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Do Zerg players just like to help?

Forum Index > BW General
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Zyarktodt
Profile Blog Joined February 2009
United States67 Posts
March 18 2009 16:19 GMT
#1
Well, I tried switching to terran and I absolutely couldn't believe the utter lack of help I received in comparison to zerg. At first, I thought this was because terran was a super hard race for newbs to learn but it turns out most people agree that zerg is the hardest race to learn. So then I thought zergs like to help because they're a hard race to learn so there's many opportunites to help. Then, after reading the Artosis "ask me about terran" topic, I found this was simply not the case. Don't take it as in insult or anything but there simply aren't that many good guides out there for terran. It seems like terrans like to keep secrets to themselves

More and more, I've come to appreciate the strategy forum for helping zerg players so much. Thank you for your generosity in comparison to the other races!!

Oh, and if you were wondering about Protoss, I think they're generally in between zerg and terran in terms of helpful players.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 18 2009 16:26 GMT
#2
Yes Zerg is the hardest race to learn. If people are at a reasonable level I really like helping them because I know how long it takes to learn from experience only.
Moderator
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
March 18 2009 16:27 GMT
#3
Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.
Zyarktodt
Profile Blog Joined February 2009
United States67 Posts
March 18 2009 16:28 GMT
#4
On March 19 2009 01:27 nttea wrote:
Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.


Then why is there only one overmind(dominant player) at a time?
animus123
Profile Joined January 2009
United States171 Posts
March 18 2009 16:30 GMT
#5
On March 19 2009 01:28 Zyarktodt wrote:
Show nested quote +
On March 19 2009 01:27 nttea wrote:
Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.


Then why is there only one overmind(dominant player) at a time?


There can be only one......
sLiMpoweR
Profile Joined March 2009
United States430 Posts
March 18 2009 16:33 GMT
#6
4sh5sh6sh7sh there u learned zerg
Team aMg
Phyre
Profile Blog Joined December 2006
United States1288 Posts
Last Edited: 2009-03-18 16:38:37
March 18 2009 16:38 GMT
#7
Have you seen Stylish's FPVod thread for Terrans? That's probably the most help I've ever seen for any race period.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
March 18 2009 16:39 GMT
#8
How many good foreign terrans can you name off that are active in the community.
AeriALsLighT @AerialsLight
Lq_ fAn
Profile Joined June 2007
Lithuania154 Posts
March 18 2009 16:42 GMT
#9
On March 19 2009 01:33 gophillies3939 wrote:
4sh5sh6sh7sh there u learned zerg

you know jeadong had and have insane mechanics but he was just regular progamer but know he's a beast and not because of 4sh5sh6sh.....
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 18 2009 16:45 GMT
#10
ZvT is especially hard to learn, in ZvP and ZvZ you can get away if you have a single strategy, but against T it is a lor harder, because you would have to scout a lot more beacause of the unorthodox strtegies, but your overlord cannot scout in the T base. Also TvZ timings are much more deadlier than the pvz ones (imo), and a T can break out from a contain much more easely (+dual dropships/elevator with a single dropship, which looks just unfair sometimes)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
March 18 2009 16:51 GMT
#11
On March 19 2009 01:28 Zyarktodt wrote:
Show nested quote +
On March 19 2009 01:27 nttea wrote:
Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.


Then why is there only one overmind(dominant player) at a time?

its a hierarchy, we are part of the swarm but there must be 1 cerebrate who has truly mastered all aspects of zerg and commands the swarm through replays and vods
sLiMpoweR
Profile Joined March 2009
United States430 Posts
March 18 2009 17:02 GMT
#12
On March 19 2009 01:42 Lq_ fAn wrote:
Show nested quote +
On March 19 2009 01:33 gophillies3939 wrote:
4sh5sh6sh7sh there u learned zerg

you know jeadong had and have insane mechanics but he was just regular progamer but know he's a beast and not because of 4sh5sh6sh.....



hehe yea i was just joking however i think terran is alot harder to learn then zerg and iv played random for over 9 years now so its just my opinion
Team aMg
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 18 2009 17:08 GMT
#13
I don't know I just 4sz5sz6sz my way to victory
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-19 01:38:42
March 18 2009 17:16 GMT
#14
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
March 18 2009 17:28 GMT
#15
Soo, now that 1a2a3a is a bannable offense, everyone just replaces it with zerg hotkey signatures? Sounds "funny" to me!

Zerg takes a different approach than Terran or Protoss, thus one could argue it's harder. Maybe not if your insticts are fine-tuned for the zerg economy management, but that's a rare case I'd say.
Complete the cycle!
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-03-18 17:33:53
March 18 2009 17:29 GMT
#16
I think it's because we're underdogs in every ZvT matchup, even if it's the current most dominating Zerg player at the match up like Jaedong. We all have this anti-T angst and we let it out by helping as many Zergs as possible. There's also the map imbalance that no other race can really understand. Protoss have recently started bitching about Tears of the Moon as if Protoss deserved a better map pool, not understanding the shitfest of maps that Zergs have to deal with, every map which is basically pro-T. Baekmagoji, Sin Chupung-Ryeong, Rush Hour, etc., and in the best case the map is balanced.

And don't bring up maps like Blue Storm because that's like one exception out of like 20.
Ars longa, vita brevis, principia aeturna.
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
March 18 2009 17:40 GMT
#17
When I played Terran a long while ago, I was struggling until I read ToT_Daze's Strategy guides on Terran and some of his reps. My play increased DRASTICALLY. You might wanna read up on that if you're still sticking with Terran. It's on TL but I'm not sure where exactly it is =/
We see things they'll never see
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
March 18 2009 17:45 GMT
#18
i like making drones and thats why i play zerg
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
lololol
Profile Joined February 2006
5198 Posts
March 18 2009 18:02 GMT
#19
Clearly, the OP is a racist.
I'll call Nada.
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
March 18 2009 18:07 GMT
#20


There, ZvP uptill C- is now complete. Everytime I, D+, face something like this, exectuted just somewhat I get completely annihilated. Listen to the timings, the strats, the thoughts - it's an awesome build for low level ZvP.
In fact check out all Chills FPVoD's, a good place to start.
Trying is the first step towards failure, and hope is the first step towards disappointment!
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 18 2009 18:12 GMT
#21
The terrans are to busy complaining about how overpowered the other races are to help others
God Hates a Coward
Arrian
Profile Blog Joined February 2008
United States889 Posts
March 18 2009 18:16 GMT
#22
I think also part of this is the demand for help...playing Zerg is basically unique among RTS race designs, so just really broad RTS concepts don't necessarily apply to playing Zerg.

One of the main reasons I play Zerg is because of that uniqueness. And also because I, too, like making drones.
Writersator arepo tenet opera rotas
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-03-18 18:23:31
March 18 2009 18:22 GMT
#23
I'm much like chill in that I really just headfirst kept smashing with game after game until (with goals obviously) things started falling into place. It takes... a lot of time.

Zerg is just much harder to balance in the beginning when you start playing, it is a truly unique race among RTS platforms and that's why I like it so much.

My point is though that I wouldn't wish that on anyone again, if they are willing to learn I don't see why I wouldn't at least help out.
Python is garbage, number 1 advocate of getting rid of it.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2009-03-18 18:33:21
March 18 2009 18:32 GMT
#24
I really need to lurn standart ZvT I practise my muta micro and do a lot of 2 hat muta in to lurker or the other way around , but i normaly suck at controling large armys middle game vs terran i end up losing a lot of lings ... Well at least until C - i don't have eny problems . if there is eny vods on standart ZvT i would be happy to see them : / .
Spyfire242
Profile Joined March 2009
United States715 Posts
Last Edited: 2009-03-18 20:47:17
March 18 2009 20:44 GMT
#25
I don't think any race is harder to learn than another race, I do believe however that certain races suit certain players better, for example I played zerg for a very long time before I realized that Terran is better suited to my style of play and that I am much better with them, for me they are easier to learn and control than zerg but for someone else terran may be harder. And to the OP, maybe you are just unlucky I am sure there are many terrans out there willing to teach, id offer to but I am still learning myself so I am D+ at best.
Entusman #55 Spyfire242!
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-03-18 21:07:38
March 18 2009 21:05 GMT
#26
On March 19 2009 03:32 raga4ka wrote:
I really need to lurn standart ZvT I practise my muta micro and do a lot of 2 hat muta in to lurker or the other way around , but i normaly suck at controling large armys middle game vs terran i end up losing a lot of lings ... Well at least until C - i don't have eny problems . if there is eny vods on standart ZvT i would be happy to see them : / .


Luxury doesn't play standard ZvT much at all, I think he's doing pretty good . You probably just need more unit control practice with large armies, at least that's what helped me. My muta control still sucks something fierce but at least my lurker/ling hydra/lurker (read everything else :/) is starting to get quite decent.

To Spyfire, yes zerg is 100% most difficult to learn when you're just BEGINNING. I'm talking about like people that barely have the basics down. The balance between larva management and drone -> building type mechanics make it quite a lot of thinking for a brand new player.

That's why it's usually suggested you at least start with Terran/Protoss with the workers and units separated so you at least get a feel for the game. I didn't listen and I paid for it dearly for awhile

After basics though it evens out yes.
Python is garbage, number 1 advocate of getting rid of it.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
Last Edited: 2009-03-18 21:15:09
March 18 2009 21:12 GMT
#27
there is no terran help cuz

1. the foreigner terrans (idra is korean, so he is not included) dont have any idea how to play terran unlock terran's true potential.
2. terran is hard.
3. most terran advice only applies after you get pretty good and fast...
4. the best foreigner tvz still loses horribly to korean muta harass.
i hate this ugly firebat. i want a marine.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2009-03-18 21:16:43
March 18 2009 21:15 GMT
#28
On March 19 2009 05:44 Spyfire242 wrote:
I don't think any race is harder to learn than another race, I do believe however that certain races suit certain players better, for example I played zerg for a very long time before I realized that Terran is better suited to my style of play and that I am much better with them, for me they are easier to learn and control than zerg but for someone else terran may be harder. And to the OP, maybe you are just unlucky I am sure there are many terrans out there willing to teach, id offer to but I am still learning myself so I am D+ at best.


Protoss is by far the easiest to learn. I started with them and stayed with them for a season and a half a second season on iCCuP before switching to Zerg.

I've tried switching to Terran but my mechanics aren't the best. The way I see it...

Protoss is good learning the fundamentals of the game.
Zerg requires the highest gamesense on what to do and when to do it.
Terran requires the strictest mechanics, such as in terms of micro and macro.

By no means am I saying toss is an easy race to play... just easIER.
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2009-03-18 21:24:04
March 18 2009 21:23 GMT
#29
On March 19 2009 06:15 FabledIntegral wrote:

By no means am I saying toss is an easy race to play... just easIER.


EasIER out of the 3 means easIEST
sMi.Gladstone | BW: B high| SC2: gold T_T
PH
Profile Blog Joined June 2008
United States6173 Posts
March 18 2009 21:25 GMT
#30
Zerg is different from toss and terran due to their macro. Terran and zerg and considerably more mechanically demanding than toss, however. A lot of learning terran is just improving your macro and learning how to micro properly.
Hello
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 18 2009 21:25 GMT
#31
On March 19 2009 01:26 Chill wrote:
Yes Zerg is the hardest race to learn. If people are at a reasonable level I really like helping them because I know how long it takes to learn from experience only.

This.

Terran requires so many different skills before strategy even matters. Zerg is more like protoss in that you can get away with worse mechanics, but hard to grasp timing wise like terran.

Also I think terran can be learned easier threw observation while when I try to mimmic zerg strats I generally fail because they are so situational (and I suck)
Spyfire242
Profile Joined March 2009
United States715 Posts
March 18 2009 21:27 GMT
#32
Everyone is entitled to their opinions I guess, I still think difficulty of a race depends on the person playing.
Entusman #55 Spyfire242!
checo
Profile Joined November 2008
Mexico1364 Posts
March 18 2009 21:34 GMT
#33
Terran players help i do but i sucks... D+ so i can really just tell you some advice, i know a lot of the game but don't have the skill to use my knowledge....yet
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
March 18 2009 21:36 GMT
#34
Dude, protoss never help me lawl.
No no no no its not mine!
Sadist
Profile Blog Joined October 2002
United States7220 Posts
March 18 2009 21:42 GMT
#35
Terran is less situation dependent and reactionary in most circumstances imo. Combine that with the fact that late game its incredibly hard to play/hold expansions etc. Zerg to me feels more like managing the game at least for the most part, I mean obviously you need decent enough control but at the lower-moderate level you dont really need to be fast or anything. Drone management and maybe defiler use would be the only real difficult tasks. Protoss is similar to zerg in that respect as well. With Terran IMO it feels like you have to attack THEM and that puts you at a disadvange a bit because you can get caught unsieged or out of position and cant run away and save your shit like the other races .Late game terran units are just difficult to control/use. Ultras basically rape shit with little effort and can run around the map, whereas toss can recall or have carriers or stuff that can snipe your expansions. Its also very difficult to come back in games since terrans harass is stopped relatively easy so you gotta try to goad the person into attacking you in an unfavorable position for them.

I dunno to me Terran is less about a guide and more playing mechanically perfect with micro/macro than the other races at least at lower levels. Early game Terran is far and away the least forgiving of the 3 races. I guess there are just little intricacies I dont really understand and I feel most if not all non-koreans dont understand. It seems to be that with zerg and toss you can kinda just do something and you can make it work out or at least not make you lose (unless its something retarded like going entirely goon vs 4 fact pure tank or something)whereas terran you can get fucked really hard early because of your build and be basically dead unless the opponent fucks up bad.

Ive definitely noticed more zerg players help each other out though, but above is my reasoning behind why terran is more difficult to get help with.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2009-03-18 22:25:05
March 18 2009 21:47 GMT
#36
I agree with your analysis. I've always thought that the hardest part of learning each race is:
Terran - raw mechanics
Zerg - Larve management and army composition
Protoss - intuition
Moderator
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
March 18 2009 22:09 GMT
#37
Ya terran is not much strategic thinking to it, just repetition of situations until you get good at it. There isn't much room to be creative mid/late game. That's why people make the joke terrans are robots, when in fact they need to be robots in order to consistently win. In the foreigner scene, I do believe terran is the hardest race to master because of the lack of insight we get compared to the koreans. Not trying to be bias or anything, but look at gg.net's ranking system(of course not terribly accurate but generally it gives decent insight), there are only 3 terrans in a list of 30 players, that says something right there.
AeriALsLighT @AerialsLight
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 18 2009 22:11 GMT
#38
On March 19 2009 07:09 SkepTicAL wrote:
Ya terran is not much strategic thinking to it, just repetition of situations until you get good at it. There isn't much room to be creative mid/late game. That's why people make the joke terrans are robots, when in fact they need to be robots in order to consistently win. In the foreigner scene, I do believe terran is the hardest race to master because of the lack of insight we get compared to the koreans. Not trying to be bias or anything, but look at gg.net's ranking system(of course not terribly accurate but generally it gives decent insight), there are only 3 terrans in a list of 30 players, that says something right there.


thats not true. terran creativity is much more subtle, and cant be seen with foreinger eyes.
i hate this ugly firebat. i want a marine.
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
Last Edited: 2009-03-18 22:15:11
March 18 2009 22:12 GMT
#39
..... Ok progamer, how can it not be seen by the good foreign terrans than but somehow you have god's gift of seeing what the koreans do.

TvZ is the only m/u that comes to me where you can be creative with builds lately like fantasy and oov, but TvP and TvT are a pretty strict guideline that you cannot stray away from unless you wanna get skull bashed.
AeriALsLighT @AerialsLight
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
March 18 2009 22:18 GMT
#40
On March 19 2009 06:47 Chill wrote:
I agree with your analysis. I've always the hardest part of learning each race is:
Terran - raw mechanics
Zerg - Larve management and army composition
Protoss - intuition


See, that's why Protoss is the hardest race - because you get a feel how the game flows, but you can't learn intuition unlike mechanics and army composition.

Complete the cycle!
littlechava
Profile Blog Joined March 2004
United States7218 Posts
March 18 2009 22:21 GMT
#41
On March 19 2009 07:18 Naib wrote:
Show nested quote +
On March 19 2009 06:47 Chill wrote:
I agree with your analysis. I've always the hardest part of learning each race is:
Terran - raw mechanics
Zerg - Larve management and army composition
Protoss - intuition


See, that's why Protoss is the hardest race - because you get a feel how the game flows, but you can't learn intuition unlike mechanics and army composition.


??
people don't just start playing with great intuition for how the game is going to play out

you learn it through experience
Entusman #12
ramen247
Profile Blog Joined June 2008
United States1256 Posts
Last Edited: 2009-03-18 22:30:45
March 18 2009 22:30 GMT
#42
On March 19 2009 07:12 SkepTicAL wrote:
..... Ok progamer, how can it not be seen by the good foreign terrans than but somehow you have god's gift of seeing what the koreans do.

TvZ is the only m/u that comes to me where you can be creative with builds lately like fantasy and oov, but TvP and TvT are a pretty strict guideline that you cannot stray away from unless you wanna get skull bashed.


i never said i could see them as well. i am only saying that terran play goes much deeper than what the foreigners see. like a subtle switch in build order, or a brief army movement. all of them have a purpose that doesnt look very creative but definitely is.

the korean terran is very different from the foreigner terran in many ways.
i hate this ugly firebat. i want a marine.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 18 2009 22:31 GMT
#43
On March 19 2009 07:30 ramen247 wrote:
Show nested quote +
On March 19 2009 07:12 SkepTicAL wrote:
..... Ok progamer, how can it not be seen by the good foreign terrans than but somehow you have god's gift of seeing what the koreans do.

TvZ is the only m/u that comes to me where you can be creative with builds lately like fantasy and oov, but TvP and TvT are a pretty strict guideline that you cannot stray away from unless you wanna get skull bashed.


i never said i could see them as well. i am only saying that terran play goes much deeper than what the foreigners see. like a subtle switch in build order, or a brief army movement. all of them have a purpose that doesnt look very creative but definitely is.

the korean terran is very different from the foreigner terran in many ways.

Do you have more examples? Because every race does subtle switches in build order or brief army movements.
Moderator
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2009-03-18 22:39:06
March 18 2009 22:37 GMT
#44
My stumbling blocks right now are mid-late game macro and defiler usage. ZvZ excluded, at least. I need to work on my efficiency and hatchery timing because I do fine until suddenly I have 1000 minerals that I can't spend. It's exactly at this point that a good protoss or terran moves out and owns my new expansion and my army just isn't quite up to the task. And then I start using defilers in ZvT, but I get ten thousand minerals by the end of the game because I spend so much time playing with scourges and defilers that I can't keep 8 hatcheries running.

Learning when to make drones and when not to is pretty easy for me, I think... a few games against a good opponent and you'll get punished every time you over or underestimate your drone need.

Edit: Oh yeah, and I love helping people. I seriously do. I'm only like... C-, so I don't have a lot to teach but I seem to enjoy teaching an eager student more than playing an intense game myself.
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
Last Edited: 2009-03-18 22:42:11
March 18 2009 22:38 GMT
#45
Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.

Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.
AeriALsLighT @AerialsLight
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
Last Edited: 2009-03-18 22:56:19
March 18 2009 22:54 GMT
#46
On March 19 2009 02:29 StRyKeR wrote:
I think it's because we're underdogs in every ZvT matchup, even if it's the current most dominating Zerg player at the match up like Jaedong. We all have this anti-T angst and we let it out by helping as many Zergs as possible. There's also the map imbalance that no other race can really understand. Protoss have recently started bitching about Tears of the Moon as if Protoss deserved a better map pool, not understanding the shitfest of maps that Zergs have to deal with, every map which is basically pro-T. Baekmagoji, Sin Chupung-Ryeong, Rush Hour, etc., and in the best case the map is balanced.

And don't bring up maps like Blue Storm because that's like one exception out of like 20.


Agreed. Zergs have a map-angst that no other race can understand.

Do realize that back in 2001-2003, the map pool was basically complete Terran biased. Ever wonder WHY the only good Zerg back then seemed to be YellOw? Ever wondered WHY we all love Hong Jin Ho despite his continuous stream of silvers? It's because he single-handedly held up the Zerg race in the face of some of the most imbalanced maps of the time....Lost Temple, Forte, Ragnorak, Rivalry, Hall of Valhalla, etc etc...If we took out YellOw's games on some those maps, those maps ZvT record drops anywhere from 5-10%...

Zergs have had to deal with a lot of crap from map imbalance, it's about time something like Tears of the Moon came around...
TranslatorBaa!
Zozma
Profile Blog Joined November 2008
United States1626 Posts
March 18 2009 22:56 GMT
#47
Stop complaining. People will think we're terran.
littlechava
Profile Blog Joined March 2004
United States7218 Posts
March 18 2009 22:58 GMT
#48
On March 19 2009 07:54 Carnivorous Sheep wrote:
Show nested quote +
On March 19 2009 02:29 StRyKeR wrote:
I think it's because we're underdogs in every ZvT matchup, even if it's the current most dominating Zerg player at the match up like Jaedong. We all have this anti-T angst and we let it out by helping as many Zergs as possible. There's also the map imbalance that no other race can really understand. Protoss have recently started bitching about Tears of the Moon as if Protoss deserved a better map pool, not understanding the shitfest of maps that Zergs have to deal with, every map which is basically pro-T. Baekmagoji, Sin Chupung-Ryeong, Rush Hour, etc., and in the best case the map is balanced.

And don't bring up maps like Blue Storm because that's like one exception out of like 20.


Agreed. Zergs have a map-angst that no other race can understand.

Do realize that back in 2001-2003, the map pool was basically complete Terran biased. Ever wonder WHY the only good Zerg back then seemed to be YellOw? Ever wondered WHY we all love Hong Jin Ho despite his continuous stream of silvers? It's because he single-handedly held up the Zerg race in the face of some of the most imbalanced maps of the time....Lost Temple, Forte, Ragnorak, Rivalry, Hall of Valhalla, etc etc...If we took out YellOw's games on some those maps, those maps ZvT record drops anywhere from 5-10%...

Zergs have had to deal with a lot of crap from map imbalance, it's about time something like Tears of the Moon came around...

qft
Entusman #12
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
March 19 2009 01:01 GMT
#49
Just read first page and I have to say,

There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.
"So, then did the American yum-yum clown monkey also represent the FCC?"
sixghost
Profile Blog Joined November 2007
United States2096 Posts
March 19 2009 01:06 GMT
#50
On March 19 2009 10:01 404.Nintu wrote:
Just read first page and I have to say,

There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.

He means the general level of help in strat forum threads. Stylish alone doesn't mean terran matches zerg in this regard.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
March 19 2009 01:16 GMT
#51
On March 19 2009 10:06 sixghost wrote:
Show nested quote +
On March 19 2009 10:01 404.Nintu wrote:
Just read first page and I have to say,

There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.

He means the general level of help in strat forum threads. Stylish alone doesn't mean terran matches zerg in this regard.

Considering a 37 page thread where a B+ Terran answers any and all questions you have, offering like 20 commenated vods with builds and tips.. That's precisely what I'm talking about, and yes, it's in a strat forum thread. Plus Petzerglings guide and vods, plus my vods.

I just find it kind of strange to hear that stuff when I feel like terran has way more guides in strat forum than Z. But whatever. =)
"So, then did the American yum-yum clown monkey also represent the FCC?"
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 19 2009 01:18 GMT
#52
On March 19 2009 07:38 SkepTicAL wrote:
Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.

Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.



tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.

and creativity isnt just about unit combo -_-...

justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way.
all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.

A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.
i hate this ugly firebat. i want a marine.
gumbum8
Profile Blog Joined December 2008
United States721 Posts
March 19 2009 01:23 GMT
#53
i find zvt very... hard.
Me + defilers = terran
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
LOcDowN
Profile Joined February 2003
United States1015 Posts
Last Edited: 2009-03-19 01:34:47
March 19 2009 01:26 GMT
#54
On March 19 2009 06:42 Sadist wrote:
Terran is less situation dependent and reactionary in most circumstances imo. Combine that with the fact that late game its incredibly hard to play/hold expansions etc. Zerg to me feels more like managing the game at least for the most part, I mean obviously you need decent enough control but at the lower-moderate level you dont really need to be fast or anything. Drone management and maybe defiler use would be the only real difficult tasks. Protoss is similar to zerg in that respect as well. With Terran IMO it feels like you have to attack THEM and that puts you at a disadvange a bit because you can get caught unsieged or out of position and cant run away and save your shit like the other races .Late game terran units are just difficult to control/use. Ultras basically rape shit with little effort and can run around the map, whereas toss can recall or have carriers or stuff that can snipe your expansions. Its also very difficult to come back in games since terrans harass is stopped relatively easy so you gotta try to goad the person into attacking you in an unfavorable position for them.

I dunno to me Terran is less about a guide and more playing mechanically perfect with micro/macro than the other races at least at lower levels. Early game Terran is far and away the least forgiving of the 3 races. I guess there are just little intricacies I dont really understand and I feel most if not all non-koreans dont understand. It seems to be that with zerg and toss you can kinda just do something and you can make it work out or at least not make you lose (unless its something retarded like going entirely goon vs 4 fact pure tank or something)whereas terran you can get fucked really hard early because of your build and be basically dead unless the opponent fucks up bad.

Ive definitely noticed more zerg players help each other out though, but above is my reasoning behind why terran is more difficult to get help with.


Definitely agree on Terran point of view: early game builds are critical, understanding of different timings are critical, and lets not forget mechanic. This is why I love Stylish's FPVods so much - he covers it all in details for the general public.

edit: It's so true how there is such a need to fucking attack your enemy, even though deep down inside you're just like this won't work but then you're like ah fuck it. Anyway, this reinforces the importance of builds to follow such timings.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 19 2009 01:34 GMT
#55
On March 19 2009 07:56 Zozma wrote:
Stop complaining. People will think we're terran.


^^. Nice, haha.
Zerg... practice, mechanics, and macro. That will get you to a decent rank. Then incorporate micro, timings, expansions, harass, and you have it set!
Honestly, this is all I did. Practice, practice, practice, and maybe incorporate a little more into your play every few games or so.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
March 19 2009 01:36 GMT
#56
On March 19 2009 03:12 Oystein wrote:
The terrans are to busy complaining about how overpowered the other races are to help others

haha
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
sixghost
Profile Blog Joined November 2007
United States2096 Posts
March 19 2009 01:52 GMT
#57
On March 19 2009 10:16 404.Nintu wrote:
Show nested quote +
On March 19 2009 10:06 sixghost wrote:
On March 19 2009 10:01 404.Nintu wrote:
Just read first page and I have to say,

There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.

He means the general level of help in strat forum threads. Stylish alone doesn't mean terran matches zerg in this regard.

Considering a 37 page thread where a B+ Terran answers any and all questions you have, offering like 20 commenated vods with builds and tips.. That's precisely what I'm talking about, and yes, it's in a strat forum thread. Plus Petzerglings guide and vods, plus my vods.

I just find it kind of strange to hear that stuff when I feel like terran has way more guides in strat forum than Z. But whatever. =)

Once again I was talking about the average level of help in a random strat forum thread, not huge guides, which are awesome, but sometimes it helps people more to have advice given to them based on specific replays that they played..

Also, go search for a few of incontrols old threads, he has had a few of those threads exactly like artosis did, he had a decent sized write up of the current state of Zerg matchups, then answered tons of questions in the same thread.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
March 19 2009 01:54 GMT
#58
I actually get quite a bit of help from Terrans..mostly because there's like 5 or more B-++ terrans in my team..but even then..outside of there (tl.net) i still manage to find things that my teammates haven't told me. There's plenty of help out there..just gotta find it yo ^^".
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
Kletus
Profile Blog Joined March 2008
Canada580 Posts
March 19 2009 02:00 GMT
#59
WHAT?!?! THERE ARE OTHER RACES IN STARCRAFT?



=p
Your resistance only serves to make my carapace harder.
SkepTicAL
Profile Blog Joined August 2008
Canada872 Posts
March 19 2009 02:23 GMT
#60
On March 19 2009 10:18 ramen247 wrote:
Show nested quote +
On March 19 2009 07:38 SkepTicAL wrote:
Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.

Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.



tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.

and creativity isnt just about unit combo -_-...

justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way.
all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.

A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.


..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.

P.S Where is boxer these days?
AeriALsLighT @AerialsLight
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 19 2009 02:31 GMT
#61
On March 19 2009 11:23 SkepTicAL wrote:
Show nested quote +
On March 19 2009 10:18 ramen247 wrote:
On March 19 2009 07:38 SkepTicAL wrote:
Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.

Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.



tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.

and creativity isnt just about unit combo -_-...

justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way.
all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.

A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.


..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.

P.S Where is boxer these days?



alrite how about this?

tell me creative ways to play zerg.

no, rushes are not freking creative.
i hate this ugly firebat. i want a marine.
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
March 19 2009 02:37 GMT
#62
I actually decided to play T after I gave up trying to learn PvZ. There's just so much variety in how the matchup is played and Protoss has to constantly react to the Zerg's changing strategy.

From what I've seen on TL, T tends to have the most rigorously defined build orders which can sometimes be carried all the way to max supply.

Although Terrans require the highest mechanics, I find that my APM is naturally higher playing Terran simply because I can do the exact same build every game and still win as long as my mechanics are significantly better than my opponent's. I can't really do that with PvZ - for example +1 speedzeal archon dies to lurkers so quickly it's not even funny, even though that's the only build I know how to do .
#1 KawaiiRice fan :D
ramen247
Profile Blog Joined June 2008
United States1256 Posts
March 19 2009 02:41 GMT
#63
On March 19 2009 11:37 Kyo Yuy wrote:
I actually decided to play T after I gave up trying to learn PvZ. There's just so much variety in how the matchup is played and Protoss has to constantly react to the Zerg's changing strategy.

From what I've seen on TL, T tends to have the most rigorously defined build orders which can sometimes be carried all the way to max supply.

Although Terrans require the highest mechanics, I find that my APM is naturally higher playing Terran simply because I can do the exact same build every game and still win as long as my mechanics are significantly better than my opponent's. I can't really do that with PvZ - for example +1 speedzeal archon dies to lurkers so quickly it's not even funny, even though that's the only build I know how to do .


wtf? if your p mechanics are significantly better than the zerg's...then you will win as well. if a zerg has much better mechanics than the terran, then the zerg will win thru a pure build order...

your logic is so flawed. mechanics are important for every matchup.
i hate this ugly firebat. i want a marine.
t_co
Profile Blog Joined July 2007
United States702 Posts
March 19 2009 02:45 GMT
#64
I think something really cool would be a "walk me through his head" of Flash, Fantasy, Forgg, FBH, Mind, or Sea in a game. I really liked how Idra was able to talk about game decisions behind the mechanics in games when he did live reports (e.g. talking about Flash v Kal on Medusa in WL, about how flash delayed 4th for a push).

Timing pushes aside, what other intuitive things can a T player do? Idra, Artosis?
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
March 19 2009 02:59 GMT
#65
I didn't think it was possible to be creative as a zerg either, but then I saw Hoejja's games. (Flash vs Luxury on Troy was also creative)
Jaedong
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
March 19 2009 03:09 GMT
#66
You can be creative with every race. Every once in a while, a player will do something so stunning that will make you go ":o" like Bisu did in July v Best game 2. Don't think creativity is limited to any particular race...
TranslatorBaa!
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
March 19 2009 03:10 GMT
#67
maybe its just cause I played Z for my first like.. 6 years of BW, but I always found zerg easiest..

I mean, you have to know timings, and know how to micro really well, but zerg gives you so much options and if you are smart with your decision making, you can come from behind (economically behind) and still win games, based on smart attacking decisions, such as protosses who have huge economies/armies but if you keep doing drops in their base, so they go defend there, then you kill their expo/etc with defiler/ling, etc.. its just an open race I find.

as protoss, Ive always had more trouble, maybe again its just me being used to zerg so much over the 6 years of playing them and only about 1 year of playing protoss, but I generally think zerg is a race that if you dont lose to a stupid early game cheese, you can pretty much hang in there with most players under A- and manage.

Altho, I do agree ZvT is the total bullshit matchup, and the reason I solely quit zerg was due to playing Z on gamei, and this was during the reign of Boxer.. ughh. once the "vessel cloud" is completed, its just a total pain in the ass.. I see that as the hardest matchup in the game, altho lately with the tactics of Savior its been abit easier.
Canada Gaming ~~ The-Feared
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
March 19 2009 03:11 GMT
#68
On March 19 2009 11:45 t_co wrote:
I think something really cool would be a "walk me through his head" of Flash, Fantasy, Forgg, FBH, Mind, or Sea in a game. I really liked how Idra was able to talk about game decisions behind the mechanics in games when he did live reports (e.g. talking about Flash v Kal on Medusa in WL, about how flash delayed 4th for a push).

Timing pushes aside, what other intuitive things can a T player do? Idra, Artosis?

pray
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-03-19 03:29:38
March 19 2009 03:28 GMT
#69
On March 19 2009 11:31 ramen247 wrote:
Show nested quote +
On March 19 2009 11:23 SkepTicAL wrote:
On March 19 2009 10:18 ramen247 wrote:
On March 19 2009 07:38 SkepTicAL wrote:
Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.

Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.



tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.

and creativity isnt just about unit combo -_-...

justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way.
all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.

A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.


..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.

P.S Where is boxer these days?



alrite how about this?

tell me creative ways to play zerg.

no, rushes are not freking creative.

Have you been watching some of these ZvTs lately? July has been doing shit like 2hatch lurker, switching into muta, then going guardians/hydra/lurk w/e he wants. He abused FBH and Light doing this kind of stuff.

ZvT has been so fun to watch lately, especially when July decided to do stuff like this. It's too bad all of this is coming at a time when Bio is less and less common.

Not to mention Hoejja using burrow in just about 50% of his games
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
Last Edited: 2009-03-19 03:33:15
March 19 2009 03:32 GMT
#70
Hoejja has a really interesting style, and does a lot of weird stuff tactics-wise to throw off his opponents, I'm interested to see if he can go on and become a good player or if he'll just fizzle out.
TranslatorBaa!
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 19 2009 03:43 GMT
#71
On March 19 2009 12:28 sixghost wrote:
Show nested quote +
On March 19 2009 11:31 ramen247 wrote:
On March 19 2009 11:23 SkepTicAL wrote:
On March 19 2009 10:18 ramen247 wrote:
On March 19 2009 07:38 SkepTicAL wrote:
Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.

Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.



tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.

and creativity isnt just about unit combo -_-...

justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way.
all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.

A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.


..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.

P.S Where is boxer these days?



alrite how about this?

tell me creative ways to play zerg.

no, rushes are not freking creative.

Have you been watching some of these ZvTs lately? July has been doing shit like 2hatch lurker, switching into muta, then going guardians/hydra/lurk w/e he wants. He abused FBH and Light doing this kind of stuff.

ZvT has been so fun to watch lately, especially when July decided to do stuff like this. It's too bad all of this is coming at a time when Bio is less and less common.

Not to mention Hoejja using burrow in just about 50% of his games

The games that he played in the ZvT race war thingy were very interesting.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
Last Edited: 2009-03-19 04:07:21
March 19 2009 04:00 GMT
#72
On March 19 2009 06:42 Sadist wrote:
Terran is less situation dependent and reactionary in most circumstances imo. Combine that with the fact that late game its incredibly hard to play/hold expansions etc. Zerg to me feels more like managing the game at least for the most part, I mean obviously you need decent enough control but at the lower-moderate level you dont really need to be fast or anything. Drone management and maybe defiler use would be the only real difficult tasks. Protoss is similar to zerg in that respect as well. With Terran IMO it feels like you have to attack THEM and that puts you at a disadvange a bit because you can get caught unsieged or out of position and cant run away and save your shit like the other races .Late game terran units are just difficult to control/use. Ultras basically rape shit with little effort and can run around the map, whereas toss can recall or have carriers or stuff that can snipe your expansions. Its also very difficult to come back in games since terrans harass is stopped relatively easy so you gotta try to goad the person into attacking you in an unfavorable position for them.

I dunno to me Terran is less about a guide and more playing mechanically perfect with micro/macro than the other races at least at lower levels. Early game Terran is far and away the least forgiving of the 3 races. I guess there are just little intricacies I dont really understand and I feel most if not all non-koreans dont understand. It seems to be that with zerg and toss you can kinda just do something and you can make it work out or at least not make you lose (unless its something retarded like going entirely goon vs 4 fact pure tank or something)whereas terran you can get fucked really hard early because of your build and be basically dead unless the opponent fucks up bad.

Ive definitely noticed more zerg players help each other out though, but above is my reasoning behind why terran is more difficult to get help with.

Really? Terran have trouble coming back in games because your harassment is to easy to shut down? Wow, I'm just kind of speechless, your little groups of rape (6rines 2medics) when they get behind your mineral line and take a billion zerglings and a few lurkers just to get them dislodged are "easy to take down"? Your ridiculously fast vultures that 2hit everything I would conceivably use to block my ran are easy to shut down? Wraith are easy to shut down? I can remember one game where a zerg came back against a Terran, Jaedong vs Lomo, and it was so surprising there was a thread about how it was a conspiracy.
Early game Terran is the least forgiving, really? I mean once you learn to build tight walls Zerg can't do shit against you on the ground whereas your free to do whatever ridiculous tech you feel like because your not obligated to do some sort of harass in order to get economically on par; and let me tell you, its a lot harder to "just make a build work" when your opponent can magically see everything your doing.
MyLove + Your Love= Supa Love
Sadist
Profile Blog Joined October 2002
United States7220 Posts
Last Edited: 2009-03-19 04:07:10
March 19 2009 04:06 GMT
#73
I know you arent fucking bitching.
Wraiths are made of fucking paper, stop crying. YOu arent playing anyone with good enough control to be able to abuse them enough to where they are a problem (you cry about wraiths...but what about mutalisks rofl)
How about you sacrifice an overlord, thats what everyone did before when terran teched, you know before zerg began abusing the fact that they knew terrans build without even scouting? ;D 2 Hydras at your ramp completely stops vul harass too, so stop bitching.

If you make a mistake early game as terran you are dead. Its that simple. Scourge and Muta rape marine med drops anyway, so I dont get what the problem is. Use lords placed in a big ass ring around the map like everyone did before on LT.

Stop bitching about zvt and go build some ultras or hold lurker.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 04:07 GMT
#74
OoOoOoo DRAMA, anyway if you wan't some help with terran from a terrible player like myself I am Overmind[DkB] on Iccup, also looking for practice partners who don't cheese every god damn game.
Entusman #55 Spyfire242!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 19 2009 04:10 GMT
#75
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.

terrans are manly men and have no such weak constitution.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 19 2009 04:17 GMT
#76
lol, you people.
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 04:19 GMT
#77
Indeed, us people.
Entusman #55 Spyfire242!
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 19 2009 04:20 GMT
#78
On March 19 2009 13:06 Sadist wrote:
I know you arent fucking bitching.
Wraiths are made of fucking paper, stop crying. YOu arent playing anyone with good enough control to be able to abuse them enough to where they are a problem (you cry about wraiths...but what about mutalisks rofl)
How about you sacrifice an overlord, thats what everyone did before when terran teched, you know before zerg began abusing the fact that they knew terrans build without even scouting? ;D 2 Hydras at your ramp completely stops vul harass too, so stop bitching.

If you make a mistake early game as terran you are dead. Its that simple. Scourge and Muta rape marine med drops anyway, so I dont get what the problem is. Use lords placed in a big ass ring around the map like everyone did before on LT.

Stop bitching about zvt and go build some ultras or hold lurker.


Dude are you freaking serious? You REALLY think Terran mistakes get the least forgiving?

Excuse me but how about you compare a failed 4 pool verses a failed proxy 8 rax? If 4 pool fails, Z is pretty much dead, he has a few drones and shitty econ. If 8 rax fails, boo hoo T was constantly making workers (Z has to share larvae for drone/unit production) and has a much better econ.

You only need 1 dropship to take down 1 unexpecting Z expo, Z needs at least 4+ overlords filled with lings / lurks to even do significant damage to unexpecting T expo. T's expo's CC will simply lift off since Z's don't use hydras in standard ZvT while hatchery pops in less than 9 seconds from dropship's marine group fire.

On a side note, apart from this guy's ironic whining, I found Z's economy hard to set-up. What I mean by that is, you need to balance drone production from larave while spending just enough resouces for fighting units to defend, until you get the optimal economy and you choose the time to stop drone production and you want to invest in ultralings and gas intensive units.
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 19 2009 04:22 GMT
#79
I've become comfortable with Terran macro now but their units require a lot of baby-sitting for me it feels like.

My friend actually thinks Z units need lot of baby-sitting but I feel like Z macro is harder than T macro but T micro is harder than Z micro. So I guess it all comes down to personal preference
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Spyfire242
Profile Joined March 2009
United States715 Posts
Last Edited: 2009-03-19 04:23:45
March 19 2009 04:22 GMT
#80
If a 4 pool fails you deserve to lose, you knew that as soon as you decided to 4 pool.

Edit: I would not compare an 8rax to a 4pool..
Entusman #55 Spyfire242!
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
March 19 2009 04:31 GMT
#81
On March 19 2009 13:06 Sadist wrote:
I know you arent fucking bitching.
Wraiths are made of fucking paper, stop crying. YOu arent playing anyone with good enough control to be able to abuse them enough to where they are a problem (you cry about wraiths...but what about mutalisks rofl)
How about you sacrifice an overlord, thats what everyone did before when terran teched, you know before zerg began abusing the fact that they knew terrans build without even scouting? ;D 2 Hydras at your ramp completely stops vul harass too, so stop bitching.

If you make a mistake early game as terran you are dead. Its that simple. Scourge and Muta rape marine med drops anyway, so I dont get what the problem is. Use lords placed in a big ass ring around the map like everyone did before on LT.

Stop bitching about zvt and go build some ultras or hold lurker.

It doesn't matter what their made of when their fucking invisible and in a group they one hit my only source of mobile detection. And sac my ol? By the time I up ol speed its already past mid game and early game the terran has to be brain dead to miss my ol creeping into his base.

And I would like to block with hydras but when I 3hatch your group of speed vults come out 1st. You want me to completely shut down your drops with scourge, what do you think I am some kind of omni-present g-d that is always vigilant? Its not like I know its coming like you do when a zerg goes mutas, when a ds appears on the minimap you have to hope to g-d one of the patrolling scourge are near and it has to get there in like 3secs or the group is unloaded and I have to pull my drones, cancel my up at whatever tech you choose to take down and bring back lurks because my basic unit (zerglings) has out number you ball like 5 to 1 to do any permanent damage.

If terran makes a mistake early game then your behind like everyone else, the difference is terran has 20minutes before I get defliers to sit on there 2bases and crawl back into the game because before that they are literally unbreakable. And just to give my post circular unity, you think wraiths are weak? Every time I miss step with my mutas 4 of them just poof out of existence and your free to go a-move my 3rd.
MyLove + Your Love= Supa Love
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 04:36 GMT
#82
How bad you play is not relevant to game balance.
Entusman #55 Spyfire242!
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
March 19 2009 04:37 GMT
#83
On March 19 2009 13:10 IdrA wrote:
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.

terrans are manly men and have no such weak constitution.

If it weren't for zerg in the first sentence, you could switch that to terran and we'd all be thinking Sci Vessels.
Jaedong
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
Last Edited: 2009-03-19 04:40:29
March 19 2009 04:39 GMT
#84
On March 19 2009 13:22 Spyfire242 wrote:
If a 4 pool fails you deserve to lose, you knew that as soon as you decided to 4 pool.

Edit: I would not compare an 8rax to a 4pool..


Why do I deserve to lose if it fails? Doing 4 pool is not instant loss. There is a possibility that you might get an opponent. Its the same as 8 rax proxy, you do it because you know there is a chance that it might work. Its not "deserve" to lose, its "instant" lose if 4 pool fails.

Yes, you would not compare an 8proxy rax with 4 pool because that comparison supports the theory that its true that Z is less forgiving in ZvT and you play Terran.

Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
March 19 2009 04:40 GMT
#85
On March 19 2009 06:47 Chill wrote:
I agree with your analysis. I've always thought that the hardest part of learning each race is:
Terran - raw mechanics
Zerg - Larve management and army composition
Protoss - intuition


I think Protoss nowadays have a BIG dose of army composition. Intuition was more like a PvZ thing pre-bisubuild...
Moderator<:3-/-<
Spyfire242
Profile Joined March 2009
United States715 Posts
Last Edited: 2009-03-19 04:46:32
March 19 2009 04:43 GMT
#86
On March 19 2009 13:39 AzureEye wrote:
Show nested quote +
On March 19 2009 13:22 Spyfire242 wrote:
If a 4 pool fails you deserve to lose, you knew that as soon as you decided to 4 pool.

Edit: I would not compare an 8rax to a 4pool..


Why do I deserve to lose if it fails? Doing 4 pool is not instant loss. There is a possibility that you might get an opponent. Its the same as 8 rax proxy, you do it because you know there is a chance that it might work. Its not "deserve" to lose, its "instant" lose if 4 pool fails.

Yes, you would not compare an 8proxy rax with 4 pool because that comparison supports the theory that its true that Z is less forgiving in ZvT and you play Terran.



You most certainly deserve to lose if you 4 pool and fail, didn't say you would though. ;D

Edit: btw I was not supporting the argument that T is less forgiving than Z early game, just that a 4 pool is much more do or die than an proxy 8 rax, also I played zerg for a very long time before just reccently switching to terran.
Entusman #55 Spyfire242!
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 04:47 GMT
#87
On March 19 2009 13:37 Avidkeystamper wrote:
Show nested quote +
On March 19 2009 13:10 IdrA wrote:
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.

terrans are manly men and have no such weak constitution.

If it weren't for zerg in the first sentence, you could switch that to terran and we'd all be thinking Sci Vessels.


No actuly it was very clear he meant defilers...
Entusman #55 Spyfire242!
OneOther
Profile Blog Joined August 2004
United States10774 Posts
March 19 2009 04:48 GMT
#88
what the hell is going on here
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 04:51 GMT
#89
Some guy asking for help, which of course turns into a race war! (Terran ftw)
Entusman #55 Spyfire242!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 19 2009 05:01 GMT
#90
On March 19 2009 13:37 Avidkeystamper wrote:
Show nested quote +
On March 19 2009 13:10 IdrA wrote:
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.

terrans are manly men and have no such weak constitution.

If it weren't for zerg in the first sentence, you could switch that to terran and we'd all be thinking Sci Vessels.

a sci vessel is like a defilers retarded little sister

no infinite mana
kills one unit instead of killing as many as you want
might take away a unit's mana if you guess which way the unit is gonna move and judge relative speeds correctly
http://www.splitreason.com/product/1152 release the gracken tshirt now available
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
March 19 2009 05:05 GMT
#91
Imbalance aside, I don't think zerg players are generally more helpful than players of other races, I just think its easier to provide helpful input about Zerg. I'm sure the average toss/terran player is equally likely to help you out, it just takes more time and effort. As an ex. on tl you see alot of thread offering zerg advice which are simple and easy to learn from. As terran you have just as bountiful a learning tool in the Fpvods, it simply requires more effort to take something away from them.
MyLove + Your Love= Supa Love
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 05:05 GMT
#92
And makes one unit semi invincible.
Entusman #55 Spyfire242!
littlechava
Profile Blog Joined March 2004
United States7218 Posts
March 19 2009 05:06 GMT
#93
threads like this should be made more often
Entusman #12
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 19 2009 05:07 GMT
#94
On March 19 2009 14:05 Spyfire242 wrote:
And makes one unit semi invincible.

for about 2 seconds
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 05:13 GMT
#95
It lasts 30 seconds or until it absorbs 250 damage, so says starcraft wiki.
Entusman #55 Spyfire242!
errol1001
Profile Joined April 2008
454 Posts
March 19 2009 05:30 GMT
#96
The running a d matrixed marine past a group of lurkers trick(& rest of marines kill the lurkers) is pretty uber too when it works. Feel like I don't see it too much though.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
Last Edited: 2009-03-19 05:48:50
March 19 2009 05:47 GMT
#97
I also think that Defilers > Science Vessels

the only difference is that when Vessels grow in large numbers, Vessels > Defilers

In other words, defilers are alot more cost efficient, which is amplifed by consume

Just wondering if Idra knows if any players in the CJ house occasionally bitches about race advantages / disadvantages, imbalancies when the camera is not there
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 19 2009 06:25 GMT
#98
Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount. Zerg post defiler and zerg pre-defiler are completely different.

I don't even think 90% of the non-korean zergs get to face Rets lategame tvz .... I know I never live that long.

I think that anyone claiming wraiths imba is a retard, I would give my left nutt to face more wraith builds. Hydra/lurker followup after muta/speedlord is nearly unbeatable.

N.DieJoke, he meant be inteligent and sac a lord into terrans base when you know they are 1 base and can be sure they aren't pumping marines from there wall (or low marine count)

Zerg is also interesting to talk about, terran and protoss have alot more direct 'correct' answers but nobody can actually say that 4 hat hydra -> 5 hat muta/lurker or 5 hat scourge/hydra is better, it is all preferance and style.
Game
Profile Blog Joined February 2009
3191 Posts
March 19 2009 06:54 GMT
#99
I agree that there are no guides to terran because terran is pretty simple for standard play. Making up b/os, sure, counters, sure. But it is about mastering the extreme multitask/necessary things at different levels to be a good Terran. I mean, any number of 15 decent foreign Terrans could randomly start making FPVods and going "well if he double expoes tvp you just timing push with 2 addons *chuckle*", but in reality you can get any of that from any replay of a terran over C-.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 19 2009 08:30 GMT
#100
Infinite amounts of defilers can never kill one vessel.

One vessel can kill infinite amounts of defilers.

Ergo, Terran is infinitely stronger than Zerg and it is only through miraculous power of will that the swarm wins at all.
ㅋㄲㅈㅁ
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
March 19 2009 09:39 GMT
#101
On March 19 2009 17:30 Last Romantic wrote:
Infinite amounts of defilers can never kill one vessel.

One vessel can kill infinite amounts of defilers.

Ergo, Terran is infinitely stronger than Zerg and it is only through miraculous power of will that the swarm wins at all.

1 plague can make 12 vessels die to one muta -_-
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
EternaLEnVy
Profile Blog Joined February 2009
Canada513 Posts
March 19 2009 09:51 GMT
#102
On March 19 2009 17:30 Last Romantic wrote:
Infinite amounts of defilers can never kill one vessel.

One vessel can kill infinite amounts of defilers.

Ergo, Terran is infinitely stronger than Zerg and it is only through miraculous power of will that the swarm wins at all.


One hydra can kill infinite amounts of valks. Infinite amounts of valks cannot kill 1 hydra. It is only from sheer imba of TvZ that terran wins games.
Hell in my head
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 19 2009 10:06 GMT
#103
On March 19 2009 13:39 AzureEye wrote:
Show nested quote +
On March 19 2009 13:22 Spyfire242 wrote:
If a 4 pool fails you deserve to lose, you knew that as soon as you decided to 4 pool.

Edit: I would not compare an 8rax to a 4pool..


Why do I deserve to lose if it fails?

the fact that you're running off of 4 drones instead of 8 scvs comes to mind.
9 pool/8 rax is a far better comparison, and they are pretty equivalent. catch an opponent off guard and you could win, outmicro a poorly prepared opponent and you could get a significant advantage, play someone well prepared and be at a fair disadvantage, get build countered and lose straight off.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 19 2009 10:10 GMT
#104
On March 19 2009 15:25 AttackZerg wrote:
Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.

You realize this makes no sense, right?
Moderator
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 19 2009 10:31 GMT
#105
well if we're operating from the assumption that defilers are overpowered it makes perfect sense
http://www.splitreason.com/product/1152 release the gracken tshirt now available
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 19 2009 11:19 GMT
#106
Wow this thread is filled with so many assumptions about the races.
If you want to get better, put your pre-conviced notions aside.

So many people are willing to officially debate about assumed imbalances when they most of the time lack the knowledge to do so. This hinders you from learning the game.

However I can understand that it amuses some players to talk about imbalances, because it's actually pretty fun but can't be taken seriously unless you master the game.

According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 19 2009 12:22 GMT
#107
On March 19 2009 19:31 IdrA wrote:
well if we're operating from the assumption that defilers are overpowered it makes perfect sense

If Defilers are overpowered and ZvT is balanced then there is either a massive game-wide skill disparity, or Lair Zerg is underpowered.
Moderator
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
March 19 2009 12:50 GMT
#108
of course imbalances varies a bit upon map, But generally T>Z>P>T = FACT!
Igakusei
Profile Blog Joined October 2002
United States610 Posts
March 19 2009 16:05 GMT
#109
On March 19 2009 21:22 Chill wrote:
Show nested quote +
On March 19 2009 19:31 IdrA wrote:
well if we're operating from the assumption that defilers are overpowered it makes perfect sense

If Defilers are overpowered and ZvT is balanced then there is either a massive game-wide skill disparity, or Lair Zerg is underpowered.


I remember Tsunami saying that lair zerg was underpowered and the only reason it became balanced later was because of defilers. Come to think of it, he was doing lurker/ling -> defiler like 5 years before it became popular. ZvT has changed so much from back then.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-19 16:14:05
March 19 2009 16:13 GMT
#110
Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech.
It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.

It's like whining about marines being underpowered if they make no medics.
They also have to be combined to play the game at a decent level.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
March 19 2009 16:21 GMT
#111
On March 19 2009 13:10 IdrA wrote:
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.

terrans are manly men and have no such weak constitution.


It's funny cause F91 owned your ass with little defiler play.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Igakusei
Profile Blog Joined October 2002
United States610 Posts
March 19 2009 16:28 GMT
#112
On March 20 2009 01:13 StylishVODs wrote:
Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech.
It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.

It's like whining about marines being underpowered if they make no medics.
They also have to be combined to play the game at a decent level.


Well I think the basic idea was that zerg had to "survive" the lair phase so that he could put up a decent fight when he got to hive. Nowdays it seems like every zerg is well into hive tech by 12-13 minutes, but if I remember accurately, hive was often several minutes slower than that back in 2001-2002. I think we're looking at lair tech from different perspectives.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 19 2009 16:32 GMT
#113
On March 20 2009 01:13 StylishVODs wrote:
Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech.
It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.

It's like whining about marines being underpowered if they make no medics.
They also have to be combined to play the game at a decent level.

Did you notice the "If" in my sentence? Its ridiculousness is designed to refute Idra's baseless argument -_-
Moderator
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 19 2009 16:34 GMT
#114
On March 20 2009 01:28 Neverborn wrote:
Show nested quote +
On March 20 2009 01:13 StylishVODs wrote:
Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech.
It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.

It's like whining about marines being underpowered if they make no medics.
They also have to be combined to play the game at a decent level.


Well I think the basic idea was that zerg had to "survive" the lair phase so that he could put up a decent fight when he got to hive. Nowdays it seems like every zerg is well into hive tech by 12-13 minutes, but if I remember accurately, hive was often several minutes slower than that back in 2001-2002. I think we're looking at lair tech from different perspectives.


Yes while that might be true it still doesn't mean that its underpowered.
The game has evolved and it means you have to counter things differently nowadays.
In TvZ, unless doing a 2hatchbuild, Lairtech is mostly used to harass terran with mutalisks and defend with lurkers to get enough economy to switch to hivetech. Lairtech is exactly as strong as it should be or else this balance would be lost.

You can do 2hatch builds to take advantage of the early midgame power that lairtech provides, if you don't want to use hivetech.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-19 16:40:28
March 19 2009 16:35 GMT
#115
On March 20 2009 01:32 Chill wrote:
Show nested quote +
On March 20 2009 01:13 StylishVODs wrote:
Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech.
It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.

It's like whining about marines being underpowered if they make no medics.
They also have to be combined to play the game at a decent level.

Did you notice the "If" in my sentence? Its ridiculousness is designed to refute Idra's baseless argument -_-


Yes I wan't talking to either you or idra, because your knowledge of the game is good enough to not take these things seriously.
I was more talking to the guys on the earlier pages raging about imbalances left and right when it's obvious that they lack understanding of the game because of their posts.

I was just worried your replys, which wasn't serious, would lead to endless posts of defiler vs vessel or whatever imbalance issues.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 19 2009 16:41 GMT
#116
lol okok thats fair
Moderator
Zyarktodt
Profile Blog Joined February 2009
United States67 Posts
March 19 2009 16:46 GMT
#117
On March 20 2009 01:21 Megalisk wrote:
Show nested quote +
On March 19 2009 13:10 IdrA wrote:
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.

terrans are manly men and have no such weak constitution.


It's funny cause F91 owned your ass with little defiler play.


It's funny cuz F91 only used defilers in one game - and that was on Andromeda. I play zerg and even I have to admit F91 pretty much won that game after IdrA turtled like a noob against F91's high econ power drones. Defilers were pretty much the icing on the cake. So no, I didn't really see F91 own IdrA with defilers.

However, I did see him not own, but absolutely RAPE IdrA with mutas. So much for non-korean muta micro eh IdrA?
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 19 2009 16:56 GMT
#118
On March 20 2009 01:46 Zyarktodt wrote:
Show nested quote +
On March 20 2009 01:21 Megalisk wrote:
On March 19 2009 13:10 IdrA wrote:
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.

terrans are manly men and have no such weak constitution.


It's funny cause F91 owned your ass with little defiler play.


It's funny cuz F91 only used defilers in one game - and that was on Andromeda. I play zerg and even I have to admit F91 pretty much won that game after IdrA turtled like a noob against F91's high econ power drones. Defilers were pretty much the icing on the cake. So no, I didn't really see F91 own IdrA with defilers.

However, I did see him not own, but absolutely RAPE IdrA with mutas. So much for non-korean muta micro eh IdrA?


he said little defiler play, as in without using delifers much.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
March 19 2009 19:00 GMT
#119
Let's lay off the idrA flaming; it's got naught to do with the discussion.

Actually, this entire thread strikes me as inane.
ㅋㄲㅈㅁ
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
March 19 2009 19:24 GMT
#120
After the first few posts, this thread pretty much derailed into a imbalance flame-fest.
Spyfire242
Profile Joined March 2009
United States715 Posts
March 19 2009 20:27 GMT
#121
True, people are proud of the race they play and must defend themselves, thus creating argument.
Entusman #55 Spyfire242!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
March 19 2009 20:28 GMT
#122
RW. Gogogo.
TranslatorBaa!
CruiseR
Profile Joined November 2004
Poland4014 Posts
March 19 2009 20:38 GMT
#123
On March 19 2009 02:28 Naib wrote:
Soo, now that 1a2a3a is a bannable offense


referring to what race did people use it ?
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
March 19 2009 20:40 GMT
#124
Night-Elves. Fucking imba pieces of shit.
TranslatorBaa!
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
March 19 2009 20:41 GMT
#125
On March 19 2009 19:10 Chill wrote:
Show nested quote +
On March 19 2009 15:25 AttackZerg wrote:
Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.

You realize this makes no sense, right?


Sure it does.

Nydus + 3 defilers and less then 12 lurkers can camp any map with main-ramp-natural so well that even though my mechanics are comparably worse along with my micro/macro I can camp with defiler/lurker/scourge for DAYS and win. It takes a dozen tanks to plow threw a field of burrowed lurkers(splash) or alot of sci, while even just 3 gas gets me enough lurker/defiler-plague+swarm to turtle until ultras.
skronch
Profile Blog Joined December 2008
United States2717 Posts
March 19 2009 20:56 GMT
#126
On March 19 2009 15:25 AttackZerg wrote:
Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.
high templar vs zerg?
Oppa
Profile Joined March 2009
United States7 Posts
March 19 2009 21:03 GMT
#127
On March 20 2009 05:41 AttackZerg wrote:
Show nested quote +
On March 19 2009 19:10 Chill wrote:
On March 19 2009 15:25 AttackZerg wrote:
Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.

You realize this makes no sense, right?


Sure it does.

Nydus + 3 defilers and less then 12 lurkers can camp any map with main-ramp-natural so well that even though my mechanics are comparably worse along with my micro/macro I can camp with defiler/lurker/scourge for DAYS and win. It takes a dozen tanks to plow threw a field of burrowed lurkers(splash) or alot of sci, while even just 3 gas gets me enough lurker/defiler-plague+swarm to turtle until ultras.





+1

Oppa!!
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
March 19 2009 21:17 GMT
#128
On March 20 2009 06:03 Oppa wrote:
Show nested quote +
On March 20 2009 05:41 AttackZerg wrote:
On March 19 2009 19:10 Chill wrote:
On March 19 2009 15:25 AttackZerg wrote:
Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.

You realize this makes no sense, right?


Sure it does.

Nydus + 3 defilers and less then 12 lurkers can camp any map with main-ramp-natural so well that even though my mechanics are comparably worse along with my micro/macro I can camp with defiler/lurker/scourge for DAYS and win. It takes a dozen tanks to plow threw a field of burrowed lurkers(splash) or alot of sci, while even just 3 gas gets me enough lurker/defiler-plague+swarm to turtle until ultras.





+1


+2
No no no no its not mine!
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