Why do we still have the shroud of darkness? - Page 4
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jello_biafra
United Kingdom6635 Posts
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armed_
Canada443 Posts
On January 03 2009 17:30 Ideas wrote: I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG I don't see why it wouldn't. It wasn't an error in the coding or anything, just an unexpected outcome of the game rules. The same mechanic that lets workers pass through other units when gathering exists, so depending on if they deal with stacked units the same way you could still easily be able to drone drill. Regardless people were just talking about sending workers through other units to scout, which should definitely still be in. | ||
jello_biafra
United Kingdom6635 Posts
On January 03 2009 17:30 Ideas wrote: I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG I assume it does exist in SC2...it's not a bug it's just they act when maynarding. And even if this was implemented in SC1 it wouldn't change drone drilling at all as the fog of war would still be covering the minerals so you can't maynard to them. | ||
SK.Testie
Canada11084 Posts
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naonao
United States847 Posts
On January 03 2009 13:13 Loanshark wrote: Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals? No only minerals that you have vision of, not fog of warred, can be used to worker drill. | ||
Ideas
United States8091 Posts
On January 03 2009 17:41 Puosu wrote: No it will not be deleted, what they're talking about is clicking a mineral patch with a worker and as a result it will go through anything, now if you don't have vision of the patch you can't obviously click it but if you do have then there you go.. If Blizzard were to delete the ability for workers to go through others mineral lines would be such a hassle with everyone trying to dodge others. I know what they were afraid of. Maybe I was wrong to call worker-drilling/manyarding a bug, but it was just the only solution blizzard had with the limits of the SC1 engine. In SC2 the pathfinding will be so much better and units sizes so much better (zeals being EXACTLY as big as they appear, ect) that I don't think workers need to be able to go through everything when they are mining. Although I haven't played SC2 at all, do workers still do through everything? I remember reading there is no more drone-drilling... | ||
aokces
United States309 Posts
The first time I played on Loginus, I started at 7' and my drone just barely missed my natural on my way out >.< I was incredibly confused. | ||
goldenkrnboi
United States3104 Posts
On January 03 2009 22:36 bubblegumbo wrote: This like asking to play rock/paper/scissors in slow motion while telling your opponent what you are choosing. have you read the thread..? ._. i'm for adding a trigger to enable or disable shroud of darkness, although i don't think that it's a significant reason why people don't play newer maps. it does give off a cool effect though. | ||
CharlieMurphy
United States22895 Posts
Poll: SC2: Shroud of Blackness (Vote): Remove it (like they did in War3). (Vote): Keep it (like in BW). (Vote): Undecided. (Vote): Other. Me personally I think the shroud of blackness is good and the removal of it in warcraft3 is newbifying the game. Players who know maps and study them and practice them more are not rewarded for this. Expanding is 1000 times easier (send your drone to the exact spot to morph without even scouting). Like I said if a noob doesn't know the map he can still see all the little nooks and crannies on the map used for proxying and find your hidden expo with a 1 click scout (or easy waypoint macroing). Also it is a bit of an art/skill to send an overlord in just the right place on the map without even seeing the terrain or anything at all. | ||
Superiorwolf
United States5509 Posts
Edit: Actually I like the shroud of darkness a lot better since it just makes the game much more epic ;D | ||
CharlieMurphy
United States22895 Posts
On January 04 2009 08:15 Superiorwolf wrote: Only read the first two pages, but there is a way to remove shroud of darkness in the map editors. We originally saw this being used to put the logos of leagues or stuff in the middle of the map, but since it is applicable on both melee and UMS maps you can easily remove it yourself if you really want to. Either way I don't believe it will be applied for the rest of SC:BW's career, and I like the shroud of darkness myself but think that the SC2 method seems the best. If you do it in Broodwar you can see ooze of any zerg player for some reason and therefor it is unapplicable to melee use. | ||
CharlieMurphy
United States22895 Posts
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nK)Duke
Germany936 Posts
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gk_ender
United States717 Posts
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