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[G] PvZ FE -> Speedlots - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
foppa
Profile Blog Joined July 2008
Canada451 Posts
December 02 2009 00:38 GMT
#41
when do you cut probes?
i can take you
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-12-02 01:37:29
December 02 2009 00:51 GMT
#42
Watch the rep that crashes in multi people.

Yea I've seen that page, its fairly longwinded though since it copies the bos from your original thread. Also not sure about its title "early timing windows vs zerg". Its just a build like any other, that has certain timings, and zerg can be prepared for it with certain timings. Agreed that it is good to have something compiled that explains and shows variations, but that is cumbersome work.

I modify my statement that the +1 build is harder hitting than this one. After I
played this build out with similar probe cuts I got 10speedzealot done just after
6:50. Now, there is no +1 coming soon, but the speed and zealots are slightly
faster due to later +1/2nd gas, and 3more zealots are coming for attack soon. So around equal attacking power early on I would say.

| www.ArtofProtoss.vze.com |
KwarK
Profile Blog Joined July 2006
United States44068 Posts
December 02 2009 00:54 GMT
#43
On December 02 2009 09:38 foppa wrote:
when do you cut probes?

I try not to but when I forget a pylon and want to free up psi or accidentally spend money I didn't have and want to keep my stargate active I do it. But it's not really a probe cutting build, probe production should ideally be constant.
ModeratorThe angels have the phone box
7mk
Profile Blog Joined January 2009
Germany10157 Posts
December 02 2009 00:57 GMT
#44
Awesome, gonna try this out tomorrow, thx for the guide, not enough good PvZ guides out there.
beep boop
foppa
Profile Blog Joined July 2008
Canada451 Posts
December 02 2009 00:59 GMT
#45
On December 02 2009 09:54 KwarK wrote:
Show nested quote +
On December 02 2009 09:38 foppa wrote:
when do you cut probes?

I try not to but when I forget a pylon and want to free up psi or accidentally spend money I didn't have and want to keep my stargate active I do it. But it's not really a probe cutting build, probe production should ideally be constant.


I didn't mean cut probes to get your stargate or citadel or your 3 gates up faster. i mean when do you stop making them all together?
i can take you
KwarK
Profile Blog Joined July 2006
United States44068 Posts
December 02 2009 01:05 GMT
#46
On December 02 2009 09:59 foppa wrote:
Show nested quote +
On December 02 2009 09:54 KwarK wrote:
On December 02 2009 09:38 foppa wrote:
when do you cut probes?

I try not to but when I forget a pylon and want to free up psi or accidentally spend money I didn't have and want to keep my stargate active I do it. But it's not really a probe cutting build, probe production should ideally be constant.


I didn't mean cut probes to get your stargate or citadel or your 3 gates up faster. i mean when do you stop making them all together?

It depends on map and game flow. If you're both taking exps at will on a big map then 70 is a decent balance between income and maxed army size. If you're continually clashing 150 supply armies into each other then supply is less of a commodity and if you have undersaturated bases then by all means make more. If it's a small map so at your peak you will be mining at most 3 bases then feel free to cut them earlier. If he's harassing them keep pumping them, if you get a decent number quickly you can stop.
ModeratorThe angels have the phone box
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
December 02 2009 01:15 GMT
#47
just about to say a good simcity with 3~ sunks and lurkers will kill this sooo easy
but then again if you're playing vs the 5 hatch hydras this could be soo deadly
cw)minsean(ru
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-12-02 02:16:58
December 02 2009 01:43 GMT
#48
On December 02 2009 09:51 Knickknack wrote:
Watch the rep that crashes in multi people.

Yea I've seen that page, its fairly longwinded though since it copies the bos from your original thread. Also not sure about its title "early timing windows vs zerg". Its just a build like any other, that has certain timings, and zerg can be prepared for it with certain timings. Agreed that it is good to have something compiled that explains and shows variations, but that is cumbersome work.


Yeah. I wasn't really happy with it. It wound up being way longer than I intended it to be. I wanted to split it into 3 pages, but wasn't familiar enough with liquipedia's interface to do it effectively.

The early timing windows only really make sense in relation to the other protoss timing windows in the matchup, specifically the 4 gate 2 archon build that was so dominant for so long. If the builds had a proper collective name, I think it would make the discussion considerably easier.

edit: Edited for terrible grammar. Currently trying to write a 10 page research paper that's due tomorrow... procrastination is such a terrible thing.
foppa
Profile Blog Joined July 2008
Canada451 Posts
December 02 2009 02:19 GMT
#49
On December 02 2009 10:15 DreaM)XeRO wrote:
just about to say a good simcity with 3~ sunks and lurkers will kill this sooo easy
but then again if you're playing vs the 5 hatch hydras this could be soo deadly


you cant get lurkers fast enough to deal with this unless you skip your spire. and than how do you plan do deal with corsair play?
i can take you
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
December 02 2009 10:24 GMT
#50
On December 02 2009 07:32 KwarK wrote:
Show nested quote +
On December 02 2009 05:36 Oystein wrote:
Edit: For reference watch Jaedong vs Draco @ destination from WCG where he completely shuts down a similar kind of early zeal aggression with just a handful of lings and drones messing up the zeals.

Draco's attack was several minutes later. He went 2nd gas, dragoons, 5 gateways and all sorts of fancy jazz. Looks similar but attacks way after the timing window when hatcheries kick in.

Yeah I know the timing of it was difference, but Jaedongs defense of it can still be done similar against this 3gate zeal rush. It just shows how you can effectively shut down zeal aggression with just a good sim city and some drone micro in addition to some lings. If you wanna see how good a sim city can be, go watch Zero vs Pure @ fighting spirit, in that game Zero makes a sim city where he can move his larvas using the move trick and block his natural totally from zealots from running in.
God Hates a Coward
kfour
Profile Blog Joined May 2009
United States106 Posts
December 02 2009 12:00 GMT
#51
Thank you for this post, interesting and I'll have to give it a try.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
December 02 2009 13:20 GMT
#52
May i know what is the second gas timing like for 5 hatch hydra compared to mutas?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
December 02 2009 13:33 GMT
#53
On December 02 2009 22:20 JieXian wrote:
May i know what is the second gas timing like for 5 hatch hydra compared to mutas?

Are you asking about the Zergs timing for second gas? (because you take your second gas at the same time regardless what you follow up your 5hatch with) Or are you asking about if you add your second gas at different times as protoss if the Zerg does muta or hydra?
God Hates a Coward
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 02 2009 13:41 GMT
#54
Finally, someone who isn't crying zvp imbalance. Thanks for the guide, I'll try it out.
KwarK
Profile Blog Joined July 2006
United States44068 Posts
December 02 2009 13:41 GMT
#55
On December 02 2009 22:33 Oystein wrote:
Show nested quote +
On December 02 2009 22:20 JieXian wrote:
May i know what is the second gas timing like for 5 hatch hydra compared to mutas?

Are you asking about the Zergs timing for second gas? (because you take your second gas at the same time regardless what you follow up your 5hatch with) Or are you asking about if you add your second gas at different times as protoss if the Zerg does muta or hydra?

Isn't it faster for 3 hat muta? I thought so but obviously I just try and read the signs, a P/Z player like you knows this inside out.
ModeratorThe angels have the phone box
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
Last Edited: 2009-12-02 13:49:55
December 02 2009 13:48 GMT
#56
On December 02 2009 22:41 KwarK wrote:
Show nested quote +
On December 02 2009 22:33 Oystein wrote:
On December 02 2009 22:20 JieXian wrote:
May i know what is the second gas timing like for 5 hatch hydra compared to mutas?

Are you asking about the Zergs timing for second gas? (because you take your second gas at the same time regardless what you follow up your 5hatch with) Or are you asking about if you add your second gas at different times as protoss if the Zerg does muta or hydra?

Isn't it faster for 3 hat muta? I thought so but obviously I just try and read the signs, a P/Z player like you knows this inside out.

Yeah if its 3hatch muta, I just assumed he meant 5hatch with late mutas since he did not specify it as 3hatch muta. For 3hatch muta it comes early yeah and you skip getting those extra hatcheries early.

edit : kinda why I specified its the same timing regardless what you follow up your 5HATCH with
God Hates a Coward
KwarK
Profile Blog Joined July 2006
United States44068 Posts
December 02 2009 13:52 GMT
#57
Ok, I'll clarify my op.
ModeratorThe angels have the phone box
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2009-12-02 17:13:19
December 02 2009 15:16 GMT
#58
On December 02 2009 22:48 Oystein wrote:
Show nested quote +
On December 02 2009 22:41 KwarK wrote:
On December 02 2009 22:33 Oystein wrote:
On December 02 2009 22:20 JieXian wrote:
May i know what is the second gas timing like for 5 hatch hydra compared to mutas?

Are you asking about the Zergs timing for second gas? (because you take your second gas at the same time regardless what you follow up your 5hatch with) Or are you asking about if you add your second gas at different times as protoss if the Zerg does muta or hydra?

Isn't it faster for 3 hat muta? I thought so but obviously I just try and read the signs, a P/Z player like you knows this inside out.

Yeah if its 3hatch muta, I just assumed he meant 5hatch with late mutas since he did not specify it as 3hatch muta. For 3hatch muta it comes early yeah and you skip getting those extra hatcheries early.

edit : kinda why I specified its the same timing regardless what you follow up your 5HATCH with


Sorry i never thought in so much detail.. I meant how does gas timing for 3 hatch muta and 5 hatch hydra or muta differ? How early is the early gas and how late is the late gas? And what are the signs of quick lurkers?

Sorry for the noob question that's quite unrelated. But I've always been in the dark about this.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
PangO
Profile Blog Joined July 2009
Chile1870 Posts
Last Edited: 2009-12-03 16:27:19
December 03 2009 16:26 GMT
#59
Just wanted to add this as a good example of this build.

In Economics, the majority is always wrong. aka: MattRz
KwarK
Profile Blog Joined July 2006
United States44068 Posts
December 03 2009 16:43 GMT
#60
Rather than simultaneous citadel and stargate that was +1 then stargate then citadel with a second gas. It's a good example of the +1 zealot rush build which I agree is a good build in its own right. However it is a slower and weaker rush than the build I advocate in this guide which has faster speed and more zealots at the expense of gas income and archives. A good build but not my build. Also muta play by zerg would have shut it down pretty hard. Although Protoss had cannons in his main to defend against muta he had too few sairs to really press an offence against them. My build is better against mutalisks, worse against lings. To be honest, PvZ FE zealot openings are a topic you could write a lot about and not cover it because there are simply too many variables that can be mixed to create differing options. Still, I like how Protoss played this.
ModeratorThe angels have the phone box
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