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[Software] SCRChart - Replay analyzer - Page 3

Forum Index > BW General
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MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 07 2019 19:52 GMT
#41
On May 06 2019 08:50 zimp wrote:
Show nested quote +
On May 02 2019 05:29 MasterReY wrote:
On May 02 2019 05:16 Jealous wrote:
On May 02 2019 02:58 MasterReY wrote:
On May 02 2019 01:31 Jealous wrote:
Looks fantastic! Thank you so much!

Two questions:

1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).

2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently.


1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion.
I will remove the option in the next version.

2. Well i filter out certain actions:
- More than 5 unit build commands in a row, since any building can at most queue 5 units.
- If you spam the same command multiple times in a very short time.
- Switching between hotkey groups without actually doing anything with the units hotkeyed.
- Assigning the same hotkey to the same units multiple times in a row

I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see.

On May 02 2019 02:59 MasterReY wrote:
On May 02 2019 01:34 Jealous wrote:
On May 02 2019 01:32 Cheesefome wrote:
First of all thanks a ton!

I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.


On top of that, a hotkey map a la BWChart would be awesome <3


I don't really know what you mean by hotkey map. :o


Like this:

[image loading]

Where you can see when the hotkeys are being used, basically.


About the "map", i think it doesn't offer THAT much additional information.


haha


Is there something wrong about that statement?

To make it clear: I 100% agree that displaying WHICH UNITS were hotkeyed to the groups etc is super useful and it is one of my top priority features right now. Its also already in my planned features list on the discord server.

What i think doesnt offer that much more is if you display the hotkeys horizontally with purple color like in BWChart compared to a vertical list like in SCRChart.

Maybe i don't understand what is meant with "map" here?
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 07 2019 20:03 GMT
#42
On May 06 2019 14:35 GeckoXp wrote:
As zimp's name pops up, I had this vague idea in my mind. What BWChart back in the day lacked to generate statistics was some sort of "database" tab that you could fill with customized information. E.g.: If you added replays to the DB, it would be helpful to add information manually, such as: "Winner", "Loser" and most importantly "AKA Player 1" to "AKA Player n+1". If you could then export the table as either .xlsx, .csv, .xml, or even plain text you could do so much shit with it (ELO rankings !). However, that's prolly a distant dream and should have a low priority.


1. Exporting Excel, CSV, XML or text files from any feature/tab in SCRChart is no problem.
2. Generating statistics like race picks, number of games, number of maps, number of certain matchups on certain maps, etc is also no problem.
3. Configuring player AKAs (different nicknames of the same person) can't be done automatically sadly because Blizzard is offering no API to read Battle.net Account data. So the input of a user with knowledge about player AKAs is needed.

Adding the feature to configure AKAs is a bit of work since that configured data obviously need to be saved somewhere to still exist for the next start of the application. Right now SCRChart isn't saving anything except the settings (replay folder, write log option)
But its definitely on my "planned features" list (available on the official discord server) since a long time!

4. Now comes one of the worst thing about the most important information in all this:
There is no way to tell who won a game. That information is not stored in the replay.
This fact sadly means that many many ideas about statistics like player winrates, matchup winrates, map winrates etc are impossible.
This is the saddest thing about SCRChart for me since im a huge statistics nerd myself and i had this idea in my mind from the start when i wrote the first line of code just to realize its not possible way later in development when i actually analyzed specific details of the information stored in the replay.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Jealous
Profile Blog Joined December 2011
10337 Posts
May 07 2019 21:53 GMT
#43
On May 08 2019 04:52 MasterReY wrote:
Show nested quote +
On May 06 2019 08:50 zimp wrote:
On May 02 2019 05:29 MasterReY wrote:
On May 02 2019 05:16 Jealous wrote:
On May 02 2019 02:58 MasterReY wrote:
On May 02 2019 01:31 Jealous wrote:
Looks fantastic! Thank you so much!

Two questions:

1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).

2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently.


1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion.
I will remove the option in the next version.

2. Well i filter out certain actions:
- More than 5 unit build commands in a row, since any building can at most queue 5 units.
- If you spam the same command multiple times in a very short time.
- Switching between hotkey groups without actually doing anything with the units hotkeyed.
- Assigning the same hotkey to the same units multiple times in a row

I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see.

On May 02 2019 02:59 MasterReY wrote:
On May 02 2019 01:34 Jealous wrote:
On May 02 2019 01:32 Cheesefome wrote:
First of all thanks a ton!

I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.


On top of that, a hotkey map a la BWChart would be awesome <3


I don't really know what you mean by hotkey map. :o


Like this:

[image loading]

Where you can see when the hotkeys are being used, basically.


About the "map", i think it doesn't offer THAT much additional information.


haha


Is there something wrong about that statement?

To make it clear: I 100% agree that displaying WHICH UNITS were hotkeyed to the groups etc is super useful and it is one of my top priority features right now. Its also already in my planned features list on the discord server.

What i think doesnt offer that much more is if you display the hotkeys horizontally with purple color like in BWChart compared to a vertical list like in SCRChart.

Maybe i don't understand what is meant with "map" here?

Zimp is well-known for using this feature of BWChart to analyze hotkey patterns of pros and determine what ladder smurf is whose and etc. Also helps with identifying cheaters in tournaments who have someone else play on their account.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Jealous
Profile Blog Joined December 2011
10337 Posts
May 07 2019 21:57 GMT
#44
On May 08 2019 05:03 MasterReY wrote:
Show nested quote +
On May 06 2019 14:35 GeckoXp wrote:
As zimp's name pops up, I had this vague idea in my mind. What BWChart back in the day lacked to generate statistics was some sort of "database" tab that you could fill with customized information. E.g.: If you added replays to the DB, it would be helpful to add information manually, such as: "Winner", "Loser" and most importantly "AKA Player 1" to "AKA Player n+1". If you could then export the table as either .xlsx, .csv, .xml, or even plain text you could do so much shit with it (ELO rankings !). However, that's prolly a distant dream and should have a low priority.


1. Exporting Excel, CSV, XML or text files from any feature/tab in SCRChart is no problem.
2. Generating statistics like race picks, number of games, number of maps, number of certain matchups on certain maps, etc is also no problem.
3. Configuring player AKAs (different nicknames of the same person) can't be done automatically sadly because Blizzard is offering no API to read Battle.net Account data. So the input of a user with knowledge about player AKAs is needed.

Adding the feature to configure AKAs is a bit of work since that configured data obviously need to be saved somewhere to still exist for the next start of the application. Right now SCRChart isn't saving anything except the settings (replay folder, write log option)
But its definitely on my "planned features" list (available on the official discord server) since a long time!

4. Now comes one of the worst thing about the most important information in all this:
There is no way to tell who won a game. That information is not stored in the replay.
This fact sadly means that many many ideas about statistics like player winrates, matchup winrates, map winrates etc are impossible.
This is the saddest thing about SCRChart for me since im a huge statistics nerd myself and i had this idea in my mind from the start when i wrote the first line of code just to realize its not possible way later in development when i actually analyzed specific details of the information stored in the replay.

Is it possible to have it assign winner to the last person who issues a command in-game, because the opponent has left the game? Of course you'd have to account for if the person whose replay it is left the game first too... ah, that's an obstacle ;;

Maybe the first person to type "gg" flagged as loser? Of course offensive gg happens but I think this could help label many replays except those false positives and games where no gg is said...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 08 2019 02:05 GMT
#45
Thanks!!!!
get rich or die mining
TL+ Member
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2019-05-08 06:01:53
May 08 2019 05:59 GMT
#46
Are f keys not considered "effective actions" (disregarding spam of course)? Or is there no way to add f key inputs towards eapm? Seeing as BW doesn't add f key actions towards regular apm, it would be neat if we could have something that did. SC2 for example does this, f keys count both towards apm and epm.

Great program btw, ty MasterReY <3.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Moataz
Profile Joined January 2018
Egypt267 Posts
May 08 2019 18:26 GMT
#47
Thanks for your efforts, Download link not working, does it work with 1.16 format?, I think all those features already exist in BWChart ~8 years ago, why reinvent the wheel?
"All who believe in Allah and the last day, either say good or be silent." Muhammad
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
May 08 2019 19:27 GMT
#48
Looks great thank you
Long live BroodWar!
mca64
Profile Joined July 2005
Poland7 Posts
May 08 2019 21:23 GMT
#49
Good work!
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2019-05-10 18:48:29
May 10 2019 18:46 GMT
#50
On May 08 2019 06:53 Jealous wrote:
Show nested quote +
On May 08 2019 04:52 MasterReY wrote:
On May 06 2019 08:50 zimp wrote:
On May 02 2019 05:29 MasterReY wrote:
On May 02 2019 05:16 Jealous wrote:
On May 02 2019 02:58 MasterReY wrote:
On May 02 2019 01:31 Jealous wrote:
Looks fantastic! Thank you so much!

Two questions:

1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).

2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently.


1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion.
I will remove the option in the next version.

2. Well i filter out certain actions:
- More than 5 unit build commands in a row, since any building can at most queue 5 units.
- If you spam the same command multiple times in a very short time.
- Switching between hotkey groups without actually doing anything with the units hotkeyed.
- Assigning the same hotkey to the same units multiple times in a row

I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see.

On May 02 2019 02:59 MasterReY wrote:
On May 02 2019 01:34 Jealous wrote:
On May 02 2019 01:32 Cheesefome wrote:
First of all thanks a ton!

I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.


On top of that, a hotkey map a la BWChart would be awesome <3


I don't really know what you mean by hotkey map. :o


Like this:

[image loading]

Where you can see when the hotkeys are being used, basically.


About the "map", i think it doesn't offer THAT much additional information.


haha


Is there something wrong about that statement?

To make it clear: I 100% agree that displaying WHICH UNITS were hotkeyed to the groups etc is super useful and it is one of my top priority features right now. Its also already in my planned features list on the discord server.

What i think doesnt offer that much more is if you display the hotkeys horizontally with purple color like in BWChart compared to a vertical list like in SCRChart.

Maybe i don't understand what is meant with "map" here?

Zimp is well-known for using this feature of BWChart to analyze hotkey patterns of pros and determine what ladder smurf is whose and etc. Also helps with identifying cheaters in tournaments who have someone else play on their account.


Ah okay, Maybe the visual presentation of BWChart helps him in this special case then.
Btw don't get me wrong: I like the visual presentation of BWChart more than my current list as well.
It's just that i think its not a big difference for 95% of the people, so improving the visual presentation is a bit lower on my priority list (again: showing units associated to the hotkeys is a must-have feature and very high on my priority list)


On May 08 2019 06:57 Jealous wrote:
Show nested quote +
On May 08 2019 05:03 MasterReY wrote:
On May 06 2019 14:35 GeckoXp wrote:
As zimp's name pops up, I had this vague idea in my mind. What BWChart back in the day lacked to generate statistics was some sort of "database" tab that you could fill with customized information. E.g.: If you added replays to the DB, it would be helpful to add information manually, such as: "Winner", "Loser" and most importantly "AKA Player 1" to "AKA Player n+1". If you could then export the table as either .xlsx, .csv, .xml, or even plain text you could do so much shit with it (ELO rankings !). However, that's prolly a distant dream and should have a low priority.


1. Exporting Excel, CSV, XML or text files from any feature/tab in SCRChart is no problem.
2. Generating statistics like race picks, number of games, number of maps, number of certain matchups on certain maps, etc is also no problem.
3. Configuring player AKAs (different nicknames of the same person) can't be done automatically sadly because Blizzard is offering no API to read Battle.net Account data. So the input of a user with knowledge about player AKAs is needed.

Adding the feature to configure AKAs is a bit of work since that configured data obviously need to be saved somewhere to still exist for the next start of the application. Right now SCRChart isn't saving anything except the settings (replay folder, write log option)
But its definitely on my "planned features" list (available on the official discord server) since a long time!

4. Now comes one of the worst thing about the most important information in all this:
There is no way to tell who won a game. That information is not stored in the replay.
This fact sadly means that many many ideas about statistics like player winrates, matchup winrates, map winrates etc are impossible.
This is the saddest thing about SCRChart for me since im a huge statistics nerd myself and i had this idea in my mind from the start when i wrote the first line of code just to realize its not possible way later in development when i actually analyzed specific details of the information stored in the replay.

Is it possible to have it assign winner to the last person who issues a command in-game, because the opponent has left the game? Of course you'd have to account for if the person whose replay it is left the game first too... ah, that's an obstacle ;;

Maybe the first person to type "gg" flagged as loser? Of course offensive gg happens but I think this could help label many replays except those false positives and games where no gg is said...


Short answers:
1. There is a LeaveGame command which works ofc. However when the replay saver lost, there is no LeaveGame command. In that case it is not possible to determine the winner since it is not known who saved the replay.

2. Flagging a person who typed "gg" as the loser is way too unreliable. Also its way to easy to intentionally break this by typing offensive gg etc.

Longer answer in my FAQ.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 10 2019 18:49 GMT
#51
On May 08 2019 14:59 TT1 wrote:
Are f keys not considered "effective actions" (disregarding spam of course)? Or is there no way to add f key inputs towards eapm? Seeing as BW doesn't add f key actions towards regular apm, it would be neat if we could have something that did. SC2 for example does this, f keys count both towards apm and epm.

Great program btw, ty MasterReY <3.


Sadly camera hotkeys are not stored in the replay.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 10 2019 18:53 GMT
#52
On May 09 2019 03:26 Moataz wrote:
Thanks for your efforts, Download link not working, does it work with 1.16 format?, I think all those features already exist in BWChart ~8 years ago, why reinvent the wheel?


Thanks for your post.
The download link works for me and everyone else i have asked. Must be on your end.
It doesnt not work with 1.16.1, you can use BWChart for that.
It supports replays starting from 1.18 (so starting since the -remastered-preparation patches)

SCRChart is not reinventing the wheel. I developed it just because BWChart is not working correctly anymore with newer replays. It crashes often and displays a lot of wrong information due to parsing errors related to the new replay format.
Sadly the developer of BWChart disappeared and is not active in the community.
SCRChart is meant to fill that gap by always being updated to the latest replay format with a developer who is a very active part of the scene (streaming, playing tournaments, coaching in CPL, doing organizing, etc)
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Bonyth
Profile Joined August 2010
Poland605 Posts
May 11 2019 09:31 GMT
#53
Hello MasterRey

Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful.
Jealous
Profile Blog Joined December 2011
10337 Posts
May 11 2019 14:31 GMT
#54
On May 11 2019 18:31 Bonyth wrote:
Hello MasterRey

Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful.

Also launching rep from the program, and opening source folder
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
kaby
Profile Joined July 2010
Russian Federation195 Posts
May 11 2019 16:50 GMT
#55
I really miss APM distribution. Loved to see how much hotkey % my opponent and I had back in the BWChart times.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 13 2019 21:00 GMT
#56
On May 11 2019 18:31 Bonyth wrote:
Hello MasterRey

Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful.


I already replied to Bonyth on the official SCRChart Discord, but i will copy my response here in case anyone else is interested in the answer:

I will add a renaming function at some point. So you can just rename all replays that you filter out and copy them.
However its not the highest of my priorities right now.
Will take around 3-4 more month probably, but it will happen
Its listed in #planned-features (#planned-features is a channel on the discord)
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 13 2019 21:04 GMT
#57
On May 11 2019 23:31 Jealous wrote:
Show nested quote +
On May 11 2019 18:31 Bonyth wrote:
Hello MasterRey

Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful.

Also launching rep from the program, and opening source folder


Launching replay directly from SCRChart will probably not work, because you cannot launch StarCraft directly at all anymore as far as i know. If you double click the StarCraft.exe it will only launch the Blizzard Battle.net Launcher.

What do you mean with opening source folder?
If you mean opening the directory in the windows explorer that contains a certain replay, I can do that.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
May 13 2019 21:17 GMT
#58
On May 12 2019 01:50 kaby wrote:
I really miss APM distribution. Loved to see how much hotkey % my opponent and I had back in the BWChart times.


Do you mean this?
[image loading]

If yes, i really don't see a point in this graphic.
All things listed there are more or less always the same for every player except one:

The biggest difference is the "HotKey %" which basically shows how often a player spams their hotkey buttons.
The hotkey buttons by far the most spammed buttons to keep hands warm.
Only a small part of that is really useful. I know that because a player, completely unrelated to his skill level, with more APM will mostly have more "HotKey %" and not more of any other actions.
So basically any difference in the "HotKey %" is a "Spamming %".

https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Flutch
Profile Joined November 2019
3 Posts
November 25 2019 18:33 GMT
#59
Hi,
I just installed SCRChart v1.0. I can open it, but can't load my replays. I tried copying a replay folder on another location, but still nothing showing.. Any idea ?

I'm on win 10 Pro 64, with java 64bits, fresh install with default settings.

Thanks in advance for any help. Your app looks very useful !

Fletch
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
November 25 2019 18:36 GMT
#60
I had a problem where I used BWSort to rename files and then I had too many replays so SCRChart wouldn't work. Had to remove some replays then it worked again.
https://www.twitch.tv/argsabbath/
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