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Simple Questions, Simple Answers - Page 9

Forum Index > Brood War Strategy
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JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 06 2011 02:19 GMT
#161
What if let's say you irradiated a drone that is mining gas. Let's say the drone's HP goes right to 1 and just before it is about to die, it enters the extractor. Does the drone die in the extractor or does it come out then die?
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
June 06 2011 11:24 GMT
#162
On June 06 2011 08:36 obesechicken13 wrote:
Also, I was pretty sure probes accelerate faster.

See (Wiki)Mining.

On June 06 2011 11:19 JMave wrote:
What if let's say you irradiated a drone that is mining gas. Let's say the drone's HP goes right to 1 and just before it is about to die, it enters the extractor. Does the drone die in the extractor or does it come out then die?

Drones don't take any damage from irradiate while inside an extractor, so they will exit and then die.
I'm not as thunk as dreople pink I am.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2011-06-06 23:40:11
June 06 2011 23:39 GMT
#163
On June 06 2011 20:24 Bwenjarin Raffrack wrote:
Show nested quote +
On June 06 2011 08:36 obesechicken13 wrote:
Also, I was pretty sure probes accelerate faster.

See (Wiki)Mining.

Oh god, I need a life. I know more than the guys who write compendiums.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Flowtax
Profile Joined March 2011
Netherlands42 Posts
June 07 2011 08:16 GMT
#164
Hello,

Does anyone know how long a season is? and when season 3 will hit?
In the end, it's not the years in your life that count. It's the life in your years.
erikzbi
Profile Joined May 2011
China43 Posts
June 07 2011 12:32 GMT
#165
if you mind controlled a drone and it made a hatchery, can you build protoss buildings on the creep?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
June 07 2011 14:02 GMT
#166
On June 07 2011 21:32 erikzbi wrote:
if you mind controlled a drone and it made a hatchery, can you build protoss buildings on the creep?

Nope, only Zerg buildings can be built on creep, regardless of who's creep it is.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Favorite
Profile Joined November 2010
United States27 Posts
June 07 2011 21:58 GMT
#167
How do progamers position their hands when using "bisu/stork" style hotkey setups? Do they press "p" with their thumb while pressing f2-4 with their pinky? Also, how do they press "2" for their scout/corsair?
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
June 07 2011 23:00 GMT
#168
On June 08 2011 06:58 Favorite wrote:
How do progamers position their hands when using "bisu/stork" style hotkey setups? Do they press "p" with their thumb while pressing f2-4 with their pinky? Also, how do they press "2" for their scout/corsair?


I don't see how it is possible to know this.
WeMade FOX would be a deadly SC2 team.
Favorite
Profile Joined November 2010
United States27 Posts
June 08 2011 05:37 GMT
#169
On June 08 2011 08:00 lyAsakura wrote:
Show nested quote +
On June 08 2011 06:58 Favorite wrote:
How do progamers position their hands when using "bisu/stork" style hotkey setups? Do they press "p" with their thumb while pressing f2-4 with their pinky? Also, how do they press "2" for their scout/corsair?


I don't see how it is possible to know this.


Haha well I'm sure that there are other protoss players that copy the bisu/stork style hotkey setup, and they can't really play with that setup without knowing how to place their hands...
Astrapto
Profile Joined December 2010
United States69 Posts
Last Edited: 2011-06-08 20:13:40
June 08 2011 20:11 GMT
#170
Edit: sorry wrong thread, delete pls
ALLEN
KTF_CloaK
Profile Blog Joined July 2010
Netherlands1338 Posts
June 09 2011 13:17 GMT
#171
Where can I find good 2v2 strategies? And yes I have checked liquipedia
KT Rolster for the win!! Lee-Young-Ho hwaiting!!
Mottz
Profile Joined September 2010
Portugal101 Posts
Last Edited: 2011-06-09 13:41:27
June 09 2011 13:34 GMT
#172
On PvZ, assuming you scout 3 base spire, responding by going Sair/DT with +1 Sairs.

In which order and general time, having scouted 5 hatch hydra followup, to get the following upgrades:

+1 Air, +1 Ground, Zealot Leg, Storm.

Thanks.

EDIT: Im pretty sure this question has been asked somewhere but i was unable to find it, if an Archon shoots a zergling(any ground unit) does it deal splash damage to a mutalisk(any air unit) that right above it?
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
June 09 2011 13:49 GMT
#173
On June 09 2011 22:34 Mottz wrote:
EDIT: Im pretty sure this question has been asked somewhere but i was unable to find it, if an Archon shoots a zergling(any ground unit) does it deal splash damage to a mutalisk(any air unit) that right above it?


Yes.
AIV_Funnytoss and sGs.Funnytoss on iCCup
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
June 09 2011 17:05 GMT
#174
^--- Also under it. I'm sure we've all seen the archon attacking a zealot to kill a lurker. You can tell where the lurker is as its at the origin it's attack. Send > attack (if desperate enough). The old days of lurk sneaks seem to be gone but SC it's good to know every tip you can.
Nak Allstar.
DrBeansy
Profile Joined April 2011
England85 Posts
June 11 2011 08:51 GMT
#175
got asked to move my question here, hope someone can help

"probably a stupid question so apologies, but on my friends list in sc2 battlenet, some friends show just a name, some show as a name AND when they were last online..... anyone know why? this has been majorly bugging me. its really useful to know when a friend was last online (i.e. if they were on 1min ago i can text them to get them back online!)

cheers"
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
June 11 2011 10:32 GMT
#176
On June 11 2011 17:51 DrBeansy wrote:
got asked to move my question here, hope someone can help

"probably a stupid question so apologies, but on my friends list in sc2 battlenet, some friends show just a name, some show as a name AND when they were last online..... anyone know why? this has been majorly bugging me. its really useful to know when a friend was last online (i.e. if they were on 1min ago i can text them to get them back online!)

cheers"

I don't think you were asked to move it HERE. This is the BW version of the thread. It's nice that you search, but please double-check.

As for your question. Check who of your friends you got on RealID. I think that's it.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
June 13 2011 14:22 GMT
#177
I have a question but it's not that simple, does anyone know why on some maps, in certain locations, where the Vespene Geyser is directly above the CC/Nex/Hatchery, the worker won't take the usual route and instead will kind of go off to the side (SCV emerges from the right hand side of the Refinery but returns gas to left hand side of the CC) whereas usually when the gas is located like this it will take the fastest possible path, going straight. I think it slows down gas intake =/

A map I can think of as an example is Longinus, at 10 o'clock the gas works normally, at 3 it doesn't. I made a quick replay to demonstrate.

[image loading]
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
Last Edited: 2011-06-13 15:41:40
June 13 2011 15:31 GMT
#178
On June 13 2011 23:22 jello_biafra wrote:
I have a question but it's not that simple, does anyone know why on some maps, in certain locations, where the Vespene Geyser is directly above the CC/Nex/Hatchery, the worker won't take the usual route and instead will kind of go off to the side (SCV emerges from the right hand side of the Refinery but returns gas to left hand side of the CC) whereas usually when the gas is located like this it will take the fastest possible path, going straight. I think it slows down gas intake =/

A map I can think of as an example is Longinus, at 10 o'clock the gas works normally, at 3 it doesn't. I made a quick replay to demonstrate.

[image loading]


http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10
http://www.panschk.de/mappage/comments.php?mapid=1481

Just put 4 workers on gas if you want to be safe, most pro maps nowadays have negligible gas differences anyways. Gas on top doesn't hurt as much as gas on right or gas on bottom, despite what it looks like. Although I don't have any blizzard maps to try this out, maybe, like unit production buildings, they just always come out of the right bottom, which is why it screws up the right and bottom gas positions but not the top and left.
WeMade FOX would be a deadly SC2 team.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2011-06-13 22:08:28
June 13 2011 21:14 GMT
#179
On June 14 2011 00:31 lyAsakura wrote:
Show nested quote +
On June 13 2011 23:22 jello_biafra wrote:
I have a question but it's not that simple, does anyone know why on some maps, in certain locations, where the Vespene Geyser is directly above the CC/Nex/Hatchery, the worker won't take the usual route and instead will kind of go off to the side (SCV emerges from the right hand side of the Refinery but returns gas to left hand side of the CC) whereas usually when the gas is located like this it will take the fastest possible path, going straight. I think it slows down gas intake =/

A map I can think of as an example is Longinus, at 10 o'clock the gas works normally, at 3 it doesn't. I made a quick replay to demonstrate.

[image loading]


http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10
http://www.panschk.de/mappage/comments.php?mapid=1481

Just put 4 workers on gas if you want to be safe, most pro maps nowadays have negligible gas differences anyways. Gas on top doesn't hurt as much as gas on right or gas on bottom, despite what it looks like. Although I don't have any blizzard maps to try this out, maybe, like unit production buildings, they just always come out of the right bottom, which is why it screws up the right and bottom gas positions but not the top and left.

Yeah I was aware that gas to the right or below was less efficient and requires 4 workers, what I was wondering was why 95% of the time a gas above the CC works perfectly but in some maps, at some positions (3 o'clock on Zodiac is another one I recall I think) the SCVs decide to take a different route, I'll try and get some screenshots to illustrate. I just think it's really weird because the physical setup is the exact same in each case but the SCVs act differently.

Screenshots aren't perfect but they show the gist of it
Normal gas
[image loading]

Fucked up gas
[image loading]

Okay I did some testing and it turns out they both mine at the same rate, it's only the animation that's different, weird.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
June 14 2011 02:33 GMT
#180
On June 09 2011 22:34 Mottz wrote:
On PvZ, assuming you scout 3 base spire, responding by going Sair/DT with +1 Sairs.

In which order and general time, having scouted 5 hatch hydra followup, to get the following upgrades:

+1 Air, +1 Ground, Zealot Leg, Storm.

Thanks.

EDIT: Im pretty sure this question has been asked somewhere but i was unable to find it, if an Archon shoots a zergling(any ground unit) does it deal splash damage to a mutalisk(any air unit) that right above it?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=194558
火心 Jealous. I always loved that feeling when I was young. Embrace it.
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