A Decade of Promaps, Dec. 1998 - Dec. 2008. - Page 4
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Splunge
Germany925 Posts
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Hyperionnn
Turkey4968 Posts
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t_co
United States702 Posts
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Nightmarjoo
United States3359 Posts
Good read, though I wish you could've gone over all pro maps in detail ![]() Some of those old maps do have really nice concepts, but the poor execution hurts them so much. Most of them could be remade now though to "perfect" them, but since so few people'd play them it wouldn't really be worth the time. Also, about your map Gotterdammerung, I considered remaking it as a possible TSL2 map; myself and Plexa both really like it. While that's still not entirely out of the question, I dunno if it'll happen lol. | ||
t_co
United States702 Posts
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Mazer
Canada1086 Posts
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Empyrean
16950 Posts
On December 17 2008 17:31 Boonbag wrote: You're wrong at begening on many things, and mixing alot periods and players and facts. Gundam as a pro gamer, came far later than the first maps you talk about. He was from elky's time, while snowbound and ashrigo were maps that werent used that much anymore when i was pro gamer myself, wich was roughly more than a year before elky and gundam. Also game wasn't "so new". BW was out since a long while and reaver drop is about the oldest thing you can dig up in starcraft strategy / bo wise. Reaver drop goes as far back as vanilla pgl. Article is great -- Just some facts wrong. TLPD begs to differ about Gundam ![]() http://www.teamliquid.net/tlpd/leagues/116_Progamer_Korea_Open Also, wasn't everyone freaking out about how Zileas (I think) used Reavers so "effectively" in his Reaver drops? Though I suppose it wasn't being invented, but more popularized? | ||
Scorch
Austria3371 Posts
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Pholon
Netherlands6142 Posts
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d(O.o)a
Canada5066 Posts
On December 17 2008 13:18 Lemonwalrus wrote: I was going to say something about that, but I thought it would be mean to respond without reading it first...which I just did...damn. ![]() you did not read it all in 2 minutes... rofl | ||
Tensai176
Canada2061 Posts
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born-to-porn
Denmark400 Posts
The only thing I'm a little upset that you seem to have left out is the evolution concerning the amount of minerals in your main base. I believe Luna was one of the first maps to have 9 mineral patches in your main instead of 8. On several later maps the main would contain 10 mineral patches, and even at times 2 gas geysers. It seems that people have admitted that this was becoming overkill, and today 9 mineral patches is largely considered the perfect standard Once again, excellent read. Am I the only person who's pumped about Destination? | ||
Zortch
Canada635 Posts
Great post, thanks alot! Its very cool to read for me considering I wasn't around for almost all of those maps ![]() | ||
Racenilatr
United States2756 Posts
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Capuano
United States28 Posts
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Retsukage
United States1002 Posts
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Empyrean
16950 Posts
On December 18 2008 04:08 born-to-porn wrote: Awesome read. I really enjoyed it. The only thing I'm a little upset that you seem to have left out is the evolution concerning the amount of minerals in your main base. I believe Luna was one of the first maps to have 9 mineral patches in your main instead of 8. On several later maps the main would contain 10 mineral patches, and even at times 2 gas geysers. It seems that people have admitted that this was becoming overkill, and today 9 mineral patches is largely considered the perfect standard Once again, excellent read. Am I the only person who's pumped about Destination? Ah, this is true. It used to be 8 min/geyser standard, but it's since changed. Also amount of resources at expansions have changed as well. Good point. I'll get around to adding this. | ||
KnightOfNi
United States1508 Posts
![]() I'm a lot newer to the scene than most of the rest of us here, so I've always wondered about the evolution of the maps. I'm always excited when new PL and MSL/OSL maps come out (or when they bring back old ones like Requiem ![]() | ||
dongfeng
731 Posts
good job | ||
Titusmaster6
United States5936 Posts
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