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Active: 4794 users

[Software] SCRChart - Replay analyzer

Forum Index > BW General
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1 2 3 4 Next All
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2019-05-02 17:27:55
May 01 2019 15:28 GMT
#1
[image loading]
SCRChart

SCRChart is a new replay analyzer for StarCraft and a spiritual successor of BWChart.
It allows the browsing of your replay collection and analyzing the detailed information of your replays.




Development & Feedback
My main goal is to develop a software which is useful for everyone who is playing StarCraft.
To reach that goal, I think its important to have an easy to reach developer and an active, transparent development which is fueled by the feedback of the community. So this version is definitely not the end of development!

For this reason it would be the best to join the official SCRChart discord server!
The discord server has all the information about the features, known bugs the current state of development, planned features and a community of other SCRChart users to discuss feedback and ideas.

Join Discord Server

There will be an introduction on my twitch stream where I present the software followed by a Q&A section on Saturday, May 04 4:00pm GMT (GMT+00:00).
https://www.twitch.tv/MasterReY/




Current Features:
  • Browsing your replays collection while seeing important information like date, players, matchup, map, duration at a glance without additional clicks.
  • Filter options to quickly find replays which meet specific criteria
  • Analyzing specific replays for detailed information:
    • Chat including observer chat which is not even displayed in StarCraft itself!
    • Build orders
    • Units
    • Upgrades
    • APM
    • Hotkeys
    • Map Information including minerals, gas and starting locations
    • All commands

  • Tooltips providing additional information about the tabs in the details and the filters in the browser when hovering the mouse over them.
  • A design like StarCraft: Remastered itself.
  • Cross-platform compatible: SCRChart can be used in any OS like Windows, Linux or Mac.
  • Replays of StarCraft version 1.18 or newer are supported. Older replays are not supported yet since the format is quite different. It will come in the future.

+ Show Spoiler [Screenshots] +

[image loading]
[image loading]
[image loading]



Download
Version 1.0
Download

Java 8 or higher is required to run the application. If you don't have it already, you can download it at
https://www.java.com/en/download/
If you have a 64-bit Operating system its strongly recommended to install 64-bit Java.
It can be found by clicking All Java Downloads on the left side.
After this click Windows Offline (64-bit)



Frequently Asked Questions
Here you can read the most frequently asked questions and answers.
The list will grow over time

+ Show Spoiler [Frequently Asked Questions] +


Why is there no mineral/gas/supply graph?
The reason for this is: Its not stored in replays.
The replays just stores the commands of the players. All other things are done by the StarCraft engine itself when you load the replay ingame.
As example: In the replay only commands like these are stored:
  • Player A builds probe
  • Player A sends probe to minerals
    Thats it. There is NO information about:
  • how long it takes for the probe to go to the minerals,
  • how long it takes to mine the minerals,
  • if there is any harassment that caused the probe to die,
  • if the mineral block is mined out,
  • if the probe automatically goes to a nearby mineral block
    So this makes it impossible to have a safe way to calculate the minerals. This calculation is done by the StarCraft engine. It is not in the replay.

Why are there so many duplicates in the units tab?
This is because the replay stores the commands used to build a unit, however it does not store if the command was actually successfully executed. This is decided by the StarCraft engine.
So for example, if you want to build a probe, but you dont have enough minerals or supply, the replay will still record the "build probe" command. That means that there are multiple build commands and usually only one of them is successful (the one after the minerals were high enough or the pylon finished)
And since people spam the "build unit" buttom all the time its impossible to know how many units were actually queued in the building. (Remember we don't know the mineral/gas/supply count)
Btw: The same is true for buildings and upgrades, but since people dont spam their buildings or upgrade commands that much compared to build unit commands its not as bad.

Why is there no information about the winner of the game?
Again the same reason: Its not stored in the replay. Only the commands of the players are stored in the replay.
There were some ideas to figure out the winner from the commands:
  • There is a "Leave game" command, so if a player leaves the game, the other player is the winner
    Sadly this does not work in all games were the loser is the player who saved the replay, since for this player the game, and with that the replay actually ended when he left the game. There is no "leave game"-command in the replay in this case.
    A "Leave game" command is only stored in the replay if the person saving the replay actually witnessed someone else leaving. So basically it is only available if the winner saved the replay.
  • The loser is the person writing "gg".
    Not everyone writes "gg"
    There are so many variants: "ggyo", "good game", "bg", "i have to leave", "f***king hacker", ............you get the idea.
    The winner sometimes write an offensive "gg" to make the other player leave

Btw: The player saving the replay is NOT stored in the replay.

Will the source code be hosted on GitHub or similar platforms?
Yes, i will open source SCRChart on GitHub in the future (probably in around 6-9 months.)
I want the software to become established in the scene first and i still have a few major features planned that i want to finish first and release them in the coming versions before i release it on Github.

Are you working for Blizzard?
No, I'm doing this completely in my freetime next to my fulltime job as a software developer.

Will you disappear and don't update SCRChart after patches so we are left with a broken software with no way to fix it?
I'm glad you ask
I'm very sad myself when that happens with projects that I like.
Of course its completely understandable that some people have a lot to do in real life or change their interests over the years and move on from StarCraft.
However I play StarCraft for over 15+ years already and apart from short breaks I was always a very active member of the community.
I'm not just a software developer who thought it would be cool to do something StarCraft related.
I'm and always was a part of the community, being active on wgtour/pgtour/iccup/remastered ladder, playing in clans and CWs, playing tournaments, streaming, helping organising leagues and tournaments (I was a wgtour and iccup admin), helping newer players out.
Long story short: StarCraft has been and still remains such a big part of my life and I don't see myself leaving the game and the community before StarCraft itself dies (hopefully never :smiley: )

Can I support you somehow?
Yes! There are several way to support the project:
  • Join the official discord server and give feedback/opinions/ideas and discuss those with other users
  • Follow my stream on twitch and talk to me there: https://www.twitch.tv/MasterReY/ (this is my favorite way to support! I like live interaction with other StarCraft players!)
    I will always read the chat and talk to any viewers using the chat. I will also sometimes show SCRChart and talk about new features/improvements etc on my stream.
  • Spread the word about SCRChart, but also about StarCraft in general!
  • If you have no additional feedback and watching twitch streams is not your cup of tea, but you still want to support me, there is also a donation link: https://www.paypal.me/SupportMasterReY





Contact the developer
  • Twitch: https://www.twitch.tv/MasterReY/
  • Discord: MasterReY#3514
  • Reddit: MasterReY
  • Battle.net: ReY#1314
  • Twitter: @MasterReYsc
+
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
May 01 2019 15:54 GMT
#2
This is awesome! Thank you for your time and work
Rip & Tear until it is done!
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2019-05-01 16:12:20
May 01 2019 16:10 GMT
#3
Thanks a lot for all the work put into this useful tool, and belated thanks for the old version.

I used the old version a lot to observe my hotkey-usage-behaviour, figure out at a glance in which phase of a game I had stopped using certain hotkeys properly etc.

edit: oh, even an introductory stream on saturday, I'll tune in if I have time.
Red.T45
Profile Joined June 2018
Germany28 Posts
May 01 2019 16:11 GMT
#4
Great! GJ man :D
No pain, no gain
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2019-05-01 16:29:15
May 01 2019 16:26 GMT
#5
On May 02 2019 01:10 Highgamer wrote:
Thanks a lot for all the work put into this useful tool, and belated thanks for the old version.

I used the old version a lot to observe my hotkey-usage-behaviour, figure out at a glance in which phase of a game I had stopped using certain hotkeys properly etc.


I'm not the developer of BWChart. That was created by jca.
I developed this new software completely from scratch which is of course inspired by BWChart.

Thanks for the positive feedback anyways
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Jealous
Profile Blog Joined December 2011
10302 Posts
May 01 2019 16:31 GMT
#6
Looks fantastic! Thank you so much!

Two questions:

1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).

2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Cheesefome
Profile Joined May 2016
314 Posts
May 01 2019 16:32 GMT
#7
First of all thanks a ton!

I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.

Jealous
Profile Blog Joined December 2011
10302 Posts
May 01 2019 16:34 GMT
#8
On May 02 2019 01:32 Cheesefome wrote:
First of all thanks a ton!

I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.


On top of that, a hotkey map a la BWChart would be awesome <3
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Cryoc
Profile Joined July 2011
Germany912 Posts
May 01 2019 16:59 GMT
#9
Looks very nice.

One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player.
http://www.twitch.tv/cryoc
KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
May 01 2019 17:15 GMT
#10
Thank you
asdasdasdasdasd123123123
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 01 2019 17:58 GMT
#11
On May 02 2019 01:31 Jealous wrote:
Looks fantastic! Thank you so much!

Two questions:

1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).

2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently.


1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion.
I will remove the option in the next version.

2. Well i filter out certain actions:
- More than 5 unit build commands in a row, since any building can at most queue 5 units.
- If you spam the same command multiple times in a very short time.
- Switching between hotkey groups without actually doing anything with the units hotkeyed.
- Assigning the same hotkey to the same units multiple times in a row
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 01 2019 17:59 GMT
#12
On May 02 2019 01:32 Cheesefome wrote:
First of all thanks a ton!

I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.



This is the next planned feature. Right now i'm not sure on how to do it, but im resaerching this topic next.
By the way there are tooltips providing some information about the different tabs if you hover your mouse over a tab.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 01 2019 17:59 GMT
#13
On May 02 2019 01:34 Jealous wrote:
Show nested quote +
On May 02 2019 01:32 Cheesefome wrote:
First of all thanks a ton!

I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.


On top of that, a hotkey map a la BWChart would be awesome <3


I don't really know what you mean by hotkey map. :o
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 01 2019 18:00 GMT
#14
On May 02 2019 01:59 Cryoc wrote:
Looks very nice.

One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player.


Yes this feature will be included in 1 or 2 versions.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
AntiHack
Profile Joined January 2009
Switzerland553 Posts
May 01 2019 18:56 GMT
#15
Much needed tool! Thank you MasteRay! I hope you'll stream more!
"I am very tired of your grammar errors" - Zoler[MB]
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 01 2019 19:08 GMT
#16
On May 02 2019 03:56 AntiHack wrote:
Much needed tool! Thank you MasteRay! I hope you'll stream more!

Noooooooooooooooooooo, dont miswrite my name :''''(

I will stream a lot from now on
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
kogeT
Profile Joined September 2013
Poland2042 Posts
May 01 2019 19:22 GMT
#17
Great job. Fast, intuitive, transparent.
https://www.twitch.tv/kogetbw
EndingLife
Profile Blog Joined December 2002
United States1600 Posts
May 01 2019 19:25 GMT
#18
Awesome!!! A tool for eAPM was much needed
Bonyth
Profile Joined August 2010
Poland596 Posts
May 01 2019 19:56 GMT
#19
THANK YOU (!)
Incomplete..ReV
Profile Joined August 2017
Norway641 Posts
May 01 2019 19:59 GMT
#20
Nice, great job! :D
It's ok. I still love you <3
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