• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:21
CEST 12:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow5[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid9$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion JD's Ro24 review The Korean Terminology Thread
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1758 users

Simple Questions, Simple Answers - Page 420

Forum Index > Brood War Strategy
Post a Reply
Prev 1 418 419 420 421 422 487 Next
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 21 2019 15:50 GMT
#8381
On April 21 2019 16:58 Cryoc wrote:
If P has taken a third, either slow push up the ramp to your third (or have 4 goliaths) with your whole army when pushing up the ramp. Obviously you should only take your whole army, if you scanned his army waiting for you at the third or close to it and not at your natural entrance. Wall your natural with barracks and ebay. Wall your 3rd as soon as possible with depots, so you can concentrate your army at your natural. It is very important to keep track of his army during this time window to have your army where P wants to bust you.
If P does not have a 3rd, do not rush taking your own, wait for additional factories to finish.

Taking a 3rd on FS is not easy as many people often write here.


Great answer
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 23 2019 10:10 GMT
#8382
So I was watching a Last vs Zelot replay here, and Last gets range before stim on his marines. Can anyone give some insight on that choice?

Zelot goes for overpool 12 gas 11 hatch into muta, and Last goes 2 rax academy with a 27 refinery
Here's the rep
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2019-04-23 19:42:31
April 23 2019 18:34 GMT
#8383
On April 21 2019 14:55 Anc13nt wrote:
Need some general advice about taking third in FS as terran (TvP).


Cryoc's answer covers the most common situations, but I'm sure he would agree to this little contribution:

Another, more situational thing you can do is to use some early vultures to force all his goons to retreat into defensive-mode and take your third in a flash while he's on the other side of the map. Flash does this often, more so on CB I think but it can work on FS, too. It depends on Protoss' 3rd-timing though and requires a little more scouting/game-sense and multi-tasking.
If you opened 1rax-expand for example, Protoss often rush for their 3rd while cutting goons. You scout for this with an SCV, then you follow up your first one or two tanks with 4 speed vults with mines from 2 factories. You can oftentimes use those vults to a) lure all of Protoss' goons away into defense-mode and b) mine up the paths to your natural and 3rd. After doing this move you also have to take care that you have a wall up when his goons are coming, so maybe bring 3 SCVs, one for the CC and 2 for two depots (+ float barracks if you need) for an instant wall-off.
You will then also have to be very attentive to where his goons go, to your 3rd or natural, and rearrange your forces appropriately.

Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
April 24 2019 21:23 GMT
#8384
Whats the difference/advantages between 21 nex and 2 gate range expand?
Never say Die! ||| Fight you? No, I want to kill you.
Jealous
Profile Blog Joined December 2011
10313 Posts
April 24 2019 21:34 GMT
#8385
On April 25 2019 06:23 Dazed. wrote:
Whats the difference/advantages between 21 nex and 2 gate range expand?

2 gate range expand gets Dragoons earlier which means you can hold Terran aggression much easier and possibly punish greed. 21 nex gets Nexus faster and thus is more economically sound but is a bit less safe and can't punish outright greed as well.

2 gate range is a great beginner build for getting comfortable with the game and unit interactions. 21 nex is much more concurrent with modern meta and I'd recommend it or 28 nex for players who are a bit more advanced and have a base level of skill.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
y2k
Profile Joined January 2019
31 Posts
May 04 2019 23:43 GMT
#8386
Armor in PvT, thoughts?

Does it actually make a difference (tanks still kill you in the same amount of shots) but what about when you take splash and vultures into account? Should this just be a no-no or is there some cases where armor is actually useful? Personally, I get +3 attack and then if I have gas I get armor as well.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 05 2019 02:50 GMT
#8387
I've seen pros get armour sometimes but I don't think it's important like weapon upgrades..
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 17 2019 00:01 GMT
#8388
Any advice on how to use mass sairs effectively?
Ty2
Profile Blog Joined March 2013
United States1434 Posts
May 17 2019 00:56 GMT
#8389
--- Nuked ---
Writer
evilfatsh1t
Profile Joined October 2010
Australia8846 Posts
May 17 2019 05:40 GMT
#8390
On May 17 2019 09:01 Anc13nt wrote:
Any advice on how to use mass sairs effectively?

increase your apm.
usually the above advice is not a good answer for 95% of the questions in this thread, but for your question specifically there is no better advice tbh.
what you do with sairs is actually really straight forward in theory. you constantly check zerg bases, tech, drone count, army size, army composition, larva production timing etc.
snipe stray overlords wherever you can, dont die to scourge or hydras or spores and maintain your dominance in the air for unlimited maphack.
the two problems with this is the typical player is so limited by their physical ability to manage the units while doing everything else and for even lesser skilled players, the information you obtain from your sairs cant be used properly because you dont know what youre even looking for.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2019-05-17 09:33:16
May 17 2019 09:26 GMT
#8391
On May 17 2019 14:40 evilfatsh1t wrote:
Show nested quote +
On May 17 2019 09:01 Anc13nt wrote:
Any advice on how to use mass sairs effectively?

increase your apm.
usually the above advice is not a good answer for 95% of the questions in this thread, but for your question specifically there is no better advice tbh.
what you do with sairs is actually really straight forward in theory. you constantly check zerg bases, tech, drone count, army size, army composition, larva production timing etc.
snipe stray overlords wherever you can, dont die to scourge or hydras or spores and maintain your dominance in the air for unlimited maphack.
the two problems with this is the typical player is so limited by their physical ability to manage the units while doing everything else and for even lesser skilled players, the information you obtain from your sairs cant be used properly because you dont know what youre even looking for.


Which is pretty much why no one will ever touch Bisu's PvZ, he had generational multitask. To Bisu, corsairs were a tool that allowed him to gain an edge over Z throughout the game (well mainly early to midd-game, his sair play allowed him to have a very strong midd-game army relative to Z due to his insanely effective harass).

To every other P player the main role of sairs is simply to keep their HTs alive vs mutas, that's the difference between Bisu and every other pro P. That's how hard sair play is in PvZ... even the best P players struggle a TON just to keep their sairs alive because of how hard it is to multitask w/ them. Most of the time they end up losing too many sairs (trying to eke out max value from them) and get rolled by a muta switch (w/ hydra support).

Imo, that's where PvZ isn't a balanced matchup in terms of difficulty. Firstly Protoss already has a very tough time scouting Z in the early game (to know whether or not Z is going 3hh, unfortunately we don't have scans). Z gains a big edge in that phase of the game and on top of that Protoss then has to play this balancing act between their corsair production and gate unit count so they don't end up getting rolled by mass hydras or hydra/lurks or hydra/mutas. Tough matchup to say the least, especially at the highest level of play.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 17 2019 16:50 GMT
#8392
What is up with Zergs making 2 Hydra Dens in ZvP nowadays? I’ve been seeing it quite often recently.
Jealous
Profile Blog Joined December 2011
10313 Posts
May 17 2019 16:56 GMT
#8393
On May 18 2019 01:50 Alpha-NP- wrote:
What is up with Zergs making 2 Hydra Dens in ZvP nowadays? I’ve been seeing it quite often recently.

Link VOD/replay.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
evilfatsh1t
Profile Joined October 2010
Australia8846 Posts
May 17 2019 17:42 GMT
#8394
On May 18 2019 01:50 Alpha-NP- wrote:
What is up with Zergs making 2 Hydra Dens in ZvP nowadays? I’ve been seeing it quite often recently.

dont watch many games nowadays but double den hydra bust has been around for a long time. maybe the maps are good for hydra busts nowadays? i dont even know the current maps so cant really say
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 17 2019 19:53 GMT
#8395
On May 17 2019 14:40 evilfatsh1t wrote:
Show nested quote +
On May 17 2019 09:01 Anc13nt wrote:
Any advice on how to use mass sairs effectively?

increase your apm.
usually the above advice is not a good answer for 95% of the questions in this thread, but for your question specifically there is no better advice tbh.
what you do with sairs is actually really straight forward in theory. you constantly check zerg bases, tech, drone count, army size, army composition, larva production timing etc.
snipe stray overlords wherever you can, dont die to scourge or hydras or spores and maintain your dominance in the air for unlimited maphack.
the two problems with this is the typical player is so limited by their physical ability to manage the units while doing everything else and for even lesser skilled players, the information you obtain from your sairs cant be used properly because you dont know what youre even looking for.


Thanks. That was my hunch as well because only way to attack overlords without being hit by too many hydras is to catch zerg off guard, which probably requires you to out multitask the zerg player. I notice a lot of players like the 8 gate PvZ style with less than 7 corsairs (sometimes only 2 sairs) but from my games as zerg player in ZvP, I've always had a feeling that protoss players who use mass sairs effectively were the scariest PvZ players. I don't want to state this as fact but I've watched many Bisu fpvods and I feel like he goes 8 gate off 2 base the least often among all the top protoss. He often likes to mass sairs and get a 2nd gate at the natural while getting pretty late templar tech.
GunSlinger
Profile Joined June 2006
614 Posts
May 17 2019 22:51 GMT
#8396
On May 17 2019 18:26 TT1 wrote:

Imo, that's where PvZ isn't a balanced matchup in terms of difficulty. Firstly Protoss already has a very tough time scouting Z in the early game (to know whether or not Z is going 3hh, unfortunately we don't have scans). Z gains a big edge in that phase of the game and on top of that Protoss then has to play this balancing act between their corsair production and gate unit count so they don't end up getting rolled by mass hydras or hydra/lurks or hydra/mutas. Tough matchup to say the least, especially at the highest level of play.


Protoss get to play tower defense for the first 6 minutes of the game, how is that difficult again?

+ Show Spoiler +
Seriously though, in the KSL all FIVE Toss made it into the Ro8 that qualified. On the other hand, seven Zergs qualified and only one made it through to the Ro8 lol.You can gather what you like from that, but it is a pretty big indicator of what is going on with race balance at the highest level imo.
Jealous
Profile Blog Joined December 2011
10313 Posts
May 17 2019 23:44 GMT
#8397
On May 18 2019 07:51 GunSlinger wrote:
Show nested quote +
On May 17 2019 18:26 TT1 wrote:

Imo, that's where PvZ isn't a balanced matchup in terms of difficulty. Firstly Protoss already has a very tough time scouting Z in the early game (to know whether or not Z is going 3hh, unfortunately we don't have scans). Z gains a big edge in that phase of the game and on top of that Protoss then has to play this balancing act between their corsair production and gate unit count so they don't end up getting rolled by mass hydras or hydra/lurks or hydra/mutas. Tough matchup to say the least, especially at the highest level of play.


Protoss get to play tower defense for the first 6 minutes of the game, how is that difficult again?

+ Show Spoiler +
Seriously though, in the KSL all FIVE Toss made it into the Ro8 that qualified. On the other hand, seven Zergs qualified and only one made it through to the Ro8 lol.You can gather what you like from that, but it is a pretty big indicator of what is going on with race balance at the highest level imo.

"You can gather what you like from that, but it is a pretty big indicator of what is going on with race balance at the highest level imo"

Lmfao. No it isn't.

1. Maps
2. Individual players having a huge influence on the numbers
3. Extremely small sample size

By your asinine metrics, if the finals are a PvT you would be here saying "ZERO ZERGS MADE IT TO THE FINALS OF KSL, PRETTY CLEAR THAT ZERG IS DEAD RACE GG WP."
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
LeaStOP
Profile Joined April 2019
20 Posts
Last Edited: 2019-05-21 17:10:52
May 21 2019 17:08 GMT
#8398
On May 18 2019 07:51 GunSlinger wrote:
Show nested quote +
On May 17 2019 18:26 TT1 wrote:

Imo, that's where PvZ isn't a balanced matchup in terms of difficulty. Firstly Protoss already has a very tough time scouting Z in the early game (to know whether or not Z is going 3hh, unfortunately we don't have scans). Z gains a big edge in that phase of the game and on top of that Protoss then has to play this balancing act between their corsair production and gate unit count so they don't end up getting rolled by mass hydras or hydra/lurks or hydra/mutas. Tough matchup to say the least, especially at the highest level of play.


Protoss get to play tower defense for the first 6 minutes of the game, how is that difficult again?

+ Show Spoiler +
Seriously though, in the KSL all FIVE Toss made it into the Ro8 that qualified. On the other hand, seven Zergs qualified and only one made it through to the Ro8 lol.You can gather what you like from that, but it is a pretty big indicator of what is going on with race balance at the highest level imo.


This makes no sense. "Tower defense" is extremely difficult because if you over make cannons you lose, if you under make cannons you lose, and if you win at tower defense you get to go into a normal game. Statistically at the S rank and higher zvp is like 54% on ladder in favor of Z, which is a much bigger sample size than maybe 30 games in which zerg had no strong players but soulkey. None of the zergs but him and arguably JD, who was not in shape for his one, consistently make it out of ro16, so the fact that they didn't is no surprise. Meanwhile toss had rain, mini, and snow as virtual locks, stork is an old legend that whipped himself into shape for a single ro16, and best has very strong macro and beat a guy that just came back from the military 3 months ago. I know Artosis was all on queens dick in the quals but that doesn't mean queen was ready to make a run at the championship.


Also statistically the most imbalanced matchup at any level is like 55% on ladder, so if you lose, 19/20 times it's your fault and 1/20 is because the matchup is "imba". Quit whining about it.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 27 2019 23:46 GMT
#8399
Need advice for late game PvP
kogeT
Profile Joined September 2013
Poland2042 Posts
May 28 2019 11:15 GMT
#8400
On May 28 2019 08:46 Anc13nt wrote:
Need advice for late game PvP


Zealot / archon / storm / some dragoons + few reavers if you can manage + keep on harrasing the proble line with storm drops + keep on expanding.
https://www.twitch.tv/kogetbw
Prev 1 418 419 420 421 422 487 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group A
Soma vs YSC
Sharp vs sSak
Afreeca ASL 10567
StarCastTV_EN242
Liquipedia
Replay Cast
09:00
WardiTV Mondays #78
CranKy Ducklings94
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft386
SortOf 133
ProTech74
StarCraft: Brood War
Sea 27211
Calm 6430
Jaedong 2988
Bisu 2495
Horang2 1847
BeSt 724
firebathero 382
Larva 323
EffOrt 294
Stork 279
[ Show more ]
actioN 269
Zeus 264
Pusan 215
ZerO 178
Light 111
Soulkey 82
Killer 75
Mind 51
ToSsGirL 47
Hm[arnc] 21
soO 21
GoRush 19
yabsab 19
ajuk12(nOOB) 15
Bale 14
Terrorterran 13
SilentControl 11
Movie 10
Sacsri 9
Dota 2
XcaliburYe184
NeuroSwarm122
febbydoto10
Counter-Strike
shoxiejesuss954
zeus858
olofmeister708
byalli299
kRYSTAL_40
Other Games
singsing962
crisheroes253
Mew2King37
Pyrionflax28
QueenE6
Organizations
Counter-Strike
PGL490
Other Games
BasetradeTV417
StarCraft: Brood War
UltimateBattle 224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH229
• LUISG 28
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1089
• Stunt748
Upcoming Events
Wardi Open
39m
Monday Night Weeklies
5h 39m
OSC
13h 39m
Afreeca Starleague
23h 39m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
23h 39m
GSL
1d 1h
Replay Cast
1d 22h
Kung Fu Cup
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Escore
3 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.