• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:25
CEST 21:25
KST 04:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1656 users

[Q]4 fac push and 6 fac push BO TvP?

Forum Index > Brood War Strategy
Post a Reply
Omgoodnessess
Profile Joined November 2009
United States61 Posts
February 26 2010 17:01 GMT
#1
Does anyone know the build order to these builds? Liquipedia doens't have it and i couldn't find any in the search function
ahleezay
Profile Joined July 2009
43 Posts
February 26 2010 17:09 GMT
#2
this is a replay of me doing the standard 4fac push:
http://repdepot.net/replay.php?id=32135
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
February 26 2010 18:36 GMT
#3
I don't get why threads like these gets deleted, I've posted the same buildorders several times. Here is the 4 fact build taken from Light:

FD opening
9 supply
11 rax/gas
14 depot
15 fact, scvs off gas
20 cc, scvs back to gas
make 5 marines, one tank and one vult, research mines
34 (i think) ebay
38 depot
38 fact
40 fact
44 fact
46 supply
Omgoodnessess
Profile Joined November 2009
United States61 Posts
February 26 2010 19:43 GMT
#4
at necosarius: are u sure that BO is right? Cuz I dont think its even possible to get CC that early with FD since ur making marines
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 26 2010 19:48 GMT
#5
the replay is light vs jangbi, and if i remember he does something unorthodox like stopping marine production at 2 to make the cc (?)
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Omgoodnessess
Profile Joined November 2009
United States61 Posts
February 26 2010 19:56 GMT
#6
I want a standard 4 fac and 6 fac BO lol
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
Last Edited: 2010-02-26 20:22:04
February 26 2010 20:06 GMT
#7
Yeah Collector is right, he makes 2 marines and stops marine production for a faster CC. And it's a mistake by me, it's on 21 you will be able to make the CC, 20 if you scouting scv dies before you are able to make it.

Edit: If you want constant marine production you will have to make a supply at 20 and you CC will be at 29 or 31, can't remember right now, and I think you factories will come out later if you don't cut scvs. Can't say for sure tho
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2010-02-26 20:09:06
February 26 2010 20:08 GMT
#8
On February 27 2010 04:56 Omgoodnessess wrote:
I want a standard 4 fac and 6 fac BO lol


do you want to have one machine shop pumping tanks or two?

edit - also, have you tried going through pro replays to find this yourself?
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
February 26 2010 20:14 GMT
#9
shearch for this thread for more info about a 4 fact timing push ."TvP 4 Fact Timing Push". There's even a replay in there of the buildorder Necosarius explained.
JBass
Profile Joined February 2018
7 Posts
March 06 2019 19:12 GMT
#10
Do nobody knew 6Fac
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2019-03-07 09:00:52
March 07 2019 08:51 GMT
#11
1rax FE into 6fact

I knew I had seen that nice 6-fact-guide with pictures years ago, took me a while to find it. You're welcome.

edit: That thread definitely should have a "[G]" in the title - and a different title (because it doesn't mention the 6fact)

A few people go craaaazy in-depth about TvP-timing-pushes on page2 of that thread, I think. Might be worth a read.

If you don't build the 2nd gas you can make it a 4factory-timing, I guess. It will just be a little harder to squeeze in all the unit-upgrades.

The thing with these timings: They will only work consistently (unless you get lucky of course and/or your opponent is bad) if you scout what Protoss is doing beforehand, most importantly whether they go for a fast 3rd or stay on 2base for a while (and tech or add production).
Depending on what Protoss does, sometimes you have to go asap (4 factories, or even on 2 factories with 3-4 tanks + marines), sometimes a bit later (5-6 factories)... Sometimes you need an armory for goliaths, sometimes an academy for scans, sometimes none of that... Sometimes better stay at home alltogether.
A whole other question is how you actually push with the forces you have. You have to develop the necessary unit-control, game-sense and map-knowledge to be able to make the most out of your push in any given game.
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2019-03-17 14:17:17
March 17 2019 14:15 GMT
#12
These 4 fac and 6 fac pushes are very map, starting position, and situationally dependent.

You will lose a lot of games if you just do these builds blindly without taking the above factors into consideration. If protoss is greedy and you scout a super early 3rd, you just get your 4th fac as fast as you can, push out when you have 3-4 tanks or right before nexus is finished, and then rally vultures. That's all assuming you haven't took serious early game damage. 4 fac push can also be decent if protoss tried some dt or reaver rush and failed, where it left them fairly behind.

6fac push can work if protoss does early carrier's, screws up reavers badly, but generally used for when protoss 1) screws up early game, where then you now have a slight econ advantage 2) certain maps where starting spots are close 3) to beat a 2 base carrier rush. Unlike the 4fac, it does not work as well if protoss sneaked an early 3rd, and you scouted it too late. If you tried to do a 6fac push vs that, you'll get wrecked since they'll have their 8 gateways up already, with shuttles and speed zealots by the time your push comes.

Again, if you blindly do these builds you will lose a lot, these are very situational builds usually to punish the protoss player when they are BEHIND. In most situations, if you aren't ahead, and opponent isn't behind, you will get smashed.
sMi.Gladstone | BW: B high| SC2: gold T_T
tankgirl
Profile Blog Joined May 2016
Canada452 Posts
Last Edited: 2019-03-24 18:14:14
March 24 2019 14:48 GMT
#13
This is an awesome tvp mid-game 2-base 4-fact that Hiya used against Shuttle back in 2009 Proleague.

+ Show Spoiler +
youtube


By cutting a lot of SCVs, the build allows you to move out with 8 tanks, 4 vultures, and 4 marines at about 8:05. It is safe against any kind of early game cheese other than a toss who rushes straight for DT, making only 1 or 2 goons and skipping the range upgrade. This isn't a standard 4-fact. The push moves out MUCH sooner than a standard 4-fact (almost a minute sooner).

You have to micro very well. turret placement is key in deny scouting info for critical period and keeping protoss in the dark.

-12 refinery
-16 fact
-27 cc (26 if scouting SCV dies)
-one SCV after second tank (30 supply), then cut SCVs for siege upgrade, e-bay, third tank, and second factory
-cut SCVs for turrets (4 max), tanks 6 and 7, factories 3 and 4, academy, 8th tank, vulture speed upgrade, 4 vults, mines upgrade, comsats
-when you move out at 8:05, your supply should be 60/68
*note* you never take SCVs off gas

The BO is not precise since I don't include when to make depots, but with a bit of practice you should be able to figure that out on your own. Note that this build is most effective on Fighting Spirit, since you can float your e-bay and barracks to the protoss as you move out and wall off at his natural, as seen in the VOD. After that, he will either do one of two things: he will suicide his whole army in an attempt to break your contain, or he will try to recall in your main. If it's the latter, you need to move a bunch of your units back to your base in time to defend.

This build is really good but it's pretty allin. if the toss just power 2base and adds tons of quick gates you can camp and go for your 3rd and not be that far behind because the toss stays on 2base for so long to counter it. You can skip ebay after being fairly certain of no reaver. The SCV cutting makes it a delightful surprise, but I bet a pro-level protoss it would start powering gateways after seeing the natural's saturation with obs. again, denying scouting is critical.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Shiroime
Profile Joined November 2018
France10 Posts
Last Edited: 2019-05-06 11:39:32
April 06 2019 10:21 GMT
#14
I also found here a 4 factory push from Flash vs Bisu
here's the VOD : https://www.teamliquid.net/tlpd/korean/games/28866_Bisu_vs_Flash/vod

Correct me if i'm wrong please :

- Open Siege expand (you get 1 factory here)
- 43 fac
- 44 fac
- 49 fac
- 55 ion thruster

He pushs at 6 tanks in the VOD

I don't know if he cuts scv though, plus it's maybe better to get mines instead of ion thruster, or is it personnal preference ? I don't really know i'm too noob to tell that.
IIDally
Profile Joined April 2019
1 Post
Last Edited: 2019-04-14 04:10:25
April 14 2019 02:55 GMT
#15
hey u can caption for subtitle this is pretty much the same as 6 fact timing, more refined version of it due to the maps being changed 6 fact is from python/match point days which meta was more about 2 base plays, u probably better off doing this than 6fact since if u just save army and do decent enough pressure u can take 3rd and go for standard 2/1 timing, butttt this is also an all in so crisp the build order optimize then u should get some wins off it

it's flash's vod if u don't have him on youtube he has lot of other builds u can use the caption subtitle to check it out

actually here's the +1 6 fact
mauwee
Profile Joined August 2013
Vatican City State78 Posts
Last Edited: 2019-04-17 20:39:07
April 17 2019 20:35 GMT
#16
Hiya 4-Fac - (Wiki)Hiya 4-Fac

VOD + Show Spoiler +




"This is an awesome tvp mid-game 2-base 4-fact that Hiya used against Shuttle back in 2009 Proleague."

+ Show Spoiler +
+ Show Spoiler +

By cutting a lot of SCVs, the build allows you to move out with 8 tanks, 4 vultures, and 4 marines at about 8:05. It is safe against any kind of early game cheese other than a toss who rushes straight for DT, making only 1 or 2 goons and skipping the range upgrade. This isn't a standard 4-fact. The push moves out MUCH sooner than a standard 4-fact (almost a minute sooner).

You have to micro very well. turret placement is key in deny scouting info for critical period and keeping protoss in the dark.

-12 refinery
-16 fact
-27 cc (26 if scouting SCV dies)
-one SCV after second tank (30 supply), then cut SCVs for siege upgrade, e-bay, third tank, and second factory
-cut SCVs for turrets (4 max), tanks 6 and 7, factories 3 and 4, academy, 8th tank, vulture speed upgrade, 4 vults, mines upgrade, comsats
-when you move out at 8:05, your supply should be 60/68
*note* you never take SCVs off gas

The BO is not precise since I don't include when to make depots, but with a bit of practice you should be able to figure that out on your own. Note that this build is most effective on Fighting Spirit, since you can float your e-bay and barracks to the protoss as you move out and wall off at his natural, as seen in the VOD. After that, he will either do one of two things: he will suicide his whole army in an attempt to break your contain, or he will try to recall in your main. If it's the latter, you need to move a bunch of your units back to your base in time to defend.

This build is really good but it's pretty allin. if the toss just power 2base and adds tons of quick gates you can camp and go for your 3rd and not be that far behind because the toss stays on 2base for so long to counter it. You can skip ebay after being fairly certain of no reaver. The SCV cutting makes it a delightful surprise, but I bet a pro-level protoss it would start powering gateways after seeing the natural's saturation with obs. again, denying scouting is critical.
If what you say is true the Shaolin and the Wu-Tang could be dangerous.
rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 20 2019 15:35 GMT
#17


Flash vs Mini. 6 fact all-in vs 12 nex into 2 base carrier
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#112
Serral vs herO
RotterdaM1750
IndyStarCraft 294
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1750
IndyStarCraft 294
UpATreeSC 80
StarCraft: Brood War
Dewaltoss 107
Aegong 84
Sexy 64
ggaemo 38
Rock 33
Dota 2
febbydoto4
Counter-Strike
fl0m7749
olofmeister3856
Super Smash Bros
Mew2King52
Heroes of the Storm
Liquid`Hasu359
Other Games
Grubby3034
FrodaN1479
qojqva738
Beastyqt540
Mlord341
KnowMe225
Pyrionflax180
ArmadaUGS169
Trikslyr168
summit1g105
QueenE61
MindelVK19
Organizations
Other Games
BasetradeTV339
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 101
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 18
• HerbMon 16
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV657
League of Legends
• Nemesis2689
• TFBlade1425
Other Games
• imaqtpie1068
• Shiphtur223
Upcoming Events
Korean StarCraft League
7h 35m
CranKy Ducklings
14h 35m
WardiTV Map Contest Tou…
15h 35m
IPSL
20h 35m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
23h 35m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 2h
CranKy Ducklings
1d 4h
Sparkling Tuna Cup
1d 14h
WardiTV Map Contest Tou…
1d 15h
Ladder Legends
1d 19h
[ Show More ]
BSL
1d 23h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 23h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-16
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.