• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:48
CEST 01:48
KST 08:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1525 users

Translation My Starcraft - Page 20

Forum Index > BW General
Post a Reply
Prev 1 18 19 20 21 22 25 Next All
Milkis
Profile Blog Joined January 2010
5003 Posts
August 18 2010 05:22 GMT
#381
Time for a brag post since I spent like 3 whole days playing this game 8)
[image loading]

16 season record. After this I got rather bored and I started a new file.

[image loading]

record after 7 seasons.

WeMade Fox is surprisingly a solid team. Baby - Midas - NaDa - Pure - Roro - Shine is surprisingly good enough (can even easily net you perfect records the first season with a little luck) especially cause AI enjoys sending out C+/D- junk players all the time. I got rid of Pure though cause I like Free better T_T

Also Terran is seriously imba. i think this is what makes WeMade so strong 8) Once you get 3 A rank Terran you barely need to look at the map anymore (well you just have to make sure it's not polaris rhapsody or battle royale or something like that)
seRapH
Profile Blog Joined April 2009
United States9808 Posts
August 19 2010 02:53 GMT
#382
i have to agree on the race thing. before on the translated version it seemed like swarm season, with every map favoring zerg, and the Ro32 was littered with zergs. now i find that maps generally favor terran (with the occasional exception, with Troy being especially annoying always appearing during winner's league). Ro32s have mostly terran, then toss, and a few scattered zergs.

i'm playing ace right now, and FOX has 3 A/A+ terrans and 2 SS terrans its only season 6...
boomer hands
Gann1
Profile Joined July 2009
United States1575 Posts
August 19 2010 03:53 GMT
#383
Terrans are ridiculous, especially terrans with high macro/defense. The semifinals of my last starleague were all terran.
I drop suckas like Plinko
Gann1
Profile Joined July 2009
United States1575 Posts
Last Edited: 2010-08-19 06:03:02
August 19 2010 06:02 GMT
#384
So, after a little experimentation (and ruining the rest of my team) I think I've created the best player possible, or close to it. image in the spoiler

+ Show Spoiler +
[image loading]
I drop suckas like Plinko
seRapH
Profile Blog Joined April 2009
United States9808 Posts
August 19 2010 15:40 GMT
#385
On August 19 2010 15:02 Gann1 wrote:
So, after a little experimentation (and ruining the rest of my team) I think I've created the best player possible, or close to it. image in the spoiler

+ Show Spoiler +
[image loading]

is it possible to increase sense/strategy without using potions? tossgirl doesnt seem to be getting better in these fields in mine, her stats look ugly this way

i'm pretty sure this is why she's suffering the yellow curse right now
boomer hands
Gann1
Profile Joined July 2009
United States1575 Posts
August 19 2010 19:23 GMT
#386
I think you can increase strategy by playing her on more complex maps, but I don't think sense can be increased a lot except by potions. She suffered the yellow curse for me at first too, won 2 silvers before her first gold... for me it was sense and macro lagging behind instead of sense and strategy.
I drop suckas like Plinko
KobraKay
Profile Joined March 2010
Portugal4302 Posts
August 19 2010 22:46 GMT
#387
On August 17 2010 09:24 xMiragex wrote:
I had written this on a post, implemented later to the FAQ on the first page of this thread.

What stats are good for what maps?

Sense - independent from map stat

Control - more of an impact in maps with short rush distance

Attack - Mix of low rush distance and high minerals

Harass - Higher rush distance and Higher complexity

Strategy - Higher complexity

Macro - Higher minerals

Defense - Not sure but it might be like sense but possibly affected by complexity

Scouting - independent from map


Harass work better on complex maps? Sure? I've had great success sending Bisu (harassment in person in my game) in P favored short rush distance and macro maps with low complexity. Im talking about the latest translated version btw.

I agree with everything you said just find odd that Harass thing because my experience says otherwise. Might just be a player thing on my part. I would also like to add that defense its not only related to complexity. Rush maps also benefit the player that knows how to defend and they usually win just by countering the rush (I assume since the game ends after a few lines only).
CJ Fighting! (--.--)
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
August 21 2010 05:52 GMT
#388
--- Nuked ---
ZavikZyke
Profile Blog Joined January 2010
United States382 Posts
August 21 2010 06:18 GMT
#389
for some reason, my zergs have higher macro and defense and my terrans have higher att and harrass
Hoejja is Bonjwa
GTR
Profile Blog Joined September 2004
51599 Posts
Last Edited: 2010-08-21 10:10:45
August 21 2010 10:10 GMT
#390
anyone know if it is possible to make a hacked save file with lots of money?
to use for experimentation purposes only.
Commentator
KobraKay
Profile Joined March 2010
Portugal4302 Posts
August 21 2010 12:03 GMT
#391
Im resisting tempation to play the korean version..still waiting for the translated one..but you people make it seem so much better than before (and it was already great!) that my strenght is leaving me :O
CJ Fighting! (--.--)
GTR
Profile Blog Joined September 2004
51599 Posts
August 21 2010 13:10 GMT
#392
hah 1.27.04 is out.

changes:

- fixed a bug where in the winners league post-season, your players would gg or something
- ai-related fixes
- player management menu edited.
Commentator
GTR
Profile Blog Joined September 2004
51599 Posts
Last Edited: 2010-08-21 13:58:23
August 21 2010 13:53 GMT
#393
alright found out how to hack the game, but it's in korean. all i know is it requires cheatomatic.

마이스타 실행하시고 치트오매틱에 프로그램 선택 있을꺼에요. 거기에 마이스타 하시고
한 번 이기세요. 그러면 돈이 생길텐데 예를 들어 3승해서 45만원 벌었으면 치트오토매틱에 45 라고 적고 찾기 눌릅니다. 그 다음에 10만원짜리 핫팩 하나사셔서 35만원 만들고 다시 숫자 쓰는데다가 35쓰고 찾기 눌르시고요. 그 다음에 또 10만원 짜리 핫팻 하나사셔서 25만원 만들고 25 쓰고 찾기 하세요. 3번 하면 값 주소를 찾았다고 할텐데 원하는 돈 입력하시면 됩니다. 주소가 영어,숫자로 되어있을텐데 그거 텍스트 같은데 복사하셔서 다음에 게임할 때 치트오매틱에 하시면 바로 돈 쓰실수있어요. 그런데 주소가 팀마다 달르니까 각각 해보셔야할꺼에요.


also found this

http://blog.naver.com/PostView.nhn?blogId=rlaekdnf1&logNo=120098316253
Commentator
MisteR
Profile Blog Joined July 2009
Netherlands595 Posts
August 21 2010 14:02 GMT
#394
On August 20 2010 07:46 KobraKay wrote:
Show nested quote +
On August 17 2010 09:24 xMiragex wrote:
I had written this on a post, implemented later to the FAQ on the first page of this thread.

What stats are good for what maps?

Sense - independent from map stat

Control - more of an impact in maps with short rush distance

Attack - Mix of low rush distance and high minerals

Harass - Higher rush distance and Higher complexity

Strategy - Higher complexity

Macro - Higher minerals

Defense - Not sure but it might be like sense but possibly affected by complexity

Scouting - independent from map


Harass work better on complex maps? Sure? I've had great success sending Bisu (harassment in person in my game) in P favored short rush distance and macro maps with low complexity. Im talking about the latest translated version btw.

I agree with everything you said just find odd that Harass thing because my experience says otherwise. Might just be a player thing on my part. I would also like to add that defense its not only related to complexity. Rush maps also benefit the player that knows how to defend and they usually win just by countering the rush (I assume since the game ends after a few lines only).


In my experience, this list is mostly incorrect. I've tried a few things out and I've come to this system:

Sense - low complexity.
Control - low minerals
Attack - low distance
Harass - low distance and low complexity
Strategy - high complexity
Macro - high minerals
Defense - high distance
Scouting - high distance and complexity

Roadrunner favours defensive players heavily, but also gives an advantage to high control players, while fighting spirit favours macro, sense and harass. Judgement day favours macro players heavily, but also defensive and sensible players. Puma, for example, is very powerful on Judgement day, but vulnerable on roadrunner. Free is god on low mineral polaris rhapsody, Bisu is king on fighting spirit, while Great is perfect for match point. Beware, though, as a map like Grand Line does not only favour strategic players, but also well-rounded ones like ForGG. When a stat is bang in the middle, it favours players with high stats in both directions. Middle minerals for example favours players with high control and high macro, like Jangbi.

Finally, there's a heavy luck factor involved. Even the weakest player has a remote chance of causing an upset. There's nothing to do about it but remember that it works both ways.

If anyone has a different, working system I'm interested to hear about it.
Nal_Ra/Much/Horang2/Flying fighting!~
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
August 21 2010 14:27 GMT
#395
--- Nuked ---
KobraKay
Profile Joined March 2010
Portugal4302 Posts
August 21 2010 14:55 GMT
#396
On August 21 2010 23:27 Jumperer wrote:
we want 1.27.04!!!!!


Its already out. Someone warn wswordsmen about it. He is working on the .03 I believe. I would be more than happy with the 03 tho. Just saying he would probably liked to translate the latest version...or not..Im just going to shut up and thank him for the effort he is putting in this
CJ Fighting! (--.--)
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
Last Edited: 2010-08-21 18:00:08
August 21 2010 17:44 GMT
#397
On August 20 2010 07:46 KobraKay wrote:
+ Show Spoiler +
On August 17 2010 09:24 xMiragex wrote:
I had written this on a post, implemented later to the FAQ on the first page of this thread.

What stats are good for what maps?

Sense - independent from map stat

Control - more of an impact in maps with short rush distance

Attack - Mix of low rush distance and high minerals

Harass - Higher rush distance and Higher complexity

Strategy - Higher complexity

Macro - Higher minerals

Defense - Not sure but it might be like sense but possibly affected by complexity

Scouting - independent from map


Harass work better on complex maps? Sure? I've had great success sending Bisu (harassment in person in my game) in P favored short rush distance and macro maps with low complexity. Im talking about the latest translated version btw.

I agree with everything you said just find odd that Harass thing because my experience says otherwise. Might just be a player thing on my part. I would also like to add that defense its not only related to complexity. Rush maps also benefit the player that knows how to defend and they usually win just by countering the rush (I assume since the game ends after a few lines only).


Try playing a low lvl harass player like Rainbow instead of Bisu. Rainbow did amazingly well in Carthage 2, his highest stat was harass then control, Carthage 2 was high rush distance, low minerals, high complexity by the way so he couldn't have been doing good because of control + short rush distance. Im not sure about Attack and Defense, Best can do surprisingly well and end games quick in short distance maps (specially with high resources like desti or neo medusa) and he doesn't have great control but has a really high attack. This doesn't mean all attack players are good on short distance maps though.

On August 21 2010 23:02 MisteR wrote:
+ Show Spoiler +
On August 20 2010 07:46 KobraKay wrote:
Show nested quote +
On August 17 2010 09:24 xMiragex wrote:
I had written this on a post, implemented later to the FAQ on the first page of this thread.

What stats are good for what maps?

Sense - independent from map stat

Control - more of an impact in maps with short rush distance

Attack - Mix of low rush distance and high minerals

Harass - Higher rush distance and Higher complexity

Strategy - Higher complexity

Macro - Higher minerals

Defense - Not sure but it might be like sense but possibly affected by complexity

Scouting - independent from map


Harass work better on complex maps? Sure? I've had great success sending Bisu (harassment in person in my game) in P favored short rush distance and macro maps with low complexity. Im talking about the latest translated version btw.

I agree with everything you said just find odd that Harass thing because my experience says otherwise. Might just be a player thing on my part. I would also like to add that defense its not only related to complexity. Rush maps also benefit the player that knows how to defend and they usually win just by countering the rush (I assume since the game ends after a few lines only).


In my experience, this list is mostly incorrect. I've tried a few things out and I've come to this system:

Sense - low complexity.
Control - low minerals
Attack - low distance
Harass - low distance and low complexity
Strategy - high complexity
Macro - high minerals
Defense - high distance
Scouting - high distance and complexity

Roadrunner favours defensive players heavily, but also gives an advantage to high control players, while fighting spirit favours macro, sense and harass. Judgement day favours macro players heavily, but also defensive and sensible players. Puma, for example, is very powerful on Judgement day, but vulnerable on roadrunner. Free is god on low mineral polaris rhapsody, Bisu is king on fighting spirit, while Great is perfect for match point. Beware, though, as a map like Grand Line does not only favour strategic players, but also well-rounded ones like ForGG. When a stat is bang in the middle, it favours players with high stats in both directions. Middle minerals for example favours players with high control and high macro, like Jangbi.

Finally, there's a heavy luck factor involved. Even the weakest player has a remote chance of causing an upset. There's nothing to do about it but remember that it works both ways.

If anyone has a different, working system I'm interested to hear about it.


I've played as sparkyz a few times but i don't remember ever doing great or bad with puma (or a player with similar stats) since i rarely fielded him. How are your results with those choices?

Edit: Actually Puma is not that different from Savior and i've gotten Savior to A+ easily, not sure if things might be differently because of the race though, i assume it should though but i don't necessairly know what would be different.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
regerstreen
Profile Joined April 2010
Canada57 Posts
August 21 2010 23:40 GMT
#398
According to Mystarcraft Cafe posts (they are written in 2008 so might be outdated by now)

Sense
-Increases when the map is more complex.
-Helps to fight better battles in same race matchups and long games

Strategy
-Increases when the map is more complex.
-More likely to succeed strategical plays
-Can amplify or decrease the effects of map balance

Control
-Reduces casualties in battles.
-Affects the outcome of battles between certain units.

Macro
-Includes making units, expanding, and resource management

Attack
-Increases in maps with short rush distance
-Inflicts bigger damages to the enemy while attacking

Defense
-Increases in maps with long rush distance
-Decreases damage inflicted while defending and inflicts heavier damages to the enemy

Harass
-Increases the impacts of guerilla plays
-Can attack enemy expansions with fast mobility during mid-late game

Scouting
-Increases chance of stopping enemy guerilla plays early.
-Can determine enemy movements during mid-late game

*Increase/decrease of stats due to map balance are calculated by % ratio

*In early battles, attack and defense are important while in mid-late battles, sense, macro, harass, scouting, etc are important

Also

Stats that affect every race and matchups: Macro, scouting

Protoss
Most important:Macro (Important for all races but especially for toss)
vZ:Harass, Strategy, Defense
vP:Sense, Control
vT:Attack, Defense

Terran
Most Important:Defense or Macro(You can have only one of them but it's very hard if neither are good)
vZ:Control, Harass, Strategy
vP:Defense, Attack
vT:Sense

Zerg
Most Important:Everything
vZ:Sense, Control
vP:Harass, Defense/Attack(Either is fine)
vT:Everything
quasar
Profile Joined August 2010
140 Posts
August 21 2010 23:42 GMT
#399
Wow, lots of new info about MySC now, I better start updating the guide with all that info regerstreen :D.
For small creatures such as we the vastness is bearable only through love.
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
August 22 2010 00:10 GMT
#400
On August 22 2010 08:40 regerstreen wrote:
+ Show Spoiler +
According to Mystarcraft Cafe posts (they are written in 2008 so might be outdated by now)

Sense
-Increases when the map is more complex.
-Helps to fight better battles in same race matchups and long games

Strategy
-Increases when the map is more complex.
-More likely to succeed strategical plays
-Can amplify or decrease the effects of map balance

Control
-Reduces casualties in battles.
-Affects the outcome of battles between certain units.

Macro
-Includes making units, expanding, and resource management

Attack
-Increases in maps with short rush distance
-Inflicts bigger damages to the enemy while attacking

Defense
-Increases in maps with long rush distance
-Decreases damage inflicted while defending and inflicts heavier damages to the enemy

Harass
-Increases the impacts of guerilla plays
-Can attack enemy expansions with fast mobility during mid-late game

Scouting
-Increases chance of stopping enemy guerilla plays early.
-Can determine enemy movements during mid-late game

*Increase/decrease of stats due to map balance are calculated by % ratio

*In early battles, attack and defense are important while in mid-late battles, sense, macro, harass, scouting, etc are important

Also

Stats that affect every race and matchups: Macro, scouting

Protoss
Most important:Macro (Important for all races but especially for toss)
vZ:Harass, Strategy, Defense
vP:Sense, Control
vT:Attack, Defense

Terran
Most Important:Defense or Macro(You can have only one of them but it's very hard if neither are good)
vZ:Control, Harass, Strategy
vP:Defense, Attack
vT:Sense

Zerg
Most Important:Everything
vZ:Sense, Control
vP:Harass, Defense/Attack(Either is fine)
vT:Everything


That's good stuff, so in theory if you scale all players to = rank, P players like Best or Shuttle would be the best, T flash, fanta, Z, Calm? It seems weird for ZvZ though, Based off this JD should destroy in ZvZs but hes not THAT great from my experience, but it does explain players like Savior failing in ZvZ.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Prev 1 18 19 20 21 22 25 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
22:45
Patches' Patch Clash #6.5
davetesta29
Liquipedia
BSL
19:00
RO8 - Day 1
Bonyth vs Doodle
Dewalt vs TerrOr
ZZZero.O446
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE137
SpeCial 116
ROOTCatZ 23
StarCraft: Brood War
ZZZero.O 446
ggaemo 109
Dota 2
NeuroSwarm205
League of Legends
JimRising 526
Other Games
gofns15341
summit1g14180
tarik_tv10664
FrodaN1969
monkeys_forever167
Trikslyr55
Organizations
Other Games
gamesdonequick1740
BasetradeTV100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 75
• musti20045 40
• RyuSc2 31
• Adnapsc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21634
Other Games
• imaqtpie1292
Upcoming Events
GSL
8h 13m
Cure vs herO
SHIN vs Maru
IPSL
16h 13m
Bonyth vs Napoleon
G5 vs JDConan
BSL
19h 13m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 9h
Monday Night Weeklies
1d 16h
Replay Cast
2 days
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
4 days
[ Show More ]
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.