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ZvZ: Why no Hydras-Lurks? It's always Mutaling... - Page 3

Forum Index > Brood War Strategy
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Q-Tip
Profile Joined December 2004
Canada101 Posts
January 27 2005 03:21 GMT
#41
Hydra/Lurk is hard to do because it uses ALOT of gas.Hydra can work ZvZ but it's a uphill fight
MPXMX
Profile Joined December 2002
Canada4309 Posts
January 27 2005 03:29 GMT
#42
How about opening with scourge/hydra den. Get JUST 2 lurkers, and expand while getting mutalisks. Now you don't have to worry about zerglings at all...
TreK
Profile Joined August 2004
Sweden2089 Posts
January 27 2005 05:55 GMT
#43
back in sc vanilla everyone went exp hydra with ups and swarm and maybe a queen against mutta ling...maybe ppl stopped doing it when bw came out cuz of the lurks, i dont know...its not bad but its harder to execute and against a korean that has micro of the gods and probably will go pool before hatchery u cant expand and hydras....sry
Bergkamp ftw!
TreK
Profile Joined August 2004
Sweden2089 Posts
January 27 2005 05:56 GMT
#44
On January 27 2005 12:29 MPXMX wrote:
How about opening with scourge/hydra den. Get JUST 2 lurkers, and expand while getting mutalisks. Now you don't have to worry about zerglings at all...



hydra den 50 gas, 2 hydras 50 gas, lurker aspect 200 gas, 2 lurks 200 gas...500 gas for 2 lurks?
how many scourge will u afford? how many muttas will be at ur expo when u dance around with ur lurks
Bergkamp ftw!
Liquid`Drone
Profile Joined September 2002
Norway28706 Posts
January 27 2005 07:35 GMT
#45
On January 27 2005 14:55 TreK[cF] wrote:
back in sc vanilla everyone went exp hydra with ups and swarm and maybe a queen against mutta ling...maybe ppl stopped doing it when bw came out cuz of the lurks, i dont know...its not bad but its harder to execute and against a korean that has micro of the gods and probably will go pool before hatchery u cant expand and hydras....sry


yeah the pool before hatch thing is the problem

expand into hydra is by far best against someone who goes hatch in main first. in fact I think it's a very good build then. but nowadays people go faster lair and you risk death to 9pool so expanding isn't really doable anymore. cept 9 vs 6 but then the distance is so short that mutas become better.
Moderator
littlechava
Profile Blog Joined March 2004
United States7221 Posts
January 27 2005 07:39 GMT
#46
cant 12 hatch at exp and 11 pool survive vs 12 pool?
more z's 12 pool than 9 pool -.-
Entusman #12
MPXMX
Profile Joined December 2002
Canada4309 Posts
January 27 2005 08:12 GMT
#47
Mutas won't see your lurks if you don't let their ovies get close to them,
but yeah, its a huge gas expense I think if you're pro with scourges, this could work =/
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