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Why do we still have the shroud of darkness?

Forum Index > BW General
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fearus
Profile Blog Joined December 2003
China2164 Posts
January 03 2009 04:07 GMT
#1
I was thinking, why do we still have shroud of darkness in the game for multiplayer? It serves no real purpose. I understand the benefits of it for single player, since many missions requires exploration and the discovery aspects adds to the experience.

We already have map preview, which hardly ever accomplishes anything since the host usually just starts after dl. Nor is the 5-10seconds actually enough for u to spot all the expansions/islands/ramps/paths on a new map.

I think by removing the shroud, it would actually encourage a greater uptake of new maps being embraced and the currently occasional maps getting much more play.

Obviously this is aimed at the majority of casual and occasional players, the 90% python/hunters players. The starcraft fanatics who have about a dozen maps burnt into the back of their heads from jsut watching pro-league VODs will see no change in the shroud being removed.

Maybe they'll remove it in sc2?
bisu fanboy
Dark_Luster
Profile Blog Joined May 2007
Korea (South)438 Posts
January 03 2009 04:10 GMT
#2
are you serious?
#1 Horangee fan
Entertaining
Profile Joined September 2007
Canada793 Posts
January 03 2009 04:10 GMT
#3
warcraft 3 u can take off fog of war, not like maphack just like uve explored it already and havnt gone back. im sure sc2 will have the option.
fearus
Profile Blog Joined December 2003
China2164 Posts
Last Edited: 2009-01-03 04:12:24
January 03 2009 04:11 GMT
#4
Fog of war and shroud of darkness are two different things. Thought I better point that out before confusion.
bisu fanboy
Ideas
Profile Blog Joined April 2008
United States8097 Posts
January 03 2009 04:13 GMT
#5
I'm pretty sure the darkness is already gone (in all the SC2 vids I've seen the entire minimap is just fog of war and there is no darkness). Darkness is dumb, that's why just about every RTS after SC doesn't have it

It really does help when you're learning new maps and stuff.
Free Palestine
Loanshark
Profile Blog Joined December 2008
China3094 Posts
January 03 2009 04:13 GMT
#6
Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals?
No dough, no go. And no mercy.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
January 03 2009 04:13 GMT
#7
I agree, it's really annoying and serves no real purpose except forcing players to memorize maps. I'm not sure if it's been answered before or we just didn't notice for SC2, but it might make a good karune question.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2009-01-03 04:17:29
January 03 2009 04:14 GMT
#8
Is this a serious question?

Without the shroud, there would be no such thing as the element of surprise, and you would know exactly what your opponent was doing at all times, and vice versa.

There would be no point to scouting, there would be no point to hiding tech, proxying, cheese builds in general, unorthodox builds, etc.

Every move you make with your army would be perfectly visible, and setting up flanks and multi-fronted attacks would be near impossible. 90% of boxer's strategies from his long career would be useless.

Oh, and ZvT would be impossibly imbalanced, as would PvT.

There are many, many, many more reasons for keeping the shroud, but that alone should illustrate my point solidly.

EDIT:

Ok, my bad...shroud and fog are two different things apparently... -____-;;

Either way, I think in the early game, it does make a difference. I don't mind too much either way, but I do think it should be kept, as there's a difference between fogged land later in the game and still darkened areas. Those newer games where the darkness has been taken out completely sort of feel a bit cheapened in that way...

Especially as it feels like maphax to be able to set a rally at a precise location juuust outside of an enemy's base without even sending a scout there...
Hello
raiame
Profile Joined December 2007
United States421 Posts
January 03 2009 04:14 GMT
#9
On January 03 2009 13:13 Loanshark wrote:
Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals?

No, otherwise you could just drill them after you already scouted someone even if you didn't have vision of their base. It'd be a lot harder to keep scouts out.
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
January 03 2009 04:16 GMT
#10
I think the shroud of darkness taken out would encourage players to try new maps and I wouldn't see every game on iccup being played on Python.
IntoTheRainBOw fan~
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
January 03 2009 04:17 GMT
#11
On January 03 2009 13:14 PH wrote:
Is this a serious question?

Without the shroud, there would be no such thing as the element of surprise, and you would know exactly what your opponent was doing at all times, and vice versa.

There would be no point to scouting, there would be no point to hiding tech, proxying, cheese builds in general, unorthodox builds, etc.

Every move you make with your army would be perfectly visible, and setting up flanks and multi-fronted attacks would be near impossible. 90% of boxer's strategies from his long career would be useless.

Oh, and ZvT would be impossibly imbalanced, as would PvT.

There are many, many, many more reasons for keeping the shroud, but that alone should illustrate my point solidly.


Shroud != fog of war
twitter: @terrancem
ahole-surprise
Profile Joined August 2007
United States813 Posts
January 03 2009 04:21 GMT
#12
If there was no shroud, I would definitely play more maps.
Pulp can move, baby!
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
January 03 2009 04:22 GMT
#13
lol @ the people who think he is talking about fog of war.

yes, the shroud of darkness should be taken off, and it obviously will be in sc2. They didnt have it in wc3, so it is safe to assume it wont be in sc2.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
January 03 2009 04:25 GMT
#14
This is a good suggestion/question, it really helps when playing on new maps to know where the expansions are, especially when you want to try new maps with your friends.
Jaedong
BalliSLife
Profile Blog Joined September 2008
1339 Posts
January 03 2009 04:27 GMT
#15
i'm guessing if you wanna improve you would look at what the map looks like anyways, but overall i think it's an awesome idea to remove it
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
LeperKahn
Profile Blog Joined April 2008
Romania1838 Posts
January 03 2009 04:30 GMT
#16
On January 03 2009 13:16 rushz0rz wrote:
I think the shroud of darkness taken out would encourage players to try new maps and I wouldn't see every game on iccup being played on Python.


Another benefit is that new maps would be far easier to explain to observers in a televised event.
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
Solinren
Profile Blog Joined July 2008
United States2653 Posts
Last Edited: 2009-01-03 04:32:03
January 03 2009 04:31 GMT
#17
Whats wrong with your mini map being all black? Remembering the whole map is what makes Starcraft, well Starcraft to me. To know the map by heart and be able to exploit the map I think involves some skill towards playing the game so I like it.
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 03 2009 04:36 GMT
#18
The shroud of darkness should be removed imo, theres no skill in remembering the map (it only takes about 5 games to do so anyway and all it does is discourages new maps). In warcraft 3 if you explored part of the map then it was a slightly lighter tone than it was before it was explored (so you know where your units have went earlier in the game).
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
January 03 2009 04:43 GMT
#19
Yea removing the shroud would encourage more different map playing instead of just stupid python all the time. It serves no real purpose.
Loanshark
Profile Blog Joined December 2008
China3094 Posts
January 03 2009 04:51 GMT
#20
On January 03 2009 13:14 raiame wrote:
Show nested quote +
On January 03 2009 13:13 Loanshark wrote:
Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals?

No, otherwise you could just drill them after you already scouted someone even if you didn't have vision of their base. It'd be a lot harder to keep scouts out.


Yeah, but that's assuming you can get in the base to see the mins first. If the shroud is lifted, then worker drilling will probably have to be fixed, otherwise there's no way to keep scouts out of your base until you have enough units to kill the scout before it gets in.

The success rate of any build that relies on the enemy not scouting it beforehand will be reduced drastically because any early scout will just get in.
No dough, no go. And no mercy.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
January 03 2009 05:05 GMT
#21
I always liked the shroud.
It provides a really nice contrast - especially for drops - because it makes it more noticeable when it comes into view. Like, 'HEY, THERE'S A SHUTTLE COMING TO OUR BASE!' And I always liked that because it came OUT OF THE FUCKING BLACKNESS.

I think the doom of new maps isn't necessarily the shroud, it's that players never need to play on them. WCG time - ppl prepping = 0 time for new maps. Plus they want to improve on the ones competed on year round so they just never wanted to play new maps. I don't really think the shroud effects that much seeing as there is a map preview beforehand, and while basic, should tell you more than enough on how to start your first game. (although that was probably never fixed right? So you still have to rejoin after downloading etc?)
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
January 03 2009 05:22 GMT
#22
I guess there could be a feature to turn it off, its probably better to have it off when you finally learn the map since you would be able to see shuttles coming into your base like you said, but it would also allow people new to the map to learn it easier
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 03 2009 05:26 GMT
#23
On January 03 2009 13:51 Loanshark wrote:
Show nested quote +
On January 03 2009 13:14 raiame wrote:
On January 03 2009 13:13 Loanshark wrote:
Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals?

No, otherwise you could just drill them after you already scouted someone even if you didn't have vision of their base. It'd be a lot harder to keep scouts out.


Yeah, but that's assuming you can get in the base to see the mins first. If the shroud is lifted, then worker drilling will probably have to be fixed, otherwise there's no way to keep scouts out of your base until you have enough units to kill the scout before it gets in.

The success rate of any build that relies on the enemy not scouting it beforehand will be reduced drastically because any early scout will just get in.


If you don't have direct vision of his mins, you can't drill in. If you've only scouted his minerals but don't have current vision of them, you can't drill in.
RamenStyle
Profile Joined September 2004
United States1929 Posts
January 03 2009 05:54 GMT
#24
It's all about preference, it's not necessarily bad. The option to put it on or take it off should be provided. It's useful to remember where you scanned and stuff, and, I know players who press tab to have all terrain view removed, so they only see unit dots. Even some pros do, like Sync.
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
January 03 2009 06:44 GMT
#25
i cant imagine playing sc with the map explored. I have to agree with Testie's drop comment though it is easier for me to spot the red dot carrying doom into my base.
Pain is temporary, but glory is forever.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
January 03 2009 06:48 GMT
#26
They don't have it in SC2. If you watched the battle reports, the guy was explaining the thing about destructables in game and he was pointing to the place without it even being explored yet.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
January 03 2009 06:49 GMT
#27
On January 03 2009 14:54 RamenStyle wrote:
It's all about preference, it's not necessarily bad. The option to put it on or take it off should be provided. It's useful to remember where you scanned and stuff, and, I know players who press tab to have all terrain view removed, so they only see unit dots. Even some pros do, like Sync.

posting on liquid sites in current year
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 03 2009 06:49 GMT
#28
They could just get rid of it with triggers I bet. I think it should be gone also. If you want to watch for drops, what's wrong with tabbing the terrain off?

On the other hand, I don't think it matters all that much, and I play different maps even with the shroud. It's fun to learn a new map, and there's a sense of completeness as I learn more maps.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Love.Zelduck
Profile Joined February 2008
United States170 Posts
January 03 2009 07:28 GMT
#29
Fog of war is still on (lol fail if it wasn't).
Shroud is already off in all the builds I've seen, and WC3 had it off. I see no reason why it will/should be on.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 03 2009 07:31 GMT
#30
Note this is in the BW section, not SC2. The op's contention is that shroud should be off, that is all. No one is saying that fog should be off, or that shroud will be on in SC2, we know it won't be.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
.risingdragoon
Profile Joined January 2008
United States3021 Posts
January 03 2009 07:32 GMT
#31
It tells me where I have been and where I haven't

I like it
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 03 2009 07:36 GMT
#32
I think that muslim women should be allowed to wear whatever they want to.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 03 2009 07:42 GMT
#33
On January 03 2009 16:32 .risingdragoon wrote:
It tells me where I have been and where I haven't

I like it

At least in WarCraft III, there are four possible levels of vision. Visible, "shroud" "fog where you haven't explored" and "fog where you have explored." It's easy to tell the difference between the latter two, one being dark fog the other being light fog. They both are the same as far as being able to see resources, buildings etc. however they were when you last saw them (in the case of dark fog you can't see any of your enemies starting buildings obviously), but one is dark and one is light, and mean you have never explored the area and have explored the area respectively.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
geno
Profile Blog Joined October 2007
United States1404 Posts
Last Edited: 2009-01-03 08:18:53
January 03 2009 08:16 GMT
#34
On January 03 2009 16:42 Ancestral wrote:
Show nested quote +
On January 03 2009 16:32 .risingdragoon wrote:
It tells me where I have been and where I haven't

I like it

At least in WarCraft III, there are four possible levels of vision. Visible, "shroud" "fog where you haven't explored" and "fog where you have explored." It's easy to tell the difference between the latter two, one being dark fog the other being light fog. They both are the same as far as being able to see resources, buildings etc. however they were when you last saw them (in the case of dark fog you can't see any of your enemies starting buildings obviously), but one is dark and one is light, and mean you have never explored the area and have explored the area respectively.


For anyone who might still be confused, I've created some visual aides using the SC2 Battle Report!

[image loading]

The current (or at least recent) incarnation of the SC2 minimap and the types of fog on it.

[image loading]

[image loading]

Unexplored vs Explored vs Visible

So you can clearly still see where you've been/scanned before, but like explored terrain in SC, it may be harder to notice incoming dots on the map (though you'll probably still be able to to turn off terrain if its that important).

As for my opinion on its use in SC, I'd be in favor of removing shroud, replacing it with a dark fog like SC2 / WC3 builds. I think the benefits of being able to see the map far outweigh the benefits of a black map, particularly if terrain can be turned off.
fearus
Profile Blog Joined December 2003
China2164 Posts
January 03 2009 08:22 GMT
#35
Yea sorry I didn't realise sc2 already had the option. Maybe in next bw patch they might include a feature to set shroud off.

Im pretty sure if they do, most games would be played with it off.
bisu fanboy
Ideas
Profile Blog Joined April 2008
United States8097 Posts
January 03 2009 08:30 GMT
#36
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

Or were they just talking about if the shroud of blackness was out of SC1?
Free Palestine
Puosu
Profile Blog Joined April 2007
6985 Posts
January 03 2009 08:41 GMT
#37
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

Or were they just talking about if the shroud of blackness was out of SC1?

No it will not be deleted, what they're talking about is clicking a mineral patch with a worker and as a result it will go through anything, now if you don't have vision of the patch you can't obviously click it but if you do have then there you go..

If Blizzard were to delete the ability for workers to go through others mineral lines would be such a hassle with everyone trying to dodge others.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
January 03 2009 08:50 GMT
#38
thanks for the pics geno
i think blizzard is on the right track there with their current system
Once again back is the incredible!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 03 2009 09:04 GMT
#39
On January 03 2009 13:16 rushz0rz wrote:
I think the shroud of darkness taken out would encourage players to try new maps and I wouldn't see every game on iccup being played on Python.


Man, Python is played a lot because everyone loves it.
Lim Yo Hwan forever!
koreakool
Profile Joined January 2008
United States334 Posts
January 03 2009 09:07 GMT
#40
You can remove most of the shroud of darkness now by using triggers, but it's mainly up to the map makers choice and the people that play on it
BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 03 2009 11:34 GMT
#41
Wow, how freaking hard is it to try a new map. Those who are afraid to play new maps because of shroud of darkness are just pussies.

Without shroud of darkness in SC you would forget where you already scouted and where you have yet to scout.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
kemoryan
Profile Blog Joined December 2007
Spain1506 Posts
January 03 2009 11:44 GMT
#42
On January 03 2009 20:34 BanZu wrote:
Wow, how freaking hard is it to try a new map. Those who are afraid to play new maps because of shroud of darkness are just pussies.

Without shroud of darkness in SC you would forget where you already scouted and where you have yet to scout.


It's not about being afraid, it's about being lazy. I'm lazy enough to not want to have to study a new map before playing so I end up playing same old maps. And yes, having a shroud of darkness more transparent would be enough to encourage me to try new maps on the fly.
Freedom is a stranger
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
January 03 2009 11:51 GMT
#43
The fact that i know every map that i have played like the back of my hand gives me an advantage over someone who doesnt. It just adds another thing to learn which is why starcraft is such a good game.
Science without religion is lame, Religion without science is blind
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 03 2009 11:57 GMT
#44
I hate it, I would like if it would have been removed.
And all is illuminated.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
January 03 2009 12:15 GMT
#45
I like it.

Every game of broodwar is two species or sects within species fighting on land that is unexplored-uninhabited. I think it makes maps more interesting and makes good players be better.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
January 03 2009 12:16 GMT
#46
On January 03 2009 20:51 Hypnosis wrote:
The fact that i know every map that i have played like the back of my hand gives me an advantage over someone who doesnt. It just adds another thing to learn which is why starcraft is such a good game.


to bad on iccup things like that don't help =(

Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 03 2009 12:24 GMT
#47
I'm all for having the shroud of darkness removed, I would definitely play newer or more maps more often if I didn't have to try and memorize the damn thing in the map preview -_-
GearitUP
Profile Joined November 2008
United States337 Posts
January 03 2009 13:17 GMT
#48
Ya I agree with you and so does blizzard, if you watch that battle report video on starcraft2.com they removed the shroud of darkness and on the minimap it only has the fog of war. Can't tell you how many times I've lost on new maps due to the fact that I simply could not find a main in time to get a scout in or not knowing where my 3rd/4th was.
Own<Owned<Ownt<Pwn<Pwned<PwnT< YOU NEWB!
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
January 03 2009 13:25 GMT
#49
lol i thought you meant that you can see your opponent all the time -.-
http://twitter.com/jhNz
Liquid`Drone
Profile Joined September 2002
Norway28665 Posts
January 03 2009 13:26 GMT
#50
theres no real reason why we still have the shroud of darkness, other than bw is old and it was there at the beginning and there has never been a movement to remove it
in multiplayer it serves no function.
Moderator
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
Last Edited: 2009-01-03 13:37:48
January 03 2009 13:36 GMT
#51
This like asking to play rock/paper/scissors in slow motion while telling your opponent what you are choosing.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 03 2009 13:38 GMT
#52
I don't mind the shroud of darkness. It reminds me of other old rts games I used to play which have the same shroud (such as Warcraft 1 and Red Alert 1). I don't think it should be removed, for old time's sake.
Brood War loyalist
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2009-01-03 13:49:07
January 03 2009 13:39 GMT
#53
I think there should be an option for a mapmaker to enable the shroud. For campaign and RPG maps total blackness in the unexplored regions is usefull, because you usually play these maps only once and you really have to explore them.
But for melee the different shades of gray solution apparently implemented in SC2 seems best.
@bubblegumbo You are not presenting any arguments which concern the shroud. Only about FoW. And nobody talked about removing FoW in melee games.
LiquipediaOne eye to kill. Two eyes to live.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
January 03 2009 13:53 GMT
#54
I think this subject of discussion is no real problem. I will play with or without shroud.

I like the idea to be able to set shroud on or of.
Either at map creation(editor function) or at game creation(battle.net function).
We shouldnt recreate anger of the non-virtual world
cruel)angel
Profile Joined February 2005
Philippines253 Posts
January 03 2009 14:09 GMT
#55
I think it will still hav some use, e.g. for units with blink ability,
iirc in war3 (atleast in DOTA) you cannot blink in unexplored terrain.
I think its a good way to prevent abuse of certain abilities as such, maybe.. just maybe.
i die, i die, but ill kill you first
Baddieko
Profile Joined October 2008
Singapore855 Posts
January 03 2009 14:36 GMT
#56
This not a question really. SC is highly skilled game and rewards the one who practice more. Not like wc3 or SC2. Its a difficult game to master really. Thats the reason it attracts progaming scene.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2009-01-03 18:13:06
January 03 2009 18:10 GMT
#57
At first I thought this was a huge troll but now I see what you're saying and I agree. It makes it easier for the player who plays casually to more easily try out new maps and be able to easily know where their expands and opponents mains could be.

edit: I would also love it if when you told workers to mine patches that you have previously scouted but can't currently see they'd actually mine it instead of standing next to it and just relaxing. It seems like sometimes they do mine it and sometimes they don't.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 03 2009 18:33 GMT
#58
On January 03 2009 23:36 Baddieko wrote:
This not a question really. SC is highly skilled game and rewards the one who practice more. Not like wc3 or SC2. Its a difficult game to master really. Thats the reason it attracts progaming scene.


Hey did you even play SC2? What's this flaming if you only seen low quality, bad clips on youtube?
Lim Yo Hwan forever!
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2009 18:45 GMT
#59
i wholeheartedly agree with the original poster. i think the change would benefit starcraft greatly
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Insane Lane
Profile Blog Joined August 2008
United States397 Posts
January 03 2009 18:46 GMT
#60
Yeah, it makes sense lore-wise too to get rid of the shroud of darkness. What dumbass Terran commander or Protoss Executor would land on a planet without having explored the immediate environment?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
January 03 2009 18:47 GMT
#61
lol it would take the fun out of learning a new map and as Testie said, stuff coming out of the blackness is cool ^^
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-01-03 18:59:43
January 03 2009 18:58 GMT
#62
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

I don't see why it wouldn't. It wasn't an error in the coding or anything, just an unexpected outcome of the game rules. The same mechanic that lets workers pass through other units when gathering exists, so depending on if they deal with stacked units the same way you could still easily be able to drone drill. Regardless people were just talking about sending workers through other units to scout, which should definitely still be in.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
January 03 2009 19:32 GMT
#63
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

I assume it does exist in SC2...it's not a bug it's just they act when maynarding.

And even if this was implemented in SC1 it wouldn't change drone drilling at all as the fog of war would still be covering the minerals so you can't maynard to them.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
January 03 2009 19:34 GMT
#64
Remind me to stab SCers everywhere the day they fear a bunch of drones climbing up their ramp.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
naonao
Profile Blog Joined November 2008
United States847 Posts
January 03 2009 19:43 GMT
#65
On January 03 2009 13:13 Loanshark wrote:
Wouldn't this cause some balance issues because of worker drilling into someone's main, using the minerals?

No only minerals that you have vision of, not fog of warred, can be used to worker drill.
Ideas
Profile Blog Joined April 2008
United States8097 Posts
January 03 2009 21:58 GMT
#66
On January 03 2009 17:41 Puosu wrote:
Show nested quote +
On January 03 2009 17:30 Ideas wrote:
I like how people are saying drone drill will be overpowered in SC2. IT WONT EXIST IN SC2 ITS A BUG

Or were they just talking about if the shroud of blackness was out of SC1?

No it will not be deleted, what they're talking about is clicking a mineral patch with a worker and as a result it will go through anything, now if you don't have vision of the patch you can't obviously click it but if you do have then there you go..

If Blizzard were to delete the ability for workers to go through others mineral lines would be such a hassle with everyone trying to dodge others.



I know what they were afraid of. Maybe I was wrong to call worker-drilling/manyarding a bug, but it was just the only solution blizzard had with the limits of the SC1 engine. In SC2 the pathfinding will be so much better and units sizes so much better (zeals being EXACTLY as big as they appear, ect) that I don't think workers need to be able to go through everything when they are mining.

Although I haven't played SC2 at all, do workers still do through everything? I remember reading there is no more drone-drilling...
Free Palestine
aokces
Profile Joined October 2006
United States309 Posts
January 03 2009 22:18 GMT
#67
Notice that the difference between unexplored terrain b/t SC and SC2 (from the screenshot) is that mineral patches are visible in SC2. I really like this since it saves you the trouble of searching for your natural/third on new maps that you haven't the opportunity to view beforehand, even if terrain isn't visible.

The first time I played on Loginus, I started at 7' and my drone just barely missed my natural on my way out >.< I was incredibly confused.
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
January 03 2009 22:29 GMT
#68
On January 03 2009 22:36 bubblegumbo wrote:
This like asking to play rock/paper/scissors in slow motion while telling your opponent what you are choosing.



have you read the thread..? ._.

i'm for adding a trigger to enable or disable shroud of darkness, although i don't think that it's a significant reason why people don't play newer maps. it does give off a cool effect though.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-01-03 23:21:15
January 03 2009 23:07 GMT
#69
This was a decent thread Idea with terrible execution. Needs a poll really badly as well.
[image loading]

Poll: SC2: Shroud of Blackness
(Vote): Remove it (like they did in War3).
(Vote): Keep it (like in BW).
(Vote): Undecided.
(Vote): Other.




Me personally I think the shroud of blackness is good and the removal of it in warcraft3 is newbifying the game. Players who know maps and study them and practice them more are not rewarded for this.

Expanding is 1000 times easier (send your drone to the exact spot to morph without even scouting). Like I said if a noob doesn't know the map he can still see all the little nooks and crannies on the map used for proxying and find your hidden expo with a 1 click scout (or easy waypoint macroing).

Also it is a bit of an art/skill to send an overlord in just the right place on the map without even seeing the terrain or anything at all.
..and then I would, ya know, check em'. (Aka SpoR)
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2009-01-03 23:16:25
January 03 2009 23:15 GMT
#70
Only read the first two pages, but there is a way to remove shroud of darkness in the map editors. We originally saw this being used to put the logos of leagues or stuff in the middle of the map, but since it is applicable on both melee and UMS maps you can easily remove it yourself if you really want to. Either way I don't believe it will be applied for the rest of SC:BW's career, and I like the shroud of darkness myself but think that the SC2 method seems the best.

Edit: Actually I like the shroud of darkness a lot better since it just makes the game much more epic ;D
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 03 2009 23:16 GMT
#71
On January 04 2009 08:15 Superiorwolf wrote:
Only read the first two pages, but there is a way to remove shroud of darkness in the map editors. We originally saw this being used to put the logos of leagues or stuff in the middle of the map, but since it is applicable on both melee and UMS maps you can easily remove it yourself if you really want to. Either way I don't believe it will be applied for the rest of SC:BW's career, and I like the shroud of darkness myself but think that the SC2 method seems the best.

If you do it in Broodwar you can see ooze of any zerg player for some reason and therefor it is unapplicable to melee use.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 03 2009 23:34 GMT
#72
I made an sc2 thread about this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=85336
..and then I would, ya know, check em'. (Aka SpoR)
nK)Duke
Profile Blog Joined October 2008
Germany936 Posts
January 04 2009 03:19 GMT
#73
keep it, otherwise blizzard would add more bugs.
gk_ender
Profile Joined October 2008
United States717 Posts
January 04 2009 03:38 GMT
#74
Also without the map blacked u can select gather for ur scouting probes which eleminates a bit of micro. Also the worker could possibly pass through units being sent to ur base or at chokes making wall ins much harder.
Taek Bang
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