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Why do we still have the shroud of darkness? - Page 3

Forum Index > BW General
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BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 03 2009 11:34 GMT
#41
Wow, how freaking hard is it to try a new map. Those who are afraid to play new maps because of shroud of darkness are just pussies.

Without shroud of darkness in SC you would forget where you already scouted and where you have yet to scout.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
kemoryan
Profile Blog Joined December 2007
Spain1506 Posts
January 03 2009 11:44 GMT
#42
On January 03 2009 20:34 BanZu wrote:
Wow, how freaking hard is it to try a new map. Those who are afraid to play new maps because of shroud of darkness are just pussies.

Without shroud of darkness in SC you would forget where you already scouted and where you have yet to scout.


It's not about being afraid, it's about being lazy. I'm lazy enough to not want to have to study a new map before playing so I end up playing same old maps. And yes, having a shroud of darkness more transparent would be enough to encourage me to try new maps on the fly.
Freedom is a stranger
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
January 03 2009 11:51 GMT
#43
The fact that i know every map that i have played like the back of my hand gives me an advantage over someone who doesnt. It just adds another thing to learn which is why starcraft is such a good game.
Science without religion is lame, Religion without science is blind
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 03 2009 11:57 GMT
#44
I hate it, I would like if it would have been removed.
And all is illuminated.
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
January 03 2009 12:15 GMT
#45
I like it.

Every game of broodwar is two species or sects within species fighting on land that is unexplored-uninhabited. I think it makes maps more interesting and makes good players be better.
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
January 03 2009 12:16 GMT
#46
On January 03 2009 20:51 Hypnosis wrote:
The fact that i know every map that i have played like the back of my hand gives me an advantage over someone who doesnt. It just adds another thing to learn which is why starcraft is such a good game.


to bad on iccup things like that don't help =(

Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 03 2009 12:24 GMT
#47
I'm all for having the shroud of darkness removed, I would definitely play newer or more maps more often if I didn't have to try and memorize the damn thing in the map preview -_-
GearitUP
Profile Joined November 2008
United States337 Posts
January 03 2009 13:17 GMT
#48
Ya I agree with you and so does blizzard, if you watch that battle report video on starcraft2.com they removed the shroud of darkness and on the minimap it only has the fog of war. Can't tell you how many times I've lost on new maps due to the fact that I simply could not find a main in time to get a scout in or not knowing where my 3rd/4th was.
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 03 2009 13:25 GMT
#49
lol i thought you meant that you can see your opponent all the time -.-
http://twitter.com/jhNz
Liquid`Drone
Profile Joined September 2002
Norway28876 Posts
January 03 2009 13:26 GMT
#50
theres no real reason why we still have the shroud of darkness, other than bw is old and it was there at the beginning and there has never been a movement to remove it
in multiplayer it serves no function.
Moderator
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2009-01-03 13:37:48
January 03 2009 13:36 GMT
#51
This like asking to play rock/paper/scissors in slow motion while telling your opponent what you are choosing.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 03 2009 13:38 GMT
#52
I don't mind the shroud of darkness. It reminds me of other old rts games I used to play which have the same shroud (such as Warcraft 1 and Red Alert 1). I don't think it should be removed, for old time's sake.
Brood War loyalist
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2009-01-03 13:49:07
January 03 2009 13:39 GMT
#53
I think there should be an option for a mapmaker to enable the shroud. For campaign and RPG maps total blackness in the unexplored regions is usefull, because you usually play these maps only once and you really have to explore them.
But for melee the different shades of gray solution apparently implemented in SC2 seems best.
@bubblegumbo You are not presenting any arguments which concern the shroud. Only about FoW. And nobody talked about removing FoW in melee games.
LiquipediaOne eye to kill. Two eyes to live.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
January 03 2009 13:53 GMT
#54
I think this subject of discussion is no real problem. I will play with or without shroud.

I like the idea to be able to set shroud on or of.
Either at map creation(editor function) or at game creation(battle.net function).
We shouldnt recreate anger of the non-virtual world
cruel)angel
Profile Joined February 2005
Philippines253 Posts
January 03 2009 14:09 GMT
#55
I think it will still hav some use, e.g. for units with blink ability,
iirc in war3 (atleast in DOTA) you cannot blink in unexplored terrain.
I think its a good way to prevent abuse of certain abilities as such, maybe.. just maybe.
i die, i die, but ill kill you first
Baddieko
Profile Joined October 2008
Singapore855 Posts
January 03 2009 14:36 GMT
#56
This not a question really. SC is highly skilled game and rewards the one who practice more. Not like wc3 or SC2. Its a difficult game to master really. Thats the reason it attracts progaming scene.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
Last Edited: 2009-01-03 18:13:06
January 03 2009 18:10 GMT
#57
At first I thought this was a huge troll but now I see what you're saying and I agree. It makes it easier for the player who plays casually to more easily try out new maps and be able to easily know where their expands and opponents mains could be.

edit: I would also love it if when you told workers to mine patches that you have previously scouted but can't currently see they'd actually mine it instead of standing next to it and just relaxing. It seems like sometimes they do mine it and sometimes they don't.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 03 2009 18:33 GMT
#58
On January 03 2009 23:36 Baddieko wrote:
This not a question really. SC is highly skilled game and rewards the one who practice more. Not like wc3 or SC2. Its a difficult game to master really. Thats the reason it attracts progaming scene.


Hey did you even play SC2? What's this flaming if you only seen low quality, bad clips on youtube?
Lim Yo Hwan forever!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2009 18:45 GMT
#59
i wholeheartedly agree with the original poster. i think the change would benefit starcraft greatly
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Insane Lane
Profile Blog Joined August 2008
United States397 Posts
January 03 2009 18:46 GMT
#60
Yeah, it makes sense lore-wise too to get rid of the shroud of darkness. What dumbass Terran commander or Protoss Executor would land on a planet without having explored the immediate environment?
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