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[Map] Mutalisk Micro

Forum Index > BW General
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Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-20 07:52:28
April 29 2009 03:29 GMT
#1
I was bored and needed to practice my mutalisk micro for the chinese triangle and just ZvT in general so I made a map. The map has quite a few features actually:

- You are provided with 22 mutalisks and 15 scourge that respawn on death. There is a reason for 22 ;D
- I also added an optional scouting drone in the corner of the map if you want to practice multitasking while microing. There is a switch you put your civilian on to activate/deactivate it.
- There are scourges in the bottom right corner of the map for practicing the chinese triangle, or just sniping units or w/e.
- There is an overlord on the left side of the map solely for stacking purposes. The overlord automatically is moved back to its original spot so there is no need for switching ovies, etc.
- The map layout used was just Python.
- You change choose the difficulty: (which you can change at any time)
Easy - there are only 14 marines, 4 medics, 6 turrets
Medium - there are 24 marines, 6 medics, 8 turrets
Hard - there are 32 marines, 8 medics, 9 turrets, 2 valkyries, 1 vessel w/ irradiate
- The turrets and MnM's respawn over time so you don't have to keep restarting. (the supply depots, etc don't though)
- The Terran has stim AND range for the marines, as well as unlimited medic energy.
- There are also 6 observer slots.
- You have a dozen hatcheries which you can hotkey to macro while microing.
- The Terran starts out with 2-2 upgrades so you can adjust yours however you like to simulate 0-0 mutas vs 1-0 marines, etc.
Any other questions/comments/recommendations/etc just ask. I didn't put too much time into this map, but there shouldn't be any major glitches/bugs.

+ Show Spoiler [SCREENSHOTS] +

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+ Show Spoiler [The reason for 22 mutalisks...] +

AWESOME JAEDONG 2 GROUP MUTA HARASS
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Owned.


Unfortunately filefront is unavailable, and I don't want to use gay ass rapidshare or megaupload or anything so what I did was just save a 10 second replay of the map. I did this because when viewing a replay on repdepot it gives you the option to download the map from there. Genius, eh?

THE MAP
^The most up to date verion with repdepot. (includes the recommendations on page two)
How to do the chinese triangle

CHECK OUT THE NEW THREAD CONTAINING ALL MY MAPS HERE.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
April 29 2009 03:34 GMT
#2
nice. thanks for this.
Woo Jung Ho
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 29 2009 03:37 GMT
#3
Your map uploading method is quite brilliant, I must say
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
April 29 2009 03:39 GMT
#4
On April 29 2009 12:37 ShaLLoW[baY] wrote:
Your map uploading method is quite brilliant, I must say

*agrees
Entertaining
Profile Joined September 2007
Canada793 Posts
April 29 2009 03:40 GMT
#5
useless map, turrets respawn while ur microing..
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 29 2009 03:41 GMT
#6
Yeah, at first I was like "fuck... everyone is going to flame me for using rapidshare... what to do... what to do....... OMG!"
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
April 29 2009 03:45 GMT
#7
Take it like a man.
Jaedong
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-29 04:11:12
April 29 2009 03:47 GMT
#8
On April 29 2009 12:40 Entertaining wrote:
useless map, turrets respawn while ur microing..

Oh yes, I forgot to extend that. It will be changed in about 1 minute.

EDIT: Here
Map is updated in OP as well.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
LeperKahn
Profile Blog Joined April 2008
Romania1836 Posts
April 29 2009 03:47 GMT
#9
Does it take all of the UMS features when you download the map that way?

If it does that's brilliant. Also, thanks a ton for the map. I've always wanted to practice my Jaedong micro.
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
April 29 2009 03:48 GMT
#10
Make it multiplayer!
like each person attacks a different base and see who can kill the fastest with least casualties?
:D
Shine[Kal] #1 fan
thunk
Profile Blog Joined March 2008
United States6233 Posts
April 29 2009 03:49 GMT
#11
1) Your map upload method is pretty ingenius.
2) Cool map, I like the 22 to practice my Jaedong micro haha.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 29 2009 03:51 GMT
#12
On April 29 2009 12:47 LeperKahn wrote:
Does it take all of the UMS features when you download the map that way?

If it does that's brilliant. Also, thanks a ton for the map. I've always wanted to practice my Jaedong micro.

Yes it does.
On April 29 2009 12:48 Xenocide_Knight wrote:
Make it multiplayer!
like each person attacks a different base and see who can kill the fastest with least casualties?
:D

I've got a bit of stuff to do right now, I can do that tomorrow though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
lokiM
Profile Blog Joined June 2008
United States3407 Posts
April 29 2009 04:14 GMT
#13
nice map
You can't fight the feeling.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
April 29 2009 04:17 GMT
#14
wow ridiculous map, the best muta micro map that I've seen posted here to date. pretty impressive considering how often people ask for this kind of thing.
[SECRET FONT] "Dragoon bunker"
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 29 2009 04:55 GMT
#15
Thanks :3

I've been considering doing other ones as well. Not only zerg though, if you have a certain type in mind ask away. I've been wanting to do MnM, vulture, lurkerling, defiler play, corsair, etc.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
April 29 2009 05:01 GMT
#16
--- Nuked ---
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 29 2009 06:06 GMT
#17
On April 29 2009 14:01 Jumperer wrote:
do protoss vs spore sunken lurker

Sure.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
April 29 2009 09:54 GMT
#18
i dunno if this is practical or not but it seems cool: can you do one where you have four dropships and you have to simoltaneously drop 4 defended zerg bases and kill the hatcheries in a time limit
im gay
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
April 29 2009 10:00 GMT
#19
On April 29 2009 18:54 whatusername wrote:
i dunno if this is practical or not but it seems cool: can you do one where you have four dropships and you have to simoltaneously drop 4 defended zerg bases and kill the hatcheries in a time limit


Hahahahaha.

And then do the 7 ghosts + wriaths vs battlecruisers, and medics + wriaths vs carriers+obs.

Great map (and uploading method). Now all I need to do is find the thread with the triangle explanation so I can practice that.
Im not a n00b, I just play like one.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 29 2009 10:13 GMT
#20
This is much better than past micro maps, thanks
@RealHeyoka | ESL / DreamHack StarCraft Lead
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
April 29 2009 10:48 GMT
#21
On April 29 2009 12:37 ShaLLoW[baY] wrote:
Your map uploading method is quite brilliant, I must say

POGGERS
DoX.)
Profile Joined December 2008
Singapore6164 Posts
April 29 2009 11:01 GMT
#22
mnm v lurker if its not too much trouble

Love this map so far!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 29 2009 11:10 GMT
#23
I'm really thankful for this, i was looking for something comprehensive liek this. It's a pity i dont have time to play recently, but i DLed the map and i will try out for sure
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
quicksilverus
Profile Joined April 2009
United States2 Posts
April 29 2009 11:21 GMT
#24
Thanks a lot for this. I've been trying to improve my muta micro so this is just what I needed.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
April 29 2009 11:22 GMT
#25
Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps.

I realised 'patrol' is much better than using 'hold position' or 'attack' O_O
POGGERS
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
April 29 2009 11:25 GMT
#26
I would make these maps people are requesting but I'm a d- campaign editor user.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
April 29 2009 11:28 GMT
#27
On April 29 2009 20:25 SnowFantasy wrote:
I would make these maps people are requesting but I'm a d- campaign editor user.

What maps? I can try helping out, I got experience in map making (I made Tarpit D 3 and 4 with another _dt_ clan member)
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-04-30 05:38:15
April 29 2009 16:14 GMT
#28
Much thanks to merach for hosting the map as a direct download for me.
The new link can be found here: http://www.repdepot.net/replay.php?id=11702 and in the OP as well.
On April 29 2009 20:22 konadora wrote:
Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps.

I realised 'patrol' is much better than using 'hold position' or 'attack' O_O

Thanks, I've been using patrol for the chinese triangle as well actually, and just target firing in ZvT. So far it's working out quite well.
@DoX.) & whatusername & CubEdIn:
No problem, first come first serve though, so PvZ sunk spore lurker will probably be done first(sometime by the end of today[my time, i just woke up]) but I will get around to it in the next day or two.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 30 2009 00:37 GMT
#29
On April 29 2009 19:00 CubEdIn wrote:
Show nested quote +
On April 29 2009 18:54 whatusername wrote:
i dunno if this is practical or not but it seems cool: can you do one where you have four dropships and you have to simoltaneously drop 4 defended zerg bases and kill the hatcheries in a time limit


Hahahahaha.

And then do the 7 ghosts + wriaths vs battlecruisers, and medics + wriaths vs carriers+obs.

Great map (and uploading method). Now all I need to do is find the thread with the triangle explanation so I can practice that.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=65335
Marine50
Profile Joined September 2007
Australia1764 Posts
April 30 2009 00:43 GMT
#30
love it when people make UMS maps. Thanks greatly
IRIS FIGHTING!!!
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
April 30 2009 02:26 GMT
#31
Wow I'm hooked already, But could there be a Muta vs Muta part? For those all important ZvZ fights.

Also, whats the difference between easy-hard mode??
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 30 2009 03:14 GMT
#32
On April 30 2009 11:26 Megalisk wrote:
Wow I'm hooked already, But could there be a Muta vs Muta part? For those all important ZvZ fights.

Also, whats the difference between easy-hard mode??

I can add that shortly. The difference between easy, medium, and hard mode are in the OP. The different settings change the amount of scourge in the corner, the amount of MnM the terran has, and the amount of turrets he has as well.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2009-04-30 03:16:31
April 30 2009 03:14 GMT
#33
On April 29 2009 20:22 konadora wrote:
Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps.

I realised 'patrol' is much better than using 'hold position' or 'attack' O_O

i played 50 mins straight without noticing till like 3 am -_-

wow this is really a fun map

I love the 22 muta addition i was practicing 1 hit turreting muta micro and pretending that im jaedong. Giving the rines stim+range also gives you a feeling like you're playing a player instead of a comp sometimes. I love how the overlord doesnt move . Really fun map really helps.

I prefer hold or right click most of the time. I use patrol against scourge but everything else mostly hold. The times i actually do right click is for like scvs, turrets, fbats etc. Hold once you get the hang of it 3 rines die per hold hehe.

"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
April 30 2009 03:30 GMT
#34
Great map I enjoyed it. Alot.

Could you change the scourge so once locked on they follow yuo forever? They recoil back so fast that 11 mutas just melt them.

Could you give hard 1 sci with ira or 2 valks for 3 -4 more turrets. If you go with sci or valk could you please make an option to add 4-6 scourge to your central muta army.

Could you make the zealot bottom left not have infinite health. I think practicing drone vs zealot micro with an overlord is pretty fun and it took me a minute to realize I couldn't shoot at him!

Thanks a bunch man I'm having a blast.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
April 30 2009 03:38 GMT
#35
Is there anyway you could make the Terran controlled by a second player? This map is pretty cool, but the mnm AI is really stupid and will just send like 2 marines at once at you without medics.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 30 2009 03:51 GMT
#36
On April 29 2009 20:22 konadora wrote:
Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps.

I realised 'patrol' is much better than using 'hold position' or 'attack' O_O


How on earth do you do the patrol variation? I can't do it to save my life and I think i'm just doing it plain wrong.
Python is garbage, number 1 advocate of getting rid of it.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 30 2009 05:46 GMT
#37
New Map Update
On April 30 2009 11:26 Megalisk wrote:
Wow I'm hooked already, But could there be a Muta vs Muta part? For those all important ZvZ fights.

Also, whats the difference between easy-hard mode??

FIXED

I added a part where you spawn scourges as well(up to 15) and I added a part where you spawn mutas and scourges for the enemy so you can choose the battle you want to play.
On April 30 2009 12:30 AttackZerg wrote:
Great map I enjoyed it. Alot.

Could you change the scourge so once locked on they follow yuo forever? They recoil back so fast that 11 mutas just melt them.

Could you give hard 1 sci with ira or 2 valks for 3 -4 more turrets. If you go with sci or valk could you please make an option to add 4-6 scourge to your central muta army.

Could you make the zealot bottom left not have infinite health. I think practicing drone vs zealot micro with an overlord is pretty fun and it took me a minute to realize I couldn't shoot at him!

Thanks a bunch man I'm having a blast.

FIXED

It takes some triggers and work but I fixed all of those. The scourge now follow you as long as you are in the "scourge attack area" which is shown by the water tileset and crystals beside them.

I added a science vessel with irradiate every minute or so and 2 valks on hard mode. They re-spawn as well as the MnM

The zealot now isn't invincible. It will respawn if it dies as well.
On April 30 2009 12:38 sixghost wrote:
Is there anyway you could make the Terran controlled by a second player? This map is pretty cool, but the mnm AI is really stupid and will just send like 2 marines at once at you without medics.

FIXED

This took a while to figure out how I was going to do it but I think this should work. I don't see why not, and I semi-tested it, but I didn't actually get another person to test that function. The human player is optional, if there is no human you play against the computer.

As the for computer AI, I can't actually make them target fire and shit but I fixed it so when you harass a certain section of their base they will send their units(well approx half, because he has 2 armies, one in each base), including the valk and sci vessel w/ irr if you have it on hard mode.

I've tested it everything basically:
- Chinese triangle is much easier because of fixed scourge problem
- Computer isn't so stupid now, he irradiates, sends valks, and stims + sends units wherever you harass.
- Fixed some problems I had while adding some recommendations

Grobyc owns. =D
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
April 30 2009 11:26 GMT
#38
On April 30 2009 01:14 Grobyc wrote:
Much thanks to merach for hosting the map as a direct download for me.
The new link can be found here: http://www.repdepot.net/replay.php?id=11702 and in the OP as well.
Show nested quote +
On April 29 2009 20:22 konadora wrote:
Wow, just played like almost 30 minutes of muta micro. Intense stuff! Really try playing it to practice your micro, much better (for training) than those "micro tournament" or "random micro challenge" maps.

I realised 'patrol' is much better than using 'hold position' or 'attack' O_O

Thanks, I've been using patrol for the chinese triangle as well actually, and just target firing in ZvT. So far it's working out quite well.
@DoX.) & whatusername & CubEdIn:
No problem, first come first serve though, so PvZ sunk spore lurker will probably be done first(sometime by the end of today[my time, i just woke up]) but I will get around to it in the next day or two.


Oh no no, don't bother with making the observer/ghosts ideas. I was just thinking of awesome SC moments in the past. But I will admit PvZ sunk spore lurk sounds great!

On April 30 2009 09:37 Kinky wrote:
Show nested quote +
On April 29 2009 19:00 CubEdIn wrote:
Great map (and uploading method). Now all I need to do is find the thread with the triangle explanation so I can practice that.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=65335


Thanks!
Im not a n00b, I just play like one.
SuperArc
Profile Blog Joined March 2009
Austria7781 Posts
April 30 2009 11:36 GMT
#39
Wow, someone give this guy a medal.
Snow - future of protoss! :) Nada = baller
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 30 2009 14:49 GMT
#40
On April 30 2009 09:37 Kinky wrote:
Show nested quote +
On April 29 2009 19:00 CubEdIn wrote:
On April 29 2009 18:54 whatusername wrote:
i dunno if this is practical or not but it seems cool: can you do one where you have four dropships and you have to simoltaneously drop 4 defended zerg bases and kill the hatcheries in a time limit


Hahahahaha.

And then do the 7 ghosts + wriaths vs battlecruisers, and medics + wriaths vs carriers+obs.

Great map (and uploading method). Now all I need to do is find the thread with the triangle explanation so I can practice that.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=65335

Ahh yes I guess I should have included this in the OP. I'll do that now.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
bigd007x
Profile Joined October 2008
United States2 Posts
April 30 2009 15:54 GMT
#41
great map can u give the marines plus 1 attack
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-01 19:36:02
May 01 2009 19:35 GMT
#42
It's actually quite a bit of work to let you be able to choose whether or not they have +1 attack. If they have +1 attack you can't reverse it easily if you want to change it. I reommend making a duplicate copy of the map and in one version edit the computer(player 2, as well as player 4[the optional anti-microer]) to give them +1 attack. I will start making some more micro maps this weekend since I have a bit of extra time, this week I was unexpectedly rather busy, sorry about that.

EDIT: Actually I will probably just make that duplicate copy myself and host it as well within the end of the day.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
arb
Profile Blog Joined April 2008
Noobville17920 Posts
May 01 2009 19:49 GMT
#43
If you can make marines vs lurkers and make the lurkers stay burrowed(this is the main problem i had) that would be great
Artillery spawned from the forges of Hell
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 01 2009 19:49 GMT
#44
This is awesome, thank you very much!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 01 2009 20:01 GMT
#45
On May 02 2009 04:49 arb wrote:
If you can make marines vs lurkers and make the lurkers stay burrowed(this is the main problem i had) that would be great

I will try to get that to work. I think I have had that problem in the past but it's worth a try.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
May 01 2009 20:07 GMT
#46
dude you rock
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 01 2009 20:25 GMT
#47
On April 29 2009 14:01 Jumperer wrote:
do protoss vs spore sunken lurker



can you add this Grovic???
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 01 2009 20:28 GMT
#48
and what about PvT Carrier Vs Goliath + Turrent???
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 01 2009 20:42 GMT
#49
On April 29 2009 12:37 ShaLLoW[baY] wrote:
Your map uploading method is quite brilliant, I must say


I used it to download all of the campaign missions :O.
Hi.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 01 2009 22:02 GMT
#50
On May 02 2009 05:25 LuisMl8 wrote:
Show nested quote +
On April 29 2009 14:01 Jumperer wrote:
do protoss vs spore sunken lurker



can you add this Grovic???

T_T It's Grobyc

And yes, I already said this would be the next one I'm working on.
On May 02 2009 05:28 LuisMl8 wrote:
and what about PvT Carrier Vs Goliath + Turrent???

Probably, but as noted, I will be making these maps on a first come first serve basis, so don't expect this done tomorrow or anything.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
MicroInfest
Profile Joined April 2009
United States29 Posts
May 01 2009 22:41 GMT
#51
Very good map howevery ou actually cant beat cause it respawns so fast ^^
you motor boating son of a bitch you
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 01 2009 23:39 GMT
#52
Good map, just another suggestion would be vulture vs lings or lots. I don't think carriers would be a good idea cause of making the cpu actually act correctly, maybe it could work though.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-02 00:47:07
May 02 2009 00:45 GMT
#53
On May 02 2009 07:41 MicroInfest wrote:
Very good map howevery ou actually cant beat cause it respawns so fast ^^

You probably downloaded it from the direct link(from merach) which isn't the latest one. I've fixed it already in the version hosted on repdepot.
On May 02 2009 08:39 infinity2k9 wrote:
Good map, just another suggestion would be vulture vs lings or lots. I don't think carriers would be a good idea cause of making the cpu actually act correctly, maybe it could work though.

I will see how that works as well, thanks.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 02 2009 02:53 GMT
#54
regarding microing muta

i can muta stack and destroy turrets easily by click near turret ,then right click turret then click other place [repeat this]

wat about mnms? i used this method and keeps dying,even if i use hold/patrol/attackmove,the muta lags like a bit then attack,by the time it shoots my muta are already heavily dmged
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 02 2009 03:12 GMT
#55
On May 02 2009 11:53 justiceknight wrote:
regarding microing muta

i can muta stack and destroy turrets easily by click near turret ,then right click turret then click other place [repeat this]

wat about mnms? i used this method and keeps dying,even if i use hold/patrol/attackmove,the muta lags like a bit then attack,by the time it shoots my muta are already heavily dmged

Generally mutalisk micro ZvT against MnM is a lot easier with a cliff by the natural or something, or even using the buildings in his base to your advantage. If you are trying to pick off MnM in a group in an open area usually MnM > Muta. You have to try to harass his buildings and SCV's enough so that he misplaces his marines and they split up. This is when you want to go in and kill marines.

Against a decent Terran player, you will lose more than you gain if you don't have a terrain/position advantage against MnM. I spaces out the barracks in the main base so you can use them to your advantage. If you only find 1 lost marine then it is best to right click past him, maintain speed, then right click before you pass over him and fly back away. If you find like 2+(obviously not like a dozen or anything that will rape your mutas) then you are usually better off hovering above the small group and holding position or just do a swooping attack but retreat after you press hold position quickly if he has turrets or reinforcements coming or something.

If there is a bit of lag before the muta shoots, it is either not LAN latency or you just aren't used to the short delay they have anyways.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
TJcan
Profile Joined November 2008
14 Posts
May 02 2009 03:41 GMT
#56
Do protoss vs turtling zorg please (spore/sunk/lurker/scourgeX_X)

I've lost so many games attacking a much smaller static force with my huge midgame toss ball, losing too many units in the process.

Make please!:D
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 02 2009 07:03 GMT
#57
thanks a lot for the map. could you also include the possibility of getting upgrades for your mutalisks?
#1 midas fan
riptide
Profile Blog Joined July 2007
5673 Posts
May 02 2009 07:06 GMT
#58
Definitely the best muta micro map I have played. I noticed a few bugs though - once I destroy all the turrets at the nat, the huge mnm/valk/vessel ball in the Terran main doesn't come down to defend. I'm not sure if this is fixable via map scripting or not. Basically, I razed his turrets, killed the rines there, and even though they respawn, I kept picking them off and then got his CC. SCVs keep spawning whenever I hit them, but the rines in the main don't come down to defend.

I also get some turret couldn't be placed messages. Again, not complaining, the map is great. Just hoping you can fix these bugs in future releases. Good job!
AdministratorSKT T1 | Masters of the Universe
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
May 02 2009 09:54 GMT
#59
This map is great! Best muta micro map I've ever encountered.

Looking forward to mnm vs lurk/ling, because that is what I suck at the most T_T
Never give cheese to the Gorilla ^^
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 02 2009 19:14 GMT
#60
On May 02 2009 16:03 pangshai wrote:
thanks a lot for the map. could you also include the possibility of getting upgrades for your mutalisks?

Yes, I can include that; although you won't be able to reverse the upgrades. I.E. If you upgrade +1 attack there's no way you can remove the upgrade afterwords.
On May 02 2009 16:06 riptide wrote:
Definitely the best muta micro map I have played. I noticed a few bugs though - once I destroy all the turrets at the nat, the huge mnm/valk/vessel ball in the Terran main doesn't come down to defend. I'm not sure if this is fixable via map scripting or not. Basically, I razed his turrets, killed the rines there, and even though they respawn, I kept picking them off and then got his CC. SCVs keep spawning whenever I hit them, but the rines in the main don't come down to defend.

I also get some turret couldn't be placed messages. Again, not complaining, the map is great. Just hoping you can fix these bugs in future releases. Good job!

I got a lazy little with that turret error, but I can fix it. I purposely tried to make it so there are two separate armies in the main and nat, and made them defend only that position. I've kind of built my scripting on the fact that they will only defend their one section so it might take some time to change it if you like. One valk and a vessel should come down though and it should irradiate you. I'm assuming you used all 22 mutalisks for that, the Terran defense is pretty good IMO.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 03 2009 00:39 GMT
#61
Just thought I'd post a screenshot of what happens when you leave the map going all night (alt-tabbed).

It's a lot of SCVs.

[image loading]
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
zeuS~
Profile Blog Joined March 2009
United States193 Posts
May 03 2009 00:47 GMT
#62
LOL, nuke those scvs XD
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 03 2009 04:07 GMT
#63
On May 02 2009 12:41 TJcan wrote:
Do protoss vs turtling zorg please (spore/sunk/lurker/scourgeX_X)

I've lost so many games attacking a much smaller static force with my huge midgame toss ball, losing too many units in the process.

Make please!:D



yes i want it and Reaver + Corsair vs Hydras
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 03 2009 05:09 GMT
#64
I think this is a great map and you are doing the community a real service by doing this.



Future idea. Huge mech army camping 3 bases on destination or colo mines/tanks/gols/valks/sci and zerg spawns with 140 supply hydra/ling/defiler and 5 fully mining bases.

Just practicing breaking that type of contain would be great!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 03 2009 17:42 GMT
#65
On May 03 2009 09:39 thunk wrote:
Just thought I'd post a screenshot of what happens when you leave the map going all night (alt-tabbed).

It's a lot of SCVs.

[image loading]

lol I was going to say I'll try to fix that, but it's because the terran mined out his natural and main, which causes a problem with a certain trigger I have.

Moral of this story: After about 10 hours you will probably have to restart because the mineral patches mine out.
On May 03 2009 13:07 LuisMl8 wrote:
Show nested quote +
On May 02 2009 12:41 TJcan wrote:
Do protoss vs turtling zorg please (spore/sunk/lurker/scourgeX_X)

I've lost so many games attacking a much smaller static force with my huge midgame toss ball, losing too many units in the process.

Make please!:D



yes i want it and Reaver + Corsair vs Hydras

I'll add that to the PvZ map as well.
On May 03 2009 14:09 AttackZerg wrote:
I think this is a great map and you are doing the community a real service by doing this.



Future idea. Huge mech army camping 3 bases on destination or colo mines/tanks/gols/valks/sci and zerg spawns with 140 supply hydra/ling/defiler and 5 fully mining bases.

Just practicing breaking that type of contain would be great!

Actually I need practice doing this myself as well. My defiler control is pretty horrendous.

Once again, sorry I haven't been making any maps in the past few days. I was unexpectedly very busy. Tonight I will try to work on some.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Latham
Profile Blog Joined May 2007
9558 Posts
May 03 2009 18:49 GMT
#66
Thank you so much for this =D. It's one of the best Muta Micro maps I've played.
And I agree that the DL method is very good ;]
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 04 2009 04:23 GMT
#67
I'm just about to work on the PvZ map right now, but I'm trying to not use Python for every map I make. I was thinking about Medusa, Tau Cross or Longinus because they are 3 maps with pretty common naturals to use. I'm looking for a 3 player map because I am going to have three different zerg natural scenarios with different difficulties. The problem I'm having is that my map unprotector is no longer working and I can't seem to get a version of either of those maps to load. If anyone has a version of one of those maps that isn't unprotected(or if you can unprotect one that is) can you please send it to me?

Thanks!
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 04 2009 04:35 GMT
#68
On May 04 2009 13:23 Grobyc wrote:
I'm just about to work on the PvZ map right now, but I'm trying to not use Python for every map I make. I was thinking about Medusa, Tau Cross or Longinus because they are 3 maps with pretty common naturals to use. I'm looking for a 3 player map because I am going to have three different zerg natural scenarios with different difficulties. The problem I'm having is that my map unprotector is no longer working and I can't seem to get a version of either of those maps to load. If anyone has a version of one of those maps that isn't unprotected(or if you can unprotect one that is) can you please send it to me?

Thanks!


i glad to ear that!! you Rock PvZ gogogo!!
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 04 2009 05:34 GMT
#69
Thanks Luis, if I cannot find an unprotected version by tomorrow afternoon I guess I will just stick with Python for the map layout. Oh well, it's not that big of a deal I guess.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
May 04 2009 05:47 GMT
#70
--- Nuked ---
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 04 2009 06:44 GMT
#71
lol I'm not trying to protect my map, I'm trying to unprotect other maps so I can use the map layout as a template for my micro maps.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 05 2009 05:04 GMT
#72
On May 02 2009 05:42 iCCup.d(O.o)a wrote:
Show nested quote +
On April 29 2009 12:37 ShaLLoW[baY] wrote:
Your map uploading method is quite brilliant, I must say


I used it to download all of the campaign missions :O.


Sir, you just blew my mind.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-06 15:06:23
May 05 2009 06:12 GMT
#73
Okay I have started working on the map now. I'm about 1-1.5 hours in, and I have the layout, scenarios, as well as the locations done on the map. I just need to do the triggers/scripting and set upgrades etc and it will be finished.

Some features thus far:
- Layout based on the map Medusa.
- There are 3 large zerg areas. Each area contains 3 zerg bases: Medusa's main, natural, and mineral only expo.
- Each giant zerg area has a different difficulty. There is simply easy, medium, and hard. Each difficulty contains more units and buildings(which can be reset by you at any time).
- The naturals contain spores, sunkens, lurkers, lings, and scourge for breaking a zergs front entrance.
- You are given the choice to spawn almost any protoss unit(no carriers, arbiters, probes, scouts, uncommon PvZ units, etc)
- You pick an army out for you to use then use it however you will. For example, you may get shuttles, reavers, zealots, and HT and go for harass or even serious damage at the zerg main or mineral only.
- You are able to upgrade virtually any protoss upgrade. I haven't done it yet, but I am thinking of starting the zerg upgrades at 2-1 or so for the ground, and the air at 3-2. You can upgrade your units to match or exceed the zergs upgrades.
- There is also another scouting probe in the corner of the map with a zealot for multitasking.
- There is a spot where you spawn zerg air units to fight against. In this case you can practice goon/HT or archon/DA or archon/goon or goon/DA or whatever you want against the zerg air units you create. Once you step into an area(marked by different terrain) the zerg units come at you.
- Maybe more to come, I'm still working on it. I was going to do PvZ micro against hydras but you can't really make the computer AI attack and run or micro very well so it would be kind of pointless, sorry. If anyone else has any suggestions/questions please ask. I am running out of room on the map kind of, so it can't be anything too big. I will try to include any bigger ideas on a seperate map though. I.E. no "can do a proxy 9/9gate vs 12hatch zerg". First of all because this is a pretty big thing to add, and second of all, once again, I can't make the computer do a certain BO, micro against zealots, or make a creep colony at a specific time or anything.

Thanks for the patience,
Grobyc
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
May 05 2009 06:14 GMT
#74
Wow sounds so interesting, looking forward to it!
POGGERS
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 09 2009 21:07 GMT
#75
grovic where are you man
did you finish our request of PvZ?
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Harem
Profile Joined November 2007
United States11390 Posts
May 09 2009 21:09 GMT
#76
On May 10 2009 06:07 LuisMl8 wrote:
grovic where are you man
did you finish our request of PvZ?

Search function. Use it.

(Yes)
Moderator。◕‿◕。
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 11 2009 02:06 GMT
#77
On May 04 2009 15:44 Grobyc wrote:
lol I'm not trying to protect my map, I'm trying to unprotect other maps so I can use the map layout as a template for my micro maps.


Grobic you are about to finish with P, what about PvT
tring to brake a Big Push i mean 6factory push or you can do it like, easy 2fact, medium 4fact
and hard 6 or 8 fact, to brake and Goliath vs Carriers and Add to that map
1 Shutter + 2 reaver or 2zealot and 1Shutter with 4 ht in the push as well

you can use the same map medusa or andromeda

plz i want a PvT micro like the others you did

the community will thanks you
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 11 2009 02:41 GMT
#78
On May 05 2009 14:04 ShaLLoW[baY] wrote:
Show nested quote +
On May 02 2009 05:42 iCCup.d(O.o)a wrote:
On April 29 2009 12:37 ShaLLoW[baY] wrote:
Your map uploading method is quite brilliant, I must say


I used it to download all of the campaign missions :O.


Sir, you just blew my mind.


This. Amazing. I'm gonna turn all this shit multiplayer for 1v1 campaign :O
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 11 2009 05:36 GMT
#79
On May 10 2009 06:07 LuisMl8 wrote:
grovic where are you man
did you finish our request of PvZ?

Harem is right, the search function is your friend.

I guess I could have bumped or added an update in this thread to let people know it has been finished but I guess I just kind of forgot/got lazy.
On May 11 2009 11:06 LuisMl8 wrote:
Show nested quote +
On May 04 2009 15:44 Grobyc wrote:
lol I'm not trying to protect my map, I'm trying to unprotect other maps so I can use the map layout as a template for my micro maps.


Grobic you are about to finish with P, what about PvT
tring to brake a Big Push i mean 6factory push or you can do it like, easy 2fact, medium 4fact
and hard 6 or 8 fact, to brake and Goliath vs Carriers and Add to that map
1 Shutter + 2 reaver or 2zealot and 1Shutter with 4 ht in the push as well

you can use the same map medusa or andromeda

plz i want a PvT micro like the others you did

the community will thanks you

I don't want to be a jerk about it but could you please type my name correctly? It is right in front of you after all...

Anyway, to answer your question, yes I can definitely make a PvT map like that, but this is still under a first come - first serve basis. I am currently working on a TvZ micro map and I'm not sure if there has already been a suggestion after that but eventually I will get to this.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
May 11 2009 06:24 GMT
#80
Dang it would be so awesome if there was a map like this for TVZ wraith micro.
Graphics
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
May 11 2009 06:27 GMT
#81
Grobyc's work is highly desired!
Jaedong
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 11 2009 06:50 GMT
#82
On May 11 2009 15:24 SilverskY wrote:
Dang it would be so awesome if there was a map like this for TVZ wraith micro.

I can add that to the TvZ MnM map I'm currently working on if you like.
On May 11 2009 15:27 Avidkeystamper wrote:
Grobyc's work is highly desired!

Thank you! :3
Expect more of it sometime this week! When I post the TvZ micro map I will start a new thread containing all of the micro maps. Then I won't need to keep making more threads, confusing people, it will be excellent.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
May 11 2009 07:00 GMT
#83
Yeah Grobyc, that would be fuckin' awesome!
Graphics
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
May 11 2009 07:23 GMT
#84
i use this and its fun, : D
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 12 2009 23:49 GMT
#85
On May 11 2009 14:36 Grobyc wrote:
Show nested quote +
On May 10 2009 06:07 LuisMl8 wrote:
grovic where are you man
did you finish our request of PvZ?

Harem is right, the search function is your friend.

I guess I could have bumped or added an update in this thread to let people know it has been finished but I guess I just kind of forgot/got lazy.
Show nested quote +
On May 11 2009 11:06 LuisMl8 wrote:
On May 04 2009 15:44 Grobyc wrote:
lol I'm not trying to protect my map, I'm trying to unprotect other maps so I can use the map layout as a template for my micro maps.


Grobic you are about to finish with P, what about PvT
tring to brake a Big Push i mean 6factory push or you can do it like, easy 2fact, medium 4fact
and hard 6 or 8 fact, to brake and Goliath vs Carriers and Add to that map
1 Shutter + 2 reaver or 2zealot and 1Shutter with 4 ht in the push as well

you can use the same map medusa or andromeda

plz i want a PvT micro like the others you did

the community will thanks you

I don't want to be a jerk about it but could you please type my name correctly? It is right in front of you after all...

Anyway, to answer your question, yes I can definitely make a PvT map like that, but this is still under a first come - first serve basis. I am currently working on a TvZ micro map and I'm not sure if there has already been a suggestion after that but eventually I will get to this.


Ok, Grobyc
i will wait for the PvT thanks for this man
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 12 2009 23:51 GMT
#86
thanks so fucking much this made me go up half a rank =]
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-14 01:14:25
May 14 2009 01:14 GMT
#87
BUMP

One quick question: I'm working on the TvZ map right now and adding the wraith micro part. How exactly would you guys like this to work? I'm still catching up on the latest games so I haven't seen the latest gosu wraith micro that people are talking about. Is this wraith vs scourge? wraith vs muta? wraith vs hydra? spore colonies? How would you like me to set this up? Like in the PvZ map where there are 3 bases all with different difficulties? Where you spawn the units you want to use? Currently the only thing I know what I am putting in is giving you an area to do the chinese triangle with wraiths vs scourge.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
Last Edited: 2009-05-14 02:30:59
May 14 2009 02:06 GMT
#88
OMG, the Muta micro map is awesome! Too bad I don't play Zerg though, I would've played it 24/7 to get Jaedong micro. :D

Oh, just noticed you're working on a TvZ micro map. That's more like it! I've been so inspired lately after seeing Leta's wraith control, but it's not easy to practise that specifically, so this will be great. Looking forward to it!

I would love to see all of those things you mentioned in it, as well as drone harassment, overlord sniping (so your cloak will pwn) and multitasking while microing and stuff like that. I'm sure it'll be awesome! Gogo!

You should make a TvP as well.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 14 2009 04:16 GMT
#89
On May 14 2009 11:06 Holgerius wrote:
OMG, the Muta micro map is awesome! Too bad I don't play Zerg though, I would've played it 24/7 to get Jaedong micro. :D

Oh, just noticed you're working on a TvZ micro map. That's more like it! I've been so inspired lately after seeing Leta's wraith control, but it's not easy to practise that specifically, so this will be great. Looking forward to it!

I would love to see all of those things you mentioned in it, as well as drone harassment, overlord sniping (so your cloak will pwn) and multitasking while microing and stuff like that. I'm sure it'll be awesome! Gogo!

You should make a TvP as well.

Sure, I believe PvT is after TvZ then I will probably follow that up with TvP.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 14 2009 10:04 GMT
#90
On May 14 2009 13:16 Grobyc wrote:
Show nested quote +
On May 14 2009 11:06 Holgerius wrote:
OMG, the Muta micro map is awesome! Too bad I don't play Zerg though, I would've played it 24/7 to get Jaedong micro. :D

Oh, just noticed you're working on a TvZ micro map. That's more like it! I've been so inspired lately after seeing Leta's wraith control, but it's not easy to practise that specifically, so this will be great. Looking forward to it!

I would love to see all of those things you mentioned in it, as well as drone harassment, overlord sniping (so your cloak will pwn) and multitasking while microing and stuff like that. I'm sure it'll be awesome! Gogo!

You should make a TvP as well.

Sure, I believe PvT is after TvZ then I will probably follow that up with TvP.

I'm in love with you. How long does it take for you to make one of these maps?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 14 2009 10:22 GMT
#91
On May 14 2009 10:14 Grobyc wrote:
BUMP

One quick question: I'm working on the TvZ map right now and adding the wraith micro part. How exactly would you guys like this to work? I'm still catching up on the latest games so I haven't seen the latest gosu wraith micro that people are talking about. Is this wraith vs scourge? wraith vs muta? wraith vs hydra? spore colonies? How would you like me to set this up? Like in the PvZ map where there are 3 bases all with different difficulties? Where you spawn the units you want to use? Currently the only thing I know what I am putting in is giving you an area to do the chinese triangle with wraiths vs scourge.

i think the ideal would be a zerg base with a spore colony in the mineral line and a couple of hydras, maybe with difficulty level that increases the number of hydras. and then a higher level of difficulty could be including mutas and scourge as well.
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Vex
Profile Blog Joined January 2009
Ireland454 Posts
May 14 2009 10:52 GMT
#92
awww nice! i love muta micro
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
Strelok.
Profile Joined April 2009
Ukraine42 Posts
May 14 2009 11:05 GMT
#93
Can anyone find wright micro map? If yes - plz post here. Thanks a lot
omninmo
Profile Blog Joined April 2008
2349 Posts
May 14 2009 12:05 GMT
#94
haha, only a matter of time before someone makes a wraith micro map...
6 wraiths to one shot drones
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 14 2009 12:15 GMT
#95
Don't you basically control wraiths almost completely same as you would control a vulture?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Piste
Profile Blog Joined July 2006
6169 Posts
May 14 2009 13:19 GMT
#96
On May 14 2009 21:15 Shikyo wrote:
Don't you basically control wraiths almost completely same as you would control a vulture?

Usually I don't stack my vults with an scv/sieged tank o.O
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 14 2009 15:17 GMT
#97
On May 14 2009 19:04 Holgerius wrote:
Show nested quote +
On May 14 2009 13:16 Grobyc wrote:
On May 14 2009 11:06 Holgerius wrote:
OMG, the Muta micro map is awesome! Too bad I don't play Zerg though, I would've played it 24/7 to get Jaedong micro. :D

Oh, just noticed you're working on a TvZ micro map. That's more like it! I've been so inspired lately after seeing Leta's wraith control, but it's not easy to practise that specifically, so this will be great. Looking forward to it!

I would love to see all of those things you mentioned in it, as well as drone harassment, overlord sniping (so your cloak will pwn) and multitasking while microing and stuff like that. I'm sure it'll be awesome! Gogo!

You should make a TvP as well.

Sure, I believe PvT is after TvZ then I will probably follow that up with TvP.

I'm in love with you. How long does it take for you to make one of these maps?

Thanks. About 2-3 hours or so for the first version, and then if people have feedback or suggestions I'll go back and edit it on top of that, so probably just over 3 hours for each.
On May 14 2009 19:22 pangshai wrote:
Show nested quote +
On May 14 2009 10:14 Grobyc wrote:
BUMP

One quick question: I'm working on the TvZ map right now and adding the wraith micro part. How exactly would you guys like this to work? I'm still catching up on the latest games so I haven't seen the latest gosu wraith micro that people are talking about. Is this wraith vs scourge? wraith vs muta? wraith vs hydra? spore colonies? How would you like me to set this up? Like in the PvZ map where there are 3 bases all with different difficulties? Where you spawn the units you want to use? Currently the only thing I know what I am putting in is giving you an area to do the chinese triangle with wraiths vs scourge.

i think the ideal would be a zerg base with a spore colony in the mineral line and a couple of hydras, maybe with difficulty level that increases the number of hydras. and then a higher level of difficulty could be including mutas and scourge as well.

Sure thing. So I'll sort of have it like the PvZ map in a way then, with 3 different difficulties as well.
On May 14 2009 21:05 omninmo wrote:
haha, only a matter of time before someone makes a wraith micro map...
6 wraiths to one shot drones

I'll make sure you can spawn as many wraiths as you like because of this.
On May 14 2009 22:19 Piste wrote:
Show nested quote +
On May 14 2009 21:15 Shikyo wrote:
Don't you basically control wraiths almost completely same as you would control a vulture?

Usually I don't stack my vults with an scv/sieged tank o.O

Once in a while I do. You can also stack laying mines that way for uber rape.
+ Show Spoiler +
lol ;D
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
May 14 2009 15:34 GMT
#98
On May 14 2009 22:19 Piste wrote:

Usually I don't stack my vults with an scv/sieged tank o.O


hahaha
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
iG.Aura
Profile Blog Joined October 2004
Poland686 Posts
May 14 2009 16:54 GMT
#99
this map is fun but i think you should add a macro component:

so basically you have 4 or 5 hatcheries and you can hotkey them, and macro at the same time (4sh5sh6sh etc)

that would be a nice improvement
:-)
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-15 05:13:15
May 15 2009 00:50 GMT
#100
On May 15 2009 01:54 AuraCoMO wrote:
this map is fun but i think you should add a macro component:

so basically you have 4 or 5 hatcheries and you can hotkey them, and macro at the same time (4sh5sh6sh etc)

that would be a nice improvement

Added:

The newest version can be found in the OP or HERE

TvZ map is still work in progress. Should be done soon.

EDIT: I added the upgrade feature that I included in the PvZ map in this version as well.
*More info in OP*
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 17 2009 23:44 GMT
#101
Is the TvZ-map finished?
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
May 18 2009 00:32 GMT
#102
i dont think this is a big issue but 2 mineral patches in the terran's main start with 1500 instead of 50000.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 18 2009 02:15 GMT
#103
On May 15 2009 09:50 Grobyc wrote:
Show nested quote +
On May 15 2009 01:54 AuraCoMO wrote:
this map is fun but i think you should add a macro component:

so basically you have 4 or 5 hatcheries and you can hotkey them, and macro at the same time (4sh5sh6sh etc)

that would be a nice improvement

Added:

The newest version can be found in the OP or HERE

TvZ map is still work in progress. Should be done soon.

EDIT: I added the upgrade feature that I included in the PvZ map in this version as well.
*More info in OP*



i dont see the new PvZ map?? can you put the link?
other thing man, will you work on PvT?? Carrier vs Goliath? Shutter+reaver vs Tank+Turrrent? maybe some marines or vultures or mines maybe
and you can add defeating a big push a push that can be set up easy normal hard etc
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
June 07 2009 14:58 GMT
#104
When I go to stadium, before a set start, every zerg progamers practice on this map.
It's so useful.
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