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! [Q] How to use reaver to the fullest

Forum Index > Brood War Strategy
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jjun212
Profile Joined December 2004
Canada2208 Posts
September 06 2005 02:09 GMT
#1
Hey, just quick question

i havent been using the reaver much lately and when i do, i cant seem to pick it up or make it shoot correctly like pros

is there away to make it shoot better or any micro tips with the reaver?

does moving back then pressing attack make it shoot faster then just dropping it? i dunno
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
September 06 2005 02:25 GMT
#2
It's all about practice and experience. Using reaver micro to the fullest is another example of that. I am not a protoss user but I believe as soon as you get the timing right, your reaver 'pop' will become very well, watch some Legionnaire replays, he hold the record for reaver kills on TV =). Practice Practice Practice I guess.
call me moxie
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2005-09-06 03:19:46
September 06 2005 03:12 GMT
#3
I've been addicted to reavers ever since I saw that IntoTheRainbow highlight video, which shows some incredibly cute technical play- unloading dragoon/probes first to draw all the fire from tanks first then using the cooldown time to unload the reaver etc.
Half of it just comes from 'feel' and experience, but some really easy things you can do are the following:

1) Always keep the shuttle on the move to avoid the unnecessary acceleration which would make your unloading and loading much more efficient.

2) Try to always manually target your scarab for full effect, i.e the zergling right in the middle of the pack or a tank at half health for 1 hit kill.
Victoria Concordia Crescit
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2005-09-06 03:27:37
September 06 2005 03:26 GMT
#4
More important than reaver micro is reaver judgement. The micro's just about dropping the reaver and giving it a target. Then there's making scarabs, dropping fodder, and (if you're gosu) moving the shuttle around so that when it picks up the reaver to run away it's already moving and doesn't need to accelerate.

Reaver judgement is knowing where to drop, when to leave, and when to stay. Loosing a reaver puts you at a huge disadvantage early game--it's an entire reaver cost + scarab cost + support bay cost for whatever you get out of the reaver. Even if you don't get too many kills with a reaver, keep it alive for the threat alone, which forces your opponent to have defense everywhere. If those defenses happen to be units, if your reaver dies, they can send them away to bash your face, much like zvt loosing muta fashion. Of course, if you're sure you can get some 13 peon kills by sacrificing a reaver, it's worth it, but keep in mind scarabs can be retarded.

Practice the micro, loose a bunch of games by foing reaver, and you'll get better. But as always, try to see if you could possibly distract your opponent during/before the drop. You want their attention not on your shuttle, because it's often their good countermicro that owns your drop rather than your bad micro. (well, both for me >_< )
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 06 2005 03:46 GMT
#5
Just one tip that I learned myself the hard way, but is really surprisingly simple - use the shuttle to rightclick on the reaver to pick it up, don't use the reaver to right click on the shuttle to be loaded into it. This way the reaver may yet launch one or two final shots.
What fun is it being cool if you can’t wear a sombrero?
T______T
Profile Joined August 2005
United States538 Posts
September 06 2005 06:30 GMT
#6
The mirco and judgement and one and the same.

You have to know when the reaver will decide to have a seizure (it is somewhat predictable).
- pride and shame -
donmega2
Profile Joined October 2004
United States26 Posts
September 06 2005 06:47 GMT
#7
How do you get the reaver to shoot at the target you right click on. Everytime I drop a reaver I right click on a probe or something and a goon shoots at the reaver so it fires back at the goon xD.
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
September 06 2005 07:33 GMT
#8
On September 06 2005 15:47 donmega2 wrote:
How do you get the reaver to shoot at the target you right click on. Everytime I drop a reaver I right click on a probe or something and a goon shoots at the reaver so it fires back at the goon xD.

Spam attack command at the probes, people don't spam some commands for no reason.
call me moxie
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
September 06 2005 08:15 GMT
#9
That'll happen if the reaver's out of scarabs and is building some more--when one finally is completely done, the reaver autotargets and shoots immediately. Perhaps you can't target when the reaver's coming out of shuttle unload cooldown as well.
Control_The_Masses
Profile Joined August 2005
United States73 Posts
September 06 2005 10:49 GMT
#10
Another thing to do is when your scrarab is chasing a unit lift it in the shuttle or run it away because he wont fire again (even though the shot cooldown has ran its course) untill the first scarab blows up.
This Statement is false.
LaO-Tyros_Reffa
Profile Joined May 2005
Netherlands50 Posts
Last Edited: 2005-09-06 15:50:27
September 06 2005 15:44 GMT
#11
On September 06 2005 12:46 GrandInquisitor wrote:
Just one tip that I learned myself the hard way, but is really surprisingly simple - use the shuttle to rightclick on the reaver to pick it up, don't use the reaver to right click on the shuttle to be loaded into it. This way the reaver may yet launch one or two final shots.


Correct GrandInquisitor. But more important, imo, is the difference in command it really means (although 1 or 2 shots extra is also nice). When you have the reaver selected, and click on the shuttle (to load in), the reaver will (indeed) stop firing, but more importantly, it will move to the shuttle, which is something that lots of people forget (and they lose their reaver).
So, make sure you have the shuttle selected to load-in the reaver, because the reaver will stay put and the shuttle will move to the reaver (it's a basic, true, but not everyone knows it).

If you get the hang of it (practise, practise:D) and you're fast enough, you should be able to save your reaver quite easily, especially with shuttle movement upgrade (makes it the fastest transporter in the game). Something 'extra' you can do, after sending your shuttle to the resque, move your reaver away from incoming (enemy) troops; the shuttle will move directions accordingly (also good to remember, that).
ArseniC-2
Profile Joined August 2005
United States131 Posts
September 06 2005 18:26 GMT
#12
Well I'm not super gosu or anything, but here's a PvP where I use reavers in desperation to make a huge comeback (just played yesterday) ;D Enjoy ^^

http://b.1asphost.com/FoggY123/TwO)ArseniC( vs e-Ric.rep
ArseniC-2
Profile Joined August 2005
United States131 Posts
September 06 2005 18:33 GMT
#13
On September 06 2005 12:46 GrandInquisitor wrote:
Just one tip that I learned myself the hard way, but is really surprisingly simple - use the shuttle to rightclick on the reaver to pick it up, don't use the reaver to right click on the shuttle to be loaded into it. This way the reaver may yet launch one or two final shots.


That is true in some siutations, but the problem is that the shuttle slows down as it picks up the reaver, and the reaver ends up getting loaded much slower... someitmes you just need to right click on the shuttle and get the hell out of there.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
September 06 2005 19:57 GMT
#14
a little tip:
if you have problems keeping it moving while doing something in base make it waypoint move above your reaver from left to right or top to bottom whatever so it remains moving

the rest is all practice imo
Moderatorsometimes I get intimidated by the size of my right testicle
OuT[GG]
Profile Joined June 2005
Canada116 Posts
September 06 2005 20:41 GMT
#15
On September 07 2005 03:26 ArseniC-2 wrote:
Well I'm not super gosu or anything, but here's a PvP where I use reavers in desperation to make a huge comeback (just played yesterday) ;D Enjoy ^^

http://b.1asphost.com/FoggY123/TwO)ArseniC( vs e-Ric.rep


Very nice game On what server was that played ? ^_^
Knickknack
Profile Joined February 2004
United States1187 Posts
September 06 2005 22:20 GMT
#16
noones really talking about formation or attacking so ill say some stuff ive learned.

in pvp when your goon/reaver vs whatever he has and hes stationary drop your reavers first just close enough that they can hit. Keep your goons slighly behind your reavers. Usually his units will move toward where they are being attacked or they will take the hits either way its good. Once he commits to an attack move your goons just ahead of your reavers so your reavers dont take most of the damage.

Usually ill just concentrate on poping the reaver in a shuttle if its getting concentrated shots at rather then aiming my shots. Anyone have anything to say abou aiming shots with the reaver in battle?

If its not you attacking a stationary opponent you dont really have much of a choice. Just drop the reavers where they can do damage and take minimal hits.

Thoughts about shuttle speed, worth it or not? Thoughts about reavers without shuttle?
| www.ArtofProtoss.vze.com |
koehli
Profile Joined January 2004
Germany350 Posts
September 07 2005 19:17 GMT
#17
Actually one more thing about targetting your scarabs. Take care not to shoot at "difficult" targets pathwise. Scarabs that try to reach a tank that is screened by scvs for example will just wander around until they die without doing any damage after some time. Unluckily, during this time the reaver won't fire any more scarabs. This slows down the fire rate and thus the damage you'll do in your drop noticeably t.t

So whenever you are dropping a peon line, choose one of the closer peons, not one right in the center of everything. These usually get screened, when the opponent reacts and pulls away his workers in a slide transfer. Sometimes even without. Also try not to have to many buildings/minerals/doodads in your way. Scarabs really are not one of the smartest unit in bw...
You go to war with the Army you have, not the Army you might want or wish to have at a later time.
ArseniC-2
Profile Joined August 2005
United States131 Posts
September 08 2005 06:51 GMT
#18
On September 07 2005 05:41 OuT[GG] wrote:
Show nested quote +
On September 07 2005 03:26 ArseniC-2 wrote:
Well I'm not super gosu or anything, but here's a PvP where I use reavers in desperation to make a huge comeback (just played yesterday) ;D Enjoy ^^

http://b.1asphost.com/FoggY123/TwO)ArseniC( vs e-Ric.rep


Very nice game On what server was that played ? ^_^


thanks, it was played on West
red.venom
Profile Joined October 2002
United States4651 Posts
September 08 2005 07:23 GMT
#19
Remember to keep the reaver alive because the minute you lose it your pressure is over. So if faced with the opportunity to kill 2-3 more scv's or keep the reaver you should probably keep it just for the mindgame it plays.
Broom
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
September 08 2005 09:08 GMT
#20
also. try to remember how long it takes for the reavers attack to cool down. kinda like the goon move hold move hold trick when you hold when the cooldown is gone, you can do this with the reaver and a shuttle so that the reaver will attack as fast as possible when you drop it instead of waiting for the cooldown.
Micro.Macro.Scouting.Harassment.
antrax
Profile Joined July 2005
Peru191 Posts
Last Edited: 2007-10-18 18:45:27
September 08 2005 11:33 GMT
#21
If your scarab get crazy press stop it will explode and you can fire again ...
Deep tech
GuYuTe-
Profile Joined February 2005
United States550 Posts
Last Edited: 2005-09-08 18:07:51
September 08 2005 18:06 GMT
#22
One good way to pick up a reaver while shuttle is moving is to tell your shuttle to go above, below or left or right of the reaver a few inches, then right as the shuttle is over the reaver right click the reaver then spam the spot you initially told it to go. With some practice, you can pick up the reaver with virtually no deacceleration.

(This works with all transporters by the way)
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2005-09-08 21:44:27
September 08 2005 21:38 GMT
#23
Trying to remember how i do the stuff.

I think i drop it, then select both and right click on a target, select the shuttle spin it back around to pick up the reaver, that way the shuttle never loses speed.You can get the timing perfect so it spins and picks it up just as it has fired.

Most of it is just experience in the timing of knowing when it is about to shoot, then you just do everything else around that.

A few small things is if you DO drop it BEHIND the minerals. Make sure it is RIGHT ON THEM.That way it will fire through the minerals instead of going around. Else just drop in or to the side.

Zealot/goon drop and reaver is good as you can take out quite a lot of tanks by drawing the fire away. Also if you see a lone tank seiged just drop on it or near it and it dies before they can do anything. There are so many games you can win from harassing just knowing where you can drop safely, and every unit you kill is a bonus.

After some practice you will see situations where you can take on 3-4 tanks and know you will win the fight. I think there were some games with ArtOfTerran where i killed 5+ tanks with 1 reaver and zealot. I remember one with 7 kills, and thats an instant game winner. So yeah its not necessary to go only after scvs. Normally you can get them anyway after you knock some tanks off.And if they focus so much on defence to stop the reaver they wont have enough to stop the attack from the front.

After every mini successful raid, just move the shuttle around a little (they will still be focused on it) and go back and build more stuff at your main, before refocusing on your harrassing units.

Reavers rule.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Darki[CKG]
Profile Joined March 2005
Peru60 Posts
September 09 2005 00:56 GMT
#24
hotkey ur reaver and unload it and then very fast spam attack to probes
EL PAPITOSS
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2005-09-09 01:17:11
September 09 2005 01:15 GMT
#25
Misclick once and you lose your hotkey on it (hotkey it to 4, when its in shuttle press 4, then unload and press 4 its lost since you seleceted a void object when it was in the shuttle), and by the time you realize that you've wasted a few seconds. Once you get good at this method you might get away with it 9 out of 10 times but it will still not work sometimes so its best to avoid those sort of methods.

Actually i changed my mind partly. This method is fine for low APM users. Not for apm freaks though, i used to do this method when i first went to korea as i was really slow. Can't do it now though.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
antrax
Profile Joined July 2005
Peru191 Posts
September 09 2005 02:01 GMT
#26
Now you don't lose the hotkeys if the unit is not available. Example: hotkey reaver to 2 you can press 2 as much as you want (even with the reaver in the shuttle) when the reaver is available the hoykey will still be working).

For keep moving your shuttle a simple patrol wouldn't be enough?
Deep tech
tec27
Profile Blog Joined June 2004
United States3701 Posts
September 09 2005 13:01 GMT
#27
On September 09 2005 11:01 antrax wrote:
Now you don't lose the hotkeys if the unit is not available. Example: hotkey reaver to 2 you can press 2 as much as you want (even with the reaver in the shuttle) when the reaver is available the hoykey will still be working).

For keep moving your shuttle a simple patrol wouldn't be enough?

Patrol wouldn't work, at least IIRC, because the shuttle will almost come to a stop to turn around, thus defeating the purpose of trying to keep it moving.
Can you jam with the console cowboys in cyberspace?
ArseniC-2
Profile Joined August 2005
United States131 Posts
September 09 2005 13:44 GMT
#28
Thanks alot for that tip of how to keep the shuttle at full acceleration leg, i'm definitely going to try that out.

Lately I've been using 1 reaver in a shuttle to harass the terran early, but making sure not to lose it, then park 2 reavers and the shuttle outside the terran choke (with an obs to spot when units are coming out) and then double expanding. It seems incredibly effective so far... it really fucks up vulture raids, and if the terran comes out too fast, you can often score 3-4 tank kills with vulture kills as well. If he doesn't come out fast, he has to inch towards you with siege mode which slows him down considerably. What do you think of this?

by the way leg, you probably don't remember me but I was in tQ on west and we gamed awhile back.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
September 13 2005 22:00 GMT
#29
[QUOTE]On September 09 2005 22:01 tec27 wrote:
[QUOTE]On September 09 2005 11:01 antrax wrote:
Now you don't lose the hotkeys if the unit is not available. Example: hotkey reaver to 2 you can press 2 as much as you want (even with the reaver in the shuttle) when the reaver is available the hoykey will still be working).

For keep moving your shuttle a simple patrol wouldn't be enough?[/QUOTE]
Patrol wouldn't work, at least IIRC, because the shuttle will almost come to a stop to turn around, thus defeating the purpose of trying to keep it moving.[/QUOTE

1.12 patch made patrol slow down less, but yeah, waypointing is better
Moderatorsometimes I get intimidated by the size of my right testicle
ComunistHobo
Profile Joined May 2004
Canada208 Posts
September 13 2005 23:45 GMT
#30
You could always learn the timing so like when you drop the reaver, count to three (three being when it shoots) and just lift it. Dont bother to wait to see the scarab go but just get your timing for it right.
Echo
Profile Joined July 2005
United States435 Posts
September 14 2005 03:10 GMT
#31
Fear the godly 4 probe reaver drop^^
aka EchoOfRain/T.Sqd)RaiN on uswest
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
September 14 2005 07:28 GMT
#32
I think the best way to evacuate reaver is to tell your shuttle to fly past your reaver and then when it's about to cross the reaver select it and rightclick the shuttle, then select the shuttle and spam move whereever you need to get outta there the instant it loads the reaver (or like 0.1sec before). If you do it right the shuttle will stay max speed the whole time.
It takes more attention and speed than just right-clicking with shuttle, though. I'm a very slow player (100 apm) so I don't do it

I know its not THREE-DEE!!
Kakashi[Black]
Profile Joined April 2008
84 Posts
May 04 2008 13:33 GMT
#33
When it is better to make reavers ?
1) Very early game , like cheese which hurt your eco much more but can make more damage
2)Mid game 2 reavers often with speed shuttle. It has better chances to suprise your opponet. I often see pro`s doing this. They often won`t kill any scv or tanks but just hunt down few supply`s and it looks good ^^

Also is it better to wait for 2 nd reaver or go with 1 + 2 zeals ?
lol
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 04 2008 14:07 GMT
#34
wow almost a 3 years bump :o respect

i think u should go with 1-2 (better 2) zeals so u can harrass til the 2nd rvr is out.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 04 2008 17:29 GMT
#35
Usually you would make them early game to harass Terran players. However if the situation does not allow you to use your Reaver to harass the Terran, then use them to break early-mid-game pushes. While the Tanks and Vultures are preoccupied with your Zealot + Dragoon army, unload your Reaver behind your army line and snipe out clumps of Vultures or Tanks.

Wasting Scarabs to kill Supply Depots ... haven't even seen nor heard of such a thing.

Whether you use two Reavers, a Dragoon + Reaver, or two Zealots and a Reaver is all about preference. I honestly prefer Dragoon + Reaver due to the range of the Dragoon (takes down a Tank hit with a Scarab in two hits) as compared to a Zealot that must walk up to the Tank itself.
^-^
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2008-05-04 18:21:27
May 04 2008 18:15 GMT
#36
On May 05 2008 02:29 Equinox_kr wrote:
Wasting Scarabs to kill Supply Depots ... haven't even seen nor heard of such a thing.


It's been done --- see Reach vs Justin, lemme see if I can dig it up...

http://teamliquid.net/tlpd/games/2940_Justin_vs_Reach/vod

Takes out 4 supply depots, very good use of scarabs! This is one of my favorite Reach games.

EDIT: it's at 9:05.
May the BeSt man win.
Deleted User 30223
Profile Blog Joined August 2007
3104 Posts
May 04 2008 18:42 GMT
#37
On May 05 2008 02:29 Equinox_kr wrote:
Wasting Scarabs to kill Supply Depots ... haven't even seen nor heard of such a thing.


actually, pros have been doing it for a while. i'm not a person that can remember a lot of games, but a lot of terrans tend to cluster a lot of their supply depots, and 4 supply depots going down simultaneously can really hurt a terran, especially early-mid game.
ZianG
Profile Joined February 2008
China104 Posts
May 04 2008 19:20 GMT
#38
Personally I like to have two shuttles in PvT battles, one reaver in each so if one dies you still have another to harrass with :D.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2008-05-04 20:54:57
May 04 2008 20:53 GMT
#39
lol, looking back the way i always did it was

grab shuttle with reaver in it, press u+click to unload at a spot

immediately circle the dropped reaver with my mouse to grab it(generally grabbing the shuttle as well)


then right click wherever i want to attack
then immediately right click back in the shuttle - reaver goes back in





though i guess there were some more dangerous situations where I would have to grab the shuttle and tell it to load the reaver. so i guess i didnt really always do it the same way
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