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BW Zerg Creep - any benefits?

Forum Index > Brood War Strategy
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griffin88
Profile Joined December 2010
United Kingdom3 Posts
February 06 2011 18:15 GMT
#1
Hi,
I've been playing Zerg in Brood war for some time now, but I watch SC2 matches as well, and of course in SC2 creep is very important for zerg in that.
But it crossed my mind though- does creep help the zerg in BW? Like increasing speed of movement, regeneration, etc., apart from providing building ground.
I have tried searching for this topic but nothing came up, so I decided to ask here.
Can anyone help?
Thanks
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
February 06 2011 18:17 GMT
#2
No, nothing but building ground in BW.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
February 06 2011 18:23 GMT
#3
Besides building ground and ground on which the opponent cannot build, no.
If you are not Bisu, chances are I hate you.
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
February 06 2011 18:28 GMT
#4
No, because brood war is awesome and your units don't suck off creep :D
www.twitch.tv/thezapdos come watch me :]
foppa
Profile Blog Joined July 2008
Canada451 Posts
February 06 2011 18:43 GMT
#5
it looks cool
i can take you
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
February 06 2011 18:44 GMT
#6
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so
MyLove + Your Love= Supa Love
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
February 06 2011 18:50 GMT
#7
Very minimal, If you have creep everywhere, then terran can't build missile turrets to aid their mech push. But there is no situation where spreading creep is cost effective (unless you are doing proxy stuff.)
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
February 06 2011 19:30 GMT
#8
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.
Liquipedia
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
February 06 2011 19:40 GMT
#9
On February 07 2011 04:30 Spazer wrote:
Show nested quote +
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.


How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true.
Nak Allstar.
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
February 06 2011 19:48 GMT
#10
On February 07 2011 04:40 MiniRoman wrote:
Show nested quote +
On February 07 2011 04:30 Spazer wrote:
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.


How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true.

It's 100% not true. It was only true for WC3.
Moderator
QooQ
Profile Joined February 2011
United States96 Posts
February 06 2011 21:05 GMT
#11
You are thinking of Undead in WC3. They regen faster when on their creep.
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
February 06 2011 21:11 GMT
#12
On February 07 2011 04:40 MiniRoman wrote:
Show nested quote +
On February 07 2011 04:30 Spazer wrote:
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.


How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true.

I used the map editor and placed a starting point and hatchery for a human player. I then put one zergling on creep, and another off creep. I set both zerglings to 1% health and started the map. After a minute or two, the zerglings had regenerated the same amount of health.
Liquipedia
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
February 06 2011 22:54 GMT
#13
It's neccicary for building crap, just as it is in sc2. Of course its so hard to get the creep neccicary for a proxy nydius that it ends up being way effective in BW mainley for the suprise factor.
Why would I play sctoo when I can play BW?
Gak2
Profile Joined September 2010
Canada418 Posts
February 06 2011 23:19 GMT
#14
ZvT you could put a 2nd hatch in your main to spread as much creep as possible, then make the opponent guess where to scan to see your tech buildings :o

but that's about it
SpaceFighting
Profile Joined January 2010
New Zealand690 Posts
February 07 2011 00:22 GMT
#15
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so


i to was thinking this.....in wc3, creep increases undeads regen...then in sc2 creep increases alot more shit....so maybe sc:bw just had no benefits at all then as new games released they gave it something to benefit from other than placing buildings O.o
kuz pro
WuzzupPeeps
Profile Joined October 2009
130 Posts
February 07 2011 00:29 GMT
#16
The WC3 creep is actually blight :/

And no creep doesn't do anything else other than allowing buildings in bw.
rigelq
Profile Joined May 2010
United States230 Posts
February 07 2011 02:35 GMT
#17
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
February 07 2011 08:51 GMT
#18
On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.


That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
February 07 2011 11:49 GMT
#19
[QUOTE]On February 07 2011 17:51 vOdToasT wrote:
[QUOTE]On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]

That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]

i think it was effort vs an SKT zerg .. effort doing the nydus-ing
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
whiterabb1t
Profile Blog Joined January 2011
Belgium681 Posts
February 07 2011 12:06 GMT
#20
[QUOTE]On February 07 2011 20:49 aimaimaim wrote:
[QUOTE]On February 07 2011 17:51 vOdToasT wrote:
[QUOTE]On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]

That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]

i think it was effort vs an SKT zerg .. effort doing the nydus-ing[/QUOTE]

Nice quote Yes, offensive sunken and nydus is a rare gem
Gnabgib
Profile Joined July 2009
United States381 Posts
Last Edited: 2011-02-07 12:20:11
February 07 2011 12:18 GMT
#21
[QUOTE]On February 07 2011 20:49 aimaimaim wrote:
[QUOTE]On February 07 2011 17:51 vOdToasT wrote:
[QUOTE]On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]

That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]

i think it was effort vs an SKT zerg .. effort doing the nydus-ing[/QUOTE]

Hyuk vs Effort in the playoffs last year:

[url=http://www.youtube.com/watch?v=F-R0Iy-go-k]http://www.youtube.com/watch?v=F-R0Iy-go-k[/url]

[url=http://www.youtube.com/watch?v=kvUkX4QzRJg]http://www.youtube.com/watch?v=kvUkX4QzRJg[/url]
hellbound
Profile Joined April 2010
United Kingdom2242 Posts
February 07 2011 13:25 GMT
#22
Effort also did an offensive spore once...
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
February 07 2011 13:41 GMT
#23
On February 07 2011 22:25 hellbound wrote:
Effort also did an offensive spore once...


Was that so that his mutas could be more aggressive? They fight the enemy mutas at the opponent's base, and don't have to retreat very far if they're outnumbered.
안지호
Frigo
Profile Joined August 2009
Hungary1023 Posts
February 07 2011 15:22 GMT
#24
I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal.
However, feel free to do offensive sunkens, he should see them coming from a mile away.
http://www.fimfiction.net/user/Treasure_Chest
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2011-02-07 15:47:51
February 07 2011 15:47 GMT
#25
On February 08 2011 00:22 Frigo wrote:
I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal.
However, feel free to do offensive sunkens, he should see them coming from a mile away.


er, offensive nydus isn't bm, and it's definitely legal. Are you going to call dropping illegal and bm now?
TurboDreams
Profile Joined April 2009
United States427 Posts
February 07 2011 16:17 GMT
#26
On February 08 2011 00:22 Frigo wrote:
I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal.
However, feel free to do offensive sunkens, he should see them coming from a mile away.

The only thing that is illegal is the abuse of certain bugs, everything else is fair game.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
February 07 2011 21:22 GMT
#27
On February 08 2011 00:22 Frigo wrote:
I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal.
However, feel free to do offensive sunkens, he should see them coming from a mile away.


ROFL how would that be illegal??? Do you even watch bw? I've seen 2 ZvZ's with offensive nydus's and they may be 'bm' but they were hella effective. One guy didn't even notice it building in his base and he lost because of it.
www.twitch.tv/thezapdos come watch me :]
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
February 07 2011 21:30 GMT
#28
Not even slightly bm. Things like manner CC and Fantasy's dancing bc are bm, where they serve no obvious purpose other than saying, "I'm so far ahead in the game that I can do stupid shit like this. You should probably leave now."

Offensive nydus is different. It actually serves a tactical purpose. It makes your lings much more potent, and gives you an easy backstab attack if they're being too aggressive with their mutas and don't see your nydus. It doesn't happen much because we don't see much hive tech ZvZ, but when the occasional long ZvZ game happens, it's definitely a legitimate tactic to use.
안지호
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
February 08 2011 00:11 GMT
#29
larva cannot survive without creep yo
no larva = no units = lose
"Wanna join my [combo] clan?" "We play turret d competitively"
griffin88
Profile Joined December 2010
United Kingdom3 Posts
February 17 2011 17:43 GMT
#30
@Gnabgib, thanks for that! very creative play.
I recently played someone in zvz, and they used a tactic of placing a creep colony behind the mineral line (I think this only works for some maps, like LT). My inital thought was 'great he's going to harrass with it.' , but now I think about it, it can provide some vision of what I was doing in my base, and he could also preserve his drone scout for later use, by cancelling it.
So yeah, creep isn't much use apart from building/preventing building in BW I guss, but I was just curious.
Thanks everyone!
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2011-02-17 18:23:03
February 17 2011 18:20 GMT
#31
On February 07 2011 20:49 aimaimaim wrote:
Show nested quote +
On February 07 2011 17:51 vOdToasT wrote:
On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.


That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.


i think it was effort vs an SKT zerg .. effort doing the nydus-ing


effort v hyuk

Edit - Someone beat me to it.
I cheer for underdogs and Flash
Gak2
Profile Joined September 2010
Canada418 Posts
February 17 2011 19:24 GMT
#32
ahahaha nydus canal > nydus worm
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2011-02-17 21:16:34
February 17 2011 21:16 GMT
#33
On February 08 2011 00:22 Frigo wrote:
I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal.
However, feel free to do offensive sunkens, he should see them coming from a mile away.


Really? I have a hard time believing your sig if u said "off. nydus is illegal"
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
Munk-E
Profile Blog Joined July 2010
United States672 Posts
February 17 2011 22:15 GMT
#34
I tested the creep health regen.
I plagued both to 1 HP and waited, 1 on creep, 1 off.

Before
+ Show Spoiler +

[image loading] [image loading]


After
+ Show Spoiler +

[image loading] [image loading]


So, just as I thought, no change.
You recognise me because of my signature!
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
February 18 2011 00:08 GMT
#35
Damn, 23 minutes to regen an ultralisk
Jragon
Profile Joined October 2010
Australia1471 Posts
February 18 2011 04:35 GMT
#36
Is regen rate the same for all units?
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
February 18 2011 05:52 GMT
#37
On February 18 2011 13:35 Jragon wrote:
Is regen rate the same for all units?

Yes. Confirmed in map editor.
Liquipedia
undyinglight
Profile Joined December 2008
United States611 Posts
February 18 2011 06:17 GMT
#38
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so


It does not, but in war 3 Undead units gained 2hp/s regen while standing on the blight, or hovering over it in the case of air units.
Rise Up!
1a2a3aPro
Profile Joined July 2009
Canada227 Posts
February 18 2011 21:05 GMT
#39
Not sure anyone mentioned it, but using a hatchery with a lurker contain in ZvP to make spores/sunkens is only half bm. It seals the game, but protoss should have left or suicided his army long before that if he wasn't being an idiot.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
February 19 2011 01:15 GMT
#40
On February 18 2011 07:15 Munk-E wrote:
I tested the creep health regen.
I plagued both to 1 HP and waited, 1 on creep, 1 off.

Before
+ Show Spoiler +

[image loading] [image loading]


After
+ Show Spoiler +

[image loading] [image loading]


So, just as I thought, no change.


Why did you test it with ultras lol
DarkGeneral
Profile Blog Joined September 2003
Canada328 Posts
February 19 2011 04:00 GMT
#41
In WC3 It was called Blight, just putting it out there
"Everybody gotta die some time, righ'?" - Wraith Pilot
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
February 19 2011 04:37 GMT
#42
On February 19 2011 10:15 Kyuukyuu wrote:
Show nested quote +
On February 18 2011 07:15 Munk-E wrote:
I tested the creep health regen.
I plagued both to 1 HP and waited, 1 on creep, 1 off.

Before
+ Show Spoiler +

[image loading] [image loading]


After
+ Show Spoiler +

[image loading] [image loading]


So, just as I thought, no change.


Why did you test it with ultras lol



yeah srsly .. that was the 1st thing i thought too ..

why Ultralisks? :D
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
February 19 2011 06:20 GMT
#43
I would assume he tested it with ultras cos they have the most hp and therefore take the longest to regen from low hp to full?

It would also mean a little regen rate difference would become easily noticeable.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2011-02-19 09:20:07
February 19 2011 09:19 GMT
#44
OMG WRONG THREAD
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
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