ZvZ: Why no Hydras-Lurks? It's always Mutaling... - Page 3
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Canada101 Posts
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MPXMX
Canada4309 Posts
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TreK
Sweden2089 Posts
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TreK
Sweden2089 Posts
On January 27 2005 12:29 MPXMX wrote: How about opening with scourge/hydra den. Get JUST 2 lurkers, and expand while getting mutalisks. Now you don't have to worry about zerglings at all... hydra den 50 gas, 2 hydras 50 gas, lurker aspect 200 gas, 2 lurks 200 gas...500 gas for 2 lurks? how many scourge will u afford? how many muttas will be at ur expo when u dance around with ur lurks | ||
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Liquid`Drone
Norway28649 Posts
On January 27 2005 14:55 TreK[cF] wrote: back in sc vanilla everyone went exp hydra with ups and swarm and maybe a queen against mutta ling...maybe ppl stopped doing it when bw came out cuz of the lurks, i dont know...its not bad but its harder to execute and against a korean that has micro of the gods and probably will go pool before hatchery u cant expand and hydras....sry yeah the pool before hatch thing is the problem expand into hydra is by far best against someone who goes hatch in main first. in fact I think it's a very good build then. but nowadays people go faster lair and you risk death to 9pool so expanding isn't really doable anymore. cept 9 vs 6 but then the distance is so short that mutas become better. | ||
littlechava
United States7218 Posts
more z's 12 pool than 9 pool -.- | ||
MPXMX
Canada4309 Posts
but yeah, its a huge gas expense ![]() | ||
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