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Protoss Builds help

Forum Index > Brood War Strategy
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Rkie
Profile Blog Joined October 2009
United States1278 Posts
January 10 2010 07:07 GMT
#1
Hey so I've been playing Protoss for a while now, and i have been getting a lot better, but i recently noticed something about my games. I always seem to lose in early game, no matter what race, but if i can survive until mid-to-late game, i almost always win. What are the safest builds for each respective matchup?
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
January 10 2010 07:21 GMT
#2
If you're confident about your late game, then just try to play safe and scout.
I don't know much about other MUs but in PvZ, go FE with 1 cannon and when your scouting probe dies, make two more cannons. Keep scouting the zerg with either another probe if something feels funny or your sair. Mostly just don't get caught with your pants down by a tech switch really..
Shine[Kal] #1 fan
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
January 10 2010 07:22 GMT
#3
PvT: 2 gate range+ obs
PvZ: Forge FE with early cannons
PvP: 2 gate reaver with obs first
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 10 2010 07:36 GMT
#4
actually in pvp its more safe to go forge cannon instead of obs.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 10 2010 07:51 GMT
#5
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.


Im sorry what? No, it really isn't you only use a cannon to compensate for a late robo timing and even then your army is contained at your base because you have no mobile detection.
http://www.teamliquid.net/video/streams/Trowabarton756
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 10 2010 07:58 GMT
#6
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.

this is wrong.
When they see MC Probe, all the ladies disrobe.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
January 10 2010 08:12 GMT
#7
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.

No.
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 10 2010 16:36 GMT
#8
i didnt say forge cannon was better than reaver obs but i said it was safer. As we all know every decisions has its drawbacks, but this guy wants the most safest, not the most durable.
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
heroyi
Profile Blog Joined March 2009
United States1064 Posts
January 10 2010 16:47 GMT
#9
On January 10 2010 17:12 Mastermind wrote:
Show nested quote +
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.

No.


lol ppl just stop you with no.

oh and no.

everytime i see someone go that route i just smile, contain for reaver, bombard the fuck out of him and march my men right through.

to OP: keep in mind that the builds ppl just stated are good for all tech in the MU. HOWEVER, if you can scout him (opponent) long enough to see his tech route then there are much better builds to go after. for example pvp, if you him the enemy have temp archive then you can suspect him getting dt thus you get robo for obs. if he gets robo first then you go get reaver or go do something else. in pvt, if terran siege expand, go double expand, if he does 2fact or w.e then get obs for safety
wat wat in my pants
Nogardeci89
Profile Blog Joined September 2009
United States113 Posts
January 10 2010 17:08 GMT
#10
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.


Same guy that suggested 2archon arbiter > mutas...no?
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
January 10 2010 18:07 GMT
#11
i guess it is better to go forge cannon only if you are rushing DTs and don't know his tech... quite wasteful to have 2 tech (robo)
love1another
Profile Blog Joined December 2009
United States1844 Posts
January 10 2010 18:27 GMT
#12
The lesson to be learned is that storm > everything (except possibly ultralisks and battlecruisers).
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
January 10 2010 18:28 GMT
#13
On January 11 2010 03:07 saltywet wrote:
i guess it is better to go forge cannon only if you are rushing DTs and don't know his tech... quite wasteful to have 2 tech (robo)

Eh, Shuttles are a very good compliment to DTs. But it IS as expensive as all get-out.
My strategy is to fork people.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 10 2010 18:30 GMT
#14
On January 11 2010 03:27 love1another wrote:
The lesson to be learned is that storm > everything (except possibly ultralisks and battlecruisers).


Wat? Storms pwn Battlecruisers.
love1another
Profile Blog Joined December 2009
United States1844 Posts
Last Edited: 2010-01-10 18:41:14
January 10 2010 18:39 GMT
#15
On January 11 2010 03:30 Catch]22 wrote:
Show nested quote +
On January 11 2010 03:27 love1another wrote:
The lesson to be learned is that storm > everything (except possibly ultralisks and battlecruisers).


Wat? Storms pwn Battlecruisers.


Only if they're stacked (which given the range of yamatos they really need never be.)
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-01-10 18:53:22
January 10 2010 18:51 GMT
#16
On January 10 2010 16:22 TheAntZ wrote:
PvT: 2 gate range+ obs
PvZ: Forge FE with early cannons
PvP: 2 gate reaver with obs first


These should be your staple builds when facing each respective race. Master them and you shouldn't have a notable problem losing early game.

Only if they're stacked (which given the range of yamatos they really need never be.)


BC's are basically always stacked enough to be destroyed by Storm...
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
January 11 2010 00:00 GMT
#17
As TheAntZ already said, those builds are the safest for each matchup.

Over time you will learn that your build must adapt to what you see your opponent doing (given that you can keep your scout alive for long enough). This holds true ESPECIALLY for PvZ. A lot of what you do is based on what you scout in the zerg's base.
I like haikus and / I can not lie. You other / brothers can't deny
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
January 11 2010 00:28 GMT
#18
lol if someone opens forge expand in PvP, just STRAIGHT tech to reavers and move with your first shuttle/reaver, and manage your way around cannons
Nony is Bonjwa
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
January 11 2010 02:18 GMT
#19
If someone forge expands against me in PvP, I just expand without forge. Easy enough.

And forge cannon is only situationally better than robo and obs. In 4 gate goon, cannons are faster detection than obs, so they're the best way to stop DTs. In just about every other build, though, cannons are worse than obs.
안지호
preacha
Profile Joined January 2010
Norway210 Posts
January 12 2010 18:42 GMT
#20
On January 10 2010 16:07 Rkie wrote:
Hey so I've been playing Protoss for a while now, and i have been getting a lot better, but i recently noticed something about my games. I always seem to lose in early game, no matter what race, but if i can survive until mid-to-late game, i almost always win. What are the safest builds for each respective matchup?



what do you usually lose to? what does the opponent do? if its something that allways happens, then it would be easy thinking of a way to counter it? when i go for a safe opening i go 2-gate range obs. be a little defensive and scout the opponent for push of exp with obs, until i feel i have a large enough army to move out and expand.
dont pet a burning dog
preacha
Profile Joined January 2010
Norway210 Posts
January 12 2010 18:45 GMT
#21
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.


well, on d/c-lvl pvp youll see alot of 2gatelot openings. so, a forge cannon wouldnt be very safe since lots eat up cannons, unless you have a buttload - which you dont have early-game.
dont pet a burning dog
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
January 12 2010 19:11 GMT
#22
On January 13 2010 03:45 preacha wrote:
Show nested quote +
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.


well, on d/c-lvl pvp youll see alot of 2gatelot openings. so, a forge cannon wouldnt be very safe since lots eat up cannons, unless you have a buttload - which you dont have early-game.

What? Why would 2gate lots be good against forge cannon? That sounds like the weakest possible counterbuild...

Your opponent has no tech, no ranged units, no expansion, and no ability to deny scouting. You have two bases, and can defend them trivially with some very basic simcity/probeblocking type action. Massing zealots shouldn't work at all...
My strategy is to fork people.
preacha
Profile Joined January 2010
Norway210 Posts
January 12 2010 19:17 GMT
#23
On January 13 2010 04:11 Severedevil wrote:
Show nested quote +
On January 13 2010 03:45 preacha wrote:
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.


well, on d/c-lvl pvp youll see alot of 2gatelot openings. so, a forge cannon wouldnt be very safe since lots eat up cannons, unless you have a buttload - which you dont have early-game.

What? Why would 2gate lots be good against forge cannon? That sounds like the weakest possible counterbuild...

Your opponent has no tech, no ranged units, no expansion, and no ability to deny scouting. You have two bases, and can defend them trivially with some very basic simcity/probeblocking type action. Massing zealots shouldn't work at all...


again, i was saying d/c-lvl. how often do ppl lose to 2gate-lotrush on that lvl - alot. so, if he is at that lvl, i would suggest something else.
dont pet a burning dog
rad301
Profile Blog Joined November 2009
Canada196 Posts
January 12 2010 22:37 GMT
#24
Here's my input:
PvP: I go for a 1 gate reaver build. I've never had a situation where I couldn't defend against a 2 gate power goon build (granted I have a ramp) with constant goon production. This allows me to get fairly quick obs to counter dts, and if I do the drop properly I can devastate the opponents econemy and after fending off his first attack take an expo. Make sure you don't send your shuttle/reaver out when the opponent pushes, as you'll need it to defend. I reccomend watching Nony's fpvods for a better description of this kind of play style.

The most important thing in PvP to me is scouting. If you see the oppenent going for a 2 gate zealot build you need to immediately drop another gate. This happens to me quite often on iccup, but if you defend it well then you should easily be able to take the game. As a general rule if you don't scout the opponent on the first position, build a zealot. If you scout the wrong location again, make a second zealot. It may slow you down, but that is better than losing. Also, if I know my oppenent isn't the best at micro, I'll get goon range later, as having the ramp will to a degree nullify the oppenents goon range. I don't recommend this though unless you are sure.

PvT: What I usually do is also a one gate reaver build, however I priortize the obs before the shuttle and reaver, to deal with early vultures. Keeping your reaver alive is much more important here, as if the oppenent opted for a 2 fact you'll need the extra help. After the reaver harass, drop a gate or two and get ready for a push unless you've totally decimated his eco. If this is the case, try for an expo, but be careful.

About 70% of the time I use this build, my reaver arrives before turrets are up, or there are openings in the turret formation. If this isn't the case, bring you're shuttle back and use it with a reaver and two zealots to bulldog the terran once he pushes out. Both this and the PvP build require you to know how to properly micro reavers. There are alternatives to reaver drops, but I found the reaver has much more potential to damage the terran, and as said above if the reaver drop fails you can bulldog the terran.

PvZ: I won't lie, if I can't kill the zerg in the first 7 minutes I usually lose, but this build should help you greatly if you can transition into midgame properly (my biggest weakness). I use a 10/12 gate zealot build. The reason I reccomend this build over the FFE is primarily because I suck at the FFE, but also because it has a great potential to kill the zerg, without any kind of all in play. build a pylon at about 15, keep probes pumping, and never stop making zealots. once you have 7 zealots, attack with 5 of them and block your ramp with 2 (once again you need a ramp to do this build). The next two zealots should finish around the time that your first 5 reach the enemy's base, so at this point you may as well send all the rest in unless the zerg's lings are sitting outside you base, in which case send only two. Keep cycling zealots in until it loses it's effectiveness. You'll need to really micro those zealots, but you should be able to destroy the zerg's expo. Once you manage that, immediately drop a stargate and make some corsairs(you can also opt for other tech but I prefer this one). Ideally the zerg will have made a bunch of sunkens in his main, and he'll have nothing to deal with the sairs popping his ovies. This build can be countered if scouted quite easily, but the funny thing is that low level zergs usually still get owned by the zealot push even when they do scout it.

Remember that every build has a weakness. I find that using builds that are less common tend to be harder to counter, especially the 10/12 gate.

Hope this helps,
~Rad301
"Winning shows us how hard we've trained, losing shows us we need to train harder."
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 12 2010 22:41 GMT
#25
The recommended starting builds are a good set to master.

As a personal preference in PvP I just prefer to go 4 Gate Goon. It is an instant loss against DT's but any other Protoss build at the low levels it is really strong against.

Its basically the highest amount of units you can have once you push out, and as long as they went any other tech besides DT's you should have an advantage. Only thing that will give you trouble is well controlled reavers (which you rarely face at the low levels).

Thats just a personal preference though, I dont know if its more 'safe'.
Commentaries: youtube.com/HuskyStarcraft
KwarK
Profile Blog Joined July 2006
United States42694 Posts
January 12 2010 23:00 GMT
#26
On January 13 2010 07:41 HuskyTheHusky wrote:
It is an instant loss against DT's
I dont know if its more 'safe'.

That is the wrong way to play bw. Also you're an idiot. "Here's my build which autoloses to some of their builds. I don't know if it's safe or not." Yeah...

Don't just roll the dice, pick a build and hope you get lucky. Scout and then decide upon the statistically best build to counter your opponents range of builds.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States42694 Posts
Last Edited: 2010-01-13 06:09:18
January 12 2010 23:25 GMT
#27
Oh God! You're a starcraft commentator too. And Protoss is your main race.
Edit: My 9000th post was mocking the strategic knowledge of youtube commentators. Can't think of a better use of it.
ModeratorThe angels have the phone box
lazz
Profile Blog Joined January 2009
Australia3119 Posts
January 12 2010 23:31 GMT
#28
PvP: 2 gate goon obs then reaver

PvT: 1 gate range robo expand

PvZ: forge FE. tech order: stargate, +1 weapons , sair, adun, gateway, legs, archives, 2 more gateways, +1 speedlot attack.

stoned_rabbit
Profile Blog Joined November 2009
United States324 Posts
January 13 2010 00:39 GMT
#29
On January 13 2010 08:31 lazz wrote:
PvP: 2 gate goon obs then reaver

PvT: 1 gate range robo expand

PvZ: forge FE. tech order: stargate, +1 weapons , sair, adun, gateway, legs, archives, 2 more gateways, +1 speedlot attack.


lol so much bad advice in this thread. listen to this guy if you wanna play standard. those are the safest builds in each matchup. for pvz though you really need 3-4 good build orders to counter all the possible zerg openings.

another good build for pvp is zcorez robo shuttle obs reaver, i like it more on ramped maps because you are completely safe unless its vs 3-4 gate cheese (which you should scout)..It also allows much more flexibility, is safer against really fast dts (noobs favorite unit) and gets faster reaver for harassment.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 13 2010 02:24 GMT
#30
exeexe is not claiming you should forge cannon expand in his post... read more carefully guys. He's saying forge cannon instead of obs for detection (forge/cannon is cheaper + faster to build).
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
lazz
Profile Blog Joined January 2009
Australia3119 Posts
January 13 2010 02:54 GMT
#31
On January 13 2010 11:24 Pokebunny wrote:
exeexe is not claiming you should forge cannon expand in his post... read more carefully guys. He's saying forge cannon instead of obs for detection (forge/cannon is cheaper + faster to build).

forge DT fast expand is somewhat common on iccup (at least by korean toss users)... not used much in pro games though because your opponent will have an economic lead once he deflects the dts and puts his own nexus up.
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
Last Edited: 2010-01-13 03:18:16
January 13 2010 03:15 GMT
#32
On January 13 2010 08:00 KwarK wrote:
Show nested quote +
On January 13 2010 07:41 HuskyTheHusky wrote:
It is an instant loss against DT's
I dont know if its more 'safe'.

That is the wrong way to play bw. Also you're an idiot. "Here's my build which autoloses to some of their builds. I don't know if it's safe or not." Yeah...

Don't just roll the dice, pick a build and hope you get lucky. Scout and then decide upon the statistically best build to counter your opponents range of builds.



Yeouch.
I'm gonna be honest here; I agree that Husky's approach isn't the best way to play bw (assuming your goal is to steadily improve at standard play), far from it in fact.
But lets try and stop a little short of calling other gamers idiots... Well, besides the *very* select few for whom there is no justification for being - and I think most people have at least some justification for the crap they spout.

I do agree with your main point though. Scouting and countering is one of Starcraft's core principles. As far as I'm concerned (please bear in mind that I am a lowly (read: utterly shit) D rank), the PvP matchup is one of the most enjoyable, purely because there is a huge amount of decision making involved. Scouting is imperative, particularly early on in the game, when your opponent could feasibly be playing anything from 1gate-core with no zealot to 3gate before gas all-in (admittedly those are extremes most often encountered on battle.net).

For me, earlygame PvP is a pleasant reminder that Starcraft is a game of strategy, and not yet an entirely mechanics-and APM-driven game (at least at lower levels).

So yeah, 4-gate goon will no doubt get you a respectable number of games at D-rank (probably a fair few against me, lol), and if that's your goal then fair play to you, but the 'better' option would be to scout effectively with your initial probe and try to react accordingly.

My (flawed) advice would be to try and simply match opposing gateway numbers, getting robo/obs as soon as safely possible (or go the DT route, but I can't comment on that, as I tend to go 1- or 2-gate into robo). An exception would be vs 3gate zealot craziness, particularly on a ramped map, with long rush distance (eg. Destination) - against most opponents you should get away with 2gate, leading you into a fairly favourable midgame.

If anyone has better general rules for early PvP I'd like to hear them, as my play is ropey at best.

Also, at the risk of hijacking the thread - PvZ fast expand build orders - I hear a few different BOs quoted depending on whether the Z opened 9pool, 9pool speed, Overpool speed, Overpool without speed, 12pool, or 12 Hatch/11pool.

Liquipedia only mentions general rules for vs 9pool, 12pool & 12hatch, which I think I have down pretty well now, but from what I can gather it is optimal, and still fairly safe (again, particularly on long rush maps like Desti) to try different openings (eg. Forge, CannonCannon, Nexus vs. Forge, Cannon, Nexus, vs. Forge. Nexus, CannonCannon) vs different variations of overpool/9pool. I would really appreciate some insight into what exactly is a viable and still safe response to 9pool, Overpool, Overpool speed etc.?

Thanks to anybody who answers

Kev

edit: I am a little drunk (it being 3.15 am), so I apoligise if any of the above is off-topic, utterly incoherent or at all insulting. I might edit it tomorrow, if I remember. Which I probably won't.
BraveNewWorld
Profile Joined December 2009
United States229 Posts
January 13 2010 03:49 GMT
#33
On January 11 2010 01:47 heroyi wrote:
Show nested quote +
On January 10 2010 17:12 Mastermind wrote:
On January 10 2010 16:36 exeexe wrote:
actually in pvp its more safe to go forge cannon instead of obs.

No.


lol ppl just stop you with no.

oh and no.

everytime i see someone go that route i just smile, contain for reaver, bombard the fuck out of him and march my men right through.

to OP: keep in mind that the builds ppl just stated are good for all tech in the MU. HOWEVER, if you can scout him (opponent) long enough to see his tech route then there are much better builds to go after. for example pvp, if you him the enemy have temp archive then you can suspect him getting dt thus you get robo for obs. if he gets robo first then you go get reaver or go do something else. in pvt, if terran siege expand, go double expand, if he does 2fact or w.e then get obs for safety


what if they go carriers b4 ur arbs arrive? then ur fucked because hes playing it like UMS FMP with cannon defense v2.0
"who is bisu anyway" - torm3ntin (Jan. 19th, 2009)
BraveNewWorld
Profile Joined December 2009
United States229 Posts
January 13 2010 03:52 GMT
#34
On January 13 2010 08:25 KwarK wrote:
Oh God! You're a starcraft commentator too. And Protoss is your main race.


no need to be a douche bag

some of us actually have lives that aren't revolving around memorizing pixelated build orders
"who is bisu anyway" - torm3ntin (Jan. 19th, 2009)
KwarK
Profile Blog Joined July 2006
United States42694 Posts
Last Edited: 2010-01-13 04:29:09
January 13 2010 04:28 GMT
#35
On January 13 2010 12:15 weepingblades wrote:
Show nested quote +
On January 13 2010 08:00 KwarK wrote:
On January 13 2010 07:41 HuskyTheHusky wrote:
It is an instant loss against DT's
I dont know if its more 'safe'.

That is the wrong way to play bw. Also you're an idiot. "Here's my build which autoloses to some of their builds. I don't know if it's safe or not." Yeah...

Don't just roll the dice, pick a build and hope you get lucky. Scout and then decide upon the statistically best build to counter your opponents range of builds.
+ Show Spoiler +



Yeouch.
I'm gonna be honest here; I agree that Husky's approach isn't the best way to play bw (assuming your goal is to steadily improve at standard play), far from it in fact.
But lets try and stop a little short of calling other gamers idiots... Well, besides the *very* select few for whom there is no justification for being - and I think most people have at least some justification for the crap they spout.

I do agree with your main point though. Scouting and countering is one of Starcraft's core principles. As far as I'm concerned (please bear in mind that I am a lowly (read: utterly shit) D rank), the PvP matchup is one of the most enjoyable, purely because there is a huge amount of decision making involved. Scouting is imperative, particularly early on in the game, when your opponent could feasibly be playing anything from 1gate-core with no zealot to 3gate before gas all-in (admittedly those are extremes most often encountered on battle.net).

For me, earlygame PvP is a pleasant reminder that Starcraft is a game of strategy, and not yet an entirely mechanics-and APM-driven game (at least at lower levels).

So yeah, 4-gate goon will no doubt get you a respectable number of games at D-rank (probably a fair few against me, lol), and if that's your goal then fair play to you, but the 'better' option would be to scout effectively with your initial probe and try to react accordingly.

My (flawed) advice would be to try and simply match opposing gateway numbers, getting robo/obs as soon as safely possible (or go the DT route, but I can't comment on that, as I tend to go 1- or 2-gate into robo). An exception would be vs 3gate zealot craziness, particularly on a ramped map, with long rush distance (eg. Destination) - against most opponents you should get away with 2gate, leading you into a fairly favourable midgame.

If anyone has better general rules for early PvP I'd like to hear them, as my play is ropey at best.

Also, at the risk of hijacking the thread - PvZ fast expand build orders - I hear a few different BOs quoted depending on whether the Z opened 9pool, 9pool speed, Overpool speed, Overpool without speed, 12pool, or 12 Hatch/11pool.

Liquipedia only mentions general rules for vs 9pool, 12pool & 12hatch, which I think I have down pretty well now, but from what I can gather it is optimal, and still fairly safe (again, particularly on long rush maps like Desti) to try different openings (eg. Forge, CannonCannon, Nexus vs. Forge, Cannon, Nexus, vs. Forge. Nexus, CannonCannon) vs different variations of overpool/9pool. I would really appreciate some insight into what exactly is a viable and still safe response to 9pool, Overpool, Overpool speed etc.?

Thanks to anybody who answers

Kev

edit: I am a little drunk (it being 3.15 am), so I apoligise if any of the above is off-topic, utterly incoherent or at all insulting. I might edit it tomorrow, if I remember. Which I probably won't.

He's an idiot because the guy asked for safe builds and he said 4 gate goon and then he said that it autoloses to dt (ie is really unsafe) and then after acknowledging that it's really unsafe he says he doesn't know how safe it is.
Evidently he has some serious problems with both comprehension of the question and, strangely enough, his own answer to the question. Idiot wasn't an insult in this context. It was a description.
ModeratorThe angels have the phone box
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
January 13 2010 05:14 GMT
#36
On January 13 2010 09:39 stoned_rabbit wrote:
Show nested quote +
On January 13 2010 08:31 lazz wrote:
PvP: 2 gate goon obs then reaver

PvT: 1 gate range robo expand

PvZ: forge FE. tech order: stargate, +1 weapons , sair, adun, gateway, legs, archives, 2 more gateways, +1 speedlot attack.


lol so much bad advice in this thread. listen to this guy if you wanna play standard. those are the safest builds in each matchup. for pvz though you really need 3-4 good build orders to counter all the possible zerg openings.

another good build for pvp is zcorez robo shuttle obs reaver, i like it more on ramped maps because you are completely safe unless its vs 3-4 gate cheese (which you should scout)..It also allows much more flexibility, is safer against really fast dts (noobs favorite unit) and gets faster reaver for harassment.


you're an idiot if you think 1 gate robo is the safest pvt build.
also, idiot. buffoon. dunderhead.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
lazz
Profile Blog Joined January 2009
Australia3119 Posts
January 13 2010 05:36 GMT
#37
On January 13 2010 14:14 TheAntZ wrote:
Show nested quote +
On January 13 2010 09:39 stoned_rabbit wrote:
On January 13 2010 08:31 lazz wrote:
PvP: 2 gate goon obs then reaver

PvT: 1 gate range robo expand

PvZ: forge FE. tech order: stargate, +1 weapons , sair, adun, gateway, legs, archives, 2 more gateways, +1 speedlot attack.


lol so much bad advice in this thread. listen to this guy if you wanna play standard. those are the safest builds in each matchup. for pvz though you really need 3-4 good build orders to counter all the possible zerg openings.

another good build for pvp is zcorez robo shuttle obs reaver, i like it more on ramped maps because you are completely safe unless its vs 3-4 gate cheese (which you should scout)..It also allows much more flexibility, is safer against really fast dts (noobs favorite unit) and gets faster reaver for harassment.


you're an idiot if you think 1 gate robo is the safest pvt build.
also, idiot. buffoon. dunderhead.

depends on the map. 1 gate robo on python isnt that safe. on most modern maps it's pretty safe though.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
January 13 2010 05:39 GMT
#38
On January 13 2010 14:36 lazz wrote:
Show nested quote +
On January 13 2010 14:14 TheAntZ wrote:
On January 13 2010 09:39 stoned_rabbit wrote:
On January 13 2010 08:31 lazz wrote:
PvP: 2 gate goon obs then reaver

PvT: 1 gate range robo expand

PvZ: forge FE. tech order: stargate, +1 weapons , sair, adun, gateway, legs, archives, 2 more gateways, +1 speedlot attack.


lol so much bad advice in this thread. listen to this guy if you wanna play standard. those are the safest builds in each matchup. for pvz though you really need 3-4 good build orders to counter all the possible zerg openings.

another good build for pvp is zcorez robo shuttle obs reaver, i like it more on ramped maps because you are completely safe unless its vs 3-4 gate cheese (which you should scout)..It also allows much more flexibility, is safer against really fast dts (noobs favorite unit) and gets faster reaver for harassment.


you're an idiot if you think 1 gate robo is the safest pvt build.
also, idiot. buffoon. dunderhead.

depends on the map. 1 gate robo on python isnt that safe. on most modern maps it's pretty safe though.


not the safest possible though, which is what he was implying
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
January 13 2010 10:40 GMT
#39
On January 13 2010 13:28 KwarK wrote:
Show nested quote +
On January 13 2010 12:15 weepingblades wrote:
On January 13 2010 08:00 KwarK wrote:
On January 13 2010 07:41 HuskyTheHusky wrote:
It is an instant loss against DT's
I dont know if its more 'safe'.

That is the wrong way to play bw. Also you're an idiot. "Here's my build which autoloses to some of their builds. I don't know if it's safe or not." Yeah...

Don't just roll the dice, pick a build and hope you get lucky. Scout and then decide upon the statistically best build to counter your opponents range of builds.
+ Show Spoiler +



Yeouch.
I'm gonna be honest here; I agree that Husky's approach isn't the best way to play bw (assuming your goal is to steadily improve at standard play), far from it in fact.
But lets try and stop a little short of calling other gamers idiots... Well, besides the *very* select few for whom there is no justification for being - and I think most people have at least some justification for the crap they spout.

I do agree with your main point though. Scouting and countering is one of Starcraft's core principles. As far as I'm concerned (please bear in mind that I am a lowly (read: utterly shit) D rank), the PvP matchup is one of the most enjoyable, purely because there is a huge amount of decision making involved. Scouting is imperative, particularly early on in the game, when your opponent could feasibly be playing anything from 1gate-core with no zealot to 3gate before gas all-in (admittedly those are extremes most often encountered on battle.net).

For me, earlygame PvP is a pleasant reminder that Starcraft is a game of strategy, and not yet an entirely mechanics-and APM-driven game (at least at lower levels).

So yeah, 4-gate goon will no doubt get you a respectable number of games at D-rank (probably a fair few against me, lol), and if that's your goal then fair play to you, but the 'better' option would be to scout effectively with your initial probe and try to react accordingly.

My (flawed) advice would be to try and simply match opposing gateway numbers, getting robo/obs as soon as safely possible (or go the DT route, but I can't comment on that, as I tend to go 1- or 2-gate into robo). An exception would be vs 3gate zealot craziness, particularly on a ramped map, with long rush distance (eg. Destination) - against most opponents you should get away with 2gate, leading you into a fairly favourable midgame.

If anyone has better general rules for early PvP I'd like to hear them, as my play is ropey at best.

Also, at the risk of hijacking the thread - PvZ fast expand build orders - I hear a few different BOs quoted depending on whether the Z opened 9pool, 9pool speed, Overpool speed, Overpool without speed, 12pool, or 12 Hatch/11pool.

Liquipedia only mentions general rules for vs 9pool, 12pool & 12hatch, which I think I have down pretty well now, but from what I can gather it is optimal, and still fairly safe (again, particularly on long rush maps like Desti) to try different openings (eg. Forge, CannonCannon, Nexus vs. Forge, Cannon, Nexus, vs. Forge. Nexus, CannonCannon) vs different variations of overpool/9pool. I would really appreciate some insight into what exactly is a viable and still safe response to 9pool, Overpool, Overpool speed etc.?

Thanks to anybody who answers

Kev

edit: I am a little drunk (it being 3.15 am), so I apoligise if any of the above is off-topic, utterly incoherent or at all insulting. I might edit it tomorrow, if I remember. Which I probably won't.

He's an idiot because the guy asked for safe builds and he said 4 gate goon and then he said that it autoloses to dt (ie is really unsafe) and then after acknowledging that it's really unsafe he says he doesn't know how safe it is.
Evidently he has some serious problems with both comprehension of the question and, strangely enough, his own answer to the question. Idiot wasn't an insult in this context. It was a description.


Well, I suppose. Again, not disagreeing with the point, just its delivery a little. And on consideration, there are worse things to call someone who suggests 4-gate goon. Though I do fondly remember using 4-gate in my first ever game of starcraft, against my friend in his second- or third ever game. Unfortunately he went like ~8 gate, and since we both had no macro skills he rolled over me with 2x as many Dragoons. I had an APM of 28.

PS god, hangover o_0
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
January 13 2010 11:01 GMT
#40
@ OP - scouting will help you more than a build order, but some of the "safe" build orders recommended in the thread will help you deal with most things that you might have missed while scouting.

@ Kwark - be nice, he didn't say to use that build, he said that he personally likes it and explained why. it might not be smart to do it every time, especially since dts are a D player's favorite unit, but it is an option.
Kal Fighting!
preacha
Profile Joined January 2010
Norway210 Posts
January 13 2010 15:55 GMT
#41
then what is the safest bo? its seems there are several takes on that - or it would seem there are plenty of safe builds you could eventually go for.
dont pet a burning dog
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-01-13 17:23:50
January 13 2010 17:17 GMT
#42
Quite right, but look around and you'll find several takes on pretty much anything.

Look, the safest build is to mass unit and cannon ramp/choke.
But that's also a terrible idea because more often than not you will fall way behind on economy.
The real question here is what is the safest build that allows for a relatively quick expansion.
And that is just another way to ask what the best all around build is.

Chances are the op is kinda bad and doesn't know what he wants. The answer is obvious for him if he finds himself good later on, but not good early on. Expo later so you can have more stuff early...doing whatever build.

As for cannon pvp, going for some kind of 2gate cannon expo build is quite safe, and it is an interesting build since it is so little done, but I don't think its any better overall than an ob build.

As for commentators, most are not especially good at playing sc and don't have especially good strategical knowledge. diggity, klazart, moletrap, kenny, husky, colera, rise, psyonic...they are like c- or worse? Oh well, you are not going to get brilliant analysis, and even the other known commentators are often not going to give strong analysis. But at least you will get some decent commentary.
| www.ArtofProtoss.vze.com |
siv00
Profile Joined September 2009
261 Posts
January 13 2010 17:21 GMT
#43
Stop white-knighting mediocre youtube commentators.
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-01-17 03:56:33
January 13 2010 17:47 GMT
#44
Siv00 jumps in with some arcane online-term, as if that means something.
http://www.urbandictionary.com/define.php?teks.rm=white knighting
It does not even seem to hold true, as I gave a reasoned response, not just jumping to the aid of someone.
Disgustingly wrong and you add nothing of substance to this thread.
I have no problem with you getting banned for two weeks.
That is, you should, but TL has nearly no modding of strat forum.

Adding to the thread:
pvp 3gate goon/ob is sometimes safer than 2gate reaver/ob.
pvt 2gate goon to dt is sometimes safer than goon-ob or just goon.

to bellow:
1)if you meant it to bravenew world use the quote function. It would have been understandable then, if still pretty useless comment.
2) someone that did not contribute to thread at all telling me not to derail, ah ha.
3) my response remains reasonable and not white knighting.
4) don't post in strategy forum again.
| www.ArtofProtoss.vze.com |
siv00
Profile Joined September 2009
261 Posts
Last Edited: 2010-01-13 18:44:02
January 13 2010 18:34 GMT
#45
Next time devote the majority of your post to the thread subject rather than to continue a derail. Your response was hardly well reasoned + my post wasn't directed at you alone.
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
January 17 2010 03:49 GMT
#46
For PvZ: either fast forge FE or a 2 gate rush. But you sound like you like mid/late game vs any race so go a fast forge FE
For Pvt: go one gate core tech into reaver or dt drop or (if you want to go for a cheesier build) 2 gate fast range goon
For PvP: 2 gate rush or 1 gate core tech into reaver drop
i pikachu in the shower
Piste
Profile Blog Joined July 2006
6177 Posts
January 17 2010 05:31 GMT
#47
On January 11 2010 01:36 exeexe wrote:
i didnt say forge cannon was better than reaver obs but i said it was safer. As we all know every decisions has its drawbacks, but this guy wants the most safest, not the most durable.

You are still wrong. going cannons instead obs is not more safe at all..
benutbutter
Profile Blog Joined June 2009
United States66 Posts
January 17 2010 06:15 GMT
#48
I fail to see how knickknack is derailing the thread in anyway besides the rather short remark about siv00.

Anyways I personally like

PvP: 1 gate core, getting a robo, obs, 2nd gate, then reaver, and expanding
PvT: 2 gate range obs
PvZ: Forge FE

To be honest, I'm not very good, and I'm not even sure if these are that safe.
LF9
Profile Joined November 2009
United States537 Posts
January 17 2010 06:35 GMT
#49
How would forge cannon be safer in PvP than obs? This is silly. Even if this were true, I would still go obs anyway because it's a smoother transition into Reaver, and Forge/Cannon is a resource sink and a tech dead-end. At least once you have Robo down and obs out, you are well on your way to shuttle/Rvr.
LF9
Profile Joined November 2009
United States537 Posts
January 17 2010 06:36 GMT
#50
On January 14 2010 02:47 Knickknack wrote:
Siv00 jumps in with some arcane online-term, as if that means something.
http://www.urbandictionary.com/define.php?teks.rm=white knighting
It does not even seem to hold true, as I gave a reasoned response, not just jumping to the aid of someone.
Disgustingly wrong and you add nothing of substance to this thread.
I have no problem with you getting banned for two weeks.
That is, you should, but TL has nearly no modding of strat forum.

Adding to the thread:
pvp 3gate goon/ob is sometimes safer than 2gate reaver/ob.
pvt 2gate goon to dt is sometimes safer than goon-ob or just goon.

to bellow:
1)if you meant it to bravenew world use the quote function. It would have been understandable then, if still pretty useless comment.
2) someone that did not contribute to thread at all telling me not to derail, ah ha.
3) my response remains reasonable and not white knighting.
4) don't post in strategy forum again.

ROFL owned. I was about to say the same thing but you said it better than I likely would have. I really detest people like this.
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