• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:16
CEST 00:16
KST 07:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 624 users

Simple Questions, Simple Answers - Page 404

Forum Index > Brood War Strategy
Post a Reply
Prev 1 402 403 404 405 406 482 Next
Steeles21600
Profile Joined August 2018
52 Posts
November 09 2018 15:27 GMT
#8061
Well id like to play T.
also im not sure if 150 apm is enough at all, maybe for toss but id think you would need at least 200 minimum to hold your own at f rank, probably more like 350 if it ever gets to lategame.

and if i can't even get to D rank as toss there probably isnt any point in playing any other race, especially after my coach showed me that B rank is more or less free as toss as long as you can make units.

I just hope everyone has a good time :)
Highgamer
Profile Joined October 2015
1405 Posts
November 09 2018 15:52 GMT
#8062
On November 09 2018 22:44 Incomplete..ReV wrote:
Does mining larvae/eggs have any potential? Mines trigger on both larvae and eggs, however it takes one mine to kill a larvae and three to kill an egg (not sure how many vulture shots it takes, but I imagine many ).

Would that have any practical use in games? I.e., could you time it and try to snipe ultras before they pop? Although, you'd have to gamble on where they'll be built, and it' require a lot of mehacnics, and dropships and such to pull off, rather than just mining the map.

So I might have answered my own question, but even so - is there any potential to it?


Just saw it a few days ago on some stream where a Terran found a Zerg's 3rd with a vulture and immediatelly started mining the larvae (which would have been morphed into lings/hydras) to buy more time before drones could transer. If you think that the Zerg will morph in time you can place the mines out of trigger-range to hinder the morphed units from chasing the vulture.

I don't know about bigger tactical applications like anticipating ultras and mining the larvae. Those any good Zerg should be able to avoid with a well defended natural as soon as he knows there are bigger amounts of vults on the map.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
November 09 2018 15:59 GMT
#8063
On November 09 2018 22:44 Incomplete..ReV wrote:
Does mining larvae/eggs have any potential? Mines trigger on both larvae and eggs, however it takes one mine to kill a larvae and three to kill an egg (not sure how many vulture shots it takes, but I imagine many ).

Would that have any practical use in games? I.e., could you time it and try to snipe ultras before they pop? Although, you'd have to gamble on where they'll be built, and it' require a lot of mehacnics, and dropships and such to pull off, rather than just mining the map.

So I might have answered my own question, but even so - is there any potential to it?

you don't need to mine the larvae themselves because you can kill them with 2-3 vulture shots. Mining eggs is a different story, I only really do it in a situation where the vultures are trapped in that location and you won't get any other utility out of them anyway, it's definetly worth doing then.

On November 09 2018 23:58 Steeles21600 wrote:
I have been trying to find advice on TvP and TvT but i always see people just saying to change to toss.

I have about 150 apm or so but i have been stuck in F rabk for a couple of months. Is terran just not even a reasonable possibly at this level? I like both toss and Terran well so id be ok with playing toss over Terran but from what i understand you will lose horribly in every MU until you reach semi-pro skill.

Don't think it's your apm, 150 should be enough to get out of F rank, you're probably just not using it effectively, if you can share some replays with us we can review them and give you specific advice.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Highgamer
Profile Joined October 2015
1405 Posts
Last Edited: 2018-11-09 17:15:06
November 09 2018 16:58 GMT
#8064
On November 10 2018 00:27 Steeles21600 wrote:
Well id like to play T.
also im not sure if 150 apm is enough at all, maybe for toss but id think you would need at least 200 minimum to hold your own at f rank, probably more like 350 if it ever gets to lategame.

and if i can't even get to D rank as toss there probably isnt any point in playing any other race, especially after my coach showed me that B rank is more or less free as toss as long as you can make units.



First things first: I welcome your love for the godly race and if you can endure the frustration, stick with it and don't switch to what most would consider the easier race.

150APM tells us that you can click 150 buttons in a minute... you could press anything and everything, it's only a measure of button-clicking.
Don't listen to people who say APM is irrelevant though: A certain level of play requires a certain amount of efficient actions, so high level play is inseparable of a certain amount of APM.
BUT again: don't listen to people who think a certain number of APM stands for a certain level of skill.

You're not alone with your problems in TvP, it's arguably the hardest matchup for Terran for several reasons and you won't start winning 50% of your games until all the necessary components are sufficiently developed (macro, army control, reading your opponent, cheese-defense, push-timing and -direction). If you're not one of the few Terrans who find TvP not the hardest matchup, change your perspective on that matchup: With all odds against you, it's just about overcoming the one thing that you lose the majority of your TvPs to right now - even though you will then lose the game for another reason (that then will be your next goal).

One of your problems I don't get: There is tons of advice on Terran on TL... starting with Liquidpedia, going on with the threads linked there or in the sticky-threads in the strategy section. You can then use the search-function (only search the BW-strategy-section) to find threads on specific problems if they exist - otherwise use this here thread.
You won't find the perfect, all around guide, that just cannot exist for such a complex game like BW. You have to go step by step, watch pro-gamer-replays or streams attentively and see what they do and try to find out why they do it. Be prepared to keep learing the game for a few years until you feel somewhat comfortable (which doesn't mean it's not fun to play in those years). Having good players look at your replays is an excellent way to identify fundamental flaws that you might not identify by yourself, and then work on one thing at a time.
Jealous
Profile Blog Joined December 2011
10127 Posts
November 09 2018 18:03 GMT
#8065
On November 09 2018 22:44 Incomplete..ReV wrote:
Does mining larvae/eggs have any potential? Mines trigger on both larvae and eggs, however it takes one mine to kill a larvae and three to kill an egg (not sure how many vulture shots it takes, but I imagine many ).

Would that have any practical use in games? I.e., could you time it and try to snipe ultras before they pop? Although, you'd have to gamble on where they'll be built, and it' require a lot of mehacnics, and dropships and such to pull off, rather than just mining the map.

So I might have answered my own question, but even so - is there any potential to it?

I found it to be practical at a lower level in Vulture/Drop builds when you land before Mutalisks are out, but I doubt there are many other situations where that is the best place to use your mines.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Steeles21600
Profile Joined August 2018
52 Posts
Last Edited: 2018-11-09 19:47:13
November 09 2018 19:30 GMT
#8066
@rand0MPrecisi0n

Im just shitty at making judments at the moment, knowing when im strong and all.

I try double armory and while the macro is tough and i suck at it the biggest issue is the push. having to have 6-7 control groups and control them all well while macroing is hard. And any time where you go above 3 bases is awful since 8-0 are the coms and double click to go to the cc and make scv.

Protoss by comparison needs so few control groups that you can hotkey all the nexus. Also unlike zerg they can effectively use simple f key macro. Big protoss attacks require much less micro to be effective, and even when i play PvZ its realatively manageable even if i lose. Its easy to point out why i lose and work on it, Terran its "do everything better and 2x as fast"

also pvp is way way easier then tvt. TvT you take all these bases and its a massive scale battle that goes on for 40 mins every game.

All the races are cool but Terran i like the most because they are cool, but protoss in general may fit me more since focused more on micro with small groups of units, used aggressively. Again terran just makes units and the game is decided by one push, very punishing.

Also like i said i do like TvZ but hell if you think i can do SK or mech switches, if my 5 rax doesn't win im lost.

In general its not just the amount of things i have to juggle but the amount of buttons as well. Zerg macro is harder than terran because all the hotkeys, terran and toss can use f keys

likewise terrab armies require more hotkeys, and things like arbiters abd shuttles and hts are decently easy to just click on.
I just hope everyone has a good time :)
zerglingling
Profile Joined April 2018
131 Posts
November 09 2018 21:34 GMT
#8067
Suppose I have the money to make double evo in ZvT, what do I get first alongside the carapace? Lurkers use range. Lings and ultras use melee. Having a headstart on melee will probably be more useful in the later game, but is there a definitive answer to this?
Steeles21600
Profile Joined August 2018
52 Posts
November 09 2018 22:02 GMT
#8068
@zerglingling

if the terran is meching then range isnt a bad option as it makes the hydras stronger

but lurker damage isnt really that good since you want to go into lings and ultras later in the game, better to ask a zerg coach then me tho.
I just hope everyone has a good time :)
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
November 09 2018 22:55 GMT
#8069
On November 10 2018 00:27 Steeles21600 wrote:
Well id like to play T.
also im not sure if 150 apm is enough at all, maybe for toss but id think you would need at least 200 minimum to hold your own at f rank, probably more like 350 if it ever gets to lategame.

and if i can't even get to D rank as toss there probably isnt any point in playing any other race, especially after my coach showed me that B rank is more or less free as toss as long as you can make units.

you can easily get b rank with 120~ apm with any race, as ive done it with any race. Macro or otherwise, its not that hard. Efficiency and decisions matter, not some arbitrary measurement of clicks.
Never say Die! ||| Fight you? No, I want to kill you.
Steeles21600
Profile Joined August 2018
52 Posts
November 09 2018 23:17 GMT
#8070
@Dazed.

True, but Terran requires more clicks.

Also in general and in vods i see Terran and protoss seem to sit around for the first 6-8 mins of the game doing nothing but pure macro and thats really boring. Tbh zvz is my favorite MU so far because the fast past and constant decision making, but also Im not good enough to play z so I probably dont know anything.

outside of XvZ matchups there is a lot of just macro with nothing else going on
I just hope everyone has a good time :)
Sero
Profile Joined October 2010
United States692 Posts
November 09 2018 23:52 GMT
#8071
You can get B rank as terran with less than 100 apm every game. The reasons you lose are poor macro, micro, decision making, and strategic understanding, not apm. Also the game isn't as simple as "just macro with nothing else going on." You might be missing things that are happening.
<3 FlaSh HiyA Stats HoeJJa
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 10 2018 01:35 GMT
#8072
On November 10 2018 04:30 Steeles21600 wrote:
@rand0MPrecisi0n

Im just shitty at making judments at the moment, knowing when im strong and all.

I try double armory and while the macro is tough and i suck at it the biggest issue is the push. having to have 6-7 control groups and control them all well while macroing is hard. And any time where you go above 3 bases is awful since 8-0 are the coms and double click to go to the cc and make scv.


So right here there's a lot of wrong stuff already.

2-1 push doesn't require you to macro and micro at the same time because you'll be maxed, or close to it. Macro is also a big word. There's a difference between making workers, teching up, making production facilities and units at the same time (earlier in the game), and only making units (later). After your push is out all you have to do is make units and take a base every so often.

You also imply that you're making workers out of four bases, which is insane. Once you have your last production facilities down (9 or so factories), stop making workers. The more the game goes the more money you'll accumulate because any time you're maxed, you can't spend, and also you don't have to be able to afford supply depots, factories, upgrades (outside of weapons and plating ofc), and other minor things. Everything's built so you'll start banking hard, not to mention it's impossible apm-wise.

When you establish a new base make five workers at the same time and use the guy that made the CC to make a refinery. After the workers are done, tell them to mine, put two on gas and make a comsat. Hotkey the comsat and then you never have to look at that base ever again.
Steeles21600
Profile Joined August 2018
52 Posts
Last Edited: 2018-11-10 04:21:18
November 10 2018 04:18 GMT
#8073
@rand0MPrecisi0n

Oh, yeah when i say macro i mean just teching upxand stuff, and also i don't hate macro, far from it. I just dont like the idea of doing only macro for extended periods of time.

also ob the scvs i wasn't queing them at all abd trying to make them out of 3 bases while doing the double armory abd i never stopped making them. Explains alot, lol.

And again i thibk like playing a more aggressive/harass type build is more fun but for one i dont think i have the spare apm and two i don't think its "meta" for T to do attacks outside of timing pushes.
I just hope everyone has a good time :)
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-11-10 04:57:48
November 10 2018 04:57 GMT
#8074
@Steels

You should play an aggressive style. It requires less mechanics to pull off aggressive plays than long drawn out macro. The problem with being a macro bot as a beginner is that it is non obvious for a lot of players why they are losing-- which is why you were posting here perplexed that you cant win as terran despite your high apm. Playing an aggressive style allows you to focus a gameplan very strongly in a particular time frame; you win or lose much quicker and as a result will get more games, giving you a lot of repeat experiences. Learning the game sequentially [how do I one base all in, how do I two base all in etc] is often a lot easier than jumping into the deep end.

Also, yeah, it is off meta to be aggressive for a terran, so what? Meta is just whats trendy, not whats effective -- and the meta is not the same between all skill levels. Might not be the meta in the ASL/KSL to 2 fact a lot or bbs in the middle of the map but if you play ladder long enough you will discover theres a lot of people doing that.
Never say Die! ||| Fight you? No, I want to kill you.
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
Last Edited: 2018-11-10 10:54:39
November 10 2018 10:50 GMT
#8075
On November 10 2018 04:30 Steeles21600 wrote:
@rand0MPrecisi0n

Im just shitty at making judments at the moment, knowing when im strong and all.

I try double armory and while the macro is tough and i suck at it the biggest issue is the push. having to have 6-7 control groups and control them all well while macroing is hard. And any time where you go above 3 bases is awful since 8-0 are the coms and double click to go to the cc and make scv.

Protoss by comparison needs so few control groups that you can hotkey all the nexus. Also unlike zerg they can effectively use simple f key macro. Big protoss attacks require much less micro to be effective, and even when i play PvZ its realatively manageable even if i lose. Its easy to point out why i lose and work on it, Terran its "do everything better and 2x as fast"

also pvp is way way easier then tvt. TvT you take all these bases and its a massive scale battle that goes on for 40 mins every game.

All the races are cool but Terran i like the most because they are cool, but protoss in general may fit me more since focused more on micro with small groups of units, used aggressively. Again terran just makes units and the game is decided by one push, very punishing.

Also like i said i do like TvZ but hell if you think i can do SK or mech switches, if my 5 rax doesn't win im lost.

In general its not just the amount of things i have to juggle but the amount of buttons as well. Zerg macro is harder than terran because all the hotkeys, terran and toss can use f keys

likewise terrab armies require more hotkeys, and things like arbiters abd shuttles and hts are decently easy to just click on.


If you have more than a few units over 5 full control groups for a maxed TvP push you do not have enough SCVs. I don't know what your exact hotkey setup is but you should not be double clicking to go to your CCs. Use F-keys centered on your 3 CCs and and keep a production building on 6 or 7 and double click that to macro. That should help with your SCV production and also saving workers from reavers/storm.
Forward
Steeles21600
Profile Joined August 2018
52 Posts
November 10 2018 16:06 GMT
#8076
In flash's double armory video he said you needed 7 control groups of units ad coms on 8 9 and 0 obiously. This literally leaves only one hotkey, 7. considering you want vult to tanks 2:1, thats 24 tanks and 48 vults. that takes up all the slots, and 7 is goliath mixed with sci vessel, the way flash also mixes marines with miedics and just ctrl clicks on the marine portrait to pick one, same here. There is literally no room to hotkey anything else. He also said that f key or hotkey macro for facs was just personal preference, so already you have the f key for the facs and the rally point, you have one left over. i guess you could use that to over one CC but you already have the other ones kinda hotkeyed through double tapping the coms.also keep in mind you dont unbind the ccs until you get enough untis to fill the control groups so this is just a lategame thing, and according to the other guy its ok to queue scvs past a certain point.

I just hope everyone has a good time :)
Steeles21600
Profile Joined August 2018
52 Posts
Last Edited: 2018-11-10 16:23:54
November 10 2018 16:22 GMT
#8077
@Dazed.

I have obviously considered that, 5 rax is already pretty damn aggressive in TvZ so i like that. TvT your build really doesnt matter that much since its gonna become busting tank lines and drops for 40 mins regardless. TvP the only person i see do 2 fac in vods anymore is light, and we all know light is insanely risky and aggressive. Everyone else does double armory or at best FD into double armory i have seen in a couple reps.

Also when i say other races are more aggressive than T i mean that the type of aggression T can do outside of timing pushes are usually bad, with the exception of drops. Vulture runbuys get shut down quickly and losing vultures for the push is a no go since terran cant afford to lose units for any reason so you cant really do that very much unless you think you can get away unscathed. TvZ is the exception obviously. TvT again it doesnt really exist since any money not put into making or busting tank lines to get more map control is wasted money.

Protoss is able to be agressive in every matchups, at worst in PvZ they play somewhat like terran in TvZ early game, with timing pushes. The difference is toss has extremely effective harass in the corsair. These are also not "non-meta", they often are the meta.

Z is a little odd, since usually the goal of their aggression isnt to do damage but to delay and stall so they can build up their macro, which is fine in my book. ZvZ is the obvious exception but i dont think anyone is complaining about ZvZ being slow paced.

My issue isnt really "i wanna do damage and win the game right now unga 4 pool" but more that i dont like sitting almost exclusively inside my base for the firs 6-10 mins of the game with little more than just macro happening. Its pretty stale and boring when little to nothing else is going on.
I just hope everyone has a good time :)
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
Last Edited: 2018-11-10 16:36:18
November 10 2018 16:31 GMT
#8078
ZeroChrome is right, five and a half groups is all your gonna get in most cases (approx.). Seven groups means you have 168 supply worth of units, which leaves only 32 for scvs. Assuming you're on three gas, that means you have only 23 scvs between minerals and building stuff, which is only enough to make continuous Vultures out of around six to eight factories (depending on saturation), and nothing else. To make Vultures out of six factories plus Tanks out of three, you'll need 39 workers on minerals.

If you have around 60 scvs, on the other hand, you'll have five full groups plus ten extra units, give or take.

Source:
https://docs.google.com/spreadsheets/d/1q3gHinLLnWLIFbfKi7-sRiI-uLa22akyrPA7mElUisk/edit#gid=0

As far as macro goes, you can do it the way you prefer. Some players use a number, some use an F key.
Steeles21600
Profile Joined August 2018
52 Posts
Last Edited: 2018-11-10 16:38:37
November 10 2018 16:36 GMT
#8079
Im just kinda confused as to how you are supposed to only have 5 control groups while having a 2:1 ratio of vults:tanks

you would have to units out of the push, to about 16 tanks 32 vulture.
I just hope everyone has a good time :)
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
November 10 2018 16:38 GMT
#8080
Where did you get that ratio from?
Prev 1 402 403 404 405 406 482 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 728
ProTech62
Livibee 57
ROOTCatZ 56
JuggernautJason32
UpATreeSC 1
StarCraft: Brood War
Artosis 240
Rock 17
MaD[AoV]14
Stormgate
Nathanias75
Dota 2
NeuroSwarm51
League of Legends
Grubby4548
Counter-Strike
Fnx 2254
taco 746
Stewie2K539
flusha366
sgares150
Super Smash Bros
PPMD151
Mew2King84
Heroes of the Storm
Liquid`Hasu588
Other Games
summit1g6787
tarik_tv2375
fl0m700
mouzStarbuck293
ZombieGrub59
Maynarde27
Organizations
Other Games
gamesdonequick49954
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 268
• musti20045 36
• davetesta34
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• 80smullet 30
• Eskiya23 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Stormgate
• mYiSmile10
Dota 2
• masondota21056
League of Legends
• Jankos2183
• TFBlade973
Other Games
• imaqtpie1905
• Shiphtur533
• WagamamaTV222
Upcoming Events
Replay Cast
1h 44m
Sparkling Tuna Cup
11h 44m
WardiTV European League
17h 44m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 1h
The PondCast
1d 11h
WardiTV European League
1d 13h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 17h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.