• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:34
CEST 01:34
KST 08:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports? Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall Player “Jedi” cheat on CSL
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 622 users

Simple Questions, Simple Answers - Page 7

Forum Index > Brood War Strategy
Post a Reply
Prev 1 5 6 7 8 9 482 Next
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
May 29 2011 13:59 GMT
#121
On May 29 2011 16:10 lyAsakura wrote:
Show nested quote +
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??
KTF_CloaK
Profile Blog Joined July 2010
Netherlands1338 Posts
May 29 2011 17:00 GMT
#122
On May 29 2011 22:59 ZeKk wrote:
Show nested quote +
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?
KT Rolster for the win!! Lee-Young-Ho hwaiting!!
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
May 29 2011 17:27 GMT
#123
On May 30 2011 02:00 KTF_CloaK wrote:
Show nested quote +
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.
NeVeR
Profile Blog Joined January 2009
1352 Posts
May 29 2011 17:44 GMT
#124
On May 09 2011 12:31 Murderotica wrote:
Show nested quote +
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p
j2choe
Profile Joined December 2009
Canada243 Posts
May 30 2011 02:03 GMT
#125
Ah so there's no "trick" to splitting mutas at all. The "manual" way I mentioned was the "cloning" method mentioned before. Of course I know what cloning is!

Oddly, when microing my mutas in the past, I have caused them to split perfectly and simultaneously while they were stacked. This usually happens when I cause them to change direction abruptly, but while I've done this several times, I've never been able to replicate it. That's why I thought there was some micro shortcut to doing this, especially since progamers seem to split them simultaneously. Guess they're just ridiculously fast clickers.
Reuental
Profile Joined July 2009
United States457 Posts
May 30 2011 02:10 GMT
#126
On May 30 2011 02:44 NeVeR wrote:
Show nested quote +
On May 09 2011 12:31 Murderotica wrote:
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p


On some maps you can hold off 9 pools with 14cc sadly.
I'm a Crab made of men.
gn0m
Profile Joined January 2008
Sweden302 Posts
May 30 2011 05:13 GMT
#127
On May 30 2011 02:27 guMmiwormz wrote:
Show nested quote +
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?
-_-
tainted muffin
Profile Joined August 2010
United States158 Posts
May 30 2011 05:24 GMT
#128
When is a good time to get science vessels in TvZ?
Magus
Profile Blog Joined April 2010
Canada450 Posts
May 30 2011 05:33 GMT
#129
On May 30 2011 14:13 gn0m wrote:
Show nested quote +
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.
gn0m
Profile Joined January 2008
Sweden302 Posts
May 30 2011 05:57 GMT
#130
On May 30 2011 14:33 Magus wrote:
Show nested quote +
On May 30 2011 14:13 gn0m wrote:
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.

Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.
-_-
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
Last Edited: 2011-05-30 15:16:05
May 30 2011 15:14 GMT
#131
On May 30 2011 14:57 gn0m wrote:
Show nested quote +
On May 30 2011 14:33 Magus wrote:
On May 30 2011 14:13 gn0m wrote:
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.

Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.

It's because they will have cannons there and it's the best place to sit to try and stop the mutas picking off your probes.


On May 30 2011 14:24 tainted muffin wrote:
When is a good time to get science vessels in TvZ?

Depends completely upon your and your opponent's builds, for a good general guide for getting them quickly check this out http://www.teamliquid.net/forum/viewmessage.php?topic_id=223313
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
J.Dong
Profile Joined June 2010
United States102 Posts
May 30 2011 20:44 GMT
#132
I have a question:

In 2v2, can my ally Terran's medics heal my unit's health? Even if I am Protoss or Zerg?
It does not seem to work with an AI Terran as my ally.
I like corsairs.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
May 30 2011 21:10 GMT
#133
On May 31 2011 05:44 J.Dong wrote:
I have a question:

In 2v2, can my ally Terran's medics heal my unit's health? Even if I am Protoss or Zerg?
It does not seem to work with an AI Terran as my ally.

Medics can heal any biological unit, so yes they can heal all Zerg ground units and Protoss Zealots, DTs and HTs.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
NeVeR
Profile Blog Joined January 2009
1352 Posts
May 30 2011 23:33 GMT
#134
On May 30 2011 11:10 Crabman123 wrote:
Show nested quote +
On May 30 2011 02:44 NeVeR wrote:
On May 09 2011 12:31 Murderotica wrote:
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p


On some maps you can hold off 9 pools with 14cc sadly.


Oh? Which maps?
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
May 31 2011 00:02 GMT
#135
On May 31 2011 08:33 NeVeR wrote:
Show nested quote +
On May 30 2011 11:10 Crabman123 wrote:
On May 30 2011 02:44 NeVeR wrote:
On May 09 2011 12:31 Murderotica wrote:
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p


On some maps you can hold off 9 pools with 14cc sadly.


Oh? Which maps?


9pool can be held without great difficulty on La Mancha.
WeMade FOX would be a deadly SC2 team.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
May 31 2011 02:07 GMT
#136
On May 30 2011 14:57 gn0m wrote:
Show nested quote +
On May 30 2011 14:33 Magus wrote:
On May 30 2011 14:13 gn0m wrote:
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.

Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.


It is usually rallied over to the main nexus instead of the natural. This is because your natural will already have cannon cover against muta raids. And if he kinda delayed his 4th 5th hatch and get nat gas before 4th, then his mutas will arrive probably when your cannons are warping. So you will need the corsairs to hold off the mutas until your cannons are done. And probably also to prevent scourge from sniping newly made corsairs.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
May 31 2011 04:10 GMT
#137
On May 30 2011 14:24 tainted muffin wrote:
When is a good time to get science vessels in TvZ?


If you go mech, then it can be delayed until you get your third gas. If you go bio, then it is as soon as you can. Some variations get a very fast vessel when 3 hatch muta pops. The more standard timing will be start the tech after your second rax is done and add on 3rd and 4th rax after factory starts. So you will have a vessel just in time for you to attack and threaten him pre-defiler timing.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
May 31 2011 23:17 GMT
#138
Does anyone actually ever get Medic energy upgrade?
No one ever remembers second place, eh? eh? GIVE ME COMMAND
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
June 01 2011 00:57 GMT
#139
On June 01 2011 08:17 Nazza wrote:
Does anyone actually ever get Medic energy upgrade?


I always do after stim and range, but I'm not sure if it's a good idea. I'm curious if the pros do or not.

For maps where 14cc (or 13cc, as I always do) can hold off 9 pool, the bottom left base on Fighting Spirit is pretty good. You can create a ling tight wall-in at your natural. I love large maps where you can do this. For example, Odd-eye and certain positions on Eye of the Storm.
안지호
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
Last Edited: 2011-06-01 01:48:22
June 01 2011 01:46 GMT
#140
On June 01 2011 08:17 Nazza wrote:
Does anyone actually ever get Medic energy upgrade?

I don't believe so, it's not worth it since you should generally be using the energy before it gathers up to 200 anyway.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Prev 1 5 6 7 8 9 482 Next
Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 211
UpATreeSC 103
NeuroSwarm 52
CosmosSc2 34
StarCraft: Brood War
Artosis 704
Aegong 58
League of Legends
JimRising 694
Counter-Strike
taco 1330
Stewie2K991
Foxcn299
Super Smash Bros
hungrybox336
Other Games
summit1g7049
FrodaN1811
fl0m1124
shahzam970
Day[9].tv520
ViBE197
Mew2King150
Pyrionflax145
PPMD38
Organizations
Other Games
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta48
• Hupsaiya 11
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• Diggity7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4670
• Jankos1710
• masondota2743
Other Games
• imaqtpie987
• Day9tv520
Upcoming Events
Replay Cast
26m
RSL Revival
10h 26m
herO vs SHIN
Reynor vs Cure
OSC
13h 26m
WardiTV European League
16h 26m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
16h 26m
Korean StarCraft League
1d 3h
CranKy Ducklings
1d 10h
RSL Revival
1d 10h
FEL
1d 16h
RSL Revival
2 days
[ Show More ]
FEL
2 days
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.