• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:17
CEST 00:17
KST 07:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors6[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists17[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 523 Firewall Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss
Brood War
General
[ASL21] Ro8 Preview Pt1: Inheritors Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1483 users

Why do we still have the shroud of darkness? - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 03 2009 11:34 GMT
#41
Wow, how freaking hard is it to try a new map. Those who are afraid to play new maps because of shroud of darkness are just pussies.

Without shroud of darkness in SC you would forget where you already scouted and where you have yet to scout.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
kemoryan
Profile Blog Joined December 2007
Spain1506 Posts
January 03 2009 11:44 GMT
#42
On January 03 2009 20:34 BanZu wrote:
Wow, how freaking hard is it to try a new map. Those who are afraid to play new maps because of shroud of darkness are just pussies.

Without shroud of darkness in SC you would forget where you already scouted and where you have yet to scout.


It's not about being afraid, it's about being lazy. I'm lazy enough to not want to have to study a new map before playing so I end up playing same old maps. And yes, having a shroud of darkness more transparent would be enough to encourage me to try new maps on the fly.
Freedom is a stranger
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
January 03 2009 11:51 GMT
#43
The fact that i know every map that i have played like the back of my hand gives me an advantage over someone who doesnt. It just adds another thing to learn which is why starcraft is such a good game.
Science without religion is lame, Religion without science is blind
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 03 2009 11:57 GMT
#44
I hate it, I would like if it would have been removed.
And all is illuminated.
AttackZerg
Profile Blog Joined January 2003
United States7498 Posts
January 03 2009 12:15 GMT
#45
I like it.

Every game of broodwar is two species or sects within species fighting on land that is unexplored-uninhabited. I think it makes maps more interesting and makes good players be better.
AttackZerg
Profile Blog Joined January 2003
United States7498 Posts
January 03 2009 12:16 GMT
#46
On January 03 2009 20:51 Hypnosis wrote:
The fact that i know every map that i have played like the back of my hand gives me an advantage over someone who doesnt. It just adds another thing to learn which is why starcraft is such a good game.


to bad on iccup things like that don't help =(

Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 03 2009 12:24 GMT
#47
I'm all for having the shroud of darkness removed, I would definitely play newer or more maps more often if I didn't have to try and memorize the damn thing in the map preview -_-
GearitUP
Profile Joined November 2008
United States337 Posts
January 03 2009 13:17 GMT
#48
Ya I agree with you and so does blizzard, if you watch that battle report video on starcraft2.com they removed the shroud of darkness and on the minimap it only has the fog of war. Can't tell you how many times I've lost on new maps due to the fact that I simply could not find a main in time to get a scout in or not knowing where my 3rd/4th was.
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 03 2009 13:25 GMT
#49
lol i thought you meant that you can see your opponent all the time -.-
http://twitter.com/jhNz
Liquid`Drone
Profile Joined September 2002
Norway28789 Posts
January 03 2009 13:26 GMT
#50
theres no real reason why we still have the shroud of darkness, other than bw is old and it was there at the beginning and there has never been a movement to remove it
in multiplayer it serves no function.
Moderator
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2009-01-03 13:37:48
January 03 2009 13:36 GMT
#51
This like asking to play rock/paper/scissors in slow motion while telling your opponent what you are choosing.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 03 2009 13:38 GMT
#52
I don't mind the shroud of darkness. It reminds me of other old rts games I used to play which have the same shroud (such as Warcraft 1 and Red Alert 1). I don't think it should be removed, for old time's sake.
Brood War loyalist
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2009-01-03 13:49:07
January 03 2009 13:39 GMT
#53
I think there should be an option for a mapmaker to enable the shroud. For campaign and RPG maps total blackness in the unexplored regions is usefull, because you usually play these maps only once and you really have to explore them.
But for melee the different shades of gray solution apparently implemented in SC2 seems best.
@bubblegumbo You are not presenting any arguments which concern the shroud. Only about FoW. And nobody talked about removing FoW in melee games.
LiquipediaOne eye to kill. Two eyes to live.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
January 03 2009 13:53 GMT
#54
I think this subject of discussion is no real problem. I will play with or without shroud.

I like the idea to be able to set shroud on or of.
Either at map creation(editor function) or at game creation(battle.net function).
We shouldnt recreate anger of the non-virtual world
cruel)angel
Profile Joined February 2005
Philippines253 Posts
January 03 2009 14:09 GMT
#55
I think it will still hav some use, e.g. for units with blink ability,
iirc in war3 (atleast in DOTA) you cannot blink in unexplored terrain.
I think its a good way to prevent abuse of certain abilities as such, maybe.. just maybe.
i die, i die, but ill kill you first
Baddieko
Profile Joined October 2008
Singapore855 Posts
January 03 2009 14:36 GMT
#56
This not a question really. SC is highly skilled game and rewards the one who practice more. Not like wc3 or SC2. Its a difficult game to master really. Thats the reason it attracts progaming scene.
Jonoman92
Profile Blog Joined September 2006
United States9109 Posts
Last Edited: 2009-01-03 18:13:06
January 03 2009 18:10 GMT
#57
At first I thought this was a huge troll but now I see what you're saying and I agree. It makes it easier for the player who plays casually to more easily try out new maps and be able to easily know where their expands and opponents mains could be.

edit: I would also love it if when you told workers to mine patches that you have previously scouted but can't currently see they'd actually mine it instead of standing next to it and just relaxing. It seems like sometimes they do mine it and sometimes they don't.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 03 2009 18:33 GMT
#58
On January 03 2009 23:36 Baddieko wrote:
This not a question really. SC is highly skilled game and rewards the one who practice more. Not like wc3 or SC2. Its a difficult game to master really. Thats the reason it attracts progaming scene.


Hey did you even play SC2? What's this flaming if you only seen low quality, bad clips on youtube?
Lim Yo Hwan forever!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2009 18:45 GMT
#59
i wholeheartedly agree with the original poster. i think the change would benefit starcraft greatly
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Insane Lane
Profile Blog Joined August 2008
United States397 Posts
January 03 2009 18:46 GMT
#60
Yeah, it makes sense lore-wise too to get rid of the shroud of darkness. What dumbass Terran commander or Protoss Executor would land on a planet without having explored the immediate environment?
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group B
Artosis vs Jimin
cavapoo vs LancerX
ZZZero.O397
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 562
ROOTCatZ 153
elazer 147
ProTech118
JuggernautJason14
StarCraft: Brood War
ZZZero.O 397
Horang2 358
Dewaltoss 95
NaDa 12
Dota 2
monkeys_forever318
League of Legends
Doublelift3515
JimRising 502
Super Smash Bros
C9.Mang0911
Mew2King58
Heroes of the Storm
Khaldor304
Other Games
gofns18370
tarik_tv13052
summit1g9980
Grubby3826
uThermal209
crisheroes199
ToD102
UpATreeSC57
kaitlyn41
Organizations
Other Games
gamesdonequick1196
BasetradeTV484
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 42
• davetesta23
• musti20045 12
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 3DClanTV 30
• Airneanach20
• RayReign 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21539
Other Games
• imaqtpie1305
• Scarra947
Upcoming Events
CranKy Ducklings
1h 43m
Replay Cast
10h 43m
Afreeca Starleague
11h 43m
Soma vs hero
Wardi Open
12h 43m
Monday Night Weeklies
17h 43m
Replay Cast
1d 1h
Replay Cast
1d 10h
Afreeca Starleague
1d 11h
Leta vs YSC
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
5 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
5 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
IPSL
6 days
eOnzErG vs TBD
G5 vs Nesh
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.