• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:39
CEST 03:39
KST 10:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5964 users

Why do we still have the shroud of darkness? - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
January 03 2009 05:05 GMT
#21
I always liked the shroud.
It provides a really nice contrast - especially for drops - because it makes it more noticeable when it comes into view. Like, 'HEY, THERE'S A SHUTTLE COMING TO OUR BASE!' And I always liked that because it came OUT OF THE FUCKING BLACKNESS.

I think the doom of new maps isn't necessarily the shroud, it's that players never need to play on them. WCG time - ppl prepping = 0 time for new maps. Plus they want to improve on the ones competed on year round so they just never wanted to play new maps. I don't really think the shroud effects that much seeing as there is a map preview beforehand, and while basic, should tell you more than enough on how to start your first game. (although that was probably never fixed right? So you still have to rejoin after downloading etc?)
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 03 2009 05:22 GMT
#22
I guess there could be a feature to turn it off, its probably better to have it off when you finally learn the map since you would be able to see shuttles coming into your base like you said, but it would also allow people new to the map to learn it easier
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 03 2009 05:26 GMT
#23
On January 03 2009 13:51 Loanshark wrote:
Show nested quote +
On January 03 2009 13:14 raiame wrote:
On January 03 2009 13:13 Loanshark wrote:
Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals?

No, otherwise you could just drill them after you already scouted someone even if you didn't have vision of their base. It'd be a lot harder to keep scouts out.


Yeah, but that's assuming you can get in the base to see the mins first. If the shroud is lifted, then worker drilling will probably have to be fixed, otherwise there's no way to keep scouts out of your base until you have enough units to kill the scout before it gets in.

The success rate of any build that relies on the enemy not scouting it beforehand will be reduced drastically because any early scout will just get in.


If you don't have direct vision of his mins, you can't drill in. If you've only scouted his minerals but don't have current vision of them, you can't drill in.
RamenStyle
Profile Joined September 2004
United States1929 Posts
January 03 2009 05:54 GMT
#24
It's all about preference, it's not necessarily bad. The option to put it on or take it off should be provided. It's useful to remember where you scanned and stuff, and, I know players who press tab to have all terrain view removed, so they only see unit dots. Even some pros do, like Sync.
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
January 03 2009 06:44 GMT
#25
i cant imagine playing sc with the map explored. I have to agree with Testie's drop comment though it is easier for me to spot the red dot carrying doom into my base.
Pain is temporary, but glory is forever.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
January 03 2009 06:48 GMT
#26
They don't have it in SC2. If you watched the battle reports, the guy was explaining the thing about destructables in game and he was pointing to the place without it even being explored yet.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 03 2009 06:49 GMT
#27
On January 03 2009 14:54 RamenStyle wrote:
It's all about preference, it's not necessarily bad. The option to put it on or take it off should be provided. It's useful to remember where you scanned and stuff, and, I know players who press tab to have all terrain view removed, so they only see unit dots. Even some pros do, like Sync.

posting on liquid sites in current year
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 03 2009 06:49 GMT
#28
They could just get rid of it with triggers I bet. I think it should be gone also. If you want to watch for drops, what's wrong with tabbing the terrain off?

On the other hand, I don't think it matters all that much, and I play different maps even with the shroud. It's fun to learn a new map, and there's a sense of completeness as I learn more maps.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Love.Zelduck
Profile Joined February 2008
United States170 Posts
January 03 2009 07:28 GMT
#29
Fog of war is still on (lol fail if it wasn't).
Shroud is already off in all the builds I've seen, and WC3 had it off. I see no reason why it will/should be on.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 03 2009 07:31 GMT
#30
Note this is in the BW section, not SC2. The op's contention is that shroud should be off, that is all. No one is saying that fog should be off, or that shroud will be on in SC2, we know it won't be.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
.risingdragoon
Profile Joined January 2008
United States3021 Posts
January 03 2009 07:32 GMT
#31
It tells me where I have been and where I haven't

I like it
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 03 2009 07:36 GMT
#32
I think that muslim women should be allowed to wear whatever they want to.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 03 2009 07:42 GMT
#33
On January 03 2009 16:32 .risingdragoon wrote:
It tells me where I have been and where I haven't

I like it

At least in WarCraft III, there are four possible levels of vision. Visible, "shroud" "fog where you haven't explored" and "fog where you have explored." It's easy to tell the difference between the latter two, one being dark fog the other being light fog. They both are the same as far as being able to see resources, buildings etc. however they were when you last saw them (in the case of dark fog you can't see any of your enemies starting buildings obviously), but one is dark and one is light, and mean you have never explored the area and have explored the area respectively.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2009-01-03 08:18:53
January 03 2009 08:16 GMT
#34
On January 03 2009 16:42 Ancestral wrote:
Show nested quote +
On January 03 2009 16:32 .risingdragoon wrote:
It tells me where I have been and where I haven't

I like it

At least in WarCraft III, there are four possible levels of vision. Visible, "shroud" "fog where you haven't explored" and "fog where you have explored." It's easy to tell the difference between the latter two, one being dark fog the other being light fog. They both are the same as far as being able to see resources, buildings etc. however they were when you last saw them (in the case of dark fog you can't see any of your enemies starting buildings obviously), but one is dark and one is light, and mean you have never explored the area and have explored the area respectively.


For anyone who might still be confused, I've created some visual aides using the SC2 Battle Report!

[image loading]

The current (or at least recent) incarnation of the SC2 minimap and the types of fog on it.

[image loading]

[image loading]

Unexplored vs Explored vs Visible

So you can clearly still see where you've been/scanned before, but like explored terrain in SC, it may be harder to notice incoming dots on the map (though you'll probably still be able to to turn off terrain if its that important).

As for my opinion on its use in SC, I'd be in favor of removing shroud, replacing it with a dark fog like SC2 / WC3 builds. I think the benefits of being able to see the map far outweigh the benefits of a black map, particularly if terrain can be turned off.
fearus
Profile Blog Joined December 2003
China2164 Posts
January 03 2009 08:22 GMT
#35
Yea sorry I didn't realise sc2 already had the option. Maybe in next bw patch they might include a feature to set shroud off.

Im pretty sure if they do, most games would be played with it off.
bisu fanboy
Ideas
Profile Blog Joined April 2008
United States8174 Posts
January 03 2009 08:30 GMT
#36
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

Or were they just talking about if the shroud of blackness was out of SC1?
Free Palestine
Puosu
Profile Blog Joined April 2007
7042 Posts
January 03 2009 08:41 GMT
#37
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

Or were they just talking about if the shroud of blackness was out of SC1?

No it will not be deleted, what they're talking about is clicking a mineral patch with a worker and as a result it will go through anything, now if you don't have vision of the patch you can't obviously click it but if you do have then there you go..

If Blizzard were to delete the ability for workers to go through others mineral lines would be such a hassle with everyone trying to dodge others.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 03 2009 08:50 GMT
#38
thanks for the pics geno
i think blizzard is on the right track there with their current system
Once again back is the incredible!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 03 2009 09:04 GMT
#39
On January 03 2009 13:16 rushz0rz wrote:
I think the shroud of darkness taken out would encourage players to try new maps and I wouldn't see every game on iccup being played on Python.


Man, Python is played a lot because everyone loves it.
Lim Yo Hwan forever!
koreakool
Profile Joined January 2008
United States334 Posts
January 03 2009 09:07 GMT
#40
You can remove most of the shroud of darkness now by using triggers, but it's mainly up to the map makers choice and the people that play on it
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#95
CranKy Ducklings114
EnkiAlexander 0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 148
RuFF_SC2 87
ProTech79
StarCraft: Brood War
Rain 3468
GuemChi 2176
MaD[AoV]32
ajuk12(nOOB) 12
League of Legends
JimRising 638
Counter-Strike
summit1g9137
Fnx 892
minikerr135
taco 123
Super Smash Bros
hungrybox618
Other Games
shahzam598
Artosis432
C9.Mang0413
ViBE169
Maynarde103
Trikslyr54
Mew2King35
Temp019
Organizations
Other Games
gamesdonequick1208
[ Show 13 non-featured ]
StarCraft 2
• davetesta26
• CranKy Ducklings SOOP8
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21969
Upcoming Events
Replay Cast
7h 21m
Afreeca Starleague
8h 21m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
9h 21m
Replay Cast
22h 21m
The PondCast
1d 8h
KCM Race Survival
1d 8h
Replay Cast
1d 22h
Escore
2 days
PiG Sty Festival
2 days
CranKy Ducklings
3 days
[ Show More ]
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.