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Why do we still have the shroud of darkness? - Page 4

Forum Index > BW General
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jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
January 03 2009 18:47 GMT
#61
lol it would take the fun out of learning a new map and as Testie said, stuff coming out of the blackness is cool ^^
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-01-03 18:59:43
January 03 2009 18:58 GMT
#62
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

I don't see why it wouldn't. It wasn't an error in the coding or anything, just an unexpected outcome of the game rules. The same mechanic that lets workers pass through other units when gathering exists, so depending on if they deal with stacked units the same way you could still easily be able to drone drill. Regardless people were just talking about sending workers through other units to scout, which should definitely still be in.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
January 03 2009 19:32 GMT
#63
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

I assume it does exist in SC2...it's not a bug it's just they act when maynarding.

And even if this was implemented in SC1 it wouldn't change drone drilling at all as the fog of war would still be covering the minerals so you can't maynard to them.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
January 03 2009 19:34 GMT
#64
Remind me to stab SCers everywhere the day they fear a bunch of drones climbing up their ramp.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
naonao
Profile Blog Joined November 2008
United States847 Posts
January 03 2009 19:43 GMT
#65
On January 03 2009 13:13 Loanshark wrote:
Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals?

No only minerals that you have vision of, not fog of warred, can be used to worker drill.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
January 03 2009 21:58 GMT
#66
On January 03 2009 17:41 Puosu wrote:
Show nested quote +
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

Or were they just talking about if the shroud of blackness was out of SC1?

No it will not be deleted, what they're talking about is clicking a mineral patch with a worker and as a result it will go through anything, now if you don't have vision of the patch you can't obviously click it but if you do have then there you go..

If Blizzard were to delete the ability for workers to go through others mineral lines would be such a hassle with everyone trying to dodge others.



I know what they were afraid of. Maybe I was wrong to call worker-drilling/manyarding a bug, but it was just the only solution blizzard had with the limits of the SC1 engine. In SC2 the pathfinding will be so much better and units sizes so much better (zeals being EXACTLY as big as they appear, ect) that I don't think workers need to be able to go through everything when they are mining.

Although I haven't played SC2 at all, do workers still do through everything? I remember reading there is no more drone-drilling...
Free Palestine
aokces
Profile Joined October 2006
United States309 Posts
January 03 2009 22:18 GMT
#67
Notice that the difference between unexplored terrain b/t SC and SC2 (from the screenshot) is that mineral patches are visible in SC2. I really like this since it saves you the trouble of searching for your natural/third on new maps that you haven't the opportunity to view beforehand, even if terrain isn't visible.

The first time I played on Loginus, I started at 7' and my drone just barely missed my natural on my way out >.< I was incredibly confused.
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
January 03 2009 22:29 GMT
#68
On January 03 2009 22:36 bubblegumbo wrote:
This like asking to play rock/paper/scissors in slow motion while telling your opponent what you are choosing.



have you read the thread..? ._.

i'm for adding a trigger to enable or disable shroud of darkness, although i don't think that it's a significant reason why people don't play newer maps. it does give off a cool effect though.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-03 23:21:15
January 03 2009 23:07 GMT
#69
This was a decent thread Idea with terrible execution. Needs a poll really badly as well.
[image loading]

Poll: SC2: Shroud of Blackness
(Vote): Remove it (like they did in War3).
(Vote): Keep it (like in BW).
(Vote): Undecided.
(Vote): Other.




Me personally I think the shroud of blackness is good and the removal of it in warcraft3 is newbifying the game. Players who know maps and study them and practice them more are not rewarded for this.

Expanding is 1000 times easier (send your drone to the exact spot to morph without even scouting). Like I said if a noob doesn't know the map he can still see all the little nooks and crannies on the map used for proxying and find your hidden expo with a 1 click scout (or easy waypoint macroing).

Also it is a bit of an art/skill to send an overlord in just the right place on the map without even seeing the terrain or anything at all.
..and then I would, ya know, check em'. (Aka SpoR)
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2009-01-03 23:16:25
January 03 2009 23:15 GMT
#70
Only read the first two pages, but there is a way to remove shroud of darkness in the map editors. We originally saw this being used to put the logos of leagues or stuff in the middle of the map, but since it is applicable on both melee and UMS maps you can easily remove it yourself if you really want to. Either way I don't believe it will be applied for the rest of SC:BW's career, and I like the shroud of darkness myself but think that the SC2 method seems the best.

Edit: Actually I like the shroud of darkness a lot better since it just makes the game much more epic ;D
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 03 2009 23:16 GMT
#71
On January 04 2009 08:15 Superiorwolf wrote:
Only read the first two pages, but there is a way to remove shroud of darkness in the map editors. We originally saw this being used to put the logos of leagues or stuff in the middle of the map, but since it is applicable on both melee and UMS maps you can easily remove it yourself if you really want to. Either way I don't believe it will be applied for the rest of SC:BW's career, and I like the shroud of darkness myself but think that the SC2 method seems the best.

If you do it in Broodwar you can see ooze of any zerg player for some reason and therefor it is unapplicable to melee use.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 03 2009 23:34 GMT
#72
I made an sc2 thread about this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=85336
..and then I would, ya know, check em'. (Aka SpoR)
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
January 04 2009 03:19 GMT
#73
keep it, otherwise blizzard would add more bugs.
gk_ender
Profile Joined October 2008
United States717 Posts
January 04 2009 03:38 GMT
#74
Also without the map blacked u can select gather for ur scouting probes which eleminates a bit of micro. Also the worker could possibly pass through units being sent to ur base or at chokes making wall ins much harder.
Taek Bang
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