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Protoss Builds help

Forum Index > Brood War Strategy
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Rkie
Profile Blog Joined October 2009
United States1278 Posts
January 10 2010 07:07 GMT
#1
Hey so I've been playing Protoss for a while now, and i have been getting a lot better, but i recently noticed something about my games. I always seem to lose in early game, no matter what race, but if i can survive until mid-to-late game, i almost always win. What are the safest builds for each respective matchup?
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
January 10 2010 07:21 GMT
#2
If you're confident about your late game, then just try to play safe and scout.
I don't know much about other MUs but in PvZ, go FE with 1 cannon and when your scouting probe dies, make two more cannons. Keep scouting the zerg with either another probe if something feels funny or your sair. Mostly just don't get caught with your pants down by a tech switch really..
Shine[Kal] #1 fan
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
January 10 2010 07:22 GMT
#3
PvT: 2 gate range+ obs
PvZ: Forge FE with early cannons
PvP: 2 gate reaver with obs first
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 10 2010 07:36 GMT
#4
actually in pvp its more safe to go forge cannon instead of obs.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 10 2010 07:51 GMT
#5
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.


Im sorry what? No, it really isn't you only use a cannon to compensate for a late robo timing and even then your army is contained at your base because you have no mobile detection.
http://www.teamliquid.net/video/streams/Trowabarton756
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 10 2010 07:58 GMT
#6
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.

this is wrong.
When they see MC Probe, all the ladies disrobe.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
January 10 2010 08:12 GMT
#7
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.

No.
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 10 2010 16:36 GMT
#8
i didnt say forge cannon was better than reaver obs but i said it was safer. As we all know every decisions has its drawbacks, but this guy wants the most safest, not the most durable.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
heroyi
Profile Blog Joined March 2009
United States1064 Posts
January 10 2010 16:47 GMT
#9
On January 10 2010 17:12 Mastermind wrote:
Show nested quote +
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.

No.


lol ppl just stop you with no.

oh and no.

everytime i see someone go that route i just smile, contain for reaver, bombard the fuck out of him and march my men right through.

to OP: keep in mind that the builds ppl just stated are good for all tech in the MU. HOWEVER, if you can scout him (opponent) long enough to see his tech route then there are much better builds to go after. for example pvp, if you him the enemy have temp archive then you can suspect him getting dt thus you get robo for obs. if he gets robo first then you go get reaver or go do something else. in pvt, if terran siege expand, go double expand, if he does 2fact or w.e then get obs for safety
wat wat in my pants
Nogardeci89
Profile Blog Joined September 2009
United States113 Posts
January 10 2010 17:08 GMT
#10
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.


Same guy that suggested 2archon arbiter > mutas...no?
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
January 10 2010 18:07 GMT
#11
i guess it is better to go forge cannon only if you are rushing DTs and don't know his tech... quite wasteful to have 2 tech (robo)
love1another
Profile Blog Joined December 2009
United States1844 Posts
January 10 2010 18:27 GMT
#12
The lesson to be learned is that storm > everything (except possibly ultralisks and battlecruisers).
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 10 2010 18:28 GMT
#13
On January 11 2010 03:07 saltywet wrote:
i guess it is better to go forge cannon only if you are rushing DTs and don't know his tech... quite wasteful to have 2 tech (robo)

Eh, Shuttles are a very good compliment to DTs. But it IS as expensive as all get-out.
My strategy is to fork people.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 10 2010 18:30 GMT
#14
On January 11 2010 03:27 love1another wrote:
The lesson to be learned is that storm > everything (except possibly ultralisks and battlecruisers).


Wat? Storms pwn Battlecruisers.
love1another
Profile Blog Joined December 2009
United States1844 Posts
Last Edited: 2010-01-10 18:41:14
January 10 2010 18:39 GMT
#15
On January 11 2010 03:30 Catch]22 wrote:
Show nested quote +
On January 11 2010 03:27 love1another wrote:
The lesson to be learned is that storm > everything (except possibly ultralisks and battlecruisers).


Wat? Storms pwn Battlecruisers.


Only if they're stacked (which given the range of yamatos they really need never be.)
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-01-10 18:53:22
January 10 2010 18:51 GMT
#16
On January 10 2010 16:22 TheAntZ wrote:
PvT: 2 gate range+ obs
PvZ: Forge FE with early cannons
PvP: 2 gate reaver with obs first


These should be your staple builds when facing each respective race. Master them and you shouldn't have a notable problem losing early game.

Only if they're stacked (which given the range of yamatos they really need never be.)


BC's are basically always stacked enough to be destroyed by Storm...
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
January 11 2010 00:00 GMT
#17
As TheAntZ already said, those builds are the safest for each matchup.

Over time you will learn that your build must adapt to what you see your opponent doing (given that you can keep your scout alive for long enough). This holds true ESPECIALLY for PvZ. A lot of what you do is based on what you scout in the zerg's base.
I like haikus and / I can not lie. You other / brothers can't deny
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
January 11 2010 00:28 GMT
#18
lol if someone opens forge expand in PvP, just STRAIGHT tech to reavers and move with your first shuttle/reaver, and manage your way around cannons
Nony is Bonjwa
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
January 11 2010 02:18 GMT
#19
If someone forge expands against me in PvP, I just expand without forge. Easy enough.

And forge cannon is only situationally better than robo and obs. In 4 gate goon, cannons are faster detection than obs, so they're the best way to stop DTs. In just about every other build, though, cannons are worse than obs.
안지호
preacha
Profile Joined January 2010
Norway210 Posts
January 12 2010 18:42 GMT
#20
On January 10 2010 16:07 Rkie wrote:
Hey so I've been playing Protoss for a while now, and i have been getting a lot better, but i recently noticed something about my games. I always seem to lose in early game, no matter what race, but if i can survive until mid-to-late game, i almost always win. What are the safest builds for each respective matchup?



what do you usually lose to? what does the opponent do? if its something that allways happens, then it would be easy thinking of a way to counter it? when i go for a safe opening i go 2-gate range obs. be a little defensive and scout the opponent for push of exp with obs, until i feel i have a large enough army to move out and expand.
dont pet a burning dog
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