• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:35
CET 23:35
KST 07:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1304 users

Simple Questions, Simple Answers - Page 7

Forum Index > Brood War Strategy
Post a Reply
Prev 1 5 6 7 8 9 485 Next
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
May 29 2011 13:59 GMT
#121
On May 29 2011 16:10 lyAsakura wrote:
Show nested quote +
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??
KTF_CloaK
Profile Blog Joined July 2010
Netherlands1338 Posts
May 29 2011 17:00 GMT
#122
On May 29 2011 22:59 ZeKk wrote:
Show nested quote +
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?
KT Rolster for the win!! Lee-Young-Ho hwaiting!!
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
May 29 2011 17:27 GMT
#123
On May 30 2011 02:00 KTF_CloaK wrote:
Show nested quote +
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.
NeVeR
Profile Blog Joined January 2009
1352 Posts
May 29 2011 17:44 GMT
#124
On May 09 2011 12:31 Murderotica wrote:
Show nested quote +
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p
j2choe
Profile Joined December 2009
Canada243 Posts
May 30 2011 02:03 GMT
#125
Ah so there's no "trick" to splitting mutas at all. The "manual" way I mentioned was the "cloning" method mentioned before. Of course I know what cloning is!

Oddly, when microing my mutas in the past, I have caused them to split perfectly and simultaneously while they were stacked. This usually happens when I cause them to change direction abruptly, but while I've done this several times, I've never been able to replicate it. That's why I thought there was some micro shortcut to doing this, especially since progamers seem to split them simultaneously. Guess they're just ridiculously fast clickers.
Reuental
Profile Joined July 2009
United States457 Posts
May 30 2011 02:10 GMT
#126
On May 30 2011 02:44 NeVeR wrote:
Show nested quote +
On May 09 2011 12:31 Murderotica wrote:
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p


On some maps you can hold off 9 pools with 14cc sadly.
I'm a Crab made of men.
gn0m
Profile Joined January 2008
Sweden302 Posts
May 30 2011 05:13 GMT
#127
On May 30 2011 02:27 guMmiwormz wrote:
Show nested quote +
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?
-_-
tainted muffin
Profile Joined August 2010
United States158 Posts
May 30 2011 05:24 GMT
#128
When is a good time to get science vessels in TvZ?
Magus
Profile Blog Joined April 2010
Canada450 Posts
May 30 2011 05:33 GMT
#129
On May 30 2011 14:13 gn0m wrote:
Show nested quote +
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.
gn0m
Profile Joined January 2008
Sweden302 Posts
May 30 2011 05:57 GMT
#130
On May 30 2011 14:33 Magus wrote:
Show nested quote +
On May 30 2011 14:13 gn0m wrote:
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.

Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.
-_-
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
Last Edited: 2011-05-30 15:16:05
May 30 2011 15:14 GMT
#131
On May 30 2011 14:57 gn0m wrote:
Show nested quote +
On May 30 2011 14:33 Magus wrote:
On May 30 2011 14:13 gn0m wrote:
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.

Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.

It's because they will have cannons there and it's the best place to sit to try and stop the mutas picking off your probes.


On May 30 2011 14:24 tainted muffin wrote:
When is a good time to get science vessels in TvZ?

Depends completely upon your and your opponent's builds, for a good general guide for getting them quickly check this out http://www.teamliquid.net/forum/viewmessage.php?topic_id=223313
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
J.Dong
Profile Joined June 2010
United States102 Posts
May 30 2011 20:44 GMT
#132
I have a question:

In 2v2, can my ally Terran's medics heal my unit's health? Even if I am Protoss or Zerg?
It does not seem to work with an AI Terran as my ally.
I like corsairs.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
May 30 2011 21:10 GMT
#133
On May 31 2011 05:44 J.Dong wrote:
I have a question:

In 2v2, can my ally Terran's medics heal my unit's health? Even if I am Protoss or Zerg?
It does not seem to work with an AI Terran as my ally.

Medics can heal any biological unit, so yes they can heal all Zerg ground units and Protoss Zealots, DTs and HTs.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
NeVeR
Profile Blog Joined January 2009
1352 Posts
May 30 2011 23:33 GMT
#134
On May 30 2011 11:10 Crabman123 wrote:
Show nested quote +
On May 30 2011 02:44 NeVeR wrote:
On May 09 2011 12:31 Murderotica wrote:
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p


On some maps you can hold off 9 pools with 14cc sadly.


Oh? Which maps?
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
May 31 2011 00:02 GMT
#135
On May 31 2011 08:33 NeVeR wrote:
Show nested quote +
On May 30 2011 11:10 Crabman123 wrote:
On May 30 2011 02:44 NeVeR wrote:
On May 09 2011 12:31 Murderotica wrote:
On May 09 2011 11:09 Harem wrote:
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.

What would you say is a build that would put Z at par or ahead of that build then?

9-pool :p


On some maps you can hold off 9 pools with 14cc sadly.


Oh? Which maps?


9pool can be held without great difficulty on La Mancha.
WeMade FOX would be a deadly SC2 team.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
May 31 2011 02:07 GMT
#136
On May 30 2011 14:57 gn0m wrote:
Show nested quote +
On May 30 2011 14:33 Magus wrote:
On May 30 2011 14:13 gn0m wrote:
On May 30 2011 02:27 guMmiwormz wrote:
On May 30 2011 02:00 KTF_CloaK wrote:
On May 29 2011 22:59 ZeKk wrote:
On May 29 2011 16:10 lyAsakura wrote:
On May 29 2011 15:15 j2choe wrote:
Thanks man; you seem to know everything! Sorry to be a bother again...but do you happen to know how progamers split their mutalisks in all directions so quickly (for instance, to avoid corsair fire)?

I've tried to do it manually but it's way too slow. I have actually split them by accident before, but I was unable to discern what the hell I did since it happens so quickly.

Thanks again for helping everybody out.


Shift deselect a muta, click on the minimap to move that group, shift deselect a muta, click on the minimap at a different direction to move that group, and if you did it right then the deselected muta should be split off. It's called cloning.


Wouldn't it be faster and as good to click "move" on the main screen instead of doing it on the minimap??


no because if you do it on the main screen they will fly away and stop 2 seconds later, you want your mutas to escape, if you click away on the main screen they are going to get caught because of the distance (hence you use the minimap, because then you can order your mutas to fly farther away)

also, what program is it that can count your apm and timer clock and stuff?


apmlive i belive.

Or ChaosLauncher.

Question: Why do protoss players often put their Corsairs over their nexus?

Because they have cannons near their nexus, and they probably double pressed the hotkey for their nexus so it's in the center of the screen.

Yeah I was thinking that it would be easy to quickly locate them by using the F-keys. But then again, the corsairs are hotkeyed anyway and the Starport is also covered by canon(s) so it seems unnecessary to rally them to the nexus. Its just that it shouldn’t really matter where you put them as long as they are covered by cannons and yet progamers almost always put them over the nexus which led me to believe that there is something beneficial about it.


It is usually rallied over to the main nexus instead of the natural. This is because your natural will already have cannon cover against muta raids. And if he kinda delayed his 4th 5th hatch and get nat gas before 4th, then his mutas will arrive probably when your cannons are warping. So you will need the corsairs to hold off the mutas until your cannons are done. And probably also to prevent scourge from sniping newly made corsairs.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
May 31 2011 04:10 GMT
#137
On May 30 2011 14:24 tainted muffin wrote:
When is a good time to get science vessels in TvZ?


If you go mech, then it can be delayed until you get your third gas. If you go bio, then it is as soon as you can. Some variations get a very fast vessel when 3 hatch muta pops. The more standard timing will be start the tech after your second rax is done and add on 3rd and 4th rax after factory starts. So you will have a vessel just in time for you to attack and threaten him pre-defiler timing.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
May 31 2011 23:17 GMT
#138
Does anyone actually ever get Medic energy upgrade?
No one ever remembers second place, eh? eh? GIVE ME COMMAND
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
June 01 2011 00:57 GMT
#139
On June 01 2011 08:17 Nazza wrote:
Does anyone actually ever get Medic energy upgrade?


I always do after stim and range, but I'm not sure if it's a good idea. I'm curious if the pros do or not.

For maps where 14cc (or 13cc, as I always do) can hold off 9 pool, the bottom left base on Fighting Spirit is pretty good. You can create a ling tight wall-in at your natural. I love large maps where you can do this. For example, Odd-eye and certain positions on Eye of the Storm.
안지호
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
Last Edited: 2011-06-01 01:48:22
June 01 2011 01:46 GMT
#140
On June 01 2011 08:17 Nazza wrote:
Does anyone actually ever get Medic energy upgrade?

I don't believe so, it's not worth it since you should generally be using the energy before it gathers up to 200 anyway.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Prev 1 5 6 7 8 9 485 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft413
IndyStarCraft 283
JuggernautJason114
elazer 4
StarCraft: Brood War
EffOrt 123
910 36
Dota 2
febbydoto15
Super Smash Bros
hungrybox270
Other Games
Grubby4258
FrodaN2136
Beastyqt710
B2W.Neo614
RotterdaM219
mouzStarbuck195
Liquid`Hasu184
C9.Mang0180
XaKoH 101
Mew2King66
tarik_tv65
Maynarde48
ViBE10
shahzam1
Organizations
Other Games
BasetradeTV54
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 42
• Reevou 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• Migwel
StarCraft: Brood War
• mYiSmile138
• Michael_bg 8
• XenOsky 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21246
Other Games
• imaqtpie1953
• Shiphtur524
Upcoming Events
WardiTV Invitational
13h 25m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 10h
WardiTV Invitational
1d 13h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.