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[Q] Right way to do a 5-fact timing push TvP - Page 2

Forum Index > Brood War Strategy
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JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
Last Edited: 2009-09-18 18:40:08
September 18 2009 17:02 GMT
#21
hi would like to bump this thread re: pushing on Desti:

I played vs a C- highest toss (im D at the moment, 1st season iccup) and he went with 2 gate triple nexus (which i was too afraid scout for fear of heavygoon) and i went for the 6 fac push. I moved to his half of the map and was trying to hardpush into his army and got totally raped by zeals.

Me spawned bottom, toss spawned top

Question here is, where do i start setting up the slow push? I'm thinking of making an oblique line from the 2nd bridges to his right and shelling his gas from that side as that is the narrowest line possible, but that way i wont get leverage on his 3rd base, so what would be suggestion?

I also realised that his ridiculously fast expo meant a booming econ for him and a huge timing window that i obviously did not take advantage of.

Rep here, please comment on the (several) mistakes that i have made thanks:
http://repdepot.net/download.php?type=rep&id=21206&name=7eveN.Wall-E vs JFKWT.rep

i tried to ask the toss for his comments but he speaks spanish. i would say the average apms would be about 220ish for toss and 160 for myself.
Thanks in advance =D
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
Stimpacked
Profile Joined June 2008
Philippines368 Posts
September 18 2009 17:45 GMT
#22
i think what idra is saying applies to progamers and A players.. for me as a C player i think timing pushes are still good and can still give you easy wins. i know that macroing up on 3-4 bases is also good but playing every TvP like that just makes me crazy.
live and let live...
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 18 2009 18:10 GMT
#23
On September 19 2009 02:02 JFKWT wrote:
hi would like to bump this thread re: pushing on Desti:

I played vs a C- highest toss (im D at the moment, 1st season iccup) and he went with 2 gate triple nexus (which i was too afraid scout for fear of heavygoon) and i went for the 6 fac push. I moved to his half of the map and was trying to hardpush into his army and got totally raped by zeals.

Me spawned bottom, toss spawned top

Question here is, where do i start setting up the slow push? I'm thinking of making an oblique line from the 2nd bridges to his right and shelling his gas from that side as that is the narrowest line possible, but that way i wont get leverage on his 3rd base, so what would be suggestion?

I also realised that his ridiculously fast expo meant a booming econ for him and a huge timing window that i obviously did not take advantage of.

Rep here, please comment on the (several) mistakes that i have made thanks:
<a href="http://repdepot.net/replay.php?id=21206"><img src="http://repdepot.net/img/thumbs/21206.jpg" /></a>

i tried to ask the toss for his comments but he speaks spanish. i would say the average apms would be about 220ish for toss and 160 for myself.
Thanks in advance =D

rep link doesnt work but your push came too late. thats the danger of 6 fac. if they got the double expo up really fast and see your push coming they just cut probes and go 9 gate speedlot. against something like 2 gate triple nex with no tech its better to go fac cc fac and attack with 4 tanks 4 marines and rallied vultures, or something like that. the timing window comes very early, because the 3rd nexus and economy kick in so fast that your 6 fac push will be too late.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
Last Edited: 2009-09-18 19:59:00
September 18 2009 19:57 GMT
#24
it does, you just have to copy right one.

here

edit: he edited anyway
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
September 19 2009 05:49 GMT
#25
Hmm i'm having much problems with defending harass like DT drops and macro, but most problematic now are the push mechanics and defending arbs (which i assume that most D players have to overcome before going up to C and beyond).

im gona take another look at fantasy's tvps on desti and see if theres any optimal way to push into the P's half of the map since on desti they can just take a roundabout and counter your nat ez
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
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