[Map] Mutalisk Micro - Page 3
Forum Index > BW General |
bigd007x
United States2 Posts
| ||
Grobyc
Canada18410 Posts
EDIT: Actually I will probably just make that duplicate copy myself and host it as well within the end of the day. | ||
arb
Noobville17920 Posts
| ||
stet_tcl
Greece319 Posts
| ||
Grobyc
Canada18410 Posts
On May 02 2009 04:49 arb wrote: If you can make marines vs lurkers and make the lurkers stay burrowed(this is the main problem i had) that would be great I will try to get that to work. I think I have had that problem in the past but it's worth a try. | ||
Patriot.dlk
Sweden5462 Posts
| ||
Re-Play-
Dominican Republic825 Posts
On April 29 2009 14:01 Jumperer wrote: do protoss vs spore sunken lurker can you add this Grovic??? | ||
Re-Play-
Dominican Republic825 Posts
| ||
d(O.o)a
Canada5066 Posts
On April 29 2009 12:37 ShaLLoW[baY] wrote: Your map uploading method is quite brilliant, I must say I used it to download all of the campaign missions :O. | ||
Grobyc
Canada18410 Posts
T_T It's Grobyc And yes, I already said this would be the next one I'm working on. On May 02 2009 05:28 LuisMl8 wrote: and what about PvT Carrier Vs Goliath + Turrent??? Probably, but as noted, I will be making these maps on a first come first serve basis, so don't expect this done tomorrow or anything. | ||
MicroInfest
United States29 Posts
| ||
infinity2k9
United Kingdom2397 Posts
| ||
Grobyc
Canada18410 Posts
On May 02 2009 07:41 MicroInfest wrote: Very good map howevery ou actually cant beat cause it respawns so fast ^^ You probably downloaded it from the direct link(from merach) which isn't the latest one. I've fixed it already in the version hosted on repdepot. On May 02 2009 08:39 infinity2k9 wrote: Good map, just another suggestion would be vulture vs lings or lots. I don't think carriers would be a good idea cause of making the cpu actually act correctly, maybe it could work though. I will see how that works as well, thanks. | ||
justiceknight
Singapore5741 Posts
i can muta stack and destroy turrets easily by click near turret ,then right click turret then click other place [repeat this] wat about mnms? i used this method and keeps dying,even if i use hold/patrol/attackmove,the muta lags like a bit then attack,by the time it shoots my muta are already heavily dmged | ||
Grobyc
Canada18410 Posts
On May 02 2009 11:53 justiceknight wrote: regarding microing muta i can muta stack and destroy turrets easily by click near turret ,then right click turret then click other place [repeat this] wat about mnms? i used this method and keeps dying,even if i use hold/patrol/attackmove,the muta lags like a bit then attack,by the time it shoots my muta are already heavily dmged Generally mutalisk micro ZvT against MnM is a lot easier with a cliff by the natural or something, or even using the buildings in his base to your advantage. If you are trying to pick off MnM in a group in an open area usually MnM > Muta. You have to try to harass his buildings and SCV's enough so that he misplaces his marines and they split up. This is when you want to go in and kill marines. Against a decent Terran player, you will lose more than you gain if you don't have a terrain/position advantage against MnM. I spaces out the barracks in the main base so you can use them to your advantage. If you only find 1 lost marine then it is best to right click past him, maintain speed, then right click before you pass over him and fly back away. If you find like 2+(obviously not like a dozen or anything that will rape your mutas) then you are usually better off hovering above the small group and holding position or just do a swooping attack but retreat after you press hold position quickly if he has turrets or reinforcements coming or something. If there is a bit of lag before the muta shoots, it is either not LAN latency or you just aren't used to the short delay they have anyways. | ||
TJcan
14 Posts
I've lost so many games attacking a much smaller static force with my huge midgame toss ball, losing too many units in the process. Make please!:D | ||
pangshai
Chinatown5333 Posts
| ||
![]()
riptide
5673 Posts
I also get some turret couldn't be placed messages. Again, not complaining, the map is great. Just hoping you can fix these bugs in future releases. Good job! | ||
eX-Corgh
Russian Federation386 Posts
Looking forward to mnm vs lurk/ling, because that is what I suck at the most T_T | ||
Grobyc
Canada18410 Posts
On May 02 2009 16:03 pangshai wrote: thanks a lot for the map. could you also include the possibility of getting upgrades for your mutalisks? Yes, I can include that; although you won't be able to reverse the upgrades. I.E. If you upgrade +1 attack there's no way you can remove the upgrade afterwords. On May 02 2009 16:06 riptide wrote: Definitely the best muta micro map I have played. I noticed a few bugs though - once I destroy all the turrets at the nat, the huge mnm/valk/vessel ball in the Terran main doesn't come down to defend. I'm not sure if this is fixable via map scripting or not. Basically, I razed his turrets, killed the rines there, and even though they respawn, I kept picking them off and then got his CC. SCVs keep spawning whenever I hit them, but the rines in the main don't come down to defend. I also get some turret couldn't be placed messages. Again, not complaining, the map is great. Just hoping you can fix these bugs in future releases. Good job! I got a lazy little with that turret error, but I can fix it. I purposely tried to make it so there are two separate armies in the main and nat, and made them defend only that position. I've kind of built my scripting on the fact that they will only defend their one section so it might take some time to change it if you like. One valk and a vessel should come down though and it should irradiate you. I'm assuming you used all 22 mutalisks for that, the Terran defense is pretty good IMO. | ||
| ||