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On December 15 2008 11:57 Aurious wrote: Wasn't something like this supposed to have been used about a year ago?
That or something like it maybe for 2v2? Perhaps you are thinking of the map Sword in the Moon, which the community eventually decided to call Harmony. I think it had something to do with multiple translations.
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Can't wait to see ZvP on this map.
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On December 16 2008 04:03 Shauni wrote:Show nested quote +On December 16 2008 03:52 iNfuNdiBuLuM wrote:On December 16 2008 03:03 Crunchums wrote:God damnit rotk needs to diagf  die in a gay fire? I think it's die in a giant fire Die in a gotdamn fire?
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On December 16 2008 05:40 [DUF]MethodMan wrote: wow, 10 is really really small inbase, protoss could have problems here There's a ton of space toward the top of the base though. I think that equals it out.
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On December 16 2008 09:45 lgdDante wrote:Show nested quote +On December 16 2008 05:40 [DUF]MethodMan wrote: wow, 10 is really really small inbase, protoss could have problems here There's a ton of space toward the top of the base though. I think that equals it out. Yeah these bases all look huge imo. Should fit all of the buildings P could need... even without taking into account that this map has less resources than many.
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Nice name & nice look. But 3 twilights in 4 maps OMFG... Am I going to see ICE in my life again?
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Also this map LACKS mineral... and calls for multiple expansions Not bad for Zergs, ha
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FE is still possible... maybe you guys have forgotten about 2gate expo! with gates in the nat ^^
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On December 15 2008 22:06 Plexa wrote:This will end up being Zerg favored vs P imo  sooo many routes to the natural
I was actually going to argue this too, but not for that reason. It's cause OGN zergs tested it, meaning ZvT will be impossible (OGN zergs ZvT really good -> map really hard for other teams' ZvT) while their ZvP is going to be really easy (OGN zergs ZvP really bad -> map really easy for other teams' ZvP). It was hard to write that eloquently and it's not very witty either.
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16957 Posts
To be fair, I think this'll be a reversion to the old 1 base Protoss vs. 2 base Zerg style. Keep in mind that a nat that's hard to defend with static defense also disadvantages Zerg, especially in ZvT. Remember that cute attack on RoV that someone did a while back (sorry I forget...he basically mined the minerals and sent in MM)? That's entirely possible now, except you won't have to wait to mine the minerals either. Setting up a Sunken Line will also be difficult.
EDIT: Also, it looks like in TvP, if Terran controls the third (the one on the high ground), with mech, then he also easily defends the fourth (the low ground one separated from the nat).
And diagf means die in a grease fire.
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nah I'm sure the pros will come up with some insane forge/gateway/cannon placement that effectively blocks both entrances to the natural
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On December 16 2008 11:53 blabber wrote: nah I'm sure the pros will come up with some insane forge/gateway/cannon placement that effectively blocks both entrances to the natural
I'm thinking the plyon is going to be in the middle. Then again, it looks like a long path for lings but those little buggers are pretty fast.
Ugh, I guess I'll have to watch the pros.
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On December 15 2008 22:10 thedeadhaji wrote:noooo plasma  i wish they tried to make Plasma II
Agreed! I liked Plasma alot even though it was imba .
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I could see carriers on this map. Those narrow passages seems good for carrier micro. Though the open middle doesn't look too good for carriers.
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I think its possible for Protoss to FE getting 3 cannons and 2 probes on the ramp...
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Russian Federation4333 Posts
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wow, uhh, big mains *looks for places to proxy*
-I like how the natural can be "flanked", which is practically impossible in most maps. -The 6 main looks kinda small -Nat is siegeable. -Looks kinda hard to Forge Expand here, since lings can get in two angles. -I like how the 3rd can "secure" a fourth min only. Ok nevermind, 4 patches only, but at least the 3rd has a gas, 3 gas = happy Protoss.
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On December 16 2008 11:56 ilistis wrote:Show nested quote +On December 16 2008 11:53 blabber wrote: nah I'm sure the pros will come up with some insane forge/gateway/cannon placement that effectively blocks both entrances to the natural I'm thinking the plyon is going to be in the middle.  Then again, it looks like a long path for lings but those little buggers are pretty fast. Ugh, I guess I'll have to watch the pros.  hmm, yeah I forgot to consider the distances between mains..oh wait, they're not that far actually.
A 9-pool may force the Toss to go 2 cannons before gateway, therefore, forcing the Protoss to delay the gateway.
Oh wait, I think I found an area where a pylon forge double cannon can be placed even if the lings come from one side. I'm still visualizing though on the scenario if speedlings come in from 2 sides, maybe blocking the ramp with 3-5 probes will do...
I think 12 hatch will be easy, cuz if a gateway is placed in a way that it will delay the lings even if they flank, it will make the lings run a greater distance. By that time, the group of lings that came from one side might be dead already and the cannon is sitting pretty to kill the ones who took a detour....
Not sure though
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