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[?] PvZ -> Zealot Speed Into 2 Stargate - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 All
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
February 12 2010 03:34 GMT
#41
There have been some good responses already. Just thought I'd comment I really enjoy how you wrote Leg Enhancements.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
February 12 2010 03:41 GMT
#42
+ Show Spoiler +
On February 10 2010 10:49 De4ngus wrote:
First of all, this build isn't any weaker vs zergling all-ins than any other build is after fe. Second, I don't get what you're trying to achieve with this OP.

"Hey look I always win, will I keep winning?"

BTW you should know that it works at "higher levels" since you saw it on stream in the first place -_-

Here is a pro game of it anyway.



Dang I've never seen that match before. Don't see progamers get caught that hardcore off guard too often.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
February 12 2010 04:10 GMT
#43
On February 11 2010 14:40 Liquid`NonY wrote:
i love this build. i havent seen a pro player do it the way i do it. i see problems with all the pro versions. but maybe they are just taking risks. my version is supposed to handle anything! i originally started doing it as a way to completely avoid a situation of mutalisks sniping ht's.


He does it a lot in his stream, he usually follows with fast tech before adding gates and a DT drop in the main (clearing it with the mass of sairs) to buy time/do terrible damage.
OptimusTom
Profile Joined October 2009
United States154 Posts
February 12 2010 04:50 GMT
#44
I've seen Nony do it a lot too, that's where I first saw it done. If you fail to do a lot of damage with the speedlots too, instead of going for DT you can make the HT tech switch and still not be too far behind. I was able to pull this off vs a D+ Zerg the other day.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 12 2010 08:36 GMT
#45
It's like a much more safe variant of hte Jangbi strategy, which is fairly old.... the Jangbi strategy was my (and still is somewhat) my current toss strategy, although I've definitely changed it to be less all-in (Jangbi has 3 gates for the speedlot rush and after the 2 stargates makes it a 5 gate constant all-in pump).

I find that most Zergs that go mutas to counter the speedlot rush are short on gas and thus temporarily skip ovie speed in order to get speed/range hydras and upgrades and additional scourge (once they see sairs). Thus sair/DT, at least at the C- level I use the strategy at (I stop playing vs Z when I hit C level :S because I don't ZvZ), is quite an effective followup instead of adding the extra two gates. Although I'm going to try Nony's variation with only 2 gates instead of 3 to see how it works. The 3 gate build, if he goes muta counter, you definitely still need a cannon (or even 2) at your mineral line by the time mutas arrive, especially if he ignores the speedlots (and for example sacks his third because he's scouted or something that you can't counter the mutas).
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
February 12 2010 08:45 GMT
#46
On February 12 2010 12:09 Re-Play- wrote:
Show nested quote +
On February 11 2010 14:40 Liquid`NonY wrote:
i love this build. i havent seen a pro player do it the way i do it. i see problems with all the pro versions. but maybe they are just taking risks. my version is supposed to handle anything! i originally started doing it as a way to completely avoid a situation of mutalisks sniping ht's.


a replay of that BO could be good to us nony if u dont mind

Here is a rep of the MBC progamer Clare doing a variation of the build.
[image loading]
God Hates a Coward
m1LkmaN
Profile Joined January 2010
Australia82 Posts
February 13 2010 00:56 GMT
#47
Works great against the standard 3 hatch muta into 5 hatch hydra, not so great vs many other builds such as 2-3 hatch lurkers into hydra muta. Haven't personally seen it used in high level games so can't really comment on that.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
February 13 2010 01:06 GMT
#48
On February 12 2010 17:45 Oystein wrote:
Show nested quote +
On February 12 2010 12:09 Re-Play- wrote:
On February 11 2010 14:40 Liquid`NonY wrote:
i love this build. i havent seen a pro player do it the way i do it. i see problems with all the pro versions. but maybe they are just taking risks. my version is supposed to handle anything! i originally started doing it as a way to completely avoid a situation of mutalisks sniping ht's.


a replay of that BO could be good to us nony if u dont mind

Here is a rep of the MBC progamer Clare doing a variation of the build.
[image loading]


thx yo
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Smiley
Profile Joined February 2010
4 Posts
February 16 2010 17:39 GMT
#49
That rep says it's invalid for me. Dont know about anyone else. anyway, I'm curious as to how the actual attack goes. We see in the replay that jangbi makes that initial attack and then from there he just pumps the zealots into calm's base. Is that what is supposed to be done? Are you supposed to send a small initial force to see what damage it can do? then when you have 4+ corsairs and a bunch of zealots do you move over?

Clarification please. thanks ahead of time
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