|
SCRChart SCRChart is a new replay analyzer for StarCraft and a spiritual successor of BWChart. It allows the browsing of your replay collection and analyzing the detailed information of your replays.
Development & Feedback My main goal is to develop a software which is useful for everyone who is playing StarCraft. To reach that goal, I think its important to have an easy to reach developer and an active, transparent development which is fueled by the feedback of the community. So this version is definitely not the end of development!
For this reason it would be the best to join the official SCRChart discord server! The discord server has all the information about the features, known bugs the current state of development, planned features and a community of other SCRChart users to discuss feedback and ideas.
Join Discord Server
There will be an introduction on my twitch stream where I present the software followed by a Q&A section on Saturday, May 04 4:00pm GMT (GMT+00:00). https://www.twitch.tv/MasterReY/
Current Features:
- Browsing your replays collection while seeing important information like date, players, matchup, map, duration at a glance without additional clicks.
- Filter options to quickly find replays which meet specific criteria
- Analyzing specific replays for detailed information:
- Chat including observer chat which is not even displayed in StarCraft itself!
- Build orders
- Units
- Upgrades
- APM
- Hotkeys
- Map Information including minerals, gas and starting locations
- All commands
- Tooltips providing additional information about the tabs in the details and the filters in the browser when hovering the mouse over them.
- A design like StarCraft: Remastered itself.
- Cross-platform compatible: SCRChart can be used in any OS like Windows, Linux or Mac.
- Replays of StarCraft version 1.18 or newer are supported. Older replays are not supported yet since the format is quite different. It will come in the future.
+ Show Spoiler [Screenshots] +
Download Version 1.0 Download
Java 8 or higher is required to run the application. If you don't have it already, you can download it at https://www.java.com/en/download/ If you have a 64-bit Operating system its strongly recommended to install 64-bit Java. It can be found by clicking All Java Downloads on the left side. After this click Windows Offline (64-bit)
Frequently Asked Questions Here you can read the most frequently asked questions and answers. The list will grow over time
+ Show Spoiler [Frequently Asked Questions] +Why is there no mineral/gas/supply graph?The reason for this is: Its not stored in replays. The replays just stores the commands of the players. All other things are done by the StarCraft engine itself when you load the replay ingame. As example: In the replay only commands like these are stored: - Player A builds probe
- Player A sends probe to minerals
Thats it. There is NO information about:
- how long it takes for the probe to go to the minerals,
- how long it takes to mine the minerals,
- if there is any harassment that caused the probe to die,
- if the mineral block is mined out,
- if the probe automatically goes to a nearby mineral block
So this makes it impossible to have a safe way to calculate the minerals. This calculation is done by the StarCraft engine. It is not in the replay.
Why are there so many duplicates in the units tab?This is because the replay stores the commands used to build a unit, however it does not store if the command was actually successfully executed. This is decided by the StarCraft engine. So for example, if you want to build a probe, but you dont have enough minerals or supply, the replay will still record the "build probe" command. That means that there are multiple build commands and usually only one of them is successful (the one after the minerals were high enough or the pylon finished) And since people spam the "build unit" buttom all the time its impossible to know how many units were actually queued in the building. (Remember we don't know the mineral/gas/supply count) Btw: The same is true for buildings and upgrades, but since people dont spam their buildings or upgrade commands that much compared to build unit commands its not as bad. Why is there no information about the winner of the game?Again the same reason: Its not stored in the replay. Only the commands of the players are stored in the replay. There were some ideas to figure out the winner from the commands: - There is a "Leave game" command, so if a player leaves the game, the other player is the winner
Sadly this does not work in all games were the loser is the player who saved the replay, since for this player the game, and with that the replay actually ended when he left the game. There is no "leave game"-command in the replay in this case. A "Leave game" command is only stored in the replay if the person saving the replay actually witnessed someone else leaving. So basically it is only available if the winner saved the replay.
- The loser is the person writing "gg".
Not everyone writes "gg" There are so many variants: "ggyo", "good game", "bg", "i have to leave", "f***king hacker", ............you get the idea. The winner sometimes write an offensive "gg" to make the other player leave
Btw: The player saving the replay is NOT stored in the replay. Will the source code be hosted on GitHub or similar platforms?Yes, i will open source SCRChart on GitHub in the future (probably in around 6-9 months.) I want the software to become established in the scene first and i still have a few major features planned that i want to finish first and release them in the coming versions before i release it on Github. Are you working for Blizzard?No, I'm doing this completely in my freetime next to my fulltime job as a software developer. Will you disappear and don't update SCRChart after patches so we are left with a broken software with no way to fix it?I'm glad you ask I'm very sad myself when that happens with projects that I like. Of course its completely understandable that some people have a lot to do in real life or change their interests over the years and move on from StarCraft. However I play StarCraft for over 15+ years already and apart from short breaks I was always a very active member of the community. I'm not just a software developer who thought it would be cool to do something StarCraft related. I'm and always was a part of the community, being active on wgtour/pgtour/iccup/remastered ladder, playing in clans and CWs, playing tournaments, streaming, helping organising leagues and tournaments (I was a wgtour and iccup admin), helping newer players out. Long story short: StarCraft has been and still remains such a big part of my life and I don't see myself leaving the game and the community before StarCraft itself dies (hopefully never :smiley: ) Can I support you somehow?Yes! There are several way to support the project: - Join the official discord server and give feedback/opinions/ideas and discuss those with other users
- Follow my stream on twitch and talk to me there: https://www.twitch.tv/MasterReY/ (this is my favorite way to support! I like live interaction with other StarCraft players!)
I will always read the chat and talk to any viewers using the chat. I will also sometimes show SCRChart and talk about new features/improvements etc on my stream.
- Spread the word about SCRChart, but also about StarCraft in general!
- If you have no additional feedback and watching twitch streams is not your cup of tea, but you still want to support me, there is also a donation link: https://www.paypal.me/SupportMasterReY
Contact the developer
|
This is awesome! Thank you for your time and work
|
Thanks a lot for all the work put into this useful tool, and belated thanks for the old version.
I used the old version a lot to observe my hotkey-usage-behaviour, figure out at a glance in which phase of a game I had stopped using certain hotkeys properly etc.
edit: oh, even an introductory stream on saturday, I'll tune in if I have time.
|
|
On May 02 2019 01:10 Highgamer wrote: Thanks a lot for all the work put into this useful tool, and belated thanks for the old version.
I used the old version a lot to observe my hotkey-usage-behaviour, figure out at a glance in which phase of a game I had stopped using certain hotkeys properly etc.
I'm not the developer of BWChart. That was created by jca. I developed this new software completely from scratch which is of course inspired by BWChart.
Thanks for the positive feedback anyways
|
Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently.
|
First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
|
On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3
|
Looks very nice.
One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player.
|
|
On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently.
1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version.
2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row
|
On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
This is the next planned feature. Right now i'm not sure on how to do it, but im resaerching this topic next. By the way there are tooltips providing some information about the different tabs if you hover your mouse over a tab.
|
On May 02 2019 01:34 Jealous wrote:Show nested quote +On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3
I don't really know what you mean by hotkey map. :o
|
On May 02 2019 01:59 Cryoc wrote: Looks very nice.
One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player.
Yes this feature will be included in 1 or 2 versions.
|
Much needed tool! Thank you MasteRay! I hope you'll stream more!
|
On May 02 2019 03:56 AntiHack wrote:Much needed tool! Thank you MasteRay! I hope you'll stream more! Noooooooooooooooooooo, dont miswrite my name :''''(
I will stream a lot from now on
|
Great job. Fast, intuitive, transparent.
|
Awesome!!! A tool for eAPM was much needed
|
|
|
On May 02 2019 02:58 MasterReY wrote:Show nested quote +On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently. 1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version. 2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see.
On May 02 2019 02:59 MasterReY wrote:Show nested quote +On May 02 2019 01:34 Jealous wrote:On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3 I don't really know what you mean by hotkey map. :o
Like this:
Where you can see when the hotkeys are being used, basically.
|
On May 02 2019 05:16 Jealous wrote:Show nested quote +On May 02 2019 02:58 MasterReY wrote:On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently. 1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version. 2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see. Show nested quote +On May 02 2019 02:59 MasterReY wrote:On May 02 2019 01:34 Jealous wrote:On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3 I don't really know what you mean by hotkey map. :o Like this: Where you can see when the hotkeys are being used, basically.
Oh i need to clarify: I'm only filtering hotkey switching faster than 0.2 seconds. So if you select a hotkey and then select another one faster than 0.2 seconds the first one is filtered. I think a timeframe below 0.2 seconds is not enough to check any unit progress. Overall i tried to have the filtering more on the side of keeping all useful actions in and filtering not all useless actions instead of filtering too much.
About the "map", i think it doesn't offer THAT much additional information. You basically see the hotkey assignments and selections by time, which is the same you can see in SCRChart right now. So its a bit lower in priority right now.
But I do agree it looks a bit nicer and its easier to see assignments due to the different color. I will work on the look of the hotkey tab after i added the information about which units were hotkeyed.
|
On May 02 2019 05:29 MasterReY wrote:Show nested quote +On May 02 2019 05:16 Jealous wrote:On May 02 2019 02:58 MasterReY wrote:On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently. 1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version. 2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see. On May 02 2019 02:59 MasterReY wrote:On May 02 2019 01:34 Jealous wrote:On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3 I don't really know what you mean by hotkey map. :o Like this: Where you can see when the hotkeys are being used, basically. Oh i need to clarify: I'm only filtering hotkey switching fast than 0.2 seconds. So if you select a hotkey and then select another one faster than 0.2 seconds the first one is filtered. I think a timeframe below 0.2 seconds is not enough to check any unit progress. Overall i tried to have the filtering more on the side of keeping all useful actions in and filtering not all useless actions instead of filtering too much. About the "map", i think it doesn't offer THAT much additional information. You basically see the hotkey assignments and selections by time, which is the same you can see in SCRChart right now. So its a bit lower in priority right now. But I do agree it looks a bit nicer and its easier to see assignments due to the different color. I will work on the look of the hotkey tab after i added the information about which units were hotkeyed. I see, thanks for the clarification. That makes total sense.
As for the "map," yes, it was partially useful because it presented the information in a very intuitive way so you can easily observer when you stop using a hotkey as actively, re-assign a previous group, etc. In BWChart (as I'm sure you're familiar), you could cover your mouse over one of those boxes and it will tell you what units/buildings were selected (or just a bunch of numbers when it can't figure it out lol, like, Mutalisk Mutalisk 9237 2347 2344 5653 etc.). I understand it is not a top priority but I think it would be a nice addition down the line Thanks again <3
|
Awesome.
A cool feature would be to have, besides the unit produced, a number that shows how many units of that kind have been produced (e.g the 4th dragoon produced during the game by that player). Probe (15) Dragoon (4)
|
On May 02 2019 03:00 MasterReY wrote:Show nested quote +On May 02 2019 01:59 Cryoc wrote: Looks very nice.
One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player. Yes this feature will be included in 1 or 2 versions.
First of all thanks a lot!
Yea this needs to be able to be filtered or separated into two columns like they do in SCII. It also doesn't show if a player cancels a building which I think would be helpful to at least be able to toggle on or off.
I don't think the program has multi-lingual support. If you look at the chat log of a game where Korean is typed, it just comes out as random characters.
Also, would it be possible to add a note about a particular game/player.
|
Thanks, this is more than just useful.
|
|
On May 02 2019 07:05 Chronopolis wrote: Awesome.
A cool feature would be to have, besides the unit produced, a number that shows how many units of that kind have been produced (e.g the 4th dragoon produced during the game by that player). Probe (15) Dragoon (4)
This will sadly not be very useful since as already noted in the FAQ, it is not possible to tell which "train unit commands" were actually successful or not. This means if a player spams their probe hotkey a lot even if he does not have the minerals yet, it will increase the probe count way too much. And since players usually spam cheaper units more than more expensive units, it will not be very exact.
If you think that would still be a bit useful, i can of course add that feature anyways.
|
On May 02 2019 10:59 SCWes wrote:Show nested quote +On May 02 2019 03:00 MasterReY wrote:On May 02 2019 01:59 Cryoc wrote: Looks very nice.
One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player. Yes this feature will be included in 1 or 2 versions. First of all thanks a lot! Yea this needs to be able to be filtered or separated into two columns like they do in SCII. It also doesn't show if a player cancels a building which I think would be helpful to at least be able to toggle on or off. I don't think the program has multi-lingual support. If you look at the chat log of a game where Korean is typed, it just comes out as random characters. Also, would it be possible to add a note about a particular game/player.
1. Thanks for your comment as well 2. "Cancel building" commands are available in the "Raw Commands" tab right now.
I will check if i can easily connect the cancel command to a certain building. If thats the case, i will add it to the buildings tab. 3. Oh that's an interesting thing. I have not checked non-ascii characters yet. Will fix it in the next version. Thanks for reporting. 4. Setting certain replays as favorites will be added soon. I will integrate notes into that.
|
On May 03 2019 00:42 MasterReY wrote:Show nested quote +On May 02 2019 07:05 Chronopolis wrote: Awesome.
A cool feature would be to have, besides the unit produced, a number that shows how many units of that kind have been produced (e.g the 4th dragoon produced during the game by that player). Probe (15) Dragoon (4) This will sadly not be very useful since as already noted in the FAQ, it is not possible to tell which "train unit commands" were actually successful or not. This means if a player spams their probe hotkey a lot even if he does not have the minerals yet, it will increase the probe count way too much. And since players usually spam cheaper units more than more expensive units, it not be very exact. If you think that would still be a bit useful, i can of course add that feature anyways. Oh damn, did not realize. It probably wouldn't be very useful for most players then.
|
On May 03 2019 00:52 MasterReY wrote:Show nested quote +On May 02 2019 10:59 SCWes wrote:On May 02 2019 03:00 MasterReY wrote:On May 02 2019 01:59 Cryoc wrote: Looks very nice.
One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player. Yes this feature will be included in 1 or 2 versions. First of all thanks a lot! Yea this needs to be able to be filtered or separated into two columns like they do in SCII. It also doesn't show if a player cancels a building which I think would be helpful to at least be able to toggle on or off. I don't think the program has multi-lingual support. If you look at the chat log of a game where Korean is typed, it just comes out as random characters. Also, would it be possible to add a note about a particular game/player. 1. Thanks for your comment as well 2. "Cancel building" commands are available in the "Raw Commands" tab right now. I will check if i can easily connect the cancel command to a certain building. If thats the case, i will add it to the buildings tab. 3. Oh that's an interesting thing. I have not checked non-ascii characters yet. Will fix it in the next version. Thanks for reporting. 4. Setting certain replays as favorites will be added soon. I will integrate notes into that.
How many favorites will be possible? I guess why I want the note is because after each game I want to write a little note about my opponents general strategy like "2 Gateway Proxy Cheeser" or "Forward Barracks into Factory Expand Goliath," so that I can search their name during countdown and get an idea of how they like to play. If you can only add notes to favorite games, and say there is a maximum of 10 favorite games or something, I guess I couldn't really use the program for this.
|
On May 04 2019 01:05 SCWes wrote:Show nested quote +On May 03 2019 00:52 MasterReY wrote:On May 02 2019 10:59 SCWes wrote:On May 02 2019 03:00 MasterReY wrote:On May 02 2019 01:59 Cryoc wrote: Looks very nice.
One suggestion would be to also have the player filter options in the build order tabs so you can easily see the the uncluttered build order of a single player. Yes this feature will be included in 1 or 2 versions. First of all thanks a lot! Yea this needs to be able to be filtered or separated into two columns like they do in SCII. It also doesn't show if a player cancels a building which I think would be helpful to at least be able to toggle on or off. I don't think the program has multi-lingual support. If you look at the chat log of a game where Korean is typed, it just comes out as random characters. Also, would it be possible to add a note about a particular game/player. 1. Thanks for your comment as well 2. "Cancel building" commands are available in the "Raw Commands" tab right now. I will check if i can easily connect the cancel command to a certain building. If thats the case, i will add it to the buildings tab. 3. Oh that's an interesting thing. I have not checked non-ascii characters yet. Will fix it in the next version. Thanks for reporting. 4. Setting certain replays as favorites will be added soon. I will integrate notes into that. How many favorites will be possible? I guess why I want the note is because after each game I want to write a little note about my opponents general strategy like "2 Gateway Proxy Cheeser" or "Forward Barracks into Factory Expand Goliath," so that I can search their name during countdown and get an idea of how they like to play. If you can only add notes to favorite games, and say there is a maximum of 10 favorite games or something, I guess I couldn't really use the program for this.
Ah i understand. Well i will not limit the favorites. You could basically favorite all replays you have. However that's obviously not how favorites are supposed to be used, so i will think about a way to add notes to any replays.
But i can tell you there will be another feature that might help you as well: I will soon add parsing of the rough build orders of every replay. So that every replays automatically has some information about the build order used like "fast dt", "2fact", "reaver drop", "2hatch muta" etc. It will not be as detailed as your example "Forward Barracks into Factory Expand Goliath" but it follows the same idea
|
Just awesome, great work!!
|
Could you upload the source code to github or something alike? Would be very interested in it, maybe also possible to get others to contribute if wanted.
|
|
On May 02 2019 04:08 MasterReY wrote:Show nested quote +On May 02 2019 03:56 AntiHack wrote:Much needed tool! Thank you MasteRay! I hope you'll stream more! Noooooooooooooooooooo, dont miswrite my name :''''( I will stream a lot from now on I'm trying to make everybody tired of my grammar errors!! xD
Great to know! I'll catch you on Twitch whenever can!
|
On May 05 2019 18:51 LML wrote: Could you upload the source code to github or something alike? Would be very interested in it, maybe also possible to get others to contribute if wanted.
Hey LML! That question is already answered in the FAQ section of the post. I will host it on GitHub on around 6-9 month. I dont really need coding help, the best way to contribute is to give feedback and ideas
|
On May 02 2019 05:29 MasterReY wrote:Show nested quote +On May 02 2019 05:16 Jealous wrote:On May 02 2019 02:58 MasterReY wrote:On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently. 1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version. 2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see. On May 02 2019 02:59 MasterReY wrote:On May 02 2019 01:34 Jealous wrote:On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3 I don't really know what you mean by hotkey map. :o Like this: Where you can see when the hotkeys are being used, basically. About the "map", i think it doesn't offer THAT much additional information.
haha
|
As zimp's name pops up, I had this vague idea in my mind. What BWChart back in the day lacked to generate statistics was some sort of "database" tab that you could fill with customized information. E.g.: If you added replays to the DB, it would be helpful to add information manually, such as: "Winner", "Loser" and most importantly "AKA Player 1" to "AKA Player n+1". If you could then export the table as either .xlsx, .csv, .xml, or even plain text you could do so much shit with it (ELO rankings !). However, that's prolly a distant dream and should have a low priority.
|
On May 06 2019 06:13 MasterReY wrote:Show nested quote +On May 05 2019 18:51 LML wrote: Could you upload the source code to github or something alike? Would be very interested in it, maybe also possible to get others to contribute if wanted. Hey LML! That question is already answered in the FAQ section of the post. I will host it on GitHub on around 6-9 month. I dont really need coding help, the best way to contribute is to give feedback and ideas
ah, only did some ctrl+f on the pages, didn't open spoilers my bad. Okay then, keep your secrets was just interested in the code myself mostly
|
On May 06 2019 08:50 zimp wrote:Show nested quote +On May 02 2019 05:29 MasterReY wrote:On May 02 2019 05:16 Jealous wrote:On May 02 2019 02:58 MasterReY wrote:On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently. 1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version. 2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see. On May 02 2019 02:59 MasterReY wrote:On May 02 2019 01:34 Jealous wrote:On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3 I don't really know what you mean by hotkey map. :o Like this: Where you can see when the hotkeys are being used, basically. About the "map", i think it doesn't offer THAT much additional information. haha
Is there something wrong about that statement?
To make it clear: I 100% agree that displaying WHICH UNITS were hotkeyed to the groups etc is super useful and it is one of my top priority features right now. Its also already in my planned features list on the discord server.
What i think doesnt offer that much more is if you display the hotkeys horizontally with purple color like in BWChart compared to a vertical list like in SCRChart.
Maybe i don't understand what is meant with "map" here?
|
On May 06 2019 14:35 GeckoXp wrote: As zimp's name pops up, I had this vague idea in my mind. What BWChart back in the day lacked to generate statistics was some sort of "database" tab that you could fill with customized information. E.g.: If you added replays to the DB, it would be helpful to add information manually, such as: "Winner", "Loser" and most importantly "AKA Player 1" to "AKA Player n+1". If you could then export the table as either .xlsx, .csv, .xml, or even plain text you could do so much shit with it (ELO rankings !). However, that's prolly a distant dream and should have a low priority.
1. Exporting Excel, CSV, XML or text files from any feature/tab in SCRChart is no problem. 2. Generating statistics like race picks, number of games, number of maps, number of certain matchups on certain maps, etc is also no problem. 3. Configuring player AKAs (different nicknames of the same person) can't be done automatically sadly because Blizzard is offering no API to read Battle.net Account data. So the input of a user with knowledge about player AKAs is needed.
Adding the feature to configure AKAs is a bit of work since that configured data obviously need to be saved somewhere to still exist for the next start of the application. Right now SCRChart isn't saving anything except the settings (replay folder, write log option) But its definitely on my "planned features" list (available on the official discord server) since a long time!
4. Now comes one of the worst thing about the most important information in all this: There is no way to tell who won a game. That information is not stored in the replay. This fact sadly means that many many ideas about statistics like player winrates, matchup winrates, map winrates etc are impossible. This is the saddest thing about SCRChart for me since im a huge statistics nerd myself and i had this idea in my mind from the start when i wrote the first line of code just to realize its not possible way later in development when i actually analyzed specific details of the information stored in the replay.
|
On May 08 2019 04:52 MasterReY wrote:Show nested quote +On May 06 2019 08:50 zimp wrote:On May 02 2019 05:29 MasterReY wrote:On May 02 2019 05:16 Jealous wrote:On May 02 2019 02:58 MasterReY wrote:On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently. 1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version. 2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see. On May 02 2019 02:59 MasterReY wrote:On May 02 2019 01:34 Jealous wrote:On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3 I don't really know what you mean by hotkey map. :o Like this: Where you can see when the hotkeys are being used, basically. About the "map", i think it doesn't offer THAT much additional information. haha Is there something wrong about that statement? To make it clear: I 100% agree that displaying WHICH UNITS were hotkeyed to the groups etc is super useful and it is one of my top priority features right now. Its also already in my planned features list on the discord server. What i think doesnt offer that much more is if you display the hotkeys horizontally with purple color like in BWChart compared to a vertical list like in SCRChart. Maybe i don't understand what is meant with "map" here? Zimp is well-known for using this feature of BWChart to analyze hotkey patterns of pros and determine what ladder smurf is whose and etc. Also helps with identifying cheaters in tournaments who have someone else play on their account.
|
On May 08 2019 05:03 MasterReY wrote:Show nested quote +On May 06 2019 14:35 GeckoXp wrote: As zimp's name pops up, I had this vague idea in my mind. What BWChart back in the day lacked to generate statistics was some sort of "database" tab that you could fill with customized information. E.g.: If you added replays to the DB, it would be helpful to add information manually, such as: "Winner", "Loser" and most importantly "AKA Player 1" to "AKA Player n+1". If you could then export the table as either .xlsx, .csv, .xml, or even plain text you could do so much shit with it (ELO rankings !). However, that's prolly a distant dream and should have a low priority. 1. Exporting Excel, CSV, XML or text files from any feature/tab in SCRChart is no problem. 2. Generating statistics like race picks, number of games, number of maps, number of certain matchups on certain maps, etc is also no problem. 3. Configuring player AKAs (different nicknames of the same person) can't be done automatically sadly because Blizzard is offering no API to read Battle.net Account data. So the input of a user with knowledge about player AKAs is needed. Adding the feature to configure AKAs is a bit of work since that configured data obviously need to be saved somewhere to still exist for the next start of the application. Right now SCRChart isn't saving anything except the settings (replay folder, write log option) But its definitely on my "planned features" list (available on the official discord server) since a long time! 4. Now comes one of the worst thing about the most important information in all this: There is no way to tell who won a game. That information is not stored in the replay. This fact sadly means that many many ideas about statistics like player winrates, matchup winrates, map winrates etc are impossible. This is the saddest thing about SCRChart for me since im a huge statistics nerd myself and i had this idea in my mind from the start when i wrote the first line of code just to realize its not possible way later in development when i actually analyzed specific details of the information stored in the replay. Is it possible to have it assign winner to the last person who issues a command in-game, because the opponent has left the game? Of course you'd have to account for if the person whose replay it is left the game first too... ah, that's an obstacle ;;
Maybe the first person to type "gg" flagged as loser? Of course offensive gg happens but I think this could help label many replays except those false positives and games where no gg is said...
|
|
Are f keys not considered "effective actions" (disregarding spam of course)? Or is there no way to add f key inputs towards eapm? Seeing as BW doesn't add f key actions towards regular apm, it would be neat if we could have something that did. SC2 for example does this, f keys count both towards apm and epm.
Great program btw, ty MasterReY <3.
|
Thanks for your efforts, Download link not working, does it work with 1.16 format?, I think all those features already exist in BWChart ~8 years ago, why reinvent the wheel?
|
|
|
On May 08 2019 06:53 Jealous wrote:Show nested quote +On May 08 2019 04:52 MasterReY wrote:On May 06 2019 08:50 zimp wrote:On May 02 2019 05:29 MasterReY wrote:On May 02 2019 05:16 Jealous wrote:On May 02 2019 02:58 MasterReY wrote:On May 02 2019 01:31 Jealous wrote: Looks fantastic! Thank you so much!
Two questions:
1. What is "normal" view? Doesn't seem to change anything (vs. StarCraft view).
2. What is your method for calculating eAPM? I know in the past we had lots of tools and they all did it differently. 1. You are right, it does not do anything. I planned to have different themes, but i see no point in it anymore since the default theme which looks like StarCraft itself looks very nice already in my opinion. I will remove the option in the next version. 2. Well i filter out certain actions: - More than 5 unit build commands in a row, since any building can at most queue 5 units. - If you spam the same command multiple times in a very short time. - Switching between hotkey groups without actually doing anything with the units hotkeyed. - Assigning the same hotkey to the same units multiple times in a row I see, thanks! This will eat some of the hotkey selections that are purposeful (checking Gateway unit progress for example) but it is the best solution I can see. On May 02 2019 02:59 MasterReY wrote:On May 02 2019 01:34 Jealous wrote:On May 02 2019 01:32 Cheesefome wrote: First of all thanks a ton!
I had a question though, is it possible to include what building/unit they hot key'd into your program? Noticed it only shows the number they used but not what they hot key'd.
On top of that, a hotkey map a la BWChart would be awesome <3 I don't really know what you mean by hotkey map. :o Like this: Where you can see when the hotkeys are being used, basically. About the "map", i think it doesn't offer THAT much additional information. haha Is there something wrong about that statement? To make it clear: I 100% agree that displaying WHICH UNITS were hotkeyed to the groups etc is super useful and it is one of my top priority features right now. Its also already in my planned features list on the discord server. What i think doesnt offer that much more is if you display the hotkeys horizontally with purple color like in BWChart compared to a vertical list like in SCRChart. Maybe i don't understand what is meant with "map" here? Zimp is well-known for using this feature of BWChart to analyze hotkey patterns of pros and determine what ladder smurf is whose and etc. Also helps with identifying cheaters in tournaments who have someone else play on their account.
Ah okay, Maybe the visual presentation of BWChart helps him in this special case then. Btw don't get me wrong: I like the visual presentation of BWChart more than my current list as well. It's just that i think its not a big difference for 95% of the people, so improving the visual presentation is a bit lower on my priority list (again: showing units associated to the hotkeys is a must-have feature and very high on my priority list)
On May 08 2019 06:57 Jealous wrote:Show nested quote +On May 08 2019 05:03 MasterReY wrote:On May 06 2019 14:35 GeckoXp wrote: As zimp's name pops up, I had this vague idea in my mind. What BWChart back in the day lacked to generate statistics was some sort of "database" tab that you could fill with customized information. E.g.: If you added replays to the DB, it would be helpful to add information manually, such as: "Winner", "Loser" and most importantly "AKA Player 1" to "AKA Player n+1". If you could then export the table as either .xlsx, .csv, .xml, or even plain text you could do so much shit with it (ELO rankings !). However, that's prolly a distant dream and should have a low priority. 1. Exporting Excel, CSV, XML or text files from any feature/tab in SCRChart is no problem. 2. Generating statistics like race picks, number of games, number of maps, number of certain matchups on certain maps, etc is also no problem. 3. Configuring player AKAs (different nicknames of the same person) can't be done automatically sadly because Blizzard is offering no API to read Battle.net Account data. So the input of a user with knowledge about player AKAs is needed. Adding the feature to configure AKAs is a bit of work since that configured data obviously need to be saved somewhere to still exist for the next start of the application. Right now SCRChart isn't saving anything except the settings (replay folder, write log option) But its definitely on my "planned features" list (available on the official discord server) since a long time! 4. Now comes one of the worst thing about the most important information in all this: There is no way to tell who won a game. That information is not stored in the replay. This fact sadly means that many many ideas about statistics like player winrates, matchup winrates, map winrates etc are impossible. This is the saddest thing about SCRChart for me since im a huge statistics nerd myself and i had this idea in my mind from the start when i wrote the first line of code just to realize its not possible way later in development when i actually analyzed specific details of the information stored in the replay. Is it possible to have it assign winner to the last person who issues a command in-game, because the opponent has left the game? Of course you'd have to account for if the person whose replay it is left the game first too... ah, that's an obstacle ;; Maybe the first person to type "gg" flagged as loser? Of course offensive gg happens but I think this could help label many replays except those false positives and games where no gg is said...
Short answers: 1. There is a LeaveGame command which works ofc. However when the replay saver lost, there is no LeaveGame command. In that case it is not possible to determine the winner since it is not known who saved the replay.
2. Flagging a person who typed "gg" as the loser is way too unreliable. Also its way to easy to intentionally break this by typing offensive gg etc.
Longer answer in my FAQ.
|
On May 08 2019 14:59 TT1 wrote: Are f keys not considered "effective actions" (disregarding spam of course)? Or is there no way to add f key inputs towards eapm? Seeing as BW doesn't add f key actions towards regular apm, it would be neat if we could have something that did. SC2 for example does this, f keys count both towards apm and epm.
Great program btw, ty MasterReY <3.
Sadly camera hotkeys are not stored in the replay.
|
On May 09 2019 03:26 Moataz wrote: Thanks for your efforts, Download link not working, does it work with 1.16 format?, I think all those features already exist in BWChart ~8 years ago, why reinvent the wheel?
Thanks for your post. The download link works for me and everyone else i have asked. Must be on your end. It doesnt not work with 1.16.1, you can use BWChart for that. It supports replays starting from 1.18 (so starting since the -remastered-preparation patches)
SCRChart is not reinventing the wheel. I developed it just because BWChart is not working correctly anymore with newer replays. It crashes often and displays a lot of wrong information due to parsing errors related to the new replay format. Sadly the developer of BWChart disappeared and is not active in the community. SCRChart is meant to fill that gap by always being updated to the latest replay format with a developer who is a very active part of the scene (streaming, playing tournaments, coaching in CPL, doing organizing, etc)
|
Hello MasterRey
Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful.
|
On May 11 2019 18:31 Bonyth wrote: Hello MasterRey
Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful. Also launching rep from the program, and opening source folder
|
Russian Federation193 Posts
I really miss APM distribution. Loved to see how much hotkey % my opponent and I had back in the BWChart times.
|
On May 11 2019 18:31 Bonyth wrote: Hello MasterRey
Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful.
I already replied to Bonyth on the official SCRChart Discord, but i will copy my response here in case anyone else is interested in the answer:
I will add a renaming function at some point. So you can just rename all replays that you filter out and copy them. However its not the highest of my priorities right now. Will take around 3-4 more month probably, but it will happen Its listed in #planned-features (#planned-features is a channel on the discord)
|
On May 11 2019 23:31 Jealous wrote:Show nested quote +On May 11 2019 18:31 Bonyth wrote: Hello MasterRey
Would it be much trouble for you to add a function to move or copy selected replays to a different folder? For a long time I've wanted to create 1v1 reppack and a function like this would be very very helpful. Also launching rep from the program, and opening source folder
Launching replay directly from SCRChart will probably not work, because you cannot launch StarCraft directly at all anymore as far as i know. If you double click the StarCraft.exe it will only launch the Blizzard Battle.net Launcher.
What do you mean with opening source folder? If you mean opening the directory in the windows explorer that contains a certain replay, I can do that.
|
On May 12 2019 01:50 kaby wrote: I really miss APM distribution. Loved to see how much hotkey % my opponent and I had back in the BWChart times.
Do you mean this?
If yes, i really don't see a point in this graphic. All things listed there are more or less always the same for every player except one:
The biggest difference is the "HotKey %" which basically shows how often a player spams their hotkey buttons. The hotkey buttons by far the most spammed buttons to keep hands warm. Only a small part of that is really useful. I know that because a player, completely unrelated to his skill level, with more APM will mostly have more "HotKey %" and not more of any other actions. So basically any difference in the "HotKey %" is a "Spamming %".
|
Hi, I just installed SCRChart v1.0. I can open it, but can't load my replays. I tried copying a replay folder on another location, but still nothing showing.. Any idea ?
I'm on win 10 Pro 64, with java 64bits, fresh install with default settings.
Thanks in advance for any help. Your app looks very useful !
Fletch
|
I had a problem where I used BWSort to rename files and then I had too many replays so SCRChart wouldn't work. Had to remove some replays then it worked again.
|
I tried with only a couple of replay files, so my problem is not here, unfortunately. Anyway, thanks for the suggestion !
|
Hey thanks for reporting. It's hard to guess what's wrong without any additional information, but we will figure this out, don't worry.
Do you have discord? It's a bit easier to talk there.
If you have no discord we can try it here: There is a log option in the setting. You can enable that and restart the software. Now the software will write a log file in the same directory. This can show some information about what's wrong. Please post the content of the logfile here.
|
On November 26 2019 03:36 LG)Sabbath wrote: I had a problem where I used BWSort to rename files and then I had too many replays so SCRChart wouldn't work. Had to remove some replays then it worked again.
BTW I will announce it in a separate post aswell soon, but I will say it here for the first time now:
I will release a new version of SCRChart in around 3-4 weeks, which has many improvements and more completely new features. Renaming multiple replays accoring to a self chosen pattern is one of them
|
On November 26 2019 08:13 MasterReY wrote:Show nested quote +On November 26 2019 03:36 LG)Sabbath wrote: I had a problem where I used BWSort to rename files and then I had too many replays so SCRChart wouldn't work. Had to remove some replays then it worked again. BTW I will announce it in a separate post aswell soon, but I will say it here for the first time now: I will release a new version of SCRChart in around 3-4 weeks, which has many improvements and more completely new features. Renaming multiple replays accoring to a self chosen pattern is one of them Hey, that's great to know!
Btw if you need help with development I can give you a hand, but since you haven't open sourced it yet I couldn't do anything. Here's a list of small changes that I would love to see: - Remove duplicates from building list and upgrade list - Make it possible to copy player names, sometimes I want to search for my opponent's AKA on bnet - Make it possible to copy chat text, sometimes I want to translate what some korean wrote to me - APM chart color reference on the side, to know which color is which player - A more friendly display of hotkeys, and also what they are assigned to - Filter by map name should ignore special characters - Search by game duration (long/short, etc)
PS. great work!
|
On November 26 2019 10:47 LG)Sabbath wrote:Show nested quote +On November 26 2019 08:13 MasterReY wrote:On November 26 2019 03:36 LG)Sabbath wrote: I had a problem where I used BWSort to rename files and then I had too many replays so SCRChart wouldn't work. Had to remove some replays then it worked again. BTW I will announce it in a separate post aswell soon, but I will say it here for the first time now: I will release a new version of SCRChart in around 3-4 weeks, which has many improvements and more completely new features. Renaming multiple replays accoring to a self chosen pattern is one of them Hey, that's great to know! Btw if you need help with development I can give you a hand, but since you haven't open sourced it yet I couldn't do anything. Here's a list of small changes that I would love to see: - Remove duplicates from building list and upgrade list - Make it possible to copy player names, sometimes I want to search for my opponent's AKA on bnet - Make it possible to copy chat text, sometimes I want to translate what some korean wrote to me - APM chart color reference on the side, to know which color is which player - A more friendly display of hotkeys, and also what they are assigned to - Filter by map name should ignore special characters - Search by game duration (long/short, etc) PS. great work!
Thanks for the feedback! I'll go through your points:
- Remove duplicates from building list and upgrade list Basically not possible since you cant know which command was successful or not(due to not enough ressources/supply). I have a longer explanation on this topic in the FAQ section of the opening post.
- Make it possible to copy player names, sometimes I want to search for my opponent's AKA on bnet Already in the next version
- Make it possible to copy chat text, sometimes I want to translate what some korean wrote to me Already in the next version
- APM chart color reference on the side, to know which color is which player This is and was always there. You should be able to see the colors at the top next to the player names: + Show Spoiler + If you dont see them, please show me a screenshot, so i can figure out what the problem is.
- A more friendly display of hotkeys, and also what they are assigned to This is the next thing i will focus on after the release of the next version.
- Filter by map name should ignore special characters This is a great and new idea. Will add to the next version
- Search by game duration (long/short, etc) I'm not sure if this is really needed. There is currently a bug where sorted the table by duration doesnt not work correctly. This bug is already fixed for the next version, so you can just sort the table and get your prefered replays.
With so many ideas, I would appreciate it if you join the SCRChart discord. Almost all the information i provided in this post is on there already and many other people give their feedback and discuss ideas
|
Thanks for responding Rey, I will join the discord, btw about the first one, can't you just remove the orders that are made to the exact same location? I think that would cover most cases, there'd still be dupes but much less I guess
|
The most duplicates is players spamming the unit hotkeys. Especially the worker hotkey. Those are all on the same building (nexus, hatchery(larva), cc) and there is sadly no way of knowing if the player had enough minerals or supply. So out of 20 hotkey presses maybe 1 was successful. But maybe 3 were successful because a pylon finished and with units starting in his gateways he had 3 supply left for probes. Maybe not a single one was successful. Its sadly impossible to filter out the duplicates without Blizzard adding more information to commands in the replay data. This will not happen, because it would break every single replay that exist
Okay, so since you are on discord now, we can transfer further discussion to that and lets shift the focus of this thread to solving problems with the software
So Flutch: In case you missed my message please read above
|
|
Hi MasterReY, Thanks for answering. I was working and all stuff and didn't see you had answered. I have to sleep now because working in a few hours. I will answer longer tomorrow, but log says it didn't find replays in the folder. Anyway, they are classic replay files generated by SC2. I'll join discord for more convenience for you and the community, and to be able to follow discussions. I'm eager to trying new version too ! Thanks for for your work. ++
|
The alpha of the new version is now released on the discord server. Anyone who wants to actively test the new version and provide feedback, can message me there to get access
|
Why does this only show some files/replays. Specifically older files. I can't choose my lastreplay file, in fact it doesn't even appear on the list of replays.
|
On April 13 2020 13:23 Cheesefome wrote: Why does this only show some files/replays. Specifically older files. I can't choose my lastreplay file, in fact it doesn't even appear on the list of replays.
If you click on settings, you can choose the folder you want to scan. It might be defaulted to your AutoSave folder at the moment, you can change it to the parent "Replays" directory which is where the LastReplay.rep file is saved.
|
On April 13 2020 14:35 razorsuKe wrote:Show nested quote +On April 13 2020 13:23 Cheesefome wrote: Why does this only show some files/replays. Specifically older files. I can't choose my lastreplay file, in fact it doesn't even appear on the list of replays. If you click on settings, you can choose the folder you want to scan. It might be defaulted to your AutoSave folder at the moment, you can change it to the parent "Replays" directory which is where the LastReplay.rep file is saved.
Thanks.
|
Amazing thanks for your work MasterReY, I needed this in my life.
|
|
|
|