game is worth watching!

I think that is the one I particularly had in mind, but I know there are others!

I've found the game I think you are referring to:



Actually, the game I was thinking of was different, now that I found this. I think Karate was bottom left and went for a similar build to this game; his opponent was top left. It was also on a Shakuras tileset, but it might have been Jade and not Gladiator.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
RedW4rr10r
Profile Joined January 2010
Germany745 Posts
January 31 2017 17:09 GMT
#72
On February 01 2017 00:41 Jealous wrote:
Show nested quote +
On January 31 2017 16:33 RedW4rr10r wrote:
On January 31 2017 13:58 Jealous wrote:
I just want to add a brief note that the player "karate" on I think Fish (might be ICCup though) has been doing this build periodically.

1. I know he is a foreigner
2. I am pretty sure he played in the most recent TSL
3. The reps I have in mind were VOD form

If anyone can help me find these, I would love to contribute to this discussion.

I think also the VOD was in some "Highlights of Russian Players" or something from ICCup.

Anyway, it worked great.

I remember a ZvZ between karate and pike on Gladiator that was highly unorthodox. I can't provide the link right now (I'm not at home) but it is in my Iccup profile. It also can be found somewhere on Sayle's YouTube channel. I don't remember who went for the hyd build though. Well... the other didn't just go pure muta/ling most likely due to good game sense. That game is worth watching!

I think that is the one I particularly had in mind, but I know there are others!

I've found the game I think you are referring to:

https://www.youtube.com/watch?v=ZxyUdq8k98o

Actually, the game I was thinking of was different, now that I found this. I think Karate was bottom left and went for a similar build to this game; his opponent was top left. It was also on a Shakuras tileset, but it might have been Jade and not Gladiator.

Yup, this is the game I was referring to. If you find the one you thought of, lemme know^^
Rip & Tear until it is done!
iopq
Profile Blog Joined March 2009
United States907 Posts
Last Edited: 2017-02-02 19:59:04
February 02 2017 19:34 GMT
#73
On February 01 2017 00:41 Jealous wrote:
I think that is the one I particularly had in mind, but I know there are others!

I've found the game I think you are referring to:

https://www.youtube.com/watch?v=ZxyUdq8k98o

Actually, the game I was thinking of was different, now that I found this. I think Karate was bottom left and went for a similar build to this game; his opponent was top left. It was also on a Shakuras tileset, but it might have been Jade and not Gladiator.


he way over-committed by making 12 spores and he placed his first hatch wrong (because it was far away from his spawn he had to place spores to protect that area as well)

I usually bunch up my buildings and get by with just 8 spores unless I see more than 11 mutas
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-03 17:54:17
February 03 2017 14:17 GMT
#74
His most important mistake was not having a solid game plan or build order at all. The decision to go hydralisks was most likely on the spur of the moment.

edit: I also updated my previous post to include some caveats and difficulties.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6555 Posts
February 05 2017 16:55 GMT
#75
hope this helps

but yeah it was 12 hatchery,im not sure i can have the same sucess doing 12pool or 9hatch
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-05 22:48:23
February 05 2017 20:15 GMT
#76
Nice game eon. Yeah 12 hatch is not something you can do every time. Be sure to give 12 pool a try, which is something you can do every time as far as I know.

edit: I'd really get lurkers next time if the plan is to wait for hive. Once you have lurkers, all zerglings of your opponent are useless and you can actually start using swarm in fights as well.

I'm making a replay pack, seeing how far I can go until it stops working/gets impossible.
One unfortunate effect of my build order is the mass speedling battles happen too often for my liking.

Some comments about my own games so far:

1. Return your second overlord towards your natural again after you've identified his position. Be sure to keep any other overlords in your natural/main. You can not afford to lose more than 1 overlord or it can set you back a lot during the period where you NEED to spend all your minerals on drones/spores.

2. Spore positioning is SUPER Important. I think I've finally figured out the spore positioning for all naturals.

3. I'm going to play around with burrow (hydras) a couple of times to see if it can help with really hard harass. Might fail completely, who knows. It's also not cheap. I'm trying to cut corners where-ever and whenever I can.

4. Getting a spire versus guardians is quite effective! It'll just be a matter of knowing if they're coming.

5. If I see my opponent getting 10 or more sunkens etc I just put down a queen's nest immediately so I can tech towards defilers. Then I focus on getting a 3rd base and 4th base.

6. Getting a third base is quite doable since they're so close by on fighting spirit but a 4th base is really difficult. He has a lot more mobility so can engage with full force where he likes but you're forced to split up your army too much.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-10 17:38:51
February 09 2017 01:06 GMT
#77
First part of the replay pack! 29 games, got me exactly to C-. I've played people varying from D to B- rank (at least when I checked their history) and I've learned a ton.

====> Download www.dropbox.com <====

I think my build order is solid*. Every game I lost had a ton of easily fixable mistakes. This is primarily because of a lack of experience with the build. I am confident I would win those same games if I was put in the same situation today.


Some strategic mistakes included:

+ Show Spoiler +

1. Failing to realize I can attack into the sunkens (in case there's only 2-4).

2. Not knowing how to deal with guardians initially.

3. Being outsmarted, not defending multiple locations properly enough.

4. Not going for hive.


Some games did not feature any hydralisks at all because it ended before I could get them. You can easily check this with BWChart.

I will work on analyzing all my losses and adding it here in case anyone's interested in that. I will also continue to play and release my replays again when I have 50, and then I'll see if I want to continue going on with it (as I did only play zvz for like a week straight lol).

edit I did only do one single build order that consisted of a 1/2 (attack/carapace) timing attack including lurkers. One particular game (a hydra vs hydra game) made me realize that this is a HUGE investment, delaying my attack by a lot. In other words, I think it could be a good thing to try out a different variation where I focus less on upgrades etc and purely on hydra. Hopefully this attack would hit much earlier with a really high number of hydralisks to take them by surprise.

edit2: analysis of my losses

+ Show Spoiler +
HydraRock vs Bad]ForYou:
------------------------

1. lost 1 ling due to inattention, should never happen

2. took bad engagement causing me to lose 2 and eventually 3 drones. This hurts my

economy badly.

3. Unnecessary 2nd sunken.

4. Supply block 19.

5. 2nd spore in main should have been near mineral line

6. Hydralisk den way too early

7. Because of all these mistakes my 4th hatch is about 3-4 minutes late.

8. 2nd sunken is blocking mining from 1 patch

9. A couple of drones too few (4-5).

10. Should have just gone for the 4 sunkens, they do alot of damage but also die

really fast versus my army. I most likely would have won the game if I had done

that.

11. Nowadays I tend to add spire (if I suspect guardians) and it works really well

because one pair of scourge kills a guardian which is 75 gas vs 200.

This game I had plenty of gas to afford the spire and scourge. How could I have

known though?

A. Maybe by spreading out overlords slighly when I know his mutalisks are far away

(such as when I'm moving out)
B. Deduce it from his mutalisks numbers and the amount of bases he has/has had and

how long he's had them.
C. In games where opponent only has 1 or 2 sunkens, try to squeeze some lings by

into his main (not really possible this game).

12. Probably should have gotten overlord speed a loooot sooner.


HydraRock vs eS)Narwhal.:
-------------------------

Note: I think going hydras against someone who also went 3 hatches is a bad

decision as this gives them a huge advantage economy wise, I've explained this in a

previous post.

1. Less than optimal ling battles.

2. Didn't need that sunken near extractor

3. Hydralisk den too early, revealing my strategy.

4. 2nd evolution chamber too late.

5. Fought with my army right before +1 attack, really bad. I probably would have

won that fight with that upgrade finished.

6. Didn't start +2 attack

7. Scared of 2 sunkens at his natural, don't know why. Letting him add sunkens and

get more units.

8. Bad decision to go to 12, should have retreated and focused on my third base.

9. Didn't have 2 lurkers at my third, this can easily take care of ANY number of

lings he sends there.

HydraRock vs TSUNAMI:
---------------------

Feels bad losing vs a D player. I just overdroned like hell instead of building

zerglings. Then I couldn't recover anymore. Don't bother watching this game.

HydraRock vs KUZHEC:
--------------------

1. Lost scouting ling due to inattention, although might have been difficult to

save.

2. First big zergling vs zergling battle at his natural went horrible for me. Half

of my lings weren't fighting, blocked by his drones. Simple micro mistake.

I believe forcing him to build lings and waste larvae is the correct choice because

I don't want to allow him to drone up right now. I have more hatcheries so I can

recover more quickly.

3. Most important mistake in the game. Losing 2 overlords unneccessarily. I forgot

to send back my second overlord to my natural and a third overlord is out on the

map due to a rally point.

This cost me 200 minerals that I can't afford to lose but more importantly, I got

supply blocked for longer than a minute (delayed economyY)!! (>600 minerals in

bank)

4. Spore positioning at my natural is not good enough. I have found a better

configuration such that my mineral line is more protected. Losingn too many drones

because of this and delayed hydralisks due to delayed economy.

Also I'm missing 2 overlords that could be obscuring vision of my drones at my

natural, not that significant though.

5. Morphed creep colony into sunken instead of spore by mistake.

HydraRock vs over9kAPM:
-----------------------

1. Mistake to ignore his zerglings, should have just focused on following them or

defending instead of going for his natural. Forced me to pull drones from my main

towards natural, losing mining time.

2. Not using larva at both hatcheries for quite some time. Probably wasn't sure

whether to build lings or drones. Should have gone with drones after taking out so

many of his zerglings for free.

3. Really important mistake! Forgot to send my first overlord towards his main. Now

I have no clue what his Spire timing is, whether he's building drones,...

4. Then just being super greedy not adding spores, again because I didn't have my

overlord in his main...

HydraRock vs eMsi.pl:
---------------------

1. When I put down my 4th hatchery I have about 500-600 minerals. Should have made

a ton of drones instead of zerglings that will be useless. Or at least half drones,

half zerglings instead of all zerglings.

2. His build put me out of my element. I did not know how to continue. I should

have just done my build exactly the same, while ignoring spores. This means, I

should have researched lair on time (=gather gas, such that I could start +2

carapace on time) and gotten my 2nd evolution chamber earlier.

3. Losing one overlord for no reason.

4. Next I'm really stupid and attack before I have my lurkers despite knowing he

had about 30 lings or so left over from the early game. If I had attacked with

lurkers, I would have won the game.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
iopq
Profile Blog Joined March 2009
United States907 Posts
March 14 2017 02:19 GMT
#78
I think hydra fits in well vs. 9 pool:



you're already forced into spores vs. 9 pool anyway and the other Zerg is very low econ
iopq
Profile Blog Joined March 2009
United States907 Posts
Last Edited: 2020-03-05 20:46:33
March 05 2020 20:46 GMT
#79


Soma goes hydra in ZvZ vs. S rank Zerg
Terrifyer
Profile Blog Joined August 2007
United States338 Posts
March 06 2020 01:58 GMT
#80
iopq if i ever see you on ladder zvz and you go hydra im going to curse you out so hard
eat shit and die
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