• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:23
CET 15:23
KST 23:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!13$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1815 users

[?] PvZ -> Zealot Speed Into 2 Stargate - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
OptimusTom
Profile Joined October 2009
United States154 Posts
February 10 2010 03:19 GMT
#21
On February 10 2010 12:12 Xiphos wrote:
Okay now that I thought about this build, it can be actually be REALLY good versus Zergs. If you see Zergs doing the standard 3-Hatch Mutalisk into 5 Hatch Hydra, then this build would be fine if you get damage Zerg's base with the +1 Speedlot right before the Muta pops up but at that time you have already some Corsairs to defend against it and then continue popping Zealots to maybe end the game. BUT if the other guy goes Hydralisk (instead of Mutalisk), you know that he is not producing any Mutalisk soon, so that's STORM time! since you already have the Citadel and continue teching up for High Templar, WILL melt through the army.


This is true, but it requires you to still pump some corsairs for scouting purposes. If you devote into pumping zealots, I normally throw up 2+ more gateways after the initial rush does damage. I'm still stuck on what to transition to if the inital charge doesn't work, I guess that's another point I was looking for by posting this. Archives tech seems valid, because of easy access to storms. Or DT's if you can harass away their overlords.

Regardless, teching to archives will only work if you can hold them off well enough. It's also a valid counter to segway into if they lurker tech and you keep their OL count down. 2 - 3 HT's with storms should mop up low-supply amounts of lurkers if you can't get Obs in time.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
February 10 2010 03:26 GMT
#22
dont you usually get your archives so that you can immediately upgrade +2 weapons when +1 finishes? and then robo for obs and then add on gates. at least thats what nony does
OptimusTom
Profile Joined October 2009
United States154 Posts
February 10 2010 03:33 GMT
#23
Well, yes this is true. I guess that's why I'm still D though too ^^;

Normally I rush in with more gateways if it ends the game, but you're absolutely right lazz.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 10 2010 03:50 GMT
#24
On February 10 2010 11:43 da_head wrote:
Show nested quote +
On February 10 2010 11:37 Xiphos wrote:
Can't Lurkers rape this build?

that's what i was thinking :S

if they open lurkers first then yeah, but most will go mutas to counter the speedlot rush which is badly countered by them, but thent he mutas are countered by double SG.

if they go lurkers they wont have hydra ups so you will be able to rape their ovies aswell
Artillery spawned from the forges of Hell
YoureFired
Profile Blog Joined October 2009
United States822 Posts
February 11 2010 03:09 GMT
#25
On February 10 2010 11:44 kineSiS- wrote:
What if you went 5 hatch hydra... ignoring the other BO which 3 Hatch Spire --> 5 Hatch Hydra. Because then your hatcheries would be put up so much faster, and my hydras out so much quicker, how would this build fair with a zerg that can simcity?

You would have to focus on protecting your overlords because 4+ sairs with attack upgrade will be roaming around the map.
ted cruz is the zodiac killer
wut_wut3
Profile Joined December 2009
United States221 Posts
February 11 2010 04:29 GMT
#26
Ive been doing 2hatch muta alot because of this build. T^T Stupid speedlots
yes, yes i am a noob
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2010-02-11 04:45:17
February 11 2010 04:37 GMT
#27
You need to get +1 with your first 100 gas to play this build right, the citadel first is mirroring the old school +1 zealot build to have +1 and leg speed done at the same time. Meanwhile get 2 stargates to pump corsairs in anticipation to defend vs mutas.

This is a trick build that tries to catch an unprepared zerg off guard. New zergs who started with the 5 hatch hydra may be unfamiliar with the +1 opening. They are troubled initially to see the fast +1 but once they see the first stargate, they'll get a false assurance that you are doing a "regular sair/dt" opening after all... The +1 zealots will hit right at the first round of hydra production, zerg simply cannot defend with 2-3 slow hydras, 1 morphing sunken, and a few zerglings when you have the +1 upgrade. Keep streaming zealots off of 3 gates and take your expansion while the attack is going on. Even if zerg survives he will be very behind.

Against older zergs who would auto-counter the +1 opening with mutas, your +1 attack won't do damage, but the follow up can be tricky for the zerg. In an old school game, after defending the +1 attack, zerg expects to get map control for quite some time with mutas followed by lurkers. They will be shocked to find a whole fleet of corsairs waiting for them at your base, and your follow up attack with mass corsairs + zeal/dt will be very devastating against a zerg who has only mutas to defend and some lurker eggs that has just started morphing...

Basically the key element is surprise. I have died to this build several times, in both of the above situations... before I even took the build seriously and studied it... Basically the right counter is a muta opening into hydra/scourge. It takes some time to build up your corsair fleet even with 2 stargates, so there is still a small window after your +1 attack is over when the mutas will have map control. You will have 4-5 corsairs and more in production, so your base is safe, but you cannot move out to face a full group of full health mutas yet, meaning you can't attack or take an expansion. This is the window where zerg can safely get a few drones and add scourge to keep your corsairs in base while he switches to hydra/scourge. Keep in mind that in this build you are not getting storms anytime soon, so a zerg who successfully transitions into mass hydra without taking any damage early on will be in a better position at this point.

Personally I start +1 air armor as soon as I see both +1 and stargate in anticipation of this fairly tricky build. It's a very simple game plan for zerg once you know what to do...1. defend the +1 attack with mutas as usual, 2. keep the corsair fleet at bay with muta/scourge before the corsair number become overwhelming (8-9?). 3. switch to mass hydras in anticipation of losing air control. 4. use hydras to expand and keeping the mutas alive. 5. get lurkers. 6. re-take air control when +1 air armor finishes.
Chuck Norris can salvage his opponent's structures.
w3jjjj
Profile Joined April 2007
United States760 Posts
Last Edited: 2010-02-11 04:59:00
February 11 2010 04:58 GMT
#28
On February 10 2010 11:37 Xiphos wrote:
Can't Lurkers rape this build?


3 hatch lurker into hydra/lurker would do very well, but who does that anymore...... 5 hatch lurker in a modern style would die just like 5 hatch hydra, lurkers won't come out in time.
Chuck Norris can salvage his opponent's structures.
wut_wut3
Profile Joined December 2009
United States221 Posts
February 11 2010 05:09 GMT
#29
On February 11 2010 13:58 w3jjjj wrote:
Show nested quote +
On February 10 2010 11:37 Xiphos wrote:
Can't Lurkers rape this build?


3 hatch lurker into hydra/lurker would do very well, but who does that anymore...... 5 hatch lurker in a modern style would die just like 5 hatch hydra, lurkers won't come out in time.


w3jjjj is right a lurker contain is useless against a FE protoss because protoss stays on 2 bases for a really long time and speedlots will just run past them. Besides corsairs will dominate 3hatch lurkers.
yes, yes i am a noob
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 11 2010 05:39 GMT
#30
On February 11 2010 14:09 wut_wut3 wrote:
Show nested quote +
On February 11 2010 13:58 w3jjjj wrote:
On February 10 2010 11:37 Xiphos wrote:
Can't Lurkers rape this build?


3 hatch lurker into hydra/lurker would do very well, but who does that anymore...... 5 hatch lurker in a modern style would die just like 5 hatch hydra, lurkers won't come out in time.


w3jjjj is right a lurker contain is useless against a FE protoss because protoss stays on 2 bases for a really long time and speedlots will just run past them. Besides corsairs will dominate 3hatch lurkers.


Since when is lurker contain bad vs FE toss and when does toss intentionally stay on 2 base for a while?
NonY
Profile Blog Joined June 2007
8751 Posts
February 11 2010 05:40 GMT
#31
i love this build. i havent seen a pro player do it the way i do it. i see problems with all the pro versions. but maybe they are just taking risks. my version is supposed to handle anything! i originally started doing it as a way to completely avoid a situation of mutalisks sniping ht's.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
wut_wut3
Profile Joined December 2009
United States221 Posts
February 11 2010 05:47 GMT
#32
On February 11 2010 14:39 FabledIntegral wrote:
Show nested quote +
On February 11 2010 14:09 wut_wut3 wrote:
On February 11 2010 13:58 w3jjjj wrote:
On February 10 2010 11:37 Xiphos wrote:
Can't Lurkers rape this build?


3 hatch lurker into hydra/lurker would do very well, but who does that anymore...... 5 hatch lurker in a modern style would die just like 5 hatch hydra, lurkers won't come out in time.


w3jjjj is right a lurker contain is useless against a FE protoss because protoss stays on 2 bases for a really long time and speedlots will just run past them. Besides corsairs will dominate 3hatch lurkers.


Since when is lurker contain bad vs FE toss and when does toss intentionally stay on 2 base for a while?


theres a reason no one 3 hatch lurkers against protoss anymore because corsairs, dts, reaver drops, and early storm (although not in the 2starport build) rape lurker builds.

2 hatch lurker maybe but i still think zerg will have too few lurkers to contain speedlots. Even if you defend your natural the protoss can just target your main kill your den and pool, and when you bring your lurkers to defend your main, the zealots run to do damage to the natural. Lurkers are to slow and the only damage you might be able to do to a FE protoss is destroy the forge and 1st gateway.
yes, yes i am a noob
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
Last Edited: 2010-02-11 06:14:33
February 11 2010 06:13 GMT
#33
The 5 hatch hydra build with a slight variation owns this build badly. Instead of getting a spire after lair is done, get a 4th hatch before lair is done and a 5th hatch after that. Get a hydra den with speed upgrade first and overlord speed. Most of the time, you can 1a2a3a into protoss's natural and win cause it's 36 hydras vs 12 zealots and 7 cannons. This build's weakness is delayed storm. Even if he has storm ready in time, you'll have a good enough economy (5 fast hatcheries) to transition to a normal hydra + mutalisk army.

edit: The reason why you don't get a spire against this opening is because the spire's function in the 5 hatch hydra build is to make scourge to counter the initial corsairs, if there's no corsairs, you don't need scourge so quickly.
Oracle comes in, Scvs go down, never a miscommunication.
Neon_Monkey
Profile Joined February 2008
United States270 Posts
February 11 2010 06:29 GMT
#34
What is the point in opening 3 hatch spire if you plan to counter +1 speedlot builds without mutalisks or lurkers? Wouldn't you be way better off just going 4 hatch before gas then?
KwarK
Profile Blog Joined July 2006
United States43203 Posts
February 11 2010 07:20 GMT
#35
On February 11 2010 15:29 Monkeyz_Rule wrote:
What is the point in opening 3 hatch spire if you plan to counter +1 speedlot builds without mutalisks or lurkers? Wouldn't you be way better off just going 4 hatch before gas then?

You need the scourge at that timing to stop sairs building up a critical mass and doing too much damage. Without overlord speed corsairs in small groups can really bring the pain if the guy has the game sense to find the openings.
ModeratorThe angels have the phone box
ajmbek
Profile Joined November 2008
Italy460 Posts
February 11 2010 07:57 GMT
#36
On February 10 2010 11:25 Manlot wrote:
I think I saw nony doing it with subtle differences. For example, sometimes he would make citadel first then gate then 2 SG. Sometimes He would make 2 SG fisrt. I think it's a pretty cool build if you know how to make those subtle changes.

Altought maybe I didn't paid enought atention.


thats 2 compleetly different bos.
The citadel first is a modern adaptation of the old speedzeal rush witch uses corsairs instand of arkons to defend vs possible mutas, the goal of the ordinary speedzeal was to take a fast 3rd during the zerg are fighting your zealots, nowdays muta micro is strongest and it slows your 3rda bit good vs old sauron zergs
the double starport first (or 1port +1air) is designes to trade your zealots for overlords and then do major damage with dts, it is good vs modern 3hat spire into 5hat muta bo and its solid vs neo sauron. It have a bit of priblems vs the bo savior used when he was bonjiwa, the lurker first bo with spores and then mutas, but its a bo being raped by standard sair dt, so if you see fast den and later spire stop zealot production skipp speed and go harass with sair dt
Sic iter ad astra
Duckvillelol
Profile Blog Joined July 2009
Australia1253 Posts
February 11 2010 22:19 GMT
#37
On February 10 2010 11:48 KwarK wrote:
It's a situational build. Yes, in many situations it is raped. However those are the situations in which it should not be used. The key to this build is knowing when to use it and when not to. It is not a standard build for general use.


So you're saying... it's.... The Stove 2.0?

Also regarding the pro game at the start with Jangbi... god damn I love that match, the game just EXPLODES at 7~minutes.
Former SC2 commentator. youtube.com/duckvillelol
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
February 12 2010 01:05 GMT
#38
On February 11 2010 13:37 w3jjjj wrote:
You need to get +1 with your first 100 gas to play this build right, the citadel first is mirroring the old school +1 zealot build to have +1 and leg speed done at the same time. Meanwhile get 2 stargates to pump corsairs in anticipation to defend vs mutas.

This is a trick build that tries to catch an unprepared zerg off guard. New zergs who started with the 5 hatch hydra may be unfamiliar with the +1 opening. They are troubled initially to see the fast +1 but once they see the first stargate, they'll get a false assurance that you are doing a "regular sair/dt" opening after all... The +1 zealots will hit right at the first round of hydra production, zerg simply cannot defend with 2-3 slow hydras, 1 morphing sunken, and a few zerglings when you have the +1 upgrade. Keep streaming zealots off of 3 gates and take your expansion while the attack is going on. Even if zerg survives he will be very behind.

Against older zergs who would auto-counter the +1 opening with mutas, your +1 attack won't do damage, but the follow up can be tricky for the zerg. In an old school game, after defending the +1 attack, zerg expects to get map control for quite some time with mutas followed by lurkers. They will be shocked to find a whole fleet of corsairs waiting for them at your base, and your follow up attack with mass corsairs + zeal/dt will be very devastating against a zerg who has only mutas to defend and some lurker eggs that has just started morphing...

Basically the key element is surprise. I have died to this build several times, in both of the above situations... before I even took the build seriously and studied it... Basically the right counter is a muta opening into hydra/scourge. It takes some time to build up your corsair fleet even with 2 stargates, so there is still a small window after your +1 attack is over when the mutas will have map control. You will have 4-5 corsairs and more in production, so your base is safe, but you cannot move out to face a full group of full health mutas yet, meaning you can't attack or take an expansion. This is the window where zerg can safely get a few drones and add scourge to keep your corsairs in base while he switches to hydra/scourge. Keep in mind that in this build you are not getting storms anytime soon, so a zerg who successfully transitions into mass hydra without taking any damage early on will be in a better position at this point.

Personally I start +1 air armor as soon as I see both +1 and stargate in anticipation of this fairly tricky build. It's a very simple game plan for zerg once you know what to do...1. defend the +1 attack with mutas as usual, 2. keep the corsair fleet at bay with muta/scourge before the corsair number become overwhelming (8-9?). 3. switch to mass hydras in anticipation of losing air control. 4. use hydras to expand and keeping the mutas alive. 5. get lurkers. 6. re-take air control when +1 air armor finishes.

I will refer you back to this post because it basically gives you everything you need to know about this build.

Also go here:
http://wiki.teamliquid.net/starcraft/1_SpeedZeal_(vs_Zerg)

For more information. This build was the go to build back a few years ago when Zergs still went 5 hatch Hydra and +1 Carapace (no Lair). It's primary goal was to push the Zerg back in his base and keep him defensive while Protoss secured a third. Nowadays with the early Lair tech, that early rendition has lost it's effectiveness because of the threat of Mutalisks, which essentially take map control and prevent any Protoss thirds from coming up. The dual Stargate addition is a modification of that early +1 Speedlot Rush build, designed to counter the fast Mutas from Zerg. This build is perfectly viable and can catch a lot of Zergs off guard, especially since it's become less popular. I'd say go for it, but this build does hurt you economicly and will delay your third by quite a bit since you need to get the Corsairs up. I'd try to avoid relying on this build because although it can work against the 3 Hatch Spire 5 Hatch Hydra build, it's not necessarily the most standard, nor will it actually improve your play per say. Mixing it in once in a while is fine though.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Drums
Profile Joined February 2009
United States35 Posts
Last Edited: 2010-02-12 01:59:51
February 12 2010 01:55 GMT
#39
On February 11 2010 14:40 Liquid`NonY wrote:
i love this build. i havent seen a pro player do it the way i do it. i see problems with all the pro versions. but maybe they are just taking risks. my version is supposed to handle anything! i originally started doing it as a way to completely avoid a situation of mutalisks sniping ht's.




Nony if it isnt to much trouble for you, could you post a replay of your version of the build? So C- noobies such as my self can study it and learn it. But i could understand if you dont just wanna start handing off your work to other people. anyways thanks.

Drums
why do i suck so bad?
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
February 12 2010 03:09 GMT
#40
On February 11 2010 14:40 Liquid`NonY wrote:
i love this build. i havent seen a pro player do it the way i do it. i see problems with all the pro versions. but maybe they are just taking risks. my version is supposed to handle anything! i originally started doing it as a way to completely avoid a situation of mutalisks sniping ht's.


a replay of that BO could be good to us nony if u dont mind
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko309
RotterdaM 183
StarCraft: Brood War
Mini 2167
Sea 1664
GuemChi 1273
Jaedong 918
Soma 743
firebathero 523
Stork 412
hero 217
Leta 211
Rush 178
[ Show more ]
sSak 139
Pusan 121
Hyuk 109
Barracks 105
Hyun 97
Mong 95
Snow 81
Sharp 60
Backho 58
Sea.KH 51
ToSsGirL 41
Shine 31
Terrorterran 28
Movie 18
scan(afreeca) 11
Noble 9
IntoTheRainbow 9
Dota 2
qojqva2247
Dendi532
Counter-Strike
zeus555
x6flipin380
edward113
markeloff98
Other Games
singsing2273
B2W.Neo722
hiko488
DeMusliM344
crisheroes307
Fuzer 242
Liquid`LucifroN165
XaKoH 123
XcaliburYe105
Mew2King72
QueenE37
Organizations
Counter-Strike
PGL122
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki16
• HerbMon 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV398
League of Legends
• Jankos2374
Upcoming Events
LAN Event
37m
OSC
7h 37m
Replay Cast
8h 37m
OSC
21h 37m
LAN Event
1d
Korean StarCraft League
1d 12h
CranKy Ducklings
1d 19h
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.