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Hi, I've been playing Zerg in Brood war for some time now, but I watch SC2 matches as well, and of course in SC2 creep is very important for zerg in that. But it crossed my mind though- does creep help the zerg in BW? Like increasing speed of movement, regeneration, etc., apart from providing building ground. I have tried searching for this topic but nothing came up, so I decided to ask here. Can anyone help? Thanks
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No, nothing but building ground in BW.
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Besides building ground and ground on which the opponent cannot build, no.
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No, because brood war is awesome and your units don't suck off creep :D
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I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so
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Very minimal, If you have creep everywhere, then terran can't build missile turrets to aid their mech push. But there is no situation where spreading creep is cost effective (unless you are doing proxy stuff.)
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Canada8029 Posts
On February 07 2011 03:44 n.DieJokes wrote: I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.
There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.
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On February 07 2011 04:30 Spazer wrote:Show nested quote +On February 07 2011 03:44 n.DieJokes wrote: I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep. There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.
How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true.
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Calgary25979 Posts
On February 07 2011 04:40 MiniRoman wrote:Show nested quote +On February 07 2011 04:30 Spazer wrote:On February 07 2011 03:44 n.DieJokes wrote: I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep. There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot. How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true. It's 100% not true. It was only true for WC3.
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You are thinking of Undead in WC3. They regen faster when on their creep.
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Canada8029 Posts
On February 07 2011 04:40 MiniRoman wrote:Show nested quote +On February 07 2011 04:30 Spazer wrote:On February 07 2011 03:44 n.DieJokes wrote: I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep. There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot. How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true. I used the map editor and placed a starting point and hatchery for a human player. I then put one zergling on creep, and another off creep. I set both zerglings to 1% health and started the map. After a minute or two, the zerglings had regenerated the same amount of health.
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It's neccicary for building crap, just as it is in sc2. Of course its so hard to get the creep neccicary for a proxy nydius that it ends up being way effective in BW mainley for the suprise factor.
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ZvT you could put a 2nd hatch in your main to spread as much creep as possible, then make the opponent guess where to scan to see your tech buildings :o
but that's about it
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On February 07 2011 03:44 n.DieJokes wrote: I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so
i to was thinking this.....in wc3, creep increases undeads regen...then in sc2 creep increases alot more shit....so maybe sc:bw just had no benefits at all then as new games released they gave it something to benefit from other than placing buildings O.o
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The WC3 creep is actually blight :/
And no creep doesn't do anything else other than allowing buildings in bw.
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Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.
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On February 07 2011 11:35 rigelq wrote: Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.
That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.
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[QUOTE]On February 07 2011 17:51 vOdToasT wrote: [QUOTE]On February 07 2011 11:35 rigelq wrote: Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]
That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]
i think it was effort vs an SKT zerg .. effort doing the nydus-ing
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[QUOTE]On February 07 2011 20:49 aimaimaim wrote: [QUOTE]On February 07 2011 17:51 vOdToasT wrote: [QUOTE]On February 07 2011 11:35 rigelq wrote: Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]
That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]
i think it was effort vs an SKT zerg .. effort doing the nydus-ing[/QUOTE]
Nice quote Yes, offensive sunken and nydus is a rare gem
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[QUOTE]On February 07 2011 20:49 aimaimaim wrote: [QUOTE]On February 07 2011 17:51 vOdToasT wrote: [QUOTE]On February 07 2011 11:35 rigelq wrote: Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]
That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]
i think it was effort vs an SKT zerg .. effort doing the nydus-ing[/QUOTE]
Hyuk vs Effort in the playoffs last year:
[url=http://www.youtube.com/watch?v=F-R0Iy-go-k]http://www.youtube.com/watch?v=F-R0Iy-go-k[/url]
[url=http://www.youtube.com/watch?v=kvUkX4QzRJg]http://www.youtube.com/watch?v=kvUkX4QzRJg[/url]
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Effort also did an offensive spore once...
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On February 07 2011 22:25 hellbound wrote: Effort also did an offensive spore once...
Was that so that his mutas could be more aggressive? They fight the enemy mutas at the opponent's base, and don't have to retreat very far if they're outnumbered.
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I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal. However, feel free to do offensive sunkens, he should see them coming from a mile away.
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On February 08 2011 00:22 Frigo wrote: I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal. However, feel free to do offensive sunkens, he should see them coming from a mile away.
er, offensive nydus isn't bm, and it's definitely legal. Are you going to call dropping illegal and bm now?
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On February 08 2011 00:22 Frigo wrote: I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal. However, feel free to do offensive sunkens, he should see them coming from a mile away.
The only thing that is illegal is the abuse of certain bugs, everything else is fair game.
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On February 08 2011 00:22 Frigo wrote: I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal. However, feel free to do offensive sunkens, he should see them coming from a mile away.
ROFL how would that be illegal??? Do you even watch bw? I've seen 2 ZvZ's with offensive nydus's and they may be 'bm' but they were hella effective. One guy didn't even notice it building in his base and he lost because of it.
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Not even slightly bm. Things like manner CC and Fantasy's dancing bc are bm, where they serve no obvious purpose other than saying, "I'm so far ahead in the game that I can do stupid shit like this. You should probably leave now."
Offensive nydus is different. It actually serves a tactical purpose. It makes your lings much more potent, and gives you an easy backstab attack if they're being too aggressive with their mutas and don't see your nydus. It doesn't happen much because we don't see much hive tech ZvZ, but when the occasional long ZvZ game happens, it's definitely a legitimate tactic to use.
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larva cannot survive without creep yo no larva = no units = lose
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@Gnabgib, thanks for that! very creative play. I recently played someone in zvz, and they used a tactic of placing a creep colony behind the mineral line (I think this only works for some maps, like LT). My inital thought was 'great he's going to harrass with it.' , but now I think about it, it can provide some vision of what I was doing in my base, and he could also preserve his drone scout for later use, by cancelling it. So yeah, creep isn't much use apart from building/preventing building in BW I guss, but I was just curious. Thanks everyone!
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On February 07 2011 20:49 aimaimaim wrote:Show nested quote +On February 07 2011 17:51 vOdToasT wrote:On February 07 2011 11:35 rigelq wrote: Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do. That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games. i think it was effort vs an SKT zerg .. effort doing the nydus-ing
effort v hyuk
Edit - Someone beat me to it.
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ahahaha nydus canal > nydus worm
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On February 08 2011 00:22 Frigo wrote: I do not recommend offensive nydus, it is bm as fuck, and I'm not sure if it is legal. However, feel free to do offensive sunkens, he should see them coming from a mile away.
Really? I have a hard time believing your sig if u said "off. nydus is illegal"
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I tested the creep health regen. I plagued both to 1 HP and waited, 1 on creep, 1 off.
Before + Show Spoiler +
After + Show Spoiler +
So, just as I thought, no change.
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Damn, 23 minutes to regen an ultralisk
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Is regen rate the same for all units?
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Canada8029 Posts
On February 18 2011 13:35 Jragon wrote: Is regen rate the same for all units?
Yes. Confirmed in map editor.
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On February 07 2011 03:44 n.DieJokes wrote: I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so
It does not, but in war 3 Undead units gained 2hp/s regen while standing on the blight, or hovering over it in the case of air units.
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Not sure anyone mentioned it, but using a hatchery with a lurker contain in ZvP to make spores/sunkens is only half bm. It seals the game, but protoss should have left or suicided his army long before that if he wasn't being an idiot.
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On February 18 2011 07:15 Munk-E wrote:I tested the creep health regen. I plagued both to 1 HP and waited, 1 on creep, 1 off. Before + Show Spoiler +After + Show Spoiler +So, just as I thought, no change.
Why did you test it with ultras lol
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In WC3 It was called Blight, just putting it out there
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On February 19 2011 10:15 Kyuukyuu wrote:Why did you test it with ultras lol
yeah srsly .. that was the 1st thing i thought too ..
why Ultralisks? :D
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doubleupgradeobbies!
Australia1187 Posts
I would assume he tested it with ultras cos they have the most hp and therefore take the longest to regen from low hp to full?
It would also mean a little regen rate difference would become easily noticeable.
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