• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:51
CET 15:51
KST 23:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
EVE Corporation Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1276 users

Simple Questions, Simple Answers - Page 11

Forum Index > Brood War Strategy
Post a Reply
Prev 1 9 10 11 12 13 484 Next
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
June 16 2011 06:03 GMT
#201
What is the biggest (yet common) mistake when you use hotkeys? and F2-F4 ctrls?
I am a protoss player and early game I 4,5,6 my early gateways and 0,9 my first two nexuses so that I macro efficiently, while 1,2,3 are unit control groups and 7,8 are either more nexuses,gateways or tech facilities.

Late game I tend to use a lot of F controls to screen my gateways and where they go but it's way slower, and I tend to make mistakes as I 1,2,3 my army and when I want to save the rally points of my new gateways I tend to 1-9 all of them and forgot I had an army in the middle of the fight (lol) as they die over because of my mismicro.

As you may help me with protoss, how do even zerg or terran manage this complex system? More practice I guess? (duh)
노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 16 2011 06:09 GMT
#202
On June 16 2011 14:33 jello_biafra wrote:
Show nested quote +
On June 16 2011 14:04 Torte de Lini wrote:
I'm learning Terran with the basic opener of ILooveoov (Factory expand).
Except the Protoss AI zealot rushes me hardcore. I can usually fend off the main part of the wave with a complete wall-off of 4 marines + 1 Siege tank in time (maybe two if I work on my macro).

But the AI is pretty dumb and once he kills off my force, he focuses down my Barracks instead of going for my mineral line.

If a player Zealot rushes, how can I hold it off with my current build order? Do I deviate and make more marines?

http://wiki.teamliquid.net/starcraft/Iloveoov_Build

I would advise against practising against the AI, a human opponent is very unlikely to do the 3 Gate Zealot build that they do (you can also hold off the AI's Zealots with a single Marine behind your wall, they'll just freak out in their attempt to reach it lol)

If a human does do that build though then you probably want to adapt your build into 2 fact vutls, or drop them with vultures or even 3 fact vult, or wait till you have a decent number of tanks before lifting your rax and floating the CC out to expo. If a Protoss goes 3 Gate Zealot like that and you have your wall up then you're in a really good position, just delay your expo and take advantage of their lack of Dragoons with Vultures.

You should upload a rep so we can see the state of your play and then we can help you more.


Considering that I'm still horrendously new and barely working out of the gate, I'm starting with the A.I until I can get my bearings.

I have 3 replays. 2 wins against a Protoss and a Zerg and I believe one loss (all against a.i)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
June 16 2011 06:27 GMT
#203
On June 16 2011 15:09 Torte de Lini wrote:
Show nested quote +
On June 16 2011 14:33 jello_biafra wrote:
On June 16 2011 14:04 Torte de Lini wrote:
I'm learning Terran with the basic opener of ILooveoov (Factory expand).
Except the Protoss AI zealot rushes me hardcore. I can usually fend off the main part of the wave with a complete wall-off of 4 marines + 1 Siege tank in time (maybe two if I work on my macro).

But the AI is pretty dumb and once he kills off my force, he focuses down my Barracks instead of going for my mineral line.

If a player Zealot rushes, how can I hold it off with my current build order? Do I deviate and make more marines?

http://wiki.teamliquid.net/starcraft/Iloveoov_Build

I would advise against practising against the AI, a human opponent is very unlikely to do the 3 Gate Zealot build that they do (you can also hold off the AI's Zealots with a single Marine behind your wall, they'll just freak out in their attempt to reach it lol)

If a human does do that build though then you probably want to adapt your build into 2 fact vutls, or drop them with vultures or even 3 fact vult, or wait till you have a decent number of tanks before lifting your rax and floating the CC out to expo. If a Protoss goes 3 Gate Zealot like that and you have your wall up then you're in a really good position, just delay your expo and take advantage of their lack of Dragoons with Vultures.

You should upload a rep so we can see the state of your play and then we can help you more.


Considering that I'm still horrendously new and barely working out of the gate, I'm starting with the A.I until I can get my bearings.

I have 3 replays. 2 wins against a Protoss and a Zerg and I believe one loss (all against a.i)

Fair enough, it will allow you to practice the build order but just be aware you will have to adapt it because of the computer's play style, you'll have to delay your expo because the zealots can get all up in you when a human player would have some goons that could be held back by tanks.

And uh, have you just been set up with a drone for life? o_O
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 16 2011 06:34 GMT
#204
Is the BO I'm doing standard/acceptable for all Match-ups? I don't go vultures when my factory goes up, but rather rely on marines and bunkers.

On a side-note, I have a lot of trouble keeping my gas low. When I start getting gas, I only put two guys on gas because of how fast it stockpiles.

That's really it. The build is pretty straight-forward and is really comfortable for me. My only problem is working all the units out and learning how to push out with a slow strong force.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
Last Edited: 2011-06-16 06:46:03
June 16 2011 06:45 GMT
#205
On June 16 2011 15:34 Torte de Lini wrote:
Is the BO I'm doing standard/acceptable for all Match-ups? I don't go vultures when my factory goes up, but rather rely on marines and bunkers.

On a side-note, I have a lot of trouble keeping my gas low. When I start getting gas, I only put two guys on gas because of how fast it stockpiles.

That's really it. The build is pretty straight-forward and is really comfortable for me. My only problem is working all the units out and learning how to push out with a slow strong force.

Well it's a TvP BO (you can do a very similar one TvT but you don't need to wall and should float your rax to their base as a scout) and you don't really want to use a bunker unless your going 1 Rax CC (and it should be out in your natural to defend that position).

As for the gas thing, generally what you want to do is take two SCVs off it after collecting your first 88 gas (so second comes off at 96), put your factory down when you have 100, and then keep them off until around the time your factory completes then put them both back on, with siege, mines and speed to tech, factories to build and tanks to make you shouldn't have much trouble keeping your gas low.

I will play a quick game against the AI with a version of this build that I think that is optimized against them as an example for you.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-06-16 06:59:51
June 16 2011 06:48 GMT
#206
Thanks, I really appreciate it!

[url blocked]

My first three games on SC BW ;D!
As you can see, I play horrendously, I forgot how to shift hotkey a location, so the first two games are without it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
Last Edited: 2011-06-16 07:05:04
June 16 2011 07:02 GMT
#207
On June 16 2011 15:48 Torte de Lini wrote:
Thanks, I really appreciate it!

Where is the replays folder for SCBW?

C:\Program Files\Starcraft\maps\replays

Okay so here it is, 1 fact siege expand against Protoss AI, I only make one marine and no bunker, requires a little micro to hold off the zealots but it's pretty much the build you'd use against a human opponent.

[image loading]


On June 16 2011 15:48 Torte de Lini wrote:
Thanks, I really appreciate it!

[url blocked]

My first three games on SC BW ;D!
As you can see, I play horrendously, I forgot how to shift hotkey a location, so the first two games are without it.

Cool man, I'll take a look tomorrow (aka later today), it's 8 AM here and I've been up all night and I have to work later today so I'm gonna get some sleep T_T
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-06-16 07:04:13
June 16 2011 07:03 GMT
#208
On June 16 2011 16:02 jello_biafra wrote:
Show nested quote +
On June 16 2011 15:48 Torte de Lini wrote:
Thanks, I really appreciate it!

Where is the replays folder for SCBW?

C:\Program Files\Starcraft\maps\replays

Okay so here it is, 1 fact siege expand against Protoss AI, I only make one marine and no bunker, requires a little micro to hold off the zealots but it's pretty much the build you'd use against a human opponent.

[image loading]


Oh, I should have used Rep. Depot.
I just put them in a rar file and batched them together:
http://www.megaupload.com/?d=2W40EP9W

My first three games on SC BW ;D!
As you can see, I play horrendously, I forgot how to shift hotkey a location, so the first two games are without it.


I'm going to bed, but I will check this out ASAP!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
GoShox
Profile Blog Joined December 2007
United States1842 Posts
June 16 2011 08:14 GMT
#209
On June 16 2011 15:03 k.taeyang wrote:
What is the biggest (yet common) mistake when you use hotkeys? and F2-F4 ctrls?
I am a protoss player and early game I 4,5,6 my early gateways and 0,9 my first two nexuses so that I macro efficiently, while 1,2,3 are unit control groups and 7,8 are either more nexuses,gateways or tech facilities.

Late game I tend to use a lot of F controls to screen my gateways and where they go but it's way slower, and I tend to make mistakes as I 1,2,3 my army and when I want to save the rally points of my new gateways I tend to 1-9 all of them and forgot I had an army in the middle of the fight (lol) as they die over because of my mismicro.

As you may help me with protoss, how do even zerg or terran manage this complex system? More practice I guess? (duh)


Well a common way to use F2-F4 was like this:
F2: Main base
F3: Natural
F4: Gateways

This allowed for an easier way to transfer Probes in case of harassment (say Reaver drops or Vultures). Since generally you set your rally points at your natural, F3 is an easy way to get there. As far as setting rally points, I would just hit F4, hotkey four Gateways to 3 4 5 6 (although this is obviously personal preference), hit F3, rally them, rinse and repeat.
Reuental
Profile Joined July 2009
United States457 Posts
June 16 2011 13:22 GMT
#210
How do you deal with 1 basing Ps? Let me be a little more specific, none of the pros ever one base anymore so they can just go under the assumption that there oponnent will never 1 base but on the D-D+ range Ps 1 basing is quite frequent. So how do you deal with the possible threat of 1 base play when you often need to send your drone out to the 3rd if you want to be even with a FE even before you see what your opponent is doing?
I'm a Crab made of men.
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
June 16 2011 18:17 GMT
#211
On June 16 2011 22:22 Crabman123 wrote:
How do you deal with 1 basing Ps? Let me be a little more specific, none of the pros ever one base anymore so they can just go under the assumption that there oponnent will never 1 base but on the D-D+ range Ps 1 basing is quite frequent. So how do you deal with the possible threat of 1 base play when you often need to send your drone out to the 3rd if you want to be even with a FE even before you see what your opponent is doing?


Any two base hydra build to deal with the fast corsair, then go hydra range and spore up a little bit... you can afford to play very safe because protoss can't get out much on one base.
if he goes DT's, spore up and eventually lurker bust him... the only way he can hold the lurker bust is to cannon up, and if he does that, just contain him and eventually bust him through sheer econ.
if he goes reavers, get burrow and don't lose too much to reaver harass and you should be way ahead.
mass gateway can be held off with just hydra ling. as long as you don't lose too much, you should be fine.
the winning key against one base protoss is to not lose too much and use superior eco and tech switches from muta to hydra and back to destroy him. he cannot have enough gas to get corsairs and hts on one base.. if he somehow does have both, then you are doing something wrong or you have to start scouting expos with a ling
WeMade FOX would be a deadly SC2 team.
Reuental
Profile Joined July 2009
United States457 Posts
June 16 2011 19:10 GMT
#212
On June 17 2011 03:17 lyAsakura wrote:
Show nested quote +
On June 16 2011 22:22 Crabman123 wrote:
How do you deal with 1 basing Ps? Let me be a little more specific, none of the pros ever one base anymore so they can just go under the assumption that there oponnent will never 1 base but on the D-D+ range Ps 1 basing is quite frequent. So how do you deal with the possible threat of 1 base play when you often need to send your drone out to the 3rd if you want to be even with a FE even before you see what your opponent is doing?


Any two base hydra build to deal with the fast corsair, then go hydra range and spore up a little bit... you can afford to play very safe because protoss can't get out much on one base.
if he goes DT's, spore up and eventually lurker bust him... the only way he can hold the lurker bust is to cannon up, and if he does that, just contain him and eventually bust him through sheer econ.
if he goes reavers, get burrow and don't lose too much to reaver harass and you should be way ahead.
mass gateway can be held off with just hydra ling. as long as you don't lose too much, you should be fine.
the winning key against one base protoss is to not lose too much and use superior eco and tech switches from muta to hydra and back to destroy him. he cannot have enough gas to get corsairs and hts on one base.. if he somehow does have both, then you are doing something wrong or you have to start scouting expos with a ling


Thats not really what I was asking. What I really want to know is how do you deal with the threat of a 1 base play. Not actually dealing with a 1 base play. Should you drone scout on 10 or something to determine whether he is 1 basing or FFE. Because I often have to cancel my 3rd because he is 1 basing and that leaves me a little behind, but if I don't send a drone to the 3rd and plant it down I will be behind FFE. But I just want to know the rational about pros never drone scouting vs P and how they are so confident against 1 base play that they are willing to play a blind risk.
I'm a Crab made of men.
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
June 16 2011 19:14 GMT
#213
Forget about copying pros, just drone scout as your putting your hatch down. 1 base play is map specific too otherwise it'll lose it's effectiveness on certain maps.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Magus
Profile Blog Joined April 2010
Canada450 Posts
June 16 2011 23:19 GMT
#214
On June 16 2011 15:03 k.taeyang wrote:
What is the biggest (yet common) mistake when you use hotkeys? and F2-F4 ctrls?
I am a protoss player and early game I 4,5,6 my early gateways and 0,9 my first two nexuses so that I macro efficiently, while 1,2,3 are unit control groups and 7,8 are either more nexuses,gateways or tech facilities.

Late game I tend to use a lot of F controls to screen my gateways and where they go but it's way slower, and I tend to make mistakes as I 1,2,3 my army and when I want to save the rally points of my new gateways I tend to 1-9 all of them and forgot I had an army in the middle of the fight (lol) as they die over because of my mismicro.

As you may help me with protoss, how do even zerg or terran manage this complex system? More practice I guess? (duh)

Changing rally points is easily done by setting one F key over your production, then another one over the new rally point and switching back and forth between them, selecting a new building each time. Then just reset your F keys to the bases they were on before.
erikzbi
Profile Joined May 2011
China43 Posts
June 17 2011 09:40 GMT
#215
wait a sec: can F2, F3, and all F be used just like 0-9 as forces?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
June 17 2011 09:58 GMT
#216
On June 17 2011 18:40 erikzbi wrote:
wait a sec: can F2, F3, and all F be used just like 0-9 as forces?

No, screen locations only.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2011-06-17 10:20:01
June 17 2011 10:19 GMT
#217
On June 17 2011 04:10 Crabman123 wrote:
Show nested quote +
On June 17 2011 03:17 lyAsakura wrote:
On June 16 2011 22:22 Crabman123 wrote:
How do you deal with 1 basing Ps? Let me be a little more specific, none of the pros ever one base anymore so they can just go under the assumption that there oponnent will never 1 base but on the D-D+ range Ps 1 basing is quite frequent. So how do you deal with the possible threat of 1 base play when you often need to send your drone out to the 3rd if you want to be even with a FE even before you see what your opponent is doing?


Any two base hydra build to deal with the fast corsair, then go hydra range and spore up a little bit... you can afford to play very safe because protoss can't get out much on one base.
if he goes DT's, spore up and eventually lurker bust him... the only way he can hold the lurker bust is to cannon up, and if he does that, just contain him and eventually bust him through sheer econ.
if he goes reavers, get burrow and don't lose too much to reaver harass and you should be way ahead.
mass gateway can be held off with just hydra ling. as long as you don't lose too much, you should be fine.
the winning key against one base protoss is to not lose too much and use superior eco and tech switches from muta to hydra and back to destroy him. he cannot have enough gas to get corsairs and hts on one base.. if he somehow does have both, then you are doing something wrong or you have to start scouting expos with a ling


Thats not really what I was asking. What I really want to know is how do you deal with the threat of a 1 base play. Not actually dealing with a 1 base play. Should you drone scout on 10 or something to determine whether he is 1 basing or FFE. Because I often have to cancel my 3rd because he is 1 basing and that leaves me a little behind, but if I don't send a drone to the 3rd and plant it down I will be behind FFE. But I just want to know the rational about pros never drone scouting vs P and how they are so confident against 1 base play that they are willing to play a blind risk.

Just to aid you in your scouting.

If say you play on FS against P, you should send your overlord to the area outside the bridge then move off to the location behind the next main's natural i.e. if you spawn at bottom right, send your overlord to the bridge area then to the bottom left natural.

If you either go 11 pool or 12 hatch, send a drone to build the hatch if 12 hatch and the one other drone from your 2 larvae after the overlord to scout. If you 11 pool, send 1 drone after pool is down. The drone should go to the direction perpendicular of your overlord scouting path.

Once your overlord reaches there, 2 scenarios:
a) Sees probe
b) No probe

This portion is very important for you to note the angle of his probe arrival so you can determine where he spawned. If you are fortunate enough and spot a probe, then you can determine that he spawned at either linear spawning locations and not diagonally. In this case, the drone should be sent to the other linear spot just to scout that base and the overlord should reach his natural in time for you to see his simcity.

If you see no probe, then still follow the drone scout at the perpendicular direction of overlord. If your Overlord spots a probe moving towards it mid-way to that natural or if your drone meets his probe half-way to the perpendicular base, then his spawning location is at the diagonal spot. In this case, you should move your drone right to the diagonal spot and see if his natural setup is up or not.

This should be in time for you to determine if your third hatch should be in base or at a third location.

EDIT: I'm actually in a rush now and I know that was a shitty explanation with so many terms ill draw it on the map once im home.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
Last Edited: 2011-06-17 12:48:10
June 17 2011 12:24 GMT
#218
Okay now that I'm back, hopefully I can explain this scouting pattern that I myself use and I adapted it from Savior actually from seeing him playing on afreeca.
[image loading]
Assuming you spawn at the orange cross, your overlord should follow the yellow scouting path in that direction up till the yellow circle area. In FS, it is a standard that your overlord should always move towards the natural of the main in which your overlord should arrive behind the natural min line. This way, you are keeping your overlord safe.

To fully utilise this scouting, moving to the yellow circle helps you to spot the timing of his probe. If you spot his probe with the first scouting overlord at the yellow circle, it means a few things.
1. He spawned at bottom left
2. He spawned at top right
3. He fast expanded at either of these two expansions.

At this point, it is fortune on your side. It is critical to be keeping a look on your overlord nearing the yellow circle so that you can judge the angle of his probe arrival to determine either spawning locations.

If however, you do not see any probe, then you will need to drone scout to fully reconcile the overlord scouting pattern. The drone timing is standard as with 11 pool and 12 hatch, with using one of the two drones that pop after the second overlord.

The drone scout should follow the pink path. From here, you need to keep an eye on your overlord and drone to see which unit intercepts the probe. In both cases if either your drone or overlord intercepts his probe(location at green and red cross), then his spawn location is confirmed to be diagonally across. In which case, you should send your drone right to the top left location and check out if he has a simcity or not.

The timings of this should be just before your pool is at 75%, allowing you to decide if your third hatch should be in base against a 1 base play or at a third base if he fast expanded.

NOTE: If neither drone nor overlord intercept a probe but a probe arrives at your base, check for proxies in the middle.Sorry the underlined section is wrong. I forgot to add that if neither your overlord nor your drone meet a probe at mid-way but then your drone meets the probe at the natural that it is headed to, then he spawned at the location in which your overlord is moving to. This can be applied to 4 player maps as well but your first overlord needs to move to an intersection in which two nearest spawning locations would have the scouting probe move to if he decides to scout to your location first.

Okay hopefully this paints a better picture.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 18 2011 00:07 GMT
#219
On May 09 2011 10:28 hacklebeast wrote:
If that's what he was asking, it would look something like this:

3 hatch>14cc>12hatch>1 rax fe>12pool>overpool>2 rax>9 pool>bbs>5pool

I am pretty sure you do not mean it this way but theoretically you are saying a 14 CC is stronger than a 5 or 9 pool.
710+ Posts with a Probe Icon =D
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
June 18 2011 00:15 GMT
#220
On June 16 2011 12:25 Elementsu wrote:
Show nested quote +
On June 16 2011 09:49 NationInArms wrote:
Q: How should a Terran defend his third on Fighting Spirit(the base that has two ramps) against Protoss? I usually put Supply Depots to block the ramp, set up 3 tanks, and a few turrets to prevent drops. I also put a few mines, maybe 5, in front of the ramp also. However, the Protoss always sends in Zealots first to drag the mines and then uses dragoons to take out the Supply Depots and rushes in with zealots...

I have the same doubt but its related to the terran 4th, it just seems impossible to take it on a map like FS against because i just can`t make my army sit there otherwise toss will attack my main and nat. Any suggestions?


To be honest, Terran is made to max out push with 3. Taking a 4th and more should not be done until your push begins, when the entire protoss army has to focus on defending the push. Even a slow push/contain allows you to take defenseless expos.
TBA
Prev 1 9 10 11 12 13 484 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
ByuN vs ShoWTimELIVE!
RotterdaM788
TKL 219
Rex135
SteadfastSC125
IntoTheiNu 81
Liquipedia
OSC
11:30
Mid Season Playoffs
Cure vs SpiritLIVE!
Krystianer vs Percival
WardiTV593
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 788
TKL 219
Rex 135
SteadfastSC 125
StarCraft: Brood War
Calm 3804
Bisu 2991
Rain 2671
Hyuk 1652
Horang2 1159
Flash 580
Soma 534
Stork 372
Rush 295
Backho 172
[ Show more ]
Soulkey 115
Barracks 61
hero 41
sas.Sziky 35
Aegong 29
sSak 26
zelot 21
Rock 18
Killer 18
Terrorterran 14
Noble 5
Dota 2
Gorgc2900
qojqva1750
Dendi1067
BananaSlamJamma117
XcaliburYe115
Counter-Strike
olofmeister1061
Super Smash Bros
Mew2King131
Other Games
B2W.Neo995
hiko588
DeMusliM421
Hui .254
Pyrionflax214
Sick174
Fuzer 168
QueenE49
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 8
• poizon28 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2831
• WagamamaTV414
League of Legends
• Nemesis3439
• TFBlade706
Upcoming Events
Tenacious Turtle Tussle
8h 9m
The PondCast
19h 9m
RSL Revival
19h 9m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
21h 9m
WardiTV Korean Royale
21h 9m
PiGosaur Monday
1d 10h
RSL Revival
1d 19h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 21h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.