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Simple Questions, Simple Answers - Page 405

Forum Index > Brood War Strategy
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Steeles21600
Profile Joined August 2018
52 Posts
Last Edited: 2018-11-10 16:45:56
November 10 2018 16:39 GMT
#8081
To be honest i dont remember, i think it was a coach on discord.
@rand0MPrecisi0n
I just hope everyone has a good time :)
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 10 2018 16:49 GMT
#8082
Regardless, there's no way to do it. You can adjust your ratios mid-game by judging how much of the P army is Zealots and adding more or less Vultures, but keep in mind that Tanks take longer to produce, and are slow to reinforce, which means that in case of uncertainty, more Tanks will tend to be better.

There's a lot more things you posted that are wrong or misguided, but it's too much to explain. Hopefully someone else shows up, or you can do your own research. Check out zimp's replays thread for a lot of great pro replays (lots of Flash ones). They're the best resource for learning the strategical side of the game, and also for hotkey usage.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 10 2018 16:52 GMT
#8083
I also made a few videos on pro hotkey analysis, in case you're interested.

https://www.youtube.com/playlist?list=PLHefm0zmEKt7zWSe9mqgdyH-QO-Id3N_b
Steeles21600
Profile Joined August 2018
52 Posts
November 10 2018 16:53 GMT
#8084
@rand0MPrecisi0n

ill check out that thread then.

maybe i should also look for other builds that are not bad that people use. More or less i want to play whatever styles involve the least pure macrobotting. Macro is only fun when you have to multitask and juggle it, then its a fun challenge.

thanks for the advice.
I just hope everyone has a good time :)
Sero
Profile Joined October 2010
United States692 Posts
November 10 2018 17:08 GMT
#8085
If you are F rank, you need to go play the game. Having endless, circular discussions about progamer strategies you don’t understand and arguing about the metagame and what builds are viable is a waste of everyone’s time.

First, learn where to build your barracks before worrying about the intricacies of Flash’s double armory build. Seriously, you build your rax (and every other building) in the wrong spot every game and usually late. How are you even thinking about late game when you have major mistakes 30 seconds into the game that you haven’t fixed?

Then you claim that only macro builds are possible. In F rank, you can do literally anything. The pro meta is not something you should be concerned with. Not to mention your beliefs about what builds pros use are incorrect.
<3 FlaSh HiyA Stats HoeJJa
Highgamer
Profile Joined October 2015
1415 Posts
Last Edited: 2018-11-11 02:31:48
November 10 2018 17:22 GMT
#8086
The 2:1 vulture-tank-ratio is not set in stone. That ratio is probably right for earlier, 2base-pushes where you have few tanks, but in the lategame you can go with a ratio of 3:2 or even 1:1 because 24 vults are enough to kill all the zealots that survived the massive tank-splash from 16, 20, 24 tanks. Also you won't always be able to push out with exactly 24 tanks.

On November 11 2018 01:22 Steeles21600 wrote:
TvT your build really doesnt matter that much since its gonna become busting tank lines and drops for 40 mins regardless.


That's not my experience, it must be the way you approach the matchup.
TvT in particular has a very strong rock-paper-scissors-dynamic with big variety different build orders that are popular if they are performed right.[I meant: a lot of different economic and aggressive options, build-order variation and unit-choices. Those options create a lot of room for clever decision making and fierce small-scale battles in the early game] It's absolutely decisive that you read your opponent right and you can have a lot of short games if you pick an aggressive option and learn how to exploit imperfect reactions by your opponent. You have more 40 minute-games overall than in other matchups but it doesn't happen in the majority of your games if you want to avoid it.
14CC, 1fact expo, 2fact-aggression, fast starport or double-starport, mass-vulture or tank/vulture or tank/gol... whether you know how to counter each with what you have is decisive for the midgame. Most games end there because one player's disadvantage is just too big.
If you want shorter games you probably ought to go for stuff like 2fact aggression, mass-vult, drops to the main, wraith-play.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2018-11-10 20:52:55
November 10 2018 20:50 GMT
#8087
there are very few rps bo wins in tvt, unless you're doing some kind of cheese
it's probably the most stable mu period, including non mirrors

edit: 30+m games are very much a rarity once players start understanding tvt though
Steeles21600
Profile Joined August 2018
52 Posts
November 10 2018 23:39 GMT
#8088
@Sero

In TvP i dont wall in but i do the supply depot barrack placement near the cc to help against zealot rushes. If i was making mistakes 30 seconds into ever game i wouldnt be here, and the only mistakes you can make 30 seconds into a game is blocking yourself and not making workers. I suppouse not sending out the overlord if you are zerg.

You are correct that i suck and maybe also that im wrong, but correcting me is much more productive for everyone involved than just saying that im too bad to even get 30 seconds into the game without making mistakes so bad they cost me the game.

This is a help thread, lots not turn it into toxic argument where you assume everything about someone.
I just hope everyone has a good time :)
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-11-11 00:38:33
November 11 2018 00:38 GMT
#8089
On November 11 2018 08:39 Steeles21600 wrote:
@Sero

In TvP i dont wall in but i do the supply depot barrack placement near the cc to help against zealot rushes. If i was making mistakes 30 seconds into ever game i wouldnt be here, and the only mistakes you can make 30 seconds into a game is blocking yourself and not making workers. I suppouse not sending out the overlord if you are zerg.

You are correct that i suck and maybe also that im wrong, but correcting me is much more productive for everyone involved than just saying that im too bad to even get 30 seconds into the game without making mistakes so bad they cost me the game.

This is a help thread, lots not turn it into toxic argument where you assume everything about someone.
Hes not being toxic, hes telling you: A, theres a point where advice goes over someones head because the learning is in the doing, B, the threads course, essentially, have been people who know what they're saying giving you advice, and then you coming back with some totally inaccurate reason why you disagree.

Sero is one of the best foreign players [and terran], the other people who've posted you should also listen to.
Never say Die! ||| Fight you? No, I want to kill you.
Highgamer
Profile Joined October 2015
1415 Posts
Last Edited: 2018-11-11 02:11:21
November 11 2018 01:58 GMT
#8090
On November 11 2018 05:50 Dead9 wrote:
there are very few rps bo wins in tvt, unless you're doing some kind of cheese
it's probably the most stable mu period, including non mirrors

edit: 30+m games are very much a rarity once players start understanding tvt though


I think I got the meaning of the RPS-metapher wrong, I thought of the exact opposite of dice-roll, lol. What I reacted to was the claim that "build orders don't matter" (who could say that in TvT - or any matchup...) and that the game is bound to be a 40 minute siege-line and drop battle (as you wrote: those games are not the way most TvTs end).
I see a lot of different games in that MU due to all the different build orders and tactical varieties they produce, with clear advantages/disadvantages early on, wraith play shutting down drops alltogether, mass-vultures rendering siege-lines useless for a long time, one player winning by a fast doom-drop and such. Reacting bad to a few vults and rines early on can cost you games, not having anti-air when a wraith appears can lead to a contain early on, not being ready for an early drop can mean game. Things don't cancel each other out like in RPS, that's right, it's the wrong comparison. But I meant that "A beats B if you don't transition into C" and so on.
Jealous
Profile Blog Joined December 2011
10175 Posts
November 11 2018 02:05 GMT
#8091
On November 11 2018 08:39 Steeles21600 wrote:
@Sero

In TvP i dont wall in but i do the supply depot barrack placement near the cc to help against zealot rushes. If i was making mistakes 30 seconds into ever game i wouldnt be here, and the only mistakes you can make 30 seconds into a game is blocking yourself and not making workers. I suppouse not sending out the overlord if you are zerg.

You are correct that i suck and maybe also that im wrong, but correcting me is much more productive for everyone involved than just saying that im too bad to even get 30 seconds into the game without making mistakes so bad they cost me the game.

This is a help thread, lots not turn it into toxic argument where you assume everything about someone.

I made this thread and I will tell you that your easiest path to getting better is to swallow your pride and listen to what is being said to you by players like Sero who had an astronomical rise in skill with your race.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
XenOsky
Profile Blog Joined March 2008
Chile2277 Posts
Last Edited: 2018-11-11 03:36:50
November 11 2018 02:27 GMT
#8092
On November 10 2018 04:30 Steeles21600 wrote:
@rand0MPrecisi0n

Im just shitty at making judments at the moment, knowing when im strong and all.

I try double armory and while the macro is tough and i suck at it the biggest issue is the push. having to have 6-7 control groups and control them all well while macroing is hard. And any time where you go above 3 bases is awful since 8-0 are the coms and double click to go to the cc and make scv.

Protoss by comparison needs so few control groups that you can hotkey all the nexus. Also unlike zerg they can effectively use simple f key macro. Big protoss attacks require much less micro to be effective, and even when i play PvZ its realatively manageable even if i lose. Its easy to point out why i lose and work on it, Terran its "do everything better and 2x as fast"

also pvp is way way easier then tvt. TvT you take all these bases and its a massive scale battle that goes on for 40 mins every game.

All the races are cool but Terran i like the most because they are cool, but protoss in general may fit me more since focused more on micro with small groups of units, used aggressively. Again terran just makes units and the game is decided by one push, very punishing.

Also like i said i do like TvZ but hell if you think i can do SK or mech switches, if my 5 rax doesn't win im lost.

In general its not just the amount of things i have to juggle but the amount of buttons as well. Zerg macro is harder than terran because all the hotkeys, terran and toss can use f keys

likewise terrab armies require more hotkeys, and things like arbiters abd shuttles and hts are decently easy to just click on.


1) this comes with experience and replay review
2) exactly is hard even for experienced players, thats why theres a lot of people that use aggro builds instead of macro oriented builds, you should focus on practicing timing attacks, like 5 factory push or 2 factory off 1 base vs protoss. Make ur life easier.
3)this is completly false, protoss can win or lose a game depending purely on his control. protoss is the race that gets punished the hardest for bad control.
4) play terran, i don't mean to be a dick but u're not at a level where u can tell what fits u more, protoss at low levels is easier, that is true, but if you look at the top of the ladder there is not a single protoss in the top 10, there is a reason: protoss is by far the worst race in the game.
5) don't play 5rax, the build is designed specifically to punish muta builds, if i have to guess, at ur level theres not many gosu muta users arround. 4 rax 1 factory may be better for you ^_^
6) till u play vs a good terran that can EMP ur first arbiter before the huge engagement and u just lost the game.
or u don't pay attention to ur shuttle for a second and 2 scourges make it dissapear.

On November 11 2018 08:39 Steeles21600 wrote:
@Sero

In TvP i dont wall in but i do the supply depot barrack placement near the cc to help against zealot rushes. If i was making mistakes 30 seconds into ever game i wouldnt be here, and the only mistakes you can make 30 seconds into a game is blocking yourself and not making workers. I suppouse not sending out the overlord if you are zerg.

You are correct that i suck and maybe also that im wrong, but correcting me is much more productive for everyone involved than just saying that im too bad to even get 30 seconds into the game without making mistakes so bad they cost me the game.

This is a help thread, lots not turn it into toxic argument where you assume everything about someone.


1) you don't have the micro to stop a zealot rush while keeping every other thing going on time... Please wall.
2) theres plenty of mistakes that can be made 30 secs into the game, bad worker placement x mineral patch or not doing ur split properly for instance.
3) if you really wanna get out of f rank, practice 1 build x match, up until about 10 minutes, i'd recommend Siege>Command vs Protoss; and 1 rax CC > 2 port vs terran. Don't worry about late game yet, just be as effective as possible for the first 10 minutes of every game.

GL

heres a youtube video that shows how being efficient for 10 minutes can win you a lot of games, also in the same channel, there is A LOT of FPVODS of terran build orders very well explained:
+ Show Spoiler +

StarCraft & Audax Italiano.
Steeles21600
Profile Joined August 2018
52 Posts
November 11 2018 03:55 GMT
#8093
@XenOsky

he said major mistake, i wouldnt call a suboptimal split a major game ending mistake in most matchups.

The 5 fac only works vs greedy protoss players, i have been told an read many times that you cant avoid a long macro double armory game vs toss anyways. 2 fac is also an ineffective build since its more or less an all in straight off the bat, i looked at 2016 replays and not even light does 2 fac anymore, and light is super aggressive.

and on the regards of sero, what am i even supposed to take away from what he said. Im shitty and i don't know anything, yeah i already know that. That is all he said.

That all being, I have actually been actively getting worse at this game. In the past 2 months my mmr dropped from 1300 to 900 and i canot recover, i almsot did one day but went on a losing streak and lost it all. I have tried all ins, aggressive builds and meta macro builds and nothing brings any success. Also all the mmr came exclusively from TvZ, I have barely won any TvT and I have never won a TvP.

There isnt any simple answer easy out build, i just have to play the meta. If i can't execute the build practice it more, if i cant do terrans meta builds after i long time ill just have to swap race because double armory is the only viable build in tvp.

@rand0MPrecisi0n

looked over the reps, and it only reinforced my view. I didnt really get anything new out of it.


Im not gonna speak anymore in this thread, all that im gonna get out of it is that im horrible at the game which i already know.

I just hope everyone has a good time :)
Highgamer
Profile Joined October 2015
1415 Posts
Last Edited: 2018-11-11 04:01:46
November 11 2018 04:01 GMT
#8094
"It's the meta, stupid."

+ Show Spoiler +
we done got trolld
XenOsky
Profile Blog Joined March 2008
Chile2277 Posts
Last Edited: 2018-11-11 04:50:06
November 11 2018 04:42 GMT
#8095
400 mmr drop is not that much, i went into a massive lossing streak this week and got from A to C in 1 day. GG

2 fact is not effective vs TOP LEVEL PLAYERS, at F rank is free win;

where the u got the idea that 2ble armory is the only viable build in tvp?
StarCraft & Audax Italiano.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 11 2018 06:16 GMT
#8096
last used a 2fac this season of asl man

why does it matter if a build is allin or not? if you can't execute a 2fac with some level of proficiency you're not going to be able to execute a 5fac. likewise, if you can't execute a 5fac you're not going to be able to handle 3 bases

i guarantee you your problem isn't strategical if you're in F rank. you'll get far more mileage out of passable execution than out of making better decision making, especially at lower levels
Cheesefome
Profile Joined May 2016
311 Posts
November 11 2018 06:38 GMT
#8097
Is there any reason to use "use mouse scaling" in the options? What are the pro's and con's of using it? Only substantial difference that i have noticed is the mouse pointer is larger when i enable it.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
November 11 2018 16:12 GMT
#8098
On November 11 2018 15:38 Cheesefome wrote:
Is there any reason to use "use mouse scaling" in the options? What are the pro's and con's of using it? Only substantial difference that i have noticed is the mouse pointer is larger when i enable it.

Most players, myself included, have it turned off. I just experimented to see what I preferred.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
November 11 2018 22:11 GMT
#8099
On November 11 2018 15:38 Cheesefome wrote:
Is there any reason to use "use mouse scaling" in the options? What are the pro's and con's of using it? Only substantial difference that i have noticed is the mouse pointer is larger when i enable it.


I believe it just simulates the effect of playing 1.16 in stretched 16x9.
Forward
Cryoc
Profile Joined July 2011
Germany909 Posts
Last Edited: 2018-11-13 00:18:58
November 13 2018 00:14 GMT
#8100
On November 11 2018 15:38 Cheesefome wrote:
Is there any reason to use "use mouse scaling" in the options? What are the pro's and con's of using it? Only substantial difference that i have noticed is the mouse pointer is larger when i enable it.

It is an option which is probably only used by players like me that played a lot of BW prior to remastered and use "windowed fullscreen". Enabling it replicates the exact same mouse sensitivity of 1.16 in remastered.
http://www.twitch.tv/cryoc
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