In lower levels of play, players don't use the mutaling's mobility as efficiently, and so only then do Hydra-Lurks become viable.
ZvZ: Why no Hydras-Lurks? It's always Mutaling...
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Prose
Canada314 Posts
In lower levels of play, players don't use the mutaling's mobility as efficiently, and so only then do Hydra-Lurks become viable. | ||
Stat.Quo
Canada540 Posts
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M2
Bulgaria4116 Posts
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Alpha
France1495 Posts
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KillerPenguin
United States516 Posts
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SCFraser
Canada1534 Posts
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Inspire
132 Posts
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ToKoreaWithLove
Norway10161 Posts
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poor newb
United States1879 Posts
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Inspire
132 Posts
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GranDim
Canada1214 Posts
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sundance
Slovakia3201 Posts
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SCFraser
Canada1534 Posts
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Eatme
Switzerland3919 Posts
I would like to see more ling upgrade like yellow in gamebugsfinal (I think, not sure). Hatch at expo-->gas-->evochamber-->pool-->mass upgraded lings. evochamber before pool is due to upgradetime of attack vs speed. This sounds very slow so I have no idea why it wont get raped or maybe it will be nowadays. Oh and dont take what I have written so serious since I'm not that good and probably are clueless to what I'm talking about. These things mainly comes from reps since I lack the skill to pull off those strats or any other strats and dont die to my bad uc/micro/macro. | ||
cAtAcLySmIc
United States552 Posts
On January 26 2005 11:31 Stat.Quo wrote: You can go hydra in zvz if you have an expo, if not its toooo hard vs. a decent player. Hydras are slow and you have to wait for all of these upgrades, and then you get to watch them get eaten by lings. What he said, if you get them early, gg you lose lings will own them. | ||
LegendaryDreams
Canada1350 Posts
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Day[9]
United States7366 Posts
i've beaten a shitload of really really strong korean zergs going hydra in ZvZ, its just REALLY difficult to do. fortunately i have no life and i've practiced it a shitload i'm like really good | ||
88)WhyYouKickMyDog
United States608 Posts
On January 26 2005 11:54 KillerPenguin wrote: More accurately if your not a newb you should be able to use muta ling more effectively. But yeah hydra is better if your not good, or your on a map like bb. Problem is hydra do explosive damage = 5 damage each hit to the muta or ling not 10. If you hydra vs muta/ling ups are important. hydra would be the dumbest possible thing to build on BB | ||
88)WhyYouKickMyDog
United States608 Posts
On January 26 2005 14:56 SuNDAnce wrote: When i see hydras in zvz i am always very happy b/c it's auto-win id be glad to slaughter you zvz with hydras if ud like ![]() edit: have Day[9] do it. hes better at hydras zvz than me. gogogogo day[9] ^^ | ||
Attacke
96 Posts
defilers with plague for lategame ![]() | ||
naventus
United States1337 Posts
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Alpha
France1495 Posts
On January 26 2005 17:10 Day[9] wrote: hydra is very strong in ZvZ i've beaten a shitload of really really strong korean zergs going hydra in ZvZ, its just REALLY difficult to do. fortunately i have no life and i've practiced it a shitload i'm like really good well we know ur micro with lings is just amazing but ![]() | ||
evanthebouncy
China491 Posts
On January 26 2005 17:08 LegendaryDreams wrote: Mobility is key to zerg success. here u have it, mobility is the greatest strength of z, mutaling is more mobile, thus easier to play. Remember that ling>hydra in small scale, but i think two lurk into your muta/ling force is realy a boost if you can manage to get enuf $$. | ||
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Liquid`Drone
Norway28654 Posts
if there are lurkers present, lings are _useless_. and I think hydra is better against koreans than nonkoreans. the best nonkorean zergs won't lose against it unless they're well behind after the early game. everyone but the best korean zergs can lose against hydra queen. what I've done is like, before I intend on attacking, I expand to another part of the map, expecting him to find it. then when he attacks that expansion with his mutas, I ensnare them and counter him, so I get to first attack his sunkens/lings and then the mutabackup afterwards. plague is also ridiculously strong against mutas. :o and also, you gotta fast expand to have success with hydra. then you're forced to turtle for a little while, but the force you will eventually break out with will *kill* his force in a head on battle. | ||
EvilTeletubby
Baltimore, USA22253 Posts
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Liquid`Drone
Norway28654 Posts
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Pent
Russian Federation270 Posts
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Ilikestarcraft
Korea (South)17726 Posts
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Liquid`Drone
Norway28654 Posts
which you won't have, after spending gas on lurkers and if you're going scourge and he's going muta, you will have more minerals than him and you can win with zerglings instead of lurkers then. lurkers >>>>> lings though. | ||
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Carnac
Germany / USA16648 Posts
On January 27 2005 02:21 Liquid`Drone wrote: I definitely have a couple but I dunno what they're called + 1.10. been a while since I did that now. tt. you can use bwchart to find zvz reps, should not be that hard to find them i guess? unless your replay folder is a total mess ^^ | ||
kCiNNiCk
United Kingdom313 Posts
![]() But back to reality, mutaling > hydra. Most games you wont even have the chance to get lurks cus you'll already be dead. | ||
RaiZ
2813 Posts
Maybe with a little luck you can own with hydras but chances are like 50/50 :/ even less T_T | ||
GuruOftheHasuType
United Kingdom34 Posts
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baelrog
Austria705 Posts
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Moggle
Canada327 Posts
The only time it really horribly fails is if I can't get my expo up or if they go extremely fast mutas (Evo chamber allows Spores but then you become very turtly =_=) If you don't get crazily flanked, hydras are quite the wicked. | ||
ZeItL
Germany93 Posts
... well Tsunami used to go Hyds in ZvZ. and he did it 1 Base. Dunno how he kept up with his victims though. | ||
SexyMedic
United States282 Posts
On January 27 2005 11:00 ZeItL wrote: And as no one has mentioned it ... ... well Tsunami used to go Hyds in ZvZ. and he did it 1 Base. Dunno how he kept up with his victims though. Subkaiser also had his own hydra "rush" build. I forgot the exact build but he expoed with spores, and would get very fast armor and range but no speed. He would just send out all his guys crawling into the other guys base. Most people weren't prepared to deal with +1 armor that early, and got completely cut down. It's a decent build versus less experienced players and is certaintly not the premiere counter to muta ling, but it worked because it came unusually early, and nobody else ever went fast +1 armor and moved out without speed. edit: didnt read 2 posts above. apparently people did go +1 armor back then, hah. | ||
Monsen
Germany2548 Posts
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Liquid`Drone
Norway28654 Posts
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Q-Tip
Canada101 Posts
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Q-Tip
Canada101 Posts
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MPXMX
Canada4309 Posts
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TreK
Sweden2089 Posts
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TreK
Sweden2089 Posts
On January 27 2005 12:29 MPXMX wrote: How about opening with scourge/hydra den. Get JUST 2 lurkers, and expand while getting mutalisks. Now you don't have to worry about zerglings at all... hydra den 50 gas, 2 hydras 50 gas, lurker aspect 200 gas, 2 lurks 200 gas...500 gas for 2 lurks? how many scourge will u afford? how many muttas will be at ur expo when u dance around with ur lurks | ||
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Liquid`Drone
Norway28654 Posts
On January 27 2005 14:55 TreK[cF] wrote: back in sc vanilla everyone went exp hydra with ups and swarm and maybe a queen against mutta ling...maybe ppl stopped doing it when bw came out cuz of the lurks, i dont know...its not bad but its harder to execute and against a korean that has micro of the gods and probably will go pool before hatchery u cant expand and hydras....sry yeah the pool before hatch thing is the problem expand into hydra is by far best against someone who goes hatch in main first. in fact I think it's a very good build then. but nowadays people go faster lair and you risk death to 9pool so expanding isn't really doable anymore. cept 9 vs 6 but then the distance is so short that mutas become better. | ||
littlechava
United States7218 Posts
more z's 12 pool than 9 pool -.- | ||
MPXMX
Canada4309 Posts
but yeah, its a huge gas expense ![]() | ||
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