Protoss Builds help
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Rkie
United States1278 Posts
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Xenocide_Knight
Korea (South)2625 Posts
I don't know much about other MUs but in PvZ, go FE with 1 cannon and when your scouting probe dies, make two more cannons. Keep scouting the zerg with either another probe if something feels funny or your sair. Mostly just don't get caught with your pants down by a tech switch really.. | ||
TheAntZ
Israel6248 Posts
PvZ: Forge FE with early cannons PvP: 2 gate reaver with obs first | ||
exeexe
Denmark937 Posts
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Trowabarton756
United States870 Posts
On January 10 2010 16:36 exeexe wrote: actually in pvp its more safe to go forge cannon instead of obs. Im sorry what? No, it really isn't you only use a cannon to compensate for a late robo timing and even then your army is contained at your base because you have no mobile detection. | ||
da_head
Canada3350 Posts
On January 10 2010 16:36 exeexe wrote: actually in pvp its more safe to go forge cannon instead of obs. this is wrong. | ||
Mastermind
Canada7096 Posts
On January 10 2010 16:36 exeexe wrote: actually in pvp its more safe to go forge cannon instead of obs. No. | ||
exeexe
Denmark937 Posts
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heroyi
United States1064 Posts
lol ppl just stop you with no. oh and no. everytime i see someone go that route i just smile, contain for reaver, bombard the fuck out of him and march my men right through. to OP: keep in mind that the builds ppl just stated are good for all tech in the MU. HOWEVER, if you can scout him (opponent) long enough to see his tech route then there are much better builds to go after. for example pvp, if you him the enemy have temp archive then you can suspect him getting dt thus you get robo for obs. if he gets robo first then you go get reaver or go do something else. in pvt, if terran siege expand, go double expand, if he does 2fact or w.e then get obs for safety | ||
Nogardeci89
United States113 Posts
On January 10 2010 16:36 exeexe wrote: actually in pvp its more safe to go forge cannon instead of obs. Same guy that suggested 2archon arbiter > mutas...no? | ||
saltywet
Hong Kong1316 Posts
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love1another
United States1844 Posts
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Severedevil
United States4830 Posts
On January 11 2010 03:07 saltywet wrote: i guess it is better to go forge cannon only if you are rushing DTs and don't know his tech... quite wasteful to have 2 tech (robo) Eh, Shuttles are a very good compliment to DTs. But it IS as expensive as all get-out. | ||
Catch]22
Sweden2683 Posts
On January 11 2010 03:27 love1another wrote: The lesson to be learned is that storm > everything (except possibly ultralisks and battlecruisers). Wat? Storms pwn Battlecruisers. | ||
love1another
United States1844 Posts
Only if they're stacked ![]() | ||
Stratos_speAr
United States6959 Posts
On January 10 2010 16:22 TheAntZ wrote: PvT: 2 gate range+ obs PvZ: Forge FE with early cannons PvP: 2 gate reaver with obs first These should be your staple builds when facing each respective race. Master them and you shouldn't have a notable problem losing early game. Only if they're stacked (which given the range of yamatos they really need never be.) BC's are basically always stacked enough to be destroyed by Storm... | ||
blahman3344
United States2015 Posts
Over time you will learn that your build must adapt to what you see your opponent doing (given that you can keep your scout alive for long enough). This holds true ESPECIALLY for PvZ. A lot of what you do is based on what you scout in the zerg's base. | ||
Nal_rAwr
United States2611 Posts
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YejinYejin
United States1053 Posts
And forge cannon is only situationally better than robo and obs. In 4 gate goon, cannons are faster detection than obs, so they're the best way to stop DTs. In just about every other build, though, cannons are worse than obs. | ||
preacha
Norway210 Posts
On January 10 2010 16:07 Rkie wrote: Hey so I've been playing Protoss for a while now, and i have been getting a lot better, but i recently noticed something about my games. I always seem to lose in early game, no matter what race, but if i can survive until mid-to-late game, i almost always win. What are the safest builds for each respective matchup? what do you usually lose to? what does the opponent do? if its something that allways happens, then it would be easy thinking of a way to counter it? when i go for a safe opening i go 2-gate range obs. be a little defensive and scout the opponent for push of exp with obs, until i feel i have a large enough army to move out and expand. | ||
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