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PvT carrier into arbiter, tactics underused - Page 2

Forum Index > Brood War Strategy
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xxpack09
Profile Blog Joined September 2010
United States2160 Posts
December 24 2010 19:05 GMT
#21
On December 25 2010 02:42 Zergneedsfood wrote:
Show nested quote +
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.


Didn't someone gg upon seeing hallucinated carriers but thought they were real?



Even if this is true, one should NEVER rely on tricking your opponent to get a win.

The best way to get wins is as Day[9] says, incredibly solid play with crisp timings and smooth transitions. Trickery has its role but should not be a mainstay of your play
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 26 2010 06:10 GMT
#22
On December 25 2010 04:05 xxpack09 wrote:
Show nested quote +
On December 25 2010 02:42 Zergneedsfood wrote:
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.


Didn't someone gg upon seeing hallucinated carriers but thought they were real?



Even if this is true, one should NEVER rely on tricking your opponent to get a win.

The best way to get wins is as Day[9] says, incredibly solid play with crisp timings and smooth transitions. Trickery has its role but should not be a mainstay of your play


It was JangBi vs Flash on a dessert map -_-
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
December 26 2010 12:47 GMT
#23
On December 26 2010 15:10 Xiphos wrote:
Show nested quote +
On December 25 2010 04:05 xxpack09 wrote:
On December 25 2010 02:42 Zergneedsfood wrote:
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.


Didn't someone gg upon seeing hallucinated carriers but thought they were real?



Even if this is true, one should NEVER rely on tricking your opponent to get a win.

The best way to get wins is as Day[9] says, incredibly solid play with crisp timings and smooth transitions. Trickery has its role but should not be a mainstay of your play


It was JangBi vs Flash on a dessert map -_-


lol that was funny to watch. ^^

Almost as bad as the time where a defiler consumed an overlord with an ultralisk in it. x)
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
TurboDreams
Profile Joined April 2009
United States427 Posts
Last Edited: 2010-12-26 16:58:00
December 26 2010 16:50 GMT
#24
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.

It shouldn't work against a Terran who properly scouts. An example would be if he knows you have only 1 stargate and all of a sudden you have like 15 carriers, he will know that they are fake. Another way is to check the army size, when Protoss players go carriers, their ground army is really small, so if Terran sees a ground army that is equal to his plus a really huge carrier fleet, he is gonna know something is up.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 26 2010 21:24 GMT
#25
On December 27 2010 01:50 Musiq wrote:
Show nested quote +
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.

It shouldn't work against a Terran who properly scouts. An example would be if he knows you have only 1 stargate and all of a sudden you have like 15 carriers, he will know that they are fake. Another way is to check the army size, when Protoss players go carriers, their ground army is really small, so if Terran sees a ground army that is equal to his plus a really huge carrier fleet, he is gonna know something is up.


Well Terran move out with a HUGE ball of death, you fend it off, the game is now even. You can't really go to be more aggressive or defensive and can't really break it. Terran scout your base and see MASS hallucinated Carriers. For a small time, he is making ONE round of Goliath, utilize the time correctly to kill off his ground army then GG. Only do it when the game is even or you have an advantage over the Terran.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
PH
Profile Blog Joined June 2008
United States6173 Posts
December 26 2010 22:20 GMT
#26
On December 24 2010 21:39 KwarK wrote:
Arbiters make carriers better but this isn't really a strategy. This is just standard PvT carrier transition with adding arbiters if you have money. All carrier play is this, it's just sometimes they have the gas to do it and sometimes they don't.

Best post so far.

Arbiters are a supplementary support unit. They're not the center of any strategy. The OP hasn't said anything incorrect.
Hello
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
December 27 2010 00:55 GMT
#27
On December 27 2010 07:20 PH wrote:
Show nested quote +
On December 24 2010 21:39 KwarK wrote:
Arbiters make carriers better but this isn't really a strategy. This is just standard PvT carrier transition with adding arbiters if you have money. All carrier play is this, it's just sometimes they have the gas to do it and sometimes they don't.

Best post so far.

Arbiters are a supplementary support unit. They're not the center of any strategy. The OP hasn't said anything incorrect.


It's funny how the people with the red hammers consistently do that...
~~! youtube.com/xmungam1 !~~
renzy
Profile Joined April 2010
Canada781 Posts
December 27 2010 02:23 GMT
#28
On December 26 2010 15:10 Xiphos wrote:
Show nested quote +
On December 25 2010 04:05 xxpack09 wrote:
On December 25 2010 02:42 Zergneedsfood wrote:
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.


Didn't someone gg upon seeing hallucinated carriers but thought they were real?



Even if this is true, one should NEVER rely on tricking your opponent to get a win.

The best way to get wins is as Day[9] says, incredibly solid play with crisp timings and smooth transitions. Trickery has its role but should not be a mainstay of your play


It was JangBi vs Flash on a dessert map -_-


I've been trying to find the game but couldn't, can you provide a link to that VOD please?
Bisu is the man
justjuice
Profile Joined January 2010
New Zealand165 Posts
December 27 2010 03:26 GMT
#29
On December 27 2010 11:23 renzy wrote:
Show nested quote +
On December 26 2010 15:10 Xiphos wrote:
On December 25 2010 04:05 xxpack09 wrote:
On December 25 2010 02:42 Zergneedsfood wrote:
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.


Didn't someone gg upon seeing hallucinated carriers but thought they were real?



Even if this is true, one should NEVER rely on tricking your opponent to get a win.

The best way to get wins is as Day[9] says, incredibly solid play with crisp timings and smooth transitions. Trickery has its role but should not be a mainstay of your play


It was JangBi vs Flash on a dessert map -_-


I've been trying to find the game but couldn't, can you provide a link to that VOD please?
Yeah link please
Jung1
Profile Joined December 2010
2 Posts
December 29 2010 11:44 GMT
#30
you go for carrier strat, while you are harassing with carrier (terran attention may be diverted to defending from cars) you create a few arbies (let's say 2) instead of using gas and time on storm use it on hallucinate. Hallucinate your arbies, get arbies close to goliath and stasis away all those mofos. Now what you can do here is, if you have enough arbies and the energy, juz leave then on top of the frozen goliaths and timely keep freezing them, so they stay there while you go away and rape the terrans base. If you calculate well, and with a bit of luck you can pull this off (come on some pro games rely on some form of luck, proxy gate, dt rush, being on the right position at the right time, etc)
Jung1
Profile Joined December 2010
2 Posts
December 29 2010 11:46 GMT
#31
Why don't pro gamers take advantage of ramp entrances to expos, and do a recall and then freeze a goon on the ramp, while they blow away the base with like 5 goons, sth like that?
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 29 2010 16:46 GMT
#32
--- Nuked ---
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
December 29 2010 17:45 GMT
#33
ill say this is viable and it has been done before. if you've gone for standard play and carrier switch with 5 bases, then this is sustainable. if you had gone for a 2 base reaver into carrier, then getting the arbiter switch will be really long and you would be sacrificing carrier numbers for arbiters at the critical point in the game when t pushes out.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2010-12-30 13:28:35
December 30 2010 13:24 GMT
#34
Well usually you trasition just the opposite way.
You tech arbiters, because your army composition is mainly zealots and dragoons so you have a lot of spare gas.
Now your choice is between templars and arbiters to spend the gas for. Ground templars are slow and easy to snipe with vultures. To use them effectively for offence you need shuttles aswell, so in the end on most maps you'll prefer arbiters.
This transition is fluent and there is almost no drawback, as it is when making transition into carriers who are mineral heavy(550 each) and so for some time you'll have to cut down on your ground army before carriers are ready to use(build + full of interceptors).
Now from carriers a better transition is probably templars then arbiters.
The reason for this is that when carriers are around, terran player is forced to transition from tank+vulture -> tank+goliath. Therefore you don't need to worry so much about vultures sniping your templars, tank counts will be a lot lower too and goliaths have little ability to dodge storms.
On the other hand making arbiter along with carriers gives you for the most of the time only cloak boost.
Using recall is good in theory but apart from recalling new carriers, you don't have the use for it. Most of the time your carriers are flying above cliffs, water and not mainland where you would want to recall your ground reinforcements.
Statis fielding goliaths won't allow you to kill them. Unlike when you statis ground army, you allow yourself to beat the rest of his army, and then wait and kill the remaining units cheaply when then statis wears off.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
December 30 2010 19:47 GMT
#35
On December 24 2010 12:39 zcxvbn wrote:
Show nested quote +
On December 24 2010 12:32 FlaShFTW wrote:
as long as you have 100000 bases, you will never be able to do that.

they take sooo long to build. i really dont advise it.


What? An arb takes only slightly longer to build than a carrier, and you can build the extra tech (templar archives+arbiter tribunal, assuming you already have citadel for speedzeals) concurrently while your first carriers are building. The only concern is that you might not have enough gas for it all, but on macro maps like f/s where usually both p and t get their thirds relatively early, that's not as much of an issue.

I still dont advise it. maybe on like outsider (best map EVA) where you got like 100 gas places. Bit I thought this was Arbiter-->Carrier, not Carrier building-->Arbiter... I mean, it could work, you just need a butt load of gas, minerals to support mass interceptor production, and patience.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Loser777
Profile Blog Joined January 2008
1931 Posts
December 30 2010 22:16 GMT
#36
On December 27 2010 11:23 renzy wrote:
Show nested quote +
On December 26 2010 15:10 Xiphos wrote:
On December 25 2010 04:05 xxpack09 wrote:
On December 25 2010 02:42 Zergneedsfood wrote:
On December 24 2010 15:33 Xiphos wrote:
Guys, I wonder if MASS hallucinated Carrier into Arbiters will work, dope Terran into thinking Mass cariers are coming but in fact, the Toss is doing the regular Arbiter builds and run over the Terran. This way, you won't overcommit into making too much stargate AND keep up the ground pressure.


Didn't someone gg upon seeing hallucinated carriers but thought they were real?



Even if this is true, one should NEVER rely on tricking your opponent to get a win.

The best way to get wins is as Day[9] says, incredibly solid play with crisp timings and smooth transitions. Trickery has its role but should not be a mainstay of your play


It was JangBi vs Flash on a dessert map -_-


I've been trying to find the game but couldn't, can you provide a link to that VOD please?

The only match that is on YouTube that I've found is Jangbi vs. Flash on Colosseum... but that's from 2008 and Flash completely rolled Jangbi.
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