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Active: 1602 users

BW Zerg Creep - any benefits?

Forum Index > Brood War Strategy
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1 2 3 Next All
griffin88
Profile Joined December 2010
United Kingdom3 Posts
February 06 2011 18:15 GMT
#1
Hi,
I've been playing Zerg in Brood war for some time now, but I watch SC2 matches as well, and of course in SC2 creep is very important for zerg in that.
But it crossed my mind though- does creep help the zerg in BW? Like increasing speed of movement, regeneration, etc., apart from providing building ground.
I have tried searching for this topic but nothing came up, so I decided to ask here.
Can anyone help?
Thanks
Garrl
Profile Blog Joined February 2010
Scotland1977 Posts
February 06 2011 18:17 GMT
#2
No, nothing but building ground in BW.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
February 06 2011 18:23 GMT
#3
Besides building ground and ground on which the opponent cannot build, no.
If you are not Bisu, chances are I hate you.
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
February 06 2011 18:28 GMT
#4
No, because brood war is awesome and your units don't suck off creep :D
www.twitch.tv/thezapdos come watch me :]
foppa
Profile Blog Joined July 2008
Canada451 Posts
February 06 2011 18:43 GMT
#5
it looks cool
i can take you
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
February 06 2011 18:44 GMT
#6
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so
MyLove + Your Love= Supa Love
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
February 06 2011 18:50 GMT
#7
Very minimal, If you have creep everywhere, then terran can't build missile turrets to aid their mech push. But there is no situation where spreading creep is cost effective (unless you are doing proxy stuff.)
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
February 06 2011 19:30 GMT
#8
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.
Liquipedia
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
February 06 2011 19:40 GMT
#9
On February 07 2011 04:30 Spazer wrote:
Show nested quote +
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.


How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true.
Nak Allstar.
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
February 06 2011 19:48 GMT
#10
On February 07 2011 04:40 MiniRoman wrote:
Show nested quote +
On February 07 2011 04:30 Spazer wrote:
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.


How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true.

It's 100% not true. It was only true for WC3.
Moderator
QooQ
Profile Joined February 2011
United States96 Posts
February 06 2011 21:05 GMT
#11
You are thinking of Undead in WC3. They regen faster when on their creep.
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
February 06 2011 21:11 GMT
#12
On February 07 2011 04:40 MiniRoman wrote:
Show nested quote +
On February 07 2011 04:30 Spazer wrote:
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so

I just tested it, and this is not the case. Units regen health at the same speed whether they are on or off creep.

There really isn't any use for creep besides placing buildings. I guess you could proxy hatcheries to deny the building space for other races, but that seems like a bad idea. In any case, there isn't really any way to effectively spread creep, so the point is kinda moot.


How accurately did you test this? Cause I'm pretty sure what Jokes wrote is true.

I used the map editor and placed a starting point and hatchery for a human player. I then put one zergling on creep, and another off creep. I set both zerglings to 1% health and started the map. After a minute or two, the zerglings had regenerated the same amount of health.
Liquipedia
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 06 2011 22:54 GMT
#13
It's neccicary for building crap, just as it is in sc2. Of course its so hard to get the creep neccicary for a proxy nydius that it ends up being way effective in BW mainley for the suprise factor.
Why would I play sctoo when I can play BW?
Gak2
Profile Joined September 2010
Canada418 Posts
February 06 2011 23:19 GMT
#14
ZvT you could put a 2nd hatch in your main to spread as much creep as possible, then make the opponent guess where to scan to see your tech buildings :o

but that's about it
SpaceFighting
Profile Joined January 2010
New Zealand690 Posts
February 07 2011 00:22 GMT
#15
On February 07 2011 03:44 n.DieJokes wrote:
I'm not sure if this is in bw or vanilla or a figment of my imagination but for some reason I think zerg units regenerate health a little bit faster on creep. No very useful, in fact I've never taken the time to check if this is true or not but a little voice in the back of my head says its so


i to was thinking this.....in wc3, creep increases undeads regen...then in sc2 creep increases alot more shit....so maybe sc:bw just had no benefits at all then as new games released they gave it something to benefit from other than placing buildings O.o
kuz pro
WuzzupPeeps
Profile Joined October 2009
130 Posts
February 07 2011 00:29 GMT
#16
The WC3 creep is actually blight :/

And no creep doesn't do anything else other than allowing buildings in bw.
rigelq
Profile Joined May 2010
United States230 Posts
February 07 2011 02:35 GMT
#17
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
February 07 2011 08:51 GMT
#18
On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.


That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
February 07 2011 11:49 GMT
#19
[QUOTE]On February 07 2011 17:51 vOdToasT wrote:
[QUOTE]On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]

That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]

i think it was effort vs an SKT zerg .. effort doing the nydus-ing
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
whiterabb1t
Profile Blog Joined January 2011
Belgium681 Posts
February 07 2011 12:06 GMT
#20
[QUOTE]On February 07 2011 20:49 aimaimaim wrote:
[QUOTE]On February 07 2011 17:51 vOdToasT wrote:
[QUOTE]On February 07 2011 11:35 rigelq wrote:
Something people are kinda forgetting is you can place sunkens and nydus canals on enemy creep. Not really a bonus, but fun to do.[/QUOTE]

That actually happened in a pretty recent pro game once. The nydus canals, I mean. I've also seen offensive sunken attacks in recent pro games.[/QUOT]

i think it was effort vs an SKT zerg .. effort doing the nydus-ing[/QUOTE]

Nice quote Yes, offensive sunken and nydus is a rare gem
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