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Simple Questions, Simple Answers - Page 422

Forum Index > Brood War Strategy
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La.911
Profile Joined June 2019
9 Posts
June 10 2019 07:37 GMT
#8421
How do i check my eapm in bw remastered?
Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 10 2019 09:27 GMT
#8422
On June 10 2019 16:37 La.911 wrote:
How do i check my eapm in bw remastered?


Check this thread.

https://tl.net/forum/brood-war/546710-software-scrchart-replay-analyzer
outscar
Profile Joined September 2014
2832 Posts
June 11 2019 00:10 GMT
#8423
I discovered that lately while I'm playing I'm starting to sweat excessively and overheat. I used to have that feeling when I played around 180-200 APM but nowadays even when I'm relaxed afterwards gaming session I'm wet and need shower lol. Only BW makes me wet (well, in both ways ^^) not any other game. Any suggestions?
sunbeams are never made like me...
Jealous
Profile Blog Joined December 2011
10232 Posts
June 11 2019 01:22 GMT
#8424
On June 11 2019 09:10 outscar wrote:
I discovered that lately while I'm playing I'm starting to sweat excessively and overheat. I used to have that feeling when I played around 180-200 APM but nowadays even when I'm relaxed afterwards gaming session I'm wet and need shower lol. Only BW makes me wet (well, in both ways ^^) not any other game. Any suggestions?

Lower your bf%? Turn on fan or A/C?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Highgamer
Profile Joined October 2015
1441 Posts
Last Edited: 2019-06-11 22:15:34
June 11 2019 19:51 GMT
#8425
On June 11 2019 09:10 outscar wrote:
I discovered that lately while I'm playing I'm starting to sweat excessively and overheat. I used to have that feeling when I played around 180-200 APM but nowadays even when I'm relaxed afterwards gaming session I'm wet and need shower lol. Only BW makes me wet (well, in both ways ^^) not any other game. Any suggestions?


If we needed another proof that climate change is happening...

Or wait: Do you live in the northern hemisphere? Then what you experience is called "summer".

jk.

If you didn't start with a routine of eating spicy food right before playing, then it might be many things that make BW be a more strenuous activity for you atm:
- do you experience more stress in general recently? BW is very stressful and could be too much then
- did you change the time of the day at which you play BW specifically (shortly after eating/physical activity or s.th.)?
- did your BW-skills and/or your ambition concerning BW rise recently? so that you try harder/feel more tension even if you play less APM-intensive?

There must be some reason of such sort, physical or psychological or environmental, and I guess you're the only one who can really identify what it is.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 12 2019 05:40 GMT
#8426
I'm sure people have asked before but how do you win TvP engagements? Feels almost impossible because it's hard to lay mines while in range of goons.
Highgamer
Profile Joined October 2015
1441 Posts
Last Edited: 2019-06-12 09:41:24
June 12 2019 08:43 GMT
#8427
Sorry for the wall of text, take from it what helps you.

1) You need enough stuff to even rival his army, that's why we do timing-pushes (if Protoss is maxed for example, you need at least 170/200 or 180/200 supply; midgame-pushes can get out-numbered very quickly so that all good engaging wont help).
2) You need to siege up in time so that all of your tanks hit with their first volley at full range.
3) You need a good positioning:
+ Show Spoiler +
- not in a very open area where protoss can come from all flanks but only from one side in a 180 degree angle or in a choke or something
- tanks not all clumped up but somewhat spread out in a more or less deep formation
- vultures in between the first line of tanks to finish off all the zealots and soak damage

3.1) For that you need good intel (scans, mines spread across the map, vultures roaming ahead).
4) If you can lay mines in time in between him and you, good for you, but not always necessary/possible.

From my experience, if you're not A-rank, then you could have done better at one or two of those things in 90% if your engagements ^^

Additionally:
5) Make sure that your vessels use their energy (for EMP or DM) and that they are far enough forward to un-cloak against arbiters
6) Don't have your goliaths die in the first row but have them in the middle of your army, sniping shuttles/observers.
7) Depending on the point in time you need good upgrades. With your regular 3-base-push you want to have +2/+1 upgrades finished.
8) When the zealots have reached your forward tanks, it's oftentimes better to manually tell your tanks to fire at (clumped up) goons so that the tanks don't splash each other while firing at the zealots. This is somewhat situational though, because sometimes, if there are few vultures around, you can clear up the leftover zealots at the cost of 1-2 tanks.

In smaller, mid-game engagements, it's very important to preserve all of the few tanks that you have, slowly advance, and zone out his army with mines.
In these small-scale-fights it should be easier to lay mines, too. You can even push back goons with vultures alone if the ratio is roughly 1:1, you sacrifice the vultures to lay mines right among the goons.

One more important thing:
Many pushes are lost because Terran moves up to fast after the first, good or acceptable engagement. And many pushes are lost because of bad reinforcing.
Oftentimes you want to be extra careful with your tanks after the first engagement went well (because zealots will come). And you don't want to miss a beat on reproducing vultures and bringing them to where your tanks are.

It's one of the hardest things to engage well in TvP, and it's very unforgiving because for you, your army is your lifeline and you have to win fights decisively, whereas Protoss' lifeline is their superior economy and late-game-tech. They can oftentimes live with a mediocre or even bad engagement if the rest is intact. For Terran a bad engagement is generally lights out sooner or later.

edit:
I forgot one thing: You should always move out with a plan where you want to go (Protoss' natural or expansions), with the knowledge where Protoss' army is, and with an idea how you react if Protoss tries to circumvent your army and counters. If you've set those things straight before you roll out, that helps a lot to make the right decisions and moves before/during engagements.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 12 2019 18:55 GMT
#8428
On June 12 2019 17:43 Highgamer wrote:
Sorry for the wall of text, take from it what helps you.

1) You need enough stuff to even rival his army, that's why we do timing-pushes (if Protoss is maxed for example, you need at least 170/200 or 180/200 supply; midgame-pushes can get out-numbered very quickly so that all good engaging wont help).
2) You need to siege up in time so that all of your tanks hit with their first volley at full range.
3) You need a good positioning:
+ Show Spoiler +
- not in a very open area where protoss can come from all flanks but only from one side in a 180 degree angle or in a choke or something
- tanks not all clumped up but somewhat spread out in a more or less deep formation
- vultures in between the first line of tanks to finish off all the zealots and soak damage

3.1) For that you need good intel (scans, mines spread across the map, vultures roaming ahead).
4) If you can lay mines in time in between him and you, good for you, but not always necessary/possible.

From my experience, if you're not A-rank, then you could have done better at one or two of those things in 90% if your engagements ^^

Additionally:
5) Make sure that your vessels use their energy (for EMP or DM) and that they are far enough forward to un-cloak against arbiters
6) Don't have your goliaths die in the first row but have them in the middle of your army, sniping shuttles/observers.
7) Depending on the point in time you need good upgrades. With your regular 3-base-push you want to have +2/+1 upgrades finished.
8) When the zealots have reached your forward tanks, it's oftentimes better to manually tell your tanks to fire at (clumped up) goons so that the tanks don't splash each other while firing at the zealots. This is somewhat situational though, because sometimes, if there are few vultures around, you can clear up the leftover zealots at the cost of 1-2 tanks.

In smaller, mid-game engagements, it's very important to preserve all of the few tanks that you have, slowly advance, and zone out his army with mines.
In these small-scale-fights it should be easier to lay mines, too. You can even push back goons with vultures alone if the ratio is roughly 1:1, you sacrifice the vultures to lay mines right among the goons.

One more important thing:
Many pushes are lost because Terran moves up to fast after the first, good or acceptable engagement. And many pushes are lost because of bad reinforcing.
Oftentimes you want to be extra careful with your tanks after the first engagement went well (because zealots will come). And you don't want to miss a beat on reproducing vultures and bringing them to where your tanks are.

It's one of the hardest things to engage well in TvP, and it's very unforgiving because for you, your army is your lifeline and you have to win fights decisively, whereas Protoss' lifeline is their superior economy and late-game-tech. They can oftentimes live with a mediocre or even bad engagement if the rest is intact. For Terran a bad engagement is generally lights out sooner or later.

edit:
I forgot one thing: You should always move out with a plan where you want to go (Protoss' natural or expansions), with the knowledge where Protoss' army is, and with an idea how you react if Protoss tries to circumvent your army and counters. If you've set those things straight before you roll out, that helps a lot to make the right decisions and moves before/during engagements.


Thanks for the good advice. I think my worst problem is I don't know when it's worth it to lay mines in goon range so I usually lay very few and they are too close to my army.
Highgamer
Profile Joined October 2015
1441 Posts
Last Edited: 2019-06-12 21:13:18
June 12 2019 21:02 GMT
#8429
One question: do you know how to use the magic-box to make it so that each vulture of your current selection lays a mine? That skill is essential to quickly lay big mine-fields.

Theoretically none of your vultures should die without having planted all their 3 mines at some useful place on the map, but yes, it's a tough call sometimes if it's a good idea to lay mines right in front of your army.
If you plan to push forward somewhere then it might be better to not lay mines or not too many, unless you think that you need them to survive the engagement. In that case definitelly defuse them (by attacking them) before you move on.

As for the goons, I'd say that most of the time it's worth it to lay mines in front of approaching goons, even if the goons will just clean up the mines, because this will buy you precious time to set up your tanks correctly or to move your army in another direction.

It's never a bad idea to lay big minefields wherever your army is not, to kill or delay big or small counter attacks.

Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 13 2019 06:36 GMT
#8430
On June 13 2019 06:02 Highgamer wrote:
One question: do you know how to use the magic-box to make it so that each vulture of your current selection lays a mine? That skill is essential to quickly lay big mine-fields.

Theoretically none of your vultures should die without having planted all their 3 mines at some useful place on the map, but yes, it's a tough call sometimes if it's a good idea to lay mines right in front of your army.
If you plan to push forward somewhere then it might be better to not lay mines or not too many, unless you think that you need them to survive the engagement. In that case definitelly defuse them (by attacking them) before you move on.

As for the goons, I'd say that most of the time it's worth it to lay mines in front of approaching goons, even if the goons will just clean up the mines, because this will buy you precious time to set up your tanks correctly or to move your army in another direction.

It's never a bad idea to lay big minefields wherever your army is not, to kill or delay big or small counter attacks.



thanks I'll try to lay mines more actively and see if i get better results
Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 15 2019 00:06 GMT
#8431
how do you deal with +1 zealot timing at 7:30 in ZvP? i try making hydras 35/35 but it doesn't feel like i have enough to hold
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
Last Edited: 2019-06-15 00:15:29
June 15 2019 00:15 GMT
#8432
On June 15 2019 09:06 Anc13nt wrote:
how do you deal with +1 zealot timing at 7:30 in ZvP? i try making hydras 35/35 but it doesn't feel like i have enough to hold


Probably just really good sim city? (Wiki)Sim-City
XenOsky
Profile Blog Joined March 2008
Chile2288 Posts
Last Edited: 2019-06-16 05:25:38
June 16 2019 05:19 GMT
#8433
On June 12 2019 14:40 Anc13nt wrote:
I'm sure people have asked before but how do you win TvP engagements? Feels almost impossible because it's hard to lay mines while in range of goons.


Shift Attack on Dragoons with Tanks and hold position vultures near/in front of tanks so zealots can't get to them, if tanks attack zealots instead of goons u prolly gonna lose the fight

On June 15 2019 09:06 Anc13nt wrote:
how do you deal with +1 zealot timing at 7:30 in ZvP? i try making hydras 35/35 but it doesn't feel like i have enough to hold


Practice ur simcity + rally hydras behind buildings + perhaps 1/2 sunkens if you don't trust ur simcity

StarCraft & Audax Italiano.
Cryoc
Profile Joined July 2011
Germany909 Posts
June 16 2019 06:43 GMT
#8434
Shift attack does not worked for sieged tanks. You always have to spam click the next goons as soon as the targetted one died.
http://www.twitch.tv/cryoc
XenOsky
Profile Blog Joined March 2008
Chile2288 Posts
June 16 2019 08:01 GMT
#8435
On June 16 2019 15:43 Cryoc wrote:
Shift attack does not worked for sieged tanks.



wait... what?
StarCraft & Audax Italiano.
Cryoc
Profile Joined July 2011
Germany909 Posts
June 16 2019 08:29 GMT
#8436
On June 16 2019 17:01 XenOsky wrote:
Show nested quote +
On June 16 2019 15:43 Cryoc wrote:
Shift attack does not worked for sieged tanks.



wait... what?

Yes, that's right. Nothing about controlling a Terran army is easy.
http://www.twitch.tv/cryoc
Highgamer
Profile Joined October 2015
1441 Posts
June 16 2019 17:23 GMT
#8437
And with big armies, you really want the tanks to hit the front-row zealots first so that they take maximum splash. If the zealots have closed in too far, then focussing goons is good.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-06-23 13:32:45
June 23 2019 13:31 GMT
#8438
i read that if you shift click a group of sieged tanks to attack a bunch of targets, it will cause extra tanks to switch targets faster when the current target is destroyed and result in less shots being wasted
XenOsky
Profile Blog Joined March 2008
Chile2288 Posts
Last Edited: 2019-06-24 20:44:19
June 24 2019 20:44 GMT
#8439
Ladder rankings is not getting updated for the last 4/5 days for me... is this happening to anyone else?
StarCraft & Audax Italiano.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
June 24 2019 23:43 GMT
#8440
On June 25 2019 05:44 XenOsky wrote:
Ladder rankings is not getting updated for the last 4/5 days for me... is this happening to anyone else?


yes it's happening to me too
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