ZvP winning streak gogogo.
New OSL Map: Tears of the Moon - Page 7
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Archaic
United States4024 Posts
ZvP winning streak gogogo. | ||
Mastermind
Canada7096 Posts
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MorningMusume11
United States3490 Posts
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blabber
United States4448 Posts
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kazokun
United States163 Posts
On December 17 2008 12:23 blabber wrote: just played a game on this map and realized: the power generators are stacked! How many times were they stacked? | ||
blabber
United States4448 Posts
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stambe
Bulgaria486 Posts
Exactly 2 times each. | ||
SilverSkyLark
Philippines8437 Posts
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checo
Mexico1364 Posts
Terra will play as usual, but this map would make easy to fast academy rush on zerg to take his expo since theres 2 entrys, zerg will have to make 2-3 sunkens each side to defende Expo | ||
SilverSkyLark
Philippines8437 Posts
On December 18 2008 06:36 checo wrote: Will force toos to make someting new for FE or go one base start and then expo after =D Terra will play as usual, but this map would make easy to fast academy rush on zerg to take his expo since theres 2 entrys, zerg will have to make 2-3 sunkens each side to defende Expo Having 2 entrances to your nat is just weird...but yeah, I think Terran will have an easier time because they can turtle easy, but if other races manage to abuse the turret time (the siege tanks require to rotate their trunks), then maybe, their nat will be flankable too. | ||
checo
Mexico1364 Posts
On December 18 2008 06:53 Infinity.SkyLark wrote: Having 2 entrances to your nat is just weird...but yeah, I think Terran will have an easier time because they can turtle easy, but if other races manage to abuse the turret time (the siege tanks require to rotate their trunks), then maybe, their nat will be flankable too. Yes but terran is used to this kinda of stuf since we always got flank, how ever toos and zerg don't usually get on that position so it should be dificult for them, also all races will need to be carefull for drops on their main since theres planty of room for this especially cause one can put units just aside the wall and lift with one or 2 drop ship/shutle/ovi | ||
Frits
11782 Posts
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FragKrag
United States11530 Posts
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Tianx
United States1196 Posts
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BlackStar
Netherlands3029 Posts
I don't know much about progamer level balance. But it puzzles me why they decided terran shouldn't be able to build turrets on Medusa but they can on this map. But it really annoys me that they still can't make maps that are all balanced. Look at all the mirrors coming up in proleague. | ||
RisingTide
Australia769 Posts
- The gas at the natural is able to be hit by siege tanks from behind, but is safe at the other 2 spawns. - It's possible to move a unit between the gas geyser and the cliff to get behind the minerals, making wall-ins a little trickier. The bases are big enough that tanks really shouldn't hit anything from the centre over those thin walls. 3'o'clock is the most susceptible, but as long as you build mostly to the north and south of your nexus, you should be fine. | ||
Moletrap
United States1297 Posts
Mineral only nat is 3k minerals per patch. You can NOT mine with more than one worker. 6 o'clock seems like plenty of space for a base.. might be an issue late game when you have a ton of gateways or what have you. If you are cautious you can still have plenty of room to build without having your buildings be in tank range, although yes, it's much harder than the other spawns. P forge expand doesn't seem as bad in game as it does just looking at that flank. As someone mentioned, with good building placement you can still do a nice job of it. There isn't very much room between the gas and the ledge. You might even be able to block it off completely with a gateway if you're worried about lings. And with the nexus down, the gap in the front is pretty small, too. Forge + zealot should do the trick. Although yes, even with creative building placement, flanks still = win, heh. Edit: Also, it does look like a mutalisk, or some other kind of bird thing, in the middle (the statue). | ||
ProberoO
United States88 Posts
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MuR)Ernu
Finland768 Posts
Only thing bothering me, is that it seems like terran might get to make too effective pushes against protoss. But i love this map, it seems kinda awesome | ||
Bosu
United States3247 Posts
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