Bisu gained a shitload of ELO points when he beat everyone in that Batoo OSL wildcard after Backho dropped out. I have to wonder: do wildcard games/tournaments count for Kespa? And should it count for ELO? I see that wildcard tournament as like a second preliminary.
TLPD / ELO Change - Page 9
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ahole-surprise
United States813 Posts
Bisu gained a shitload of ELO points when he beat everyone in that Batoo OSL wildcard after Backho dropped out. I have to wonder: do wildcard games/tournaments count for Kespa? And should it count for ELO? I see that wildcard tournament as like a second preliminary. | ||
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Hot_Bid
Braavos36374 Posts
On April 06 2009 13:47 TheTyranid wrote: If you are going to count Gom tournaments, you should also count other large non-sanctioned tournaments towards results and elo peak. It's only fair. I'm talking about things like the 256 man tournament where Jaedong beat Jangbi, and that old Ghem TV tournament where YellOw beat Nada. The TLPD crew is going to have to do a lot of digging. what 256 man tournament where jaedong beat jangbi? do we have results somewhere? | ||
ahole-surprise
United States813 Posts
On April 11 2009 06:03 Hot_Bid wrote: what 256 man tournament where jaedong beat jangbi? do we have results somewhere? I think he's talking about the E-sports festival that happened in the summer of 2007. | ||
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Liquid`Jinro
Sweden33719 Posts
On April 06 2009 13:47 TheTyranid wrote: If you are going to count Gom tournaments, you should also count other large non-sanctioned tournaments towards results and elo peak. It's only fair. I'm talking about things like the 256 man tournament where Jaedong beat Jangbi, and that old Ghem TV tournament where YellOw beat Nada. The TLPD crew is going to have to do a lot of digging. You aren't seriously comparing a 1 day (maybe 2?) event, mostly not broadcasted, to GOM ![]() | ||
Letmelose
Korea (South)3227 Posts
On April 11 2009 06:47 FrozenArbiter wrote: You aren't seriously comparing a 1 day (maybe 2?) event, mostly not broadcasted, to GOM ![]() None of the GomTV hosted leagues were broadcasted either. They're streamed online, and while it is very well advertized to the foreign communities, the same cannot be said to the Korean communities. The lack of television station hosting it, deliberate sabotaging by Kespa, OGN, MBC Game and numerous e-Sports related organizations, basically made it less visible to the Korean community despite its merits as an e-Sports competition. As of now, GomTV hosted leagues are not aired on Korean television, are very poorly covered by the Korean e-Sports news sites, has very limited number of viewers compared to the OGN and MBC Game hosted competitions, are not sanctioned by Kespa (this is more important than it seems, as retarded as this organization is) and have multiple teams not taking part. GhemTV hosted leagues were the only leagues that actually managed to get the title of the "third major league" by the Korean communities, but quickly slipped out of everyone's memories by going out of business. Don't be so quick to dismiss them just to signify the relative importance of GomTV hosted leagues, because MBC Game hosted leagues were just as pathetic back then, and are only recognized as "major individual leagues" because of the prestige of MSL nowadays. I personally think it really doesn't matter if TLPD decides to add GomTV hosted leagues to be database; it's just a matter of personal preference. There are literally dozens of competitions left of the TLPD, and people are going to have different opinions on which competitions to add. Let's not pretend that a certain "method" of selection is correct, otherwise you'd be making the same retarded conclusions that Kespa is making. Here's some criterias that needs some thinking over. I'm only counting Korean based competitive Starcraft here, and even then, there's no one that has an accurate record of all those compeitions. 1) Being aired on television. Has the games been broadcasted on television? Should we only count OGN and MBC Game hosted games? What about broadcasting stations that died out, or competitions (not neccessarily the most important) that were broadcasted on national television(which meant more people could watch since its not cable TV)? 2) The prize money. Some of the earlier leagues had some ridiculous cash prizes. Does a larger cash prize mean the competiton matters more? We're going to re-evaluate a lot if that is the case. 3) Number of players participating. Same as number two, some competitions literally had hundreds of players from all over trying to win. More competition means a larger skill pool overall right? 4) Duration of the competition. This is where we rule out a lot of the earlier tournaments I guess. Early progaming in Korea basically was top gamers going from one tournament to another collecting huge sums of cash prizes. In fact, I've heard that players were actually reluctant to participate in competitions that took up a lot of their time, since it was more profitable winning multiple shortly ran tournaments with large cash prizes. But what about the time spent on preparation? Shouldn't that count? If the tournament is only run for a couple of days, then there's basically no thourough preparation we're used to seeing. Then again, there's different priorities for every gamer. The duration of the competition doesn't neccessarily guarantee thourough prepartation, especially nowadays with heavy team duties. 5) The gamers. What do the gamers think? I remember when Go Rush won his first MSL title, people expected him to cry because it was his first "major" title. Instead of crying, he simply said "I'll save my tears for a larger stage", which people interpreted as the OGN Starleague finals. We have some gamers who desperately wanted to win the WCG (I think Yellow once said that he wanted to win this competition the most when he was young), and some who can't be bothered to even participate. Even gamers have different priorities. 6) The fans. What do the fans think? How many people actually watched the competition? How many were there at the stage? How many recall the competition and discuss it after it is over? Then again, we have retarded 11 year olds who think Boxer is overrated because he happened to win "only" three major individual leagues, without knowing he won much more elsewhere, that are not recorded by Kespa. Should we leave the judgement to people some of whom are even more idiotic than Kespa? I think we have no way of knowing which competitions are the most important. Nobody has been able to witness every single competitive Starcraft gaming in Korea, and even if that was possible, we'll still be having slightly different opinions. What I am sure of, however, is that if GomTV hosted leagues manage to build up a history as extensive as OGN or MBC Game hosted leagues, we'll be recognizing all their leagues as important, even if some of the earlier ones were very "questionable". Until then, everything we do is a matter of personal taste. | ||
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