• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:24
CET 13:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2015 users

[Q]4 fac push and 6 fac push BO TvP?

Forum Index > Brood War Strategy
Post a Reply
Omgoodnessess
Profile Joined November 2009
United States61 Posts
February 26 2010 17:01 GMT
#1
Does anyone know the build order to these builds? Liquipedia doens't have it and i couldn't find any in the search function
ahleezay
Profile Joined July 2009
43 Posts
February 26 2010 17:09 GMT
#2
this is a replay of me doing the standard 4fac push:
http://repdepot.net/replay.php?id=32135
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
February 26 2010 18:36 GMT
#3
I don't get why threads like these gets deleted, I've posted the same buildorders several times. Here is the 4 fact build taken from Light:

FD opening
9 supply
11 rax/gas
14 depot
15 fact, scvs off gas
20 cc, scvs back to gas
make 5 marines, one tank and one vult, research mines
34 (i think) ebay
38 depot
38 fact
40 fact
44 fact
46 supply
Omgoodnessess
Profile Joined November 2009
United States61 Posts
February 26 2010 19:43 GMT
#4
at necosarius: are u sure that BO is right? Cuz I dont think its even possible to get CC that early with FD since ur making marines
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 26 2010 19:48 GMT
#5
the replay is light vs jangbi, and if i remember he does something unorthodox like stopping marine production at 2 to make the cc (?)
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Omgoodnessess
Profile Joined November 2009
United States61 Posts
February 26 2010 19:56 GMT
#6
I want a standard 4 fac and 6 fac BO lol
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
Last Edited: 2010-02-26 20:22:04
February 26 2010 20:06 GMT
#7
Yeah Collector is right, he makes 2 marines and stops marine production for a faster CC. And it's a mistake by me, it's on 21 you will be able to make the CC, 20 if you scouting scv dies before you are able to make it.

Edit: If you want constant marine production you will have to make a supply at 20 and you CC will be at 29 or 31, can't remember right now, and I think you factories will come out later if you don't cut scvs. Can't say for sure tho
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2010-02-26 20:09:06
February 26 2010 20:08 GMT
#8
On February 27 2010 04:56 Omgoodnessess wrote:
I want a standard 4 fac and 6 fac BO lol


do you want to have one machine shop pumping tanks or two?

edit - also, have you tried going through pro replays to find this yourself?
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
February 26 2010 20:14 GMT
#9
shearch for this thread for more info about a 4 fact timing push ."TvP 4 Fact Timing Push". There's even a replay in there of the buildorder Necosarius explained.
JBass
Profile Joined February 2018
7 Posts
March 06 2019 19:12 GMT
#10
Do nobody knew 6Fac
Highgamer
Profile Joined October 2015
1441 Posts
Last Edited: 2019-03-07 09:00:52
March 07 2019 08:51 GMT
#11
1rax FE into 6fact

I knew I had seen that nice 6-fact-guide with pictures years ago, took me a while to find it. You're welcome.

edit: That thread definitely should have a "[G]" in the title - and a different title (because it doesn't mention the 6fact)

A few people go craaaazy in-depth about TvP-timing-pushes on page2 of that thread, I think. Might be worth a read.

If you don't build the 2nd gas you can make it a 4factory-timing, I guess. It will just be a little harder to squeeze in all the unit-upgrades.

The thing with these timings: They will only work consistently (unless you get lucky of course and/or your opponent is bad) if you scout what Protoss is doing beforehand, most importantly whether they go for a fast 3rd or stay on 2base for a while (and tech or add production).
Depending on what Protoss does, sometimes you have to go asap (4 factories, or even on 2 factories with 3-4 tanks + marines), sometimes a bit later (5-6 factories)... Sometimes you need an armory for goliaths, sometimes an academy for scans, sometimes none of that... Sometimes better stay at home alltogether.
A whole other question is how you actually push with the forces you have. You have to develop the necessary unit-control, game-sense and map-knowledge to be able to make the most out of your push in any given game.
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2019-03-17 14:17:17
March 17 2019 14:15 GMT
#12
These 4 fac and 6 fac pushes are very map, starting position, and situationally dependent.

You will lose a lot of games if you just do these builds blindly without taking the above factors into consideration. If protoss is greedy and you scout a super early 3rd, you just get your 4th fac as fast as you can, push out when you have 3-4 tanks or right before nexus is finished, and then rally vultures. That's all assuming you haven't took serious early game damage. 4 fac push can also be decent if protoss tried some dt or reaver rush and failed, where it left them fairly behind.

6fac push can work if protoss does early carrier's, screws up reavers badly, but generally used for when protoss 1) screws up early game, where then you now have a slight econ advantage 2) certain maps where starting spots are close 3) to beat a 2 base carrier rush. Unlike the 4fac, it does not work as well if protoss sneaked an early 3rd, and you scouted it too late. If you tried to do a 6fac push vs that, you'll get wrecked since they'll have their 8 gateways up already, with shuttles and speed zealots by the time your push comes.

Again, if you blindly do these builds you will lose a lot, these are very situational builds usually to punish the protoss player when they are BEHIND. In most situations, if you aren't ahead, and opponent isn't behind, you will get smashed.
sMi.Gladstone | BW: B high| SC2: gold T_T
tankgirl
Profile Blog Joined May 2016
Canada426 Posts
Last Edited: 2019-03-24 18:14:14
March 24 2019 14:48 GMT
#13
This is an awesome tvp mid-game 2-base 4-fact that Hiya used against Shuttle back in 2009 Proleague.

+ Show Spoiler +
youtube


By cutting a lot of SCVs, the build allows you to move out with 8 tanks, 4 vultures, and 4 marines at about 8:05. It is safe against any kind of early game cheese other than a toss who rushes straight for DT, making only 1 or 2 goons and skipping the range upgrade. This isn't a standard 4-fact. The push moves out MUCH sooner than a standard 4-fact (almost a minute sooner).

You have to micro very well. turret placement is key in deny scouting info for critical period and keeping protoss in the dark.

-12 refinery
-16 fact
-27 cc (26 if scouting SCV dies)
-one SCV after second tank (30 supply), then cut SCVs for siege upgrade, e-bay, third tank, and second factory
-cut SCVs for turrets (4 max), tanks 6 and 7, factories 3 and 4, academy, 8th tank, vulture speed upgrade, 4 vults, mines upgrade, comsats
-when you move out at 8:05, your supply should be 60/68
*note* you never take SCVs off gas

The BO is not precise since I don't include when to make depots, but with a bit of practice you should be able to figure that out on your own. Note that this build is most effective on Fighting Spirit, since you can float your e-bay and barracks to the protoss as you move out and wall off at his natural, as seen in the VOD. After that, he will either do one of two things: he will suicide his whole army in an attempt to break your contain, or he will try to recall in your main. If it's the latter, you need to move a bunch of your units back to your base in time to defend.

This build is really good but it's pretty allin. if the toss just power 2base and adds tons of quick gates you can camp and go for your 3rd and not be that far behind because the toss stays on 2base for so long to counter it. You can skip ebay after being fairly certain of no reaver. The SCV cutting makes it a delightful surprise, but I bet a pro-level protoss it would start powering gateways after seeing the natural's saturation with obs. again, denying scouting is critical.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Shiroime
Profile Joined November 2018
France10 Posts
Last Edited: 2019-05-06 11:39:32
April 06 2019 10:21 GMT
#14
I also found here a 4 factory push from Flash vs Bisu
here's the VOD : https://www.teamliquid.net/tlpd/korean/games/28866_Bisu_vs_Flash/vod

Correct me if i'm wrong please :

- Open Siege expand (you get 1 factory here)
- 43 fac
- 44 fac
- 49 fac
- 55 ion thruster

He pushs at 6 tanks in the VOD

I don't know if he cuts scv though, plus it's maybe better to get mines instead of ion thruster, or is it personnal preference ? I don't really know i'm too noob to tell that.
IIDally
Profile Joined April 2019
1 Post
Last Edited: 2019-04-14 04:10:25
April 14 2019 02:55 GMT
#15
hey u can caption for subtitle this is pretty much the same as 6 fact timing, more refined version of it due to the maps being changed 6 fact is from python/match point days which meta was more about 2 base plays, u probably better off doing this than 6fact since if u just save army and do decent enough pressure u can take 3rd and go for standard 2/1 timing, butttt this is also an all in so crisp the build order optimize then u should get some wins off it

it's flash's vod if u don't have him on youtube he has lot of other builds u can use the caption subtitle to check it out

actually here's the +1 6 fact
mauwee
Profile Joined August 2013
Vatican City State78 Posts
Last Edited: 2019-04-17 20:39:07
April 17 2019 20:35 GMT
#16
Hiya 4-Fac - (Wiki)Hiya 4-Fac

VOD + Show Spoiler +




"This is an awesome tvp mid-game 2-base 4-fact that Hiya used against Shuttle back in 2009 Proleague."

+ Show Spoiler +
+ Show Spoiler +

By cutting a lot of SCVs, the build allows you to move out with 8 tanks, 4 vultures, and 4 marines at about 8:05. It is safe against any kind of early game cheese other than a toss who rushes straight for DT, making only 1 or 2 goons and skipping the range upgrade. This isn't a standard 4-fact. The push moves out MUCH sooner than a standard 4-fact (almost a minute sooner).

You have to micro very well. turret placement is key in deny scouting info for critical period and keeping protoss in the dark.

-12 refinery
-16 fact
-27 cc (26 if scouting SCV dies)
-one SCV after second tank (30 supply), then cut SCVs for siege upgrade, e-bay, third tank, and second factory
-cut SCVs for turrets (4 max), tanks 6 and 7, factories 3 and 4, academy, 8th tank, vulture speed upgrade, 4 vults, mines upgrade, comsats
-when you move out at 8:05, your supply should be 60/68
*note* you never take SCVs off gas

The BO is not precise since I don't include when to make depots, but with a bit of practice you should be able to figure that out on your own. Note that this build is most effective on Fighting Spirit, since you can float your e-bay and barracks to the protoss as you move out and wall off at his natural, as seen in the VOD. After that, he will either do one of two things: he will suicide his whole army in an attempt to break your contain, or he will try to recall in your main. If it's the latter, you need to move a bunch of your units back to your base in time to defend.

This build is really good but it's pretty allin. if the toss just power 2base and adds tons of quick gates you can camp and go for your 3rd and not be that far behind because the toss stays on 2base for so long to counter it. You can skip ebay after being fairly certain of no reaver. The SCV cutting makes it a delightful surprise, but I bet a pro-level protoss it would start powering gateways after seeing the natural's saturation with obs. again, denying scouting is critical.
If what you say is true the Shaolin and the Wu-Tang could be dangerous.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 20 2019 15:35 GMT
#17


Flash vs Mini. 6 fact all-in vs 12 nex into 2 base carrier
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group A, Day 3
WardiTV361
TKL 152
Rex103
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 317
TKL 152
ProTech123
Lowko107
Rex 103
StarCraft: Brood War
Calm 8711
GuemChi 2304
Stork 621
Pusan 544
BeSt 541
Zeus 197
Leta 189
EffOrt 176
Larva 165
Rush 117
[ Show more ]
Light 104
Killer 88
ToSsGirL 73
hero 68
ZerO 63
Sea.KH 48
Mind 47
Barracks 35
yabsab 31
Movie 27
Terrorterran 17
Icarus 14
Noble 12
Hm[arnc] 9
Dota 2
Gorgc3075
singsing1655
Dendi267
XcaliburYe72
Counter-Strike
zeus690
x6flipin661
shoxiejesuss592
allub304
Other Games
summit1g15806
olofmeister1259
B2W.Neo746
Pyrionflax331
crisheroes279
Fuzer 256
RotterdaM82
QueenE35
Trikslyr28
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream11853
PGL Dota 2 - Secondary Stream4834
Other Games
gamesdonequick544
BasetradeTV32
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
BSL: GosuLeague
8h 36m
PiGosaur Cup
12h 36m
The PondCast
21h 36m
Replay Cast
1d 10h
RSL Revival
1d 21h
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
2 days
WardiTV Korean Royale
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
[ Show More ]
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
4 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.