Well, I tried switching to terran and I absolutely couldn't believe the utter lack of help I received in comparison to zerg. At first, I thought this was because terran was a super hard race for newbs to learn but it turns out most people agree that zerg is the hardest race to learn. So then I thought zergs like to help because they're a hard race to learn so there's many opportunites to help. Then, after reading the Artosis "ask me about terran" topic, I found this was simply not the case. Don't take it as in insult or anything but there simply aren't that many good guides out there for terran. It seems like terrans like to keep secrets to themselves
More and more, I've come to appreciate the strategy forum for helping zerg players so much. Thank you for your generosity in comparison to the other races!!
Oh, and if you were wondering about Protoss, I think they're generally in between zerg and terran in terms of helpful players.
Yes Zerg is the hardest race to learn. If people are at a reasonable level I really like helping them because I know how long it takes to learn from experience only.
Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.
On March 19 2009 01:27 nttea wrote: Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.
Then why is there only one overmind(dominant player) at a time?
On March 19 2009 01:27 nttea wrote: Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.
Then why is there only one overmind(dominant player) at a time?
ZvT is especially hard to learn, in ZvP and ZvZ you can get away if you have a single strategy, but against T it is a lor harder, because you would have to scout a lot more beacause of the unorthodox strtegies, but your overlord cannot scout in the T base. Also TvZ timings are much more deadlier than the pvz ones (imo), and a T can break out from a contain much more easely (+dual dropships/elevator with a single dropship, which looks just unfair sometimes)
On March 19 2009 01:27 nttea wrote: Yes, that is because us zerg considers ourselves as a complete entity, one players success and failures are the hive's own succeeds and failures. This collective superiority stands in sharp contrast with the terrans inferior every-man-for-himself mindset.
Then why is there only one overmind(dominant player) at a time?
its a hierarchy, we are part of the swarm but there must be 1 cerebrate who has truly mastered all aspects of zerg and commands the swarm through replays and vods
Soo, now that 1a2a3a is a bannable offense, everyone just replaces it with zerg hotkey signatures? Sounds "funny" to me!
Zerg takes a different approach than Terran or Protoss, thus one could argue it's harder. Maybe not if your insticts are fine-tuned for the zerg economy management, but that's a rare case I'd say.
I think it's because we're underdogs in every ZvT matchup, even if it's the current most dominating Zerg player at the match up like Jaedong. We all have this anti-T angst and we let it out by helping as many Zergs as possible. There's also the map imbalance that no other race can really understand. Protoss have recently started bitching about Tears of the Moon as if Protoss deserved a better map pool, not understanding the shitfest of maps that Zergs have to deal with, every map which is basically pro-T. Baekmagoji, Sin Chupung-Ryeong, Rush Hour, etc., and in the best case the map is balanced.
And don't bring up maps like Blue Storm because that's like one exception out of like 20.
When I played Terran a long while ago, I was struggling until I read ToT_Daze's Strategy guides on Terran and some of his reps. My play increased DRASTICALLY. You might wanna read up on that if you're still sticking with Terran. It's on TL but I'm not sure where exactly it is =/
There, ZvP uptill C- is now complete. Everytime I, D+, face something like this, exectuted just somewhat I get completely annihilated. Listen to the timings, the strats, the thoughts - it's an awesome build for low level ZvP. In fact check out all Chills FPVoD's, a good place to start.
I think also part of this is the demand for help...playing Zerg is basically unique among RTS race designs, so just really broad RTS concepts don't necessarily apply to playing Zerg.
One of the main reasons I play Zerg is because of that uniqueness. And also because I, too, like making drones.
I'm much like chill in that I really just headfirst kept smashing with game after game until (with goals obviously) things started falling into place. It takes... a lot of time.
Zerg is just much harder to balance in the beginning when you start playing, it is a truly unique race among RTS platforms and that's why I like it so much.
My point is though that I wouldn't wish that on anyone again, if they are willing to learn I don't see why I wouldn't at least help out.
I really need to lurn standart ZvT I practise my muta micro and do a lot of 2 hat muta in to lurker or the other way around , but i normaly suck at controling large armys middle game vs terran i end up losing a lot of lings ... Well at least until C - i don't have eny problems . if there is eny vods on standart ZvT i would be happy to see them : / .
I don't think any race is harder to learn than another race, I do believe however that certain races suit certain players better, for example I played zerg for a very long time before I realized that Terran is better suited to my style of play and that I am much better with them, for me they are easier to learn and control than zerg but for someone else terran may be harder. And to the OP, maybe you are just unlucky I am sure there are many terrans out there willing to teach, id offer to but I am still learning myself so I am D+ at best.
On March 19 2009 03:32 raga4ka wrote: I really need to lurn standart ZvT I practise my muta micro and do a lot of 2 hat muta in to lurker or the other way around , but i normaly suck at controling large armys middle game vs terran i end up losing a lot of lings ... Well at least until C - i don't have eny problems . if there is eny vods on standart ZvT i would be happy to see them : / .
Luxury doesn't play standard ZvT much at all, I think he's doing pretty good . You probably just need more unit control practice with large armies, at least that's what helped me. My muta control still sucks something fierce but at least my lurker/ling hydra/lurker (read everything else :/) is starting to get quite decent.
To Spyfire, yes zerg is 100% most difficult to learn when you're just BEGINNING. I'm talking about like people that barely have the basics down. The balance between larva management and drone -> building type mechanics make it quite a lot of thinking for a brand new player.
That's why it's usually suggested you at least start with Terran/Protoss with the workers and units separated so you at least get a feel for the game. I didn't listen and I paid for it dearly for awhile
1. the foreigner terrans (idra is korean, so he is not included) dont have any idea how to play terran unlock terran's true potential. 2. terran is hard. 3. most terran advice only applies after you get pretty good and fast... 4. the best foreigner tvz still loses horribly to korean muta harass.
On March 19 2009 05:44 Spyfire242 wrote: I don't think any race is harder to learn than another race, I do believe however that certain races suit certain players better, for example I played zerg for a very long time before I realized that Terran is better suited to my style of play and that I am much better with them, for me they are easier to learn and control than zerg but for someone else terran may be harder. And to the OP, maybe you are just unlucky I am sure there are many terrans out there willing to teach, id offer to but I am still learning myself so I am D+ at best.
Protoss is by far the easiest to learn. I started with them and stayed with them for a season and a half a second season on iCCuP before switching to Zerg.
I've tried switching to Terran but my mechanics aren't the best. The way I see it...
Protoss is good learning the fundamentals of the game. Zerg requires the highest gamesense on what to do and when to do it. Terran requires the strictest mechanics, such as in terms of micro and macro.
By no means am I saying toss is an easy race to play... just easIER.
Zerg is different from toss and terran due to their macro. Terran and zerg and considerably more mechanically demanding than toss, however. A lot of learning terran is just improving your macro and learning how to micro properly.
On March 19 2009 01:26 Chill wrote: Yes Zerg is the hardest race to learn. If people are at a reasonable level I really like helping them because I know how long it takes to learn from experience only.
This.
Terran requires so many different skills before strategy even matters. Zerg is more like protoss in that you can get away with worse mechanics, but hard to grasp timing wise like terran.
Also I think terran can be learned easier threw observation while when I try to mimmic zerg strats I generally fail because they are so situational (and I suck)
Terran players help i do but i sucks... D+ so i can really just tell you some advice, i know a lot of the game but don't have the skill to use my knowledge....yet
Terran is less situation dependent and reactionary in most circumstances imo. Combine that with the fact that late game its incredibly hard to play/hold expansions etc. Zerg to me feels more like managing the game at least for the most part, I mean obviously you need decent enough control but at the lower-moderate level you dont really need to be fast or anything. Drone management and maybe defiler use would be the only real difficult tasks. Protoss is similar to zerg in that respect as well. With Terran IMO it feels like you have to attack THEM and that puts you at a disadvange a bit because you can get caught unsieged or out of position and cant run away and save your shit like the other races .Late game terran units are just difficult to control/use. Ultras basically rape shit with little effort and can run around the map, whereas toss can recall or have carriers or stuff that can snipe your expansions. Its also very difficult to come back in games since terrans harass is stopped relatively easy so you gotta try to goad the person into attacking you in an unfavorable position for them.
I dunno to me Terran is less about a guide and more playing mechanically perfect with micro/macro than the other races at least at lower levels. Early game Terran is far and away the least forgiving of the 3 races. I guess there are just little intricacies I dont really understand and I feel most if not all non-koreans dont understand. It seems to be that with zerg and toss you can kinda just do something and you can make it work out or at least not make you lose (unless its something retarded like going entirely goon vs 4 fact pure tank or something)whereas terran you can get fucked really hard early because of your build and be basically dead unless the opponent fucks up bad.
Ive definitely noticed more zerg players help each other out though, but above is my reasoning behind why terran is more difficult to get help with.
I agree with your analysis. I've always thought that the hardest part of learning each race is: Terran - raw mechanics Zerg - Larve management and army composition Protoss - intuition
Ya terran is not much strategic thinking to it, just repetition of situations until you get good at it. There isn't much room to be creative mid/late game. That's why people make the joke terrans are robots, when in fact they need to be robots in order to consistently win. In the foreigner scene, I do believe terran is the hardest race to master because of the lack of insight we get compared to the koreans. Not trying to be bias or anything, but look at gg.net's ranking system(of course not terribly accurate but generally it gives decent insight), there are only 3 terrans in a list of 30 players, that says something right there.
On March 19 2009 07:09 SkepTicAL wrote: Ya terran is not much strategic thinking to it, just repetition of situations until you get good at it. There isn't much room to be creative mid/late game. That's why people make the joke terrans are robots, when in fact they need to be robots in order to consistently win. In the foreigner scene, I do believe terran is the hardest race to master because of the lack of insight we get compared to the koreans. Not trying to be bias or anything, but look at gg.net's ranking system(of course not terribly accurate but generally it gives decent insight), there are only 3 terrans in a list of 30 players, that says something right there.
thats not true. terran creativity is much more subtle, and cant be seen with foreinger eyes.
..... Ok progamer, how can it not be seen by the good foreign terrans than but somehow you have god's gift of seeing what the koreans do.
TvZ is the only m/u that comes to me where you can be creative with builds lately like fantasy and oov, but TvP and TvT are a pretty strict guideline that you cannot stray away from unless you wanna get skull bashed.
On March 19 2009 06:47 Chill wrote: I agree with your analysis. I've always the hardest part of learning each race is: Terran - raw mechanics Zerg - Larve management and army composition Protoss - intuition
See, that's why Protoss is the hardest race - because you get a feel how the game flows, but you can't learn intuition unlike mechanics and army composition.
On March 19 2009 06:47 Chill wrote: I agree with your analysis. I've always the hardest part of learning each race is: Terran - raw mechanics Zerg - Larve management and army composition Protoss - intuition
See, that's why Protoss is the hardest race - because you get a feel how the game flows, but you can't learn intuition unlike mechanics and army composition.
?? people don't just start playing with great intuition for how the game is going to play out
On March 19 2009 07:12 SkepTicAL wrote: ..... Ok progamer, how can it not be seen by the good foreign terrans than but somehow you have god's gift of seeing what the koreans do.
TvZ is the only m/u that comes to me where you can be creative with builds lately like fantasy and oov, but TvP and TvT are a pretty strict guideline that you cannot stray away from unless you wanna get skull bashed.
i never said i could see them as well. i am only saying that terran play goes much deeper than what the foreigners see. like a subtle switch in build order, or a brief army movement. all of them have a purpose that doesnt look very creative but definitely is.
the korean terran is very different from the foreigner terran in many ways.
On March 19 2009 07:12 SkepTicAL wrote: ..... Ok progamer, how can it not be seen by the good foreign terrans than but somehow you have god's gift of seeing what the koreans do.
TvZ is the only m/u that comes to me where you can be creative with builds lately like fantasy and oov, but TvP and TvT are a pretty strict guideline that you cannot stray away from unless you wanna get skull bashed.
i never said i could see them as well. i am only saying that terran play goes much deeper than what the foreigners see. like a subtle switch in build order, or a brief army movement. all of them have a purpose that doesnt look very creative but definitely is.
the korean terran is very different from the foreigner terran in many ways.
Do you have more examples? Because every race does subtle switches in build order or brief army movements.
My stumbling blocks right now are mid-late game macro and defiler usage. ZvZ excluded, at least. I need to work on my efficiency and hatchery timing because I do fine until suddenly I have 1000 minerals that I can't spend. It's exactly at this point that a good protoss or terran moves out and owns my new expansion and my army just isn't quite up to the task. And then I start using defilers in ZvT, but I get ten thousand minerals by the end of the game because I spend so much time playing with scourges and defilers that I can't keep 8 hatcheries running.
Learning when to make drones and when not to is pretty easy for me, I think... a few games against a good opponent and you'll get punished every time you over or underestimate your drone need.
Edit: Oh yeah, and I love helping people. I seriously do. I'm only like... C-, so I don't have a lot to teach but I seem to enjoy teaching an eager student more than playing an intense game myself.
Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.
Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.
On March 19 2009 02:29 StRyKeR wrote: I think it's because we're underdogs in every ZvT matchup, even if it's the current most dominating Zerg player at the match up like Jaedong. We all have this anti-T angst and we let it out by helping as many Zergs as possible. There's also the map imbalance that no other race can really understand. Protoss have recently started bitching about Tears of the Moon as if Protoss deserved a better map pool, not understanding the shitfest of maps that Zergs have to deal with, every map which is basically pro-T. Baekmagoji, Sin Chupung-Ryeong, Rush Hour, etc., and in the best case the map is balanced.
And don't bring up maps like Blue Storm because that's like one exception out of like 20.
Agreed. Zergs have a map-angst that no other race can understand.
Do realize that back in 2001-2003, the map pool was basically complete Terran biased. Ever wonder WHY the only good Zerg back then seemed to be YellOw? Ever wondered WHY we all love Hong Jin Ho despite his continuous stream of silvers? It's because he single-handedly held up the Zerg race in the face of some of the most imbalanced maps of the time....Lost Temple, Forte, Ragnorak, Rivalry, Hall of Valhalla, etc etc...If we took out YellOw's games on some those maps, those maps ZvT record drops anywhere from 5-10%...
Zergs have had to deal with a lot of crap from map imbalance, it's about time something like Tears of the Moon came around...
On March 19 2009 02:29 StRyKeR wrote: I think it's because we're underdogs in every ZvT matchup, even if it's the current most dominating Zerg player at the match up like Jaedong. We all have this anti-T angst and we let it out by helping as many Zergs as possible. There's also the map imbalance that no other race can really understand. Protoss have recently started bitching about Tears of the Moon as if Protoss deserved a better map pool, not understanding the shitfest of maps that Zergs have to deal with, every map which is basically pro-T. Baekmagoji, Sin Chupung-Ryeong, Rush Hour, etc., and in the best case the map is balanced.
And don't bring up maps like Blue Storm because that's like one exception out of like 20.
Agreed. Zergs have a map-angst that no other race can understand.
Do realize that back in 2001-2003, the map pool was basically complete Terran biased. Ever wonder WHY the only good Zerg back then seemed to be YellOw? Ever wondered WHY we all love Hong Jin Ho despite his continuous stream of silvers? It's because he single-handedly held up the Zerg race in the face of some of the most imbalanced maps of the time....Lost Temple, Forte, Ragnorak, Rivalry, Hall of Valhalla, etc etc...If we took out YellOw's games on some those maps, those maps ZvT record drops anywhere from 5-10%...
Zergs have had to deal with a lot of crap from map imbalance, it's about time something like Tears of the Moon came around...
There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.
On March 19 2009 10:01 404.Nintu wrote: Just read first page and I have to say,
There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.
He means the general level of help in strat forum threads. Stylish alone doesn't mean terran matches zerg in this regard.
On March 19 2009 10:01 404.Nintu wrote: Just read first page and I have to say,
There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.
He means the general level of help in strat forum threads. Stylish alone doesn't mean terran matches zerg in this regard.
Considering a 37 page thread where a B+ Terran answers any and all questions you have, offering like 20 commenated vods with builds and tips.. That's precisely what I'm talking about, and yes, it's in a strat forum thread. Plus Petzerglings guide and vods, plus my vods.
I just find it kind of strange to hear that stuff when I feel like terran has way more guides in strat forum than Z. But whatever. =)
On March 19 2009 07:38 SkepTicAL wrote: Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.
Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.
tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.
and creativity isnt just about unit combo -_-...
justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way. all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.
A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.
On March 19 2009 06:42 Sadist wrote: Terran is less situation dependent and reactionary in most circumstances imo. Combine that with the fact that late game its incredibly hard to play/hold expansions etc. Zerg to me feels more like managing the game at least for the most part, I mean obviously you need decent enough control but at the lower-moderate level you dont really need to be fast or anything. Drone management and maybe defiler use would be the only real difficult tasks. Protoss is similar to zerg in that respect as well. With Terran IMO it feels like you have to attack THEM and that puts you at a disadvange a bit because you can get caught unsieged or out of position and cant run away and save your shit like the other races .Late game terran units are just difficult to control/use. Ultras basically rape shit with little effort and can run around the map, whereas toss can recall or have carriers or stuff that can snipe your expansions. Its also very difficult to come back in games since terrans harass is stopped relatively easy so you gotta try to goad the person into attacking you in an unfavorable position for them.
I dunno to me Terran is less about a guide and more playing mechanically perfect with micro/macro than the other races at least at lower levels. Early game Terran is far and away the least forgiving of the 3 races. I guess there are just little intricacies I dont really understand and I feel most if not all non-koreans dont understand. It seems to be that with zerg and toss you can kinda just do something and you can make it work out or at least not make you lose (unless its something retarded like going entirely goon vs 4 fact pure tank or something)whereas terran you can get fucked really hard early because of your build and be basically dead unless the opponent fucks up bad.
Ive definitely noticed more zerg players help each other out though, but above is my reasoning behind why terran is more difficult to get help with.
Definitely agree on Terran point of view: early game builds are critical, understanding of different timings are critical, and lets not forget mechanic. This is why I love Stylish's FPVods so much - he covers it all in details for the general public.
edit: It's so true how there is such a need to fucking attack your enemy, even though deep down inside you're just like this won't work but then you're like ah fuck it. Anyway, this reinforces the importance of builds to follow such timings.
On March 19 2009 07:56 Zozma wrote: Stop complaining. People will think we're terran.
^^. Nice, haha. Zerg... practice, mechanics, and macro. That will get you to a decent rank. Then incorporate micro, timings, expansions, harass, and you have it set! Honestly, this is all I did. Practice, practice, practice, and maybe incorporate a little more into your play every few games or so.
On March 19 2009 10:01 404.Nintu wrote: Just read first page and I have to say,
There are tons of commentated Terran FPvods. Probably more than any of the other 2 races. wtf? Also, the Stylish thread alone is probably the most detailed and indepth race guide (on 2 MU's) in the foreign community. I find this thread strange.
He means the general level of help in strat forum threads. Stylish alone doesn't mean terran matches zerg in this regard.
Considering a 37 page thread where a B+ Terran answers any and all questions you have, offering like 20 commenated vods with builds and tips.. That's precisely what I'm talking about, and yes, it's in a strat forum thread. Plus Petzerglings guide and vods, plus my vods.
I just find it kind of strange to hear that stuff when I feel like terran has way more guides in strat forum than Z. But whatever. =)
Once again I was talking about the average level of help in a random strat forum thread, not huge guides, which are awesome, but sometimes it helps people more to have advice given to them based on specific replays that they played..
Also, go search for a few of incontrols old threads, he has had a few of those threads exactly like artosis did, he had a decent sized write up of the current state of Zerg matchups, then answered tons of questions in the same thread.
I actually get quite a bit of help from Terrans..mostly because there's like 5 or more B-++ terrans in my team..but even then..outside of there (tl.net) i still manage to find things that my teammates haven't told me. There's plenty of help out there..just gotta find it yo ^^".
On March 19 2009 07:38 SkepTicAL wrote: Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.
Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.
tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.
and creativity isnt just about unit combo -_-...
justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way. all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.
A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.
..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.
On March 19 2009 07:38 SkepTicAL wrote: Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.
Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.
tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.
and creativity isnt just about unit combo -_-...
justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way. all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.
A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.
..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.
I actually decided to play T after I gave up trying to learn PvZ. There's just so much variety in how the matchup is played and Protoss has to constantly react to the Zerg's changing strategy.
From what I've seen on TL, T tends to have the most rigorously defined build orders which can sometimes be carried all the way to max supply.
Although Terrans require the highest mechanics, I find that my APM is naturally higher playing Terran simply because I can do the exact same build every game and still win as long as my mechanics are significantly better than my opponent's. I can't really do that with PvZ - for example +1 speedzeal archon dies to lurkers so quickly it's not even funny, even though that's the only build I know how to do .
On March 19 2009 11:37 Kyo Yuy wrote: I actually decided to play T after I gave up trying to learn PvZ. There's just so much variety in how the matchup is played and Protoss has to constantly react to the Zerg's changing strategy.
From what I've seen on TL, T tends to have the most rigorously defined build orders which can sometimes be carried all the way to max supply.
Although Terrans require the highest mechanics, I find that my APM is naturally higher playing Terran simply because I can do the exact same build every game and still win as long as my mechanics are significantly better than my opponent's. I can't really do that with PvZ - for example +1 speedzeal archon dies to lurkers so quickly it's not even funny, even though that's the only build I know how to do .
wtf? if your p mechanics are significantly better than the zerg's...then you will win as well. if a zerg has much better mechanics than the terran, then the zerg will win thru a pure build order...
your logic is so flawed. mechanics are important for every matchup.
I think something really cool would be a "walk me through his head" of Flash, Fantasy, Forgg, FBH, Mind, or Sea in a game. I really liked how Idra was able to talk about game decisions behind the mechanics in games when he did live reports (e.g. talking about Flash v Kal on Medusa in WL, about how flash delayed 4th for a push).
Timing pushes aside, what other intuitive things can a T player do? Idra, Artosis?
You can be creative with every race. Every once in a while, a player will do something so stunning that will make you go ":o" like Bisu did in July v Best game 2. Don't think creativity is limited to any particular race...
maybe its just cause I played Z for my first like.. 6 years of BW, but I always found zerg easiest..
I mean, you have to know timings, and know how to micro really well, but zerg gives you so much options and if you are smart with your decision making, you can come from behind (economically behind) and still win games, based on smart attacking decisions, such as protosses who have huge economies/armies but if you keep doing drops in their base, so they go defend there, then you kill their expo/etc with defiler/ling, etc.. its just an open race I find.
as protoss, Ive always had more trouble, maybe again its just me being used to zerg so much over the 6 years of playing them and only about 1 year of playing protoss, but I generally think zerg is a race that if you dont lose to a stupid early game cheese, you can pretty much hang in there with most players under A- and manage.
Altho, I do agree ZvT is the total bullshit matchup, and the reason I solely quit zerg was due to playing Z on gamei, and this was during the reign of Boxer.. ughh. once the "vessel cloud" is completed, its just a total pain in the ass.. I see that as the hardest matchup in the game, altho lately with the tactics of Savior its been abit easier.
On March 19 2009 11:45 t_co wrote: I think something really cool would be a "walk me through his head" of Flash, Fantasy, Forgg, FBH, Mind, or Sea in a game. I really liked how Idra was able to talk about game decisions behind the mechanics in games when he did live reports (e.g. talking about Flash v Kal on Medusa in WL, about how flash delayed 4th for a push).
Timing pushes aside, what other intuitive things can a T player do? Idra, Artosis?
On March 19 2009 07:38 SkepTicAL wrote: Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.
Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.
tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.
and creativity isnt just about unit combo -_-...
justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way. all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.
A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.
..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.
P.S Where is boxer these days?
alrite how about this?
tell me creative ways to play zerg.
no, rushes are not freking creative.
Have you been watching some of these ZvTs lately? July has been doing shit like 2hatch lurker, switching into muta, then going guardians/hydra/lurk w/e he wants. He abused FBH and Light doing this kind of stuff.
ZvT has been so fun to watch lately, especially when July decided to do stuff like this. It's too bad all of this is coming at a time when Bio is less and less common.
Not to mention Hoejja using burrow in just about 50% of his games
Hoejja has a really interesting style, and does a lot of weird stuff tactics-wise to throw off his opponents, I'm interested to see if he can go on and become a good player or if he'll just fizzle out.
On March 19 2009 07:38 SkepTicAL wrote: Dude those are necessary switches. A guy going tank+vulture TvT WILL get wraithed because that is the counter to stop that terran from moving forward, that isn't being creative, that is something you pick up through experience. What tech switches do you see in TvP, i see vulture+tank the entire time until arbs or carriers are out. TvT?? There's different combination to go but you should know what to do based on the map. Again, TvZ leaves room for creativity(look at upmagic) but that is the only way in which T can show their creativity.
Edit: What do you mean by a breif army movement? I would think moving your army around is neccesary. Can you stop sounding like a poet and give me some real situation examples please.
tvt can be creative. no one knew wtf boxer was trying to do until they finally saw it in action against hiya.
and creativity isnt just about unit combo -_-...
justcuz tvp is always vult tank until arbs or carriers doesnt mean all tvp is played the same way. all terrans have their own style of tvp that is evident to the progamers themselves, but is harder to distinguish for us. that is how progamers can distinguish each other. whether it be a way that terran manuevers his army around the map, or the way the terran builds up to the timing point, those are all creativity based on their own style of play, but they are not immediately distinguishable.
A a terran plays more and more, they can find their inner sense and unleash it through their own gameplay, and that is how he will be identified by people-his style.
..... can you just admit that terran is the most limited when it comes to creativity? Moving your army a certain way and making supply depots isn't being creative, its a necessity. All i hear is this poetic fungshei(sp) stuff about swift movements and finding your inner self, hit me with some strong arguments to change my mind please.
P.S Where is boxer these days?
alrite how about this?
tell me creative ways to play zerg.
no, rushes are not freking creative.
Have you been watching some of these ZvTs lately? July has been doing shit like 2hatch lurker, switching into muta, then going guardians/hydra/lurk w/e he wants. He abused FBH and Light doing this kind of stuff.
ZvT has been so fun to watch lately, especially when July decided to do stuff like this. It's too bad all of this is coming at a time when Bio is less and less common.
Not to mention Hoejja using burrow in just about 50% of his games
The games that he played in the ZvT race war thingy were very interesting.
On March 19 2009 06:42 Sadist wrote: Terran is less situation dependent and reactionary in most circumstances imo. Combine that with the fact that late game its incredibly hard to play/hold expansions etc. Zerg to me feels more like managing the game at least for the most part, I mean obviously you need decent enough control but at the lower-moderate level you dont really need to be fast or anything. Drone management and maybe defiler use would be the only real difficult tasks. Protoss is similar to zerg in that respect as well. With Terran IMO it feels like you have to attack THEM and that puts you at a disadvange a bit because you can get caught unsieged or out of position and cant run away and save your shit like the other races .Late game terran units are just difficult to control/use. Ultras basically rape shit with little effort and can run around the map, whereas toss can recall or have carriers or stuff that can snipe your expansions. Its also very difficult to come back in games since terrans harass is stopped relatively easy so you gotta try to goad the person into attacking you in an unfavorable position for them.
I dunno to me Terran is less about a guide and more playing mechanically perfect with micro/macro than the other races at least at lower levels. Early game Terran is far and away the least forgiving of the 3 races. I guess there are just little intricacies I dont really understand and I feel most if not all non-koreans dont understand. It seems to be that with zerg and toss you can kinda just do something and you can make it work out or at least not make you lose (unless its something retarded like going entirely goon vs 4 fact pure tank or something)whereas terran you can get fucked really hard early because of your build and be basically dead unless the opponent fucks up bad.
Ive definitely noticed more zerg players help each other out though, but above is my reasoning behind why terran is more difficult to get help with.
Really? Terran have trouble coming back in games because your harassment is to easy to shut down? Wow, I'm just kind of speechless, your little groups of rape (6rines 2medics) when they get behind your mineral line and take a billion zerglings and a few lurkers just to get them dislodged are "easy to take down"? Your ridiculously fast vultures that 2hit everything I would conceivably use to block my ran are easy to shut down? Wraith are easy to shut down? I can remember one game where a zerg came back against a Terran, Jaedong vs Lomo, and it was so surprising there was a thread about how it was a conspiracy. Early game Terran is the least forgiving, really? I mean once you learn to build tight walls Zerg can't do shit against you on the ground whereas your free to do whatever ridiculous tech you feel like because your not obligated to do some sort of harass in order to get economically on par; and let me tell you, its a lot harder to "just make a build work" when your opponent can magically see everything your doing.
I know you arent fucking bitching. Wraiths are made of fucking paper, stop crying. YOu arent playing anyone with good enough control to be able to abuse them enough to where they are a problem (you cry about wraiths...but what about mutalisks rofl) How about you sacrifice an overlord, thats what everyone did before when terran teched, you know before zerg began abusing the fact that they knew terrans build without even scouting? ;D 2 Hydras at your ramp completely stops vul harass too, so stop bitching.
If you make a mistake early game as terran you are dead. Its that simple. Scourge and Muta rape marine med drops anyway, so I dont get what the problem is. Use lords placed in a big ass ring around the map like everyone did before on LT.
Stop bitching about zvt and go build some ultras or hold lurker.
OoOoOoo DRAMA, anyway if you wan't some help with terran from a terrible player like myself I am Overmind[DkB] on Iccup, also looking for practice partners who don't cheese every god damn game.
zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.
terrans are manly men and have no such weak constitution.
On March 19 2009 13:06 Sadist wrote: I know you arent fucking bitching. Wraiths are made of fucking paper, stop crying. YOu arent playing anyone with good enough control to be able to abuse them enough to where they are a problem (you cry about wraiths...but what about mutalisks rofl) How about you sacrifice an overlord, thats what everyone did before when terran teched, you know before zerg began abusing the fact that they knew terrans build without even scouting? ;D 2 Hydras at your ramp completely stops vul harass too, so stop bitching.
If you make a mistake early game as terran you are dead. Its that simple. Scourge and Muta rape marine med drops anyway, so I dont get what the problem is. Use lords placed in a big ass ring around the map like everyone did before on LT.
Stop bitching about zvt and go build some ultras or hold lurker.
Dude are you freaking serious? You REALLY think Terran mistakes get the least forgiving?
Excuse me but how about you compare a failed 4 pool verses a failed proxy 8 rax? If 4 pool fails, Z is pretty much dead, he has a few drones and shitty econ. If 8 rax fails, boo hoo T was constantly making workers (Z has to share larvae for drone/unit production) and has a much better econ.
You only need 1 dropship to take down 1 unexpecting Z expo, Z needs at least 4+ overlords filled with lings / lurks to even do significant damage to unexpecting T expo. T's expo's CC will simply lift off since Z's don't use hydras in standard ZvT while hatchery pops in less than 9 seconds from dropship's marine group fire.
On a side note, apart from this guy's ironic whining, I found Z's economy hard to set-up. What I mean by that is, you need to balance drone production from larave while spending just enough resouces for fighting units to defend, until you get the optimal economy and you choose the time to stop drone production and you want to invest in ultralings and gas intensive units.
I've become comfortable with Terran macro now but their units require a lot of baby-sitting for me it feels like.
My friend actually thinks Z units need lot of baby-sitting but I feel like Z macro is harder than T macro but T micro is harder than Z micro. So I guess it all comes down to personal preference
On March 19 2009 13:06 Sadist wrote: I know you arent fucking bitching. Wraiths are made of fucking paper, stop crying. YOu arent playing anyone with good enough control to be able to abuse them enough to where they are a problem (you cry about wraiths...but what about mutalisks rofl) How about you sacrifice an overlord, thats what everyone did before when terran teched, you know before zerg began abusing the fact that they knew terrans build without even scouting? ;D 2 Hydras at your ramp completely stops vul harass too, so stop bitching.
If you make a mistake early game as terran you are dead. Its that simple. Scourge and Muta rape marine med drops anyway, so I dont get what the problem is. Use lords placed in a big ass ring around the map like everyone did before on LT.
Stop bitching about zvt and go build some ultras or hold lurker.
It doesn't matter what their made of when their fucking invisible and in a group they one hit my only source of mobile detection. And sac my ol? By the time I up ol speed its already past mid game and early game the terran has to be brain dead to miss my ol creeping into his base.
And I would like to block with hydras but when I 3hatch your group of speed vults come out 1st. You want me to completely shut down your drops with scourge, what do you think I am some kind of omni-present g-d that is always vigilant? Its not like I know its coming like you do when a zerg goes mutas, when a ds appears on the minimap you have to hope to g-d one of the patrolling scourge are near and it has to get there in like 3secs or the group is unloaded and I have to pull my drones, cancel my up at whatever tech you choose to take down and bring back lurks because my basic unit (zerglings) has out number you ball like 5 to 1 to do any permanent damage.
If terran makes a mistake early game then your behind like everyone else, the difference is terran has 20minutes before I get defliers to sit on there 2bases and crawl back into the game because before that they are literally unbreakable. And just to give my post circular unity, you think wraiths are weak? Every time I miss step with my mutas 4 of them just poof out of existence and your free to go a-move my 3rd.
On March 19 2009 13:10 IdrA wrote: zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.
terrans are manly men and have no such weak constitution.
If it weren't for zerg in the first sentence, you could switch that to terran and we'd all be thinking Sci Vessels.
On March 19 2009 13:22 Spyfire242 wrote: If a 4 pool fails you deserve to lose, you knew that as soon as you decided to 4 pool.
Edit: I would not compare an 8rax to a 4pool..
Why do I deserve to lose if it fails? Doing 4 pool is not instant loss. There is a possibility that you might get an opponent. Its the same as 8 rax proxy, you do it because you know there is a chance that it might work. Its not "deserve" to lose, its "instant" lose if 4 pool fails.
Yes, you would not compare an 8proxy rax with 4 pool because that comparison supports the theory that its true that Z is less forgiving in ZvT and you play Terran.
On March 19 2009 06:47 Chill wrote: I agree with your analysis. I've always thought that the hardest part of learning each race is: Terran - raw mechanics Zerg - Larve management and army composition Protoss - intuition
I think Protoss nowadays have a BIG dose of army composition. Intuition was more like a PvZ thing pre-bisubuild...
On March 19 2009 13:22 Spyfire242 wrote: If a 4 pool fails you deserve to lose, you knew that as soon as you decided to 4 pool.
Edit: I would not compare an 8rax to a 4pool..
Why do I deserve to lose if it fails? Doing 4 pool is not instant loss. There is a possibility that you might get an opponent. Its the same as 8 rax proxy, you do it because you know there is a chance that it might work. Its not "deserve" to lose, its "instant" lose if 4 pool fails.
Yes, you would not compare an 8proxy rax with 4 pool because that comparison supports the theory that its true that Z is less forgiving in ZvT and you play Terran.
You most certainly deserve to lose if you 4 pool and fail, didn't say you would though. ;D
Edit: btw I was not supporting the argument that T is less forgiving than Z early game, just that a 4 pool is much more do or die than an proxy 8 rax, also I played zerg for a very long time before just reccently switching to terran.
On March 19 2009 13:10 IdrA wrote: zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.
terrans are manly men and have no such weak constitution.
If it weren't for zerg in the first sentence, you could switch that to terran and we'd all be thinking Sci Vessels.
On March 19 2009 13:10 IdrA wrote: zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.
terrans are manly men and have no such weak constitution.
If it weren't for zerg in the first sentence, you could switch that to terran and we'd all be thinking Sci Vessels.
a sci vessel is like a defilers retarded little sister
no infinite mana kills one unit instead of killing as many as you want might take away a unit's mana if you guess which way the unit is gonna move and judge relative speeds correctly
Imbalance aside, I don't think zerg players are generally more helpful than players of other races, I just think its easier to provide helpful input about Zerg. I'm sure the average toss/terran player is equally likely to help you out, it just takes more time and effort. As an ex. on tl you see alot of thread offering zerg advice which are simple and easy to learn from. As terran you have just as bountiful a learning tool in the Fpvods, it simply requires more effort to take something away from them.
The running a d matrixed marine past a group of lurkers trick(& rest of marines kill the lurkers) is pretty uber too when it works. Feel like I don't see it too much though.
the only difference is that when Vessels grow in large numbers, Vessels > Defilers
In other words, defilers are alot more cost efficient, which is amplifed by consume
Just wondering if Idra knows if any players in the CJ house occasionally bitches about race advantages / disadvantages, imbalancies when the camera is not there
Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount. Zerg post defiler and zerg pre-defiler are completely different.
I don't even think 90% of the non-korean zergs get to face Rets lategame tvz .... I know I never live that long.
I think that anyone claiming wraiths imba is a retard, I would give my left nutt to face more wraith builds. Hydra/lurker followup after muta/speedlord is nearly unbeatable.
N.DieJoke, he meant be inteligent and sac a lord into terrans base when you know they are 1 base and can be sure they aren't pumping marines from there wall (or low marine count)
Zerg is also interesting to talk about, terran and protoss have alot more direct 'correct' answers but nobody can actually say that 4 hat hydra -> 5 hat muta/lurker or 5 hat scourge/hydra is better, it is all preferance and style.
I agree that there are no guides to terran because terran is pretty simple for standard play. Making up b/os, sure, counters, sure. But it is about mastering the extreme multitask/necessary things at different levels to be a good Terran. I mean, any number of 15 decent foreign Terrans could randomly start making FPVods and going "well if he double expoes tvp you just timing push with 2 addons *chuckle*", but in reality you can get any of that from any replay of a terran over C-.
On March 19 2009 13:22 Spyfire242 wrote: If a 4 pool fails you deserve to lose, you knew that as soon as you decided to 4 pool.
Edit: I would not compare an 8rax to a 4pool..
Why do I deserve to lose if it fails?
the fact that you're running off of 4 drones instead of 8 scvs comes to mind. 9 pool/8 rax is a far better comparison, and they are pretty equivalent. catch an opponent off guard and you could win, outmicro a poorly prepared opponent and you could get a significant advantage, play someone well prepared and be at a fair disadvantage, get build countered and lose straight off.
On March 19 2009 15:25 AttackZerg wrote: Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.
Wow this thread is filled with so many assumptions about the races. If you want to get better, put your pre-conviced notions aside.
So many people are willing to officially debate about assumed imbalances when they most of the time lack the knowledge to do so. This hinders you from learning the game.
However I can understand that it amuses some players to talk about imbalances, because it's actually pretty fun but can't be taken seriously unless you master the game.
On March 19 2009 19:31 IdrA wrote: well if we're operating from the assumption that defilers are overpowered it makes perfect sense
If Defilers are overpowered and ZvT is balanced then there is either a massive game-wide skill disparity, or Lair Zerg is underpowered.
I remember Tsunami saying that lair zerg was underpowered and the only reason it became balanced later was because of defilers. Come to think of it, he was doing lurker/ling -> defiler like 5 years before it became popular. ZvT has changed so much from back then.
Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech. It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.
It's like whining about marines being underpowered if they make no medics. They also have to be combined to play the game at a decent level.
On March 19 2009 13:10 IdrA wrote: zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.
terrans are manly men and have no such weak constitution.
It's funny cause F91 owned your ass with little defiler play.
On March 20 2009 01:13 StylishVODs wrote: Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech. It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.
It's like whining about marines being underpowered if they make no medics. They also have to be combined to play the game at a decent level.
Well I think the basic idea was that zerg had to "survive" the lair phase so that he could put up a decent fight when he got to hive. Nowdays it seems like every zerg is well into hive tech by 12-13 minutes, but if I remember accurately, hive was often several minutes slower than that back in 2001-2002. I think we're looking at lair tech from different perspectives.
On March 20 2009 01:13 StylishVODs wrote: Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech. It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.
It's like whining about marines being underpowered if they make no medics. They also have to be combined to play the game at a decent level.
Did you notice the "If" in my sentence? Its ridiculousness is designed to refute Idra's baseless argument -_-
On March 20 2009 01:13 StylishVODs wrote: Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech. It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.
It's like whining about marines being underpowered if they make no medics. They also have to be combined to play the game at a decent level.
Well I think the basic idea was that zerg had to "survive" the lair phase so that he could put up a decent fight when he got to hive. Nowdays it seems like every zerg is well into hive tech by 12-13 minutes, but if I remember accurately, hive was often several minutes slower than that back in 2001-2002. I think we're looking at lair tech from different perspectives.
Yes while that might be true it still doesn't mean that its underpowered. The game has evolved and it means you have to counter things differently nowadays. In TvZ, unless doing a 2hatchbuild, Lairtech is mostly used to harass terran with mutalisks and defend with lurkers to get enough economy to switch to hivetech. Lairtech is exactly as strong as it should be or else this balance would be lost.
You can do 2hatch builds to take advantage of the early midgame power that lairtech provides, if you don't want to use hivetech.
On March 20 2009 01:13 StylishVODs wrote: Oh comon ofcourse lairtech-only is "unbalanced" in lategame. That's why you have the hivetech. It doesn't mean hivetech is overpowered or that lairtech is underpowered. It means zerg has to combine it's tech to play the game.
It's like whining about marines being underpowered if they make no medics. They also have to be combined to play the game at a decent level.
Did you notice the "If" in my sentence? Its ridiculousness is designed to refute Idra's baseless argument -_-
Yes I wan't talking to either you or idra, because your knowledge of the game is good enough to not take these things seriously. I was more talking to the guys on the earlier pages raging about imbalances left and right when it's obvious that they lack understanding of the game because of their posts.
I was just worried your replys, which wasn't serious, would lead to endless posts of defiler vs vessel or whatever imbalance issues.
On March 19 2009 13:10 IdrA wrote: zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.
terrans are manly men and have no such weak constitution.
It's funny cause F91 owned your ass with little defiler play.
It's funny cuz F91 only used defilers in one game - and that was on Andromeda. I play zerg and even I have to admit F91 pretty much won that game after IdrA turtled like a noob against F91's high econ power drones. Defilers were pretty much the icing on the cake. So no, I didn't really see F91 own IdrA with defilers.
However, I did see him not own, but absolutely RAPE IdrA with mutas. So much for non-korean muta micro eh IdrA?
On March 19 2009 13:10 IdrA wrote: zerg players help more because they subconciously realize they are pathetic little girls for playing a race with a unit with infinite mana that can make you invincible and make all of your opponents units die in one hit. as such they crave reassurement that they are not utter failures at life, and so try to justify their existence by helping others.
terrans are manly men and have no such weak constitution.
It's funny cause F91 owned your ass with little defiler play.
It's funny cuz F91 only used defilers in one game - and that was on Andromeda. I play zerg and even I have to admit F91 pretty much won that game after IdrA turtled like a noob against F91's high econ power drones. Defilers were pretty much the icing on the cake. So no, I didn't really see F91 own IdrA with defilers.
However, I did see him not own, but absolutely RAPE IdrA with mutas. So much for non-korean muta micro eh IdrA?
he said little defiler play, as in without using delifers much.
On March 19 2009 15:25 AttackZerg wrote: Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.
You realize this makes no sense, right?
Sure it does.
Nydus + 3 defilers and less then 12 lurkers can camp any map with main-ramp-natural so well that even though my mechanics are comparably worse along with my micro/macro I can camp with defiler/lurker/scourge for DAYS and win. It takes a dozen tanks to plow threw a field of burrowed lurkers(splash) or alot of sci, while even just 3 gas gets me enough lurker/defiler-plague+swarm to turtle until ultras.
On March 19 2009 15:25 AttackZerg wrote: Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.
On March 19 2009 15:25 AttackZerg wrote: Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.
You realize this makes no sense, right?
Sure it does.
Nydus + 3 defilers and less then 12 lurkers can camp any map with main-ramp-natural so well that even though my mechanics are comparably worse along with my micro/macro I can camp with defiler/lurker/scourge for DAYS and win. It takes a dozen tanks to plow threw a field of burrowed lurkers(splash) or alot of sci, while even just 3 gas gets me enough lurker/defiler-plague+swarm to turtle until ultras.
On March 19 2009 15:25 AttackZerg wrote: Defilers against terran are by far the most powerfull spell caster in the game. Dear god I don't think I've played a terran I'm actually 'better' then in weeks yet I still win a decent amount.
You realize this makes no sense, right?
Sure it does.
Nydus + 3 defilers and less then 12 lurkers can camp any map with main-ramp-natural so well that even though my mechanics are comparably worse along with my micro/macro I can camp with defiler/lurker/scourge for DAYS and win. It takes a dozen tanks to plow threw a field of burrowed lurkers(splash) or alot of sci, while even just 3 gas gets me enough lurker/defiler-plague+swarm to turtle until ultras.