On April 29 2009 12:37 ShaLLoW[baY] wrote:
Your map uploading method is quite brilliant, I must say
Your map uploading method is quite brilliant, I must say
Forum Index > BW General |
konadora
![]()
Singapore66153 Posts
On April 29 2009 12:37 ShaLLoW[baY] wrote: Your map uploading method is quite brilliant, I must say | ||
DoX.)
Singapore6164 Posts
![]() Love this map so far! | ||
Geo.Rion
7377 Posts
| ||
quicksilverus
United States2 Posts
| ||
konadora
![]()
Singapore66153 Posts
I realised 'patrol' is much better than using 'hold position' or 'attack' O_O | ||
SnowFantasy
4173 Posts
![]() | ||
konadora
![]()
Singapore66153 Posts
On April 29 2009 20:25 SnowFantasy wrote: I would make these maps people are requesting but I'm a d- campaign editor user. ![]() What maps? I can try helping out, I got experience in map making (I made Tarpit D 3 and 4 with another _dt_ clan member) | ||
Grobyc
Canada18410 Posts
The new link can be found here: http://www.repdepot.net/replay.php?id=11702 and in the OP as well. On April 29 2009 20:22 konadora wrote: Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps. I realised 'patrol' is much better than using 'hold position' or 'attack' O_O Thanks, I've been using patrol for the chinese triangle as well actually, and just target firing in ZvT. So far it's working out quite well. @DoX.) & whatusername & CubEdIn: No problem, first come first serve though, so PvZ sunk spore lurker will probably be done first(sometime by the end of today[my time, i just woke up]) but I will get around to it in the next day or two. | ||
![]()
Kinky
United States4126 Posts
On April 29 2009 19:00 CubEdIn wrote: Show nested quote + On April 29 2009 18:54 whatusername wrote: i dunno if this is practical or not but it seems cool: can you do one where you have four dropships and you have to simoltaneously drop 4 defended zerg bases and kill the hatcheries in a time limit Hahahahaha. And then do the 7 ghosts + wriaths vs battlecruisers, and medics + wriaths vs carriers+obs. ![]() Great map (and uploading method). Now all I need to do is find the thread with the triangle explanation so I can practice that. http://www.teamliquid.net/forum/viewmessage.php?topic_id=65335 | ||
Marine50
Australia1764 Posts
![]() | ||
Megalisk
United States6095 Posts
Also, whats the difference between easy-hard mode?? | ||
Grobyc
Canada18410 Posts
On April 30 2009 11:26 Megalisk wrote: Wow I'm hooked already, But could there be a Muta vs Muta part? For those all important ZvZ fights. Also, whats the difference between easy-hard mode?? I can add that shortly. The difference between easy, medium, and hard mode are in the OP. The different settings change the amount of scourge in the corner, the amount of MnM the terran has, and the amount of turrets he has as well. | ||
Ilikestarcraft
Korea (South)17726 Posts
On April 29 2009 20:22 konadora wrote: Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps. I realised 'patrol' is much better than using 'hold position' or 'attack' O_O i played 50 mins straight without noticing till like 3 am -_- wow this is really a fun map I love the 22 muta addition i was practicing 1 hit turreting muta micro and pretending that im jaedong. Giving the rines stim+range also gives you a feeling like you're playing a player instead of a comp sometimes. I love how the overlord doesnt move ![]() I prefer hold or right click most of the time. I use patrol against scourge but everything else mostly hold. The times i actually do right click is for like scvs, turrets, fbats etc. Hold once you get the hang of it 3 rines die per hold hehe. | ||
AttackZerg
United States7454 Posts
Could you change the scourge so once locked on they follow yuo forever? They recoil back so fast that 11 mutas just melt them. Could you give hard 1 sci with ira or 2 valks for 3 -4 more turrets. If you go with sci or valk could you please make an option to add 4-6 scourge to your central muta army. Could you make the zealot bottom left not have infinite health. I think practicing drone vs zealot micro with an overlord is pretty fun and it took me a minute to realize I couldn't shoot at him! Thanks a bunch man I'm having a blast. | ||
sixghost
United States2096 Posts
| ||
Jayme
United States5866 Posts
On April 29 2009 20:22 konadora wrote: Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps. I realised 'patrol' is much better than using 'hold position' or 'attack' O_O How on earth do you do the patrol variation? I can't do it to save my life and I think i'm just doing it plain wrong. | ||
Grobyc
Canada18410 Posts
On April 30 2009 11:26 Megalisk wrote: Wow I'm hooked already, But could there be a Muta vs Muta part? For those all important ZvZ fights. Also, whats the difference between easy-hard mode?? FIXED I added a part where you spawn scourges as well(up to 15) and I added a part where you spawn mutas and scourges for the enemy so you can choose the battle you want to play. On April 30 2009 12:30 AttackZerg wrote: Great map I enjoyed it. Alot. Could you change the scourge so once locked on they follow yuo forever? They recoil back so fast that 11 mutas just melt them. Could you give hard 1 sci with ira or 2 valks for 3 -4 more turrets. If you go with sci or valk could you please make an option to add 4-6 scourge to your central muta army. Could you make the zealot bottom left not have infinite health. I think practicing drone vs zealot micro with an overlord is pretty fun and it took me a minute to realize I couldn't shoot at him! Thanks a bunch man I'm having a blast. FIXED It takes some triggers and work but I fixed all of those. The scourge now follow you as long as you are in the "scourge attack area" which is shown by the water tileset and crystals beside them. I added a science vessel with irradiate every minute or so and 2 valks on hard mode. They re-spawn as well as the MnM The zealot now isn't invincible. It will respawn if it dies as well. On April 30 2009 12:38 sixghost wrote: Is there anyway you could make the Terran controlled by a second player? This map is pretty cool, but the mnm AI is really stupid and will just send like 2 marines at once at you without medics. FIXED This took a while to figure out how I was going to do it but I think this should work. I don't see why not, and I semi-tested it, but I didn't actually get another person to test that function. The human player is optional, if there is no human you play against the computer. As the for computer AI, I can't actually make them target fire and shit but I fixed it so when you harass a certain section of their base they will send their units(well approx half, because he has 2 armies, one in each base), including the valk and sci vessel w/ irr if you have it on hard mode. I've tested it everything basically: - Chinese triangle is much easier because of fixed scourge problem - Computer isn't so stupid now, he irradiates, sends valks, and stims + sends units wherever you harass. - Fixed some problems I had while adding some recommendations Grobyc owns. =D | ||
CubEdIn
Romania5359 Posts
On April 30 2009 01:14 Grobyc wrote: Much thanks to merach for hosting the map as a direct download for me. The new link can be found here: http://www.repdepot.net/replay.php?id=11702 and in the OP as well. Show nested quote + On April 29 2009 20:22 konadora wrote: Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps. I realised 'patrol' is much better than using 'hold position' or 'attack' O_O Thanks, I've been using patrol for the chinese triangle as well actually, and just target firing in ZvT. So far it's working out quite well. @DoX.) & whatusername & CubEdIn: No problem, first come first serve though, so PvZ sunk spore lurker will probably be done first(sometime by the end of today[my time, i just woke up]) but I will get around to it in the next day or two. Oh no no, don't bother with making the observer/ghosts ideas. I was just thinking of awesome SC moments in the past. But I will admit PvZ sunk spore lurk sounds great! ![]() On April 30 2009 09:37 Kinky wrote: Show nested quote + On April 29 2009 19:00 CubEdIn wrote: Great map (and uploading method). Now all I need to do is find the thread with the triangle explanation so I can practice that. http://www.teamliquid.net/forum/viewmessage.php?topic_id=65335 Thanks! | ||
SuperArc
Austria7781 Posts
| ||
Grobyc
Canada18410 Posts
On April 30 2009 09:37 Kinky wrote: Show nested quote + On April 29 2009 19:00 CubEdIn wrote: On April 29 2009 18:54 whatusername wrote: i dunno if this is practical or not but it seems cool: can you do one where you have four dropships and you have to simoltaneously drop 4 defended zerg bases and kill the hatcheries in a time limit Hahahahaha. And then do the 7 ghosts + wriaths vs battlecruisers, and medics + wriaths vs carriers+obs. ![]() Great map (and uploading method). Now all I need to do is find the thread with the triangle explanation so I can practice that. http://www.teamliquid.net/forum/viewmessage.php?topic_id=65335 Ahh yes I guess I should have included this in the OP. I'll do that now. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Bisu Stormgate![]() Rain ![]() Sea ![]() EffOrt ![]() Horang2 ![]() Mini ![]() Soulkey ![]() Light ![]() Larva ![]() PianO ![]() [ Show more ] Dota 2 Counter-Strike Super Smash Bros Other Games B2W.Neo1790 hiko952 Lowko546 OGKoka ![]() mouzStarbuck461 crisheroes387 Liquid`VortiX108 TKL ![]() FunKaTv ![]() ZerO(Twitch)29 Trikslyr6 Organizations StarCraft 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 StarCraft: Brood War League of Legends |
|