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New OSL Map: Tears of the Moon - Page 7

Forum Index > BW General
150 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 17 2008 00:18 GMT
#121
Hard for protoss forge wallins?
ZvP winning streak gogogo.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 17 2008 01:45 GMT
#122
this map looks terrible
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
December 17 2008 02:01 GMT
#123
yeah siege tanks will have a field day against P's on this map...
blabber
Profile Blog Joined June 2007
United States4448 Posts
December 17 2008 03:23 GMT
#124
just played a game on this map and realized: the power generators are stacked!
blabberrrrr
kazokun
Profile Joined April 2008
United States163 Posts
December 17 2008 04:20 GMT
#125
On December 17 2008 12:23 blabber wrote:
just played a game on this map and realized: the power generators are stacked!


How many times were they stacked?
Who wants to be a dragon when you can be Anytime? - Fontong
blabber
Profile Blog Joined June 2007
United States4448 Posts
December 17 2008 04:25 GMT
#126
at least two, haha. I haven't thoroughly checked yet, maybe someone else can.
blabberrrrr
stambe
Profile Joined May 2005
Bulgaria492 Posts
December 17 2008 13:44 GMT
#127
On December 17 2008 13:20 kazokun wrote:
Show nested quote +
On December 17 2008 12:23 blabber wrote:
just played a game on this map and realized: the power generators are stacked!


How many times were they stacked?


Exactly 2 times each.
Valks rulzz
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 17 2008 14:27 GMT
#128
I think this will be hard for Protoss, they're testing how good Bisu and Stork are to be able to pull wins on this map since securing a Forge Wall-in would be hard and the nat is flankable if the initiative goes to the other player.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
checo
Profile Joined November 2008
Mexico1364 Posts
December 17 2008 21:36 GMT
#129
Will force toos to make someting new for FE or go one base start and then expo after =D

Terra will play as usual, but this map would make easy to fast academy rush on zerg to take his expo since theres 2 entrys, zerg will have to make 2-3 sunkens each side to defende Expo
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
December 17 2008 21:53 GMT
#130
On December 18 2008 06:36 checo wrote:
Will force toos to make someting new for FE or go one base start and then expo after =D

Terra will play as usual, but this map would make easy to fast academy rush on zerg to take his expo since theres 2 entrys, zerg will have to make 2-3 sunkens each side to defende Expo

Having 2 entrances to your nat is just weird...but yeah, I think Terran will have an easier time because they can turtle easy, but if other races manage to abuse the turret time (the siege tanks require to rotate their trunks), then maybe, their nat will be flankable too.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
checo
Profile Joined November 2008
Mexico1364 Posts
December 17 2008 22:40 GMT
#131
On December 18 2008 06:53 Infinity.SkyLark wrote:
Show nested quote +
On December 18 2008 06:36 checo wrote:
Will force toos to make someting new for FE or go one base start and then expo after =D

Terra will play as usual, but this map would make easy to fast academy rush on zerg to take his expo since theres 2 entrys, zerg will have to make 2-3 sunkens each side to defende Expo

Having 2 entrances to your nat is just weird...but yeah, I think Terran will have an easier time because they can turtle easy, but if other races manage to abuse the turret time (the siege tanks require to rotate their trunks), then maybe, their nat will be flankable too.


Yes but terran is used to this kinda of stuf since we always got flank, how ever toos and zerg don't usually get on that position so it should be dificult for them, also all races will need to be carefull for drops on their main since theres planty of room for this especially cause one can put units just aside the wall and lift with one or 2 drop ship/shutle/ovi
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Frits
Profile Joined March 2003
11782 Posts
December 17 2008 22:43 GMT
#132
This map is pretty gay, they really need to make it so that siege tanks can't shoot your natural that shit is rediculous.
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
December 17 2008 22:46 GMT
#133
ugh tank cliffing is bullshit T_T
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Tianx
Profile Blog Joined October 2008
United States1196 Posts
December 17 2008 23:13 GMT
#134
To those whining about PvT here, remember that Medusa with it's mighty 70%+ Protoss win ratio (with all but two of the Terran wins being from Flash and one of the remaining being Mind) is still in the pool. Also, TvT looks like it'll be a lot of fun.
Intrigue: "as i've said to many others your troubles in life may be directly correlated to your dirty protoss icon"
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-12-18 09:30:38
December 18 2008 09:29 GMT
#135
Medusa is probably worse than this map in terms of balance.

I don't know much about progamer level balance. But it puzzles me why they decided terran shouldn't be able to build turrets on Medusa but they can on this map.

But it really annoys me that they still can't make maps that are all balanced. Look at all the mirrors coming up in proleague.
RisingTide
Profile Joined December 2008
Australia769 Posts
December 18 2008 10:44 GMT
#136
Some slight imbalances with 6'o'clock:
- The gas at the natural is able to be hit by siege tanks from behind, but is safe at the other 2 spawns.
- It's possible to move a unit between the gas geyser and the cliff to get behind the minerals, making wall-ins a little trickier.

The bases are big enough that tanks really shouldn't hit anything from the centre over those thin walls. 3'o'clock is the most susceptible, but as long as you build mostly to the north and south of your nexus, you should be fine.
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
Last Edited: 2008-12-20 05:51:21
December 20 2008 05:00 GMT
#137
Just tested and looked around in game.

Mineral only nat is 3k minerals per patch. You can NOT mine with more than one worker.

6 o'clock seems like plenty of space for a base.. might be an issue late game when you have a ton of gateways or what have you. If you are cautious you can still have plenty of room to build without having your buildings be in tank range, although yes, it's much harder than the other spawns.

P forge expand doesn't seem as bad in game as it does just looking at that flank. As someone mentioned, with good building placement you can still do a nice job of it. There isn't very much room between the gas and the ledge. You might even be able to block it off completely with a gateway if you're worried about lings. And with the nexus down, the gap in the front is pretty small, too. Forge + zealot should do the trick.

Although yes, even with creative building placement, flanks still = win, heh.

Edit: Also, it does look like a mutalisk, or some other kind of bird thing, in the middle (the statue).
aka Moletrap
ProberoO
Profile Joined November 2008
United States88 Posts
December 20 2008 05:14 GMT
#138
This map definitely looks like it'll bring out some new play styles. Looking forward to it.
The pandabearguy should be in every map.
MuR)Ernu
Profile Joined September 2008
Finland768 Posts
December 20 2008 11:42 GMT
#139
This map is nice, except mutalisks rape the natural expansion. You need to build manner turrets to survive :>

Only thing bothering me, is that it seems like terran might get to make too effective pushes against protoss.

But i love this map, it seems kinda awesome
Bosu
Profile Blog Joined June 2008
United States3247 Posts
December 20 2008 11:48 GMT
#140
I love 3 player maps.
#1 Kwanro Fan
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