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[Map] Mutalisk Micro - Page 3

Forum Index > BW General
Post a Reply
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bigd007x
Profile Joined October 2008
United States2 Posts
April 30 2009 15:54 GMT
#41
great map can u give the marines plus 1 attack
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-01 19:36:02
May 01 2009 19:35 GMT
#42
It's actually quite a bit of work to let you be able to choose whether or not they have +1 attack. If they have +1 attack you can't reverse it easily if you want to change it. I reommend making a duplicate copy of the map and in one version edit the computer(player 2, as well as player 4[the optional anti-microer]) to give them +1 attack. I will start making some more micro maps this weekend since I have a bit of extra time, this week I was unexpectedly rather busy, sorry about that.

EDIT: Actually I will probably just make that duplicate copy myself and host it as well within the end of the day.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 01 2009 19:49 GMT
#43
If you can make marines vs lurkers and make the lurkers stay burrowed(this is the main problem i had) that would be great
Artillery spawned from the forges of Hell
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 01 2009 19:49 GMT
#44
This is awesome, thank you very much!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 01 2009 20:01 GMT
#45
On May 02 2009 04:49 arb wrote:
If you can make marines vs lurkers and make the lurkers stay burrowed(this is the main problem i had) that would be great

I will try to get that to work. I think I have had that problem in the past but it's worth a try.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 01 2009 20:07 GMT
#46
dude you rock
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 01 2009 20:25 GMT
#47
On April 29 2009 14:01 Jumperer wrote:
do protoss vs spore sunken lurker



can you add this Grovic???
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 01 2009 20:28 GMT
#48
and what about PvT Carrier Vs Goliath + Turrent???
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 01 2009 20:42 GMT
#49
On April 29 2009 12:37 ShaLLoW[baY] wrote:
Your map uploading method is quite brilliant, I must say


I used it to download all of the campaign missions :O.
Hi.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 01 2009 22:02 GMT
#50
On May 02 2009 05:25 LuisMl8 wrote:
Show nested quote +
On April 29 2009 14:01 Jumperer wrote:
do protoss vs spore sunken lurker



can you add this Grovic???

T_T It's Grobyc

And yes, I already said this would be the next one I'm working on.
On May 02 2009 05:28 LuisMl8 wrote:
and what about PvT Carrier Vs Goliath + Turrent???

Probably, but as noted, I will be making these maps on a first come first serve basis, so don't expect this done tomorrow or anything.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
MicroInfest
Profile Joined April 2009
United States29 Posts
May 01 2009 22:41 GMT
#51
Very good map howevery ou actually cant beat cause it respawns so fast ^^
you motor boating son of a bitch you
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 01 2009 23:39 GMT
#52
Good map, just another suggestion would be vulture vs lings or lots. I don't think carriers would be a good idea cause of making the cpu actually act correctly, maybe it could work though.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-02 00:47:07
May 02 2009 00:45 GMT
#53
On May 02 2009 07:41 MicroInfest wrote:
Very good map howevery ou actually cant beat cause it respawns so fast ^^

You probably downloaded it from the direct link(from merach) which isn't the latest one. I've fixed it already in the version hosted on repdepot.
On May 02 2009 08:39 infinity2k9 wrote:
Good map, just another suggestion would be vulture vs lings or lots. I don't think carriers would be a good idea cause of making the cpu actually act correctly, maybe it could work though.

I will see how that works as well, thanks.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 02 2009 02:53 GMT
#54
regarding microing muta

i can muta stack and destroy turrets easily by click near turret ,then right click turret then click other place [repeat this]

wat about mnms? i used this method and keeps dying,even if i use hold/patrol/attackmove,the muta lags like a bit then attack,by the time it shoots my muta are already heavily dmged
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 02 2009 03:12 GMT
#55
On May 02 2009 11:53 justiceknight wrote:
regarding microing muta

i can muta stack and destroy turrets easily by click near turret ,then right click turret then click other place [repeat this]

wat about mnms? i used this method and keeps dying,even if i use hold/patrol/attackmove,the muta lags like a bit then attack,by the time it shoots my muta are already heavily dmged

Generally mutalisk micro ZvT against MnM is a lot easier with a cliff by the natural or something, or even using the buildings in his base to your advantage. If you are trying to pick off MnM in a group in an open area usually MnM > Muta. You have to try to harass his buildings and SCV's enough so that he misplaces his marines and they split up. This is when you want to go in and kill marines.

Against a decent Terran player, you will lose more than you gain if you don't have a terrain/position advantage against MnM. I spaces out the barracks in the main base so you can use them to your advantage. If you only find 1 lost marine then it is best to right click past him, maintain speed, then right click before you pass over him and fly back away. If you find like 2+(obviously not like a dozen or anything that will rape your mutas) then you are usually better off hovering above the small group and holding position or just do a swooping attack but retreat after you press hold position quickly if he has turrets or reinforcements coming or something.

If there is a bit of lag before the muta shoots, it is either not LAN latency or you just aren't used to the short delay they have anyways.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
TJcan
Profile Joined November 2008
14 Posts
May 02 2009 03:41 GMT
#56
Do protoss vs turtling zorg please (spore/sunk/lurker/scourgeX_X)

I've lost so many games attacking a much smaller static force with my huge midgame toss ball, losing too many units in the process.

Make please!:D
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 02 2009 07:03 GMT
#57
thanks a lot for the map. could you also include the possibility of getting upgrades for your mutalisks?
#1 midas fan
riptide
Profile Blog Joined July 2007
5673 Posts
May 02 2009 07:06 GMT
#58
Definitely the best muta micro map I have played. I noticed a few bugs though - once I destroy all the turrets at the nat, the huge mnm/valk/vessel ball in the Terran main doesn't come down to defend. I'm not sure if this is fixable via map scripting or not. Basically, I razed his turrets, killed the rines there, and even though they respawn, I kept picking them off and then got his CC. SCVs keep spawning whenever I hit them, but the rines in the main don't come down to defend.

I also get some turret couldn't be placed messages. Again, not complaining, the map is great. Just hoping you can fix these bugs in future releases. Good job!
AdministratorSKT T1 | Masters of the Universe
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
May 02 2009 09:54 GMT
#59
This map is great! Best muta micro map I've ever encountered.

Looking forward to mnm vs lurk/ling, because that is what I suck at the most T_T
Never give cheese to the Gorilla ^^
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 02 2009 19:14 GMT
#60
On May 02 2009 16:03 pangshai wrote:
thanks a lot for the map. could you also include the possibility of getting upgrades for your mutalisks?

Yes, I can include that; although you won't be able to reverse the upgrades. I.E. If you upgrade +1 attack there's no way you can remove the upgrade afterwords.
On May 02 2009 16:06 riptide wrote:
Definitely the best muta micro map I have played. I noticed a few bugs though - once I destroy all the turrets at the nat, the huge mnm/valk/vessel ball in the Terran main doesn't come down to defend. I'm not sure if this is fixable via map scripting or not. Basically, I razed his turrets, killed the rines there, and even though they respawn, I kept picking them off and then got his CC. SCVs keep spawning whenever I hit them, but the rines in the main don't come down to defend.

I also get some turret couldn't be placed messages. Again, not complaining, the map is great. Just hoping you can fix these bugs in future releases. Good job!

I got a lazy little with that turret error, but I can fix it. I purposely tried to make it so there are two separate armies in the main and nat, and made them defend only that position. I've kind of built my scripting on the fact that they will only defend their one section so it might take some time to change it if you like. One valk and a vessel should come down though and it should irradiate you. I'm assuming you used all 22 mutalisks for that, the Terran defense is pretty good IMO.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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