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Active: 10571 users

New OSL Map: Tears of the Moon

Forum Index > BW General
150 CommentsPost a Reply
1 2 3 4 5 6 7 8 Next All
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2008-12-15 02:41:20
December 15 2008 01:20 GMT
#1
[image loading]

Meet the new official Batoo OSL map.

OnGameNet decided to replace 'Plasma' with the brand new 'Tears of the Moon' for the upcoming season. Announced on the 15th, Tears of the Moon will join the map pool of existing Return of the King, and Proleague official maps Medusa and Sin Chupung Ryeong. No changes were made to those maps.

Tears of the Moon presents a new concept of the main base and natural design. Similar to Fantasy, which was used during Daum Starleague 2007, the main base has 8 mineral patches, as well as two destructible Refineries that open up a new path to the natural.

The third expansion has fewer mineral patches, but the saturation of each one is doubled. This will promote other variations of playstyles, instead of expansion-based plays that are currently dominating the scene.

Twilight
3 Player map
Main base: 8 minerals, 1 gas
Natural: 8 minerals, 1 gas
Tested with OnGameNet Sparkyz
Other expansions: 5 minerals, 1 gas / 4 minerals with double saturation / 4 minerals
The name comes from the moon that is placed in the middle of the map
Source
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Itachii
Profile Blog Joined April 2008
Poland12466 Posts
December 15 2008 01:21 GMT
#2
sick.
La parole nous a été donnée pour déguiser notre pensée
Solinren
Profile Blog Joined July 2008
United States2653 Posts
December 15 2008 01:23 GMT
#3
Seige tanks along the side of the main :o
kazokun
Profile Joined April 2008
United States163 Posts
December 15 2008 01:24 GMT
#4
Is it just me or are 6 and 10 more cramped then 2?
Who wants to be a dragon when you can be Anytime? - Fontong
GTR
Profile Blog Joined September 2004
51685 Posts
December 15 2008 01:24 GMT
#5
REMOVE ROTK WTF
Commentator
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2008-12-15 01:26:26
December 15 2008 01:25 GMT
#6
The extra minerals in the main as well as the reduced minerals at the 3rd will hurt the Zergs in ZvP.

On December 15 2008 10:24 GTR-2-Go wrote:
REMOVE ROTK WTF


I'm vouching to keep any maps in favor of zergs.
Jaedong
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
December 15 2008 01:25 GMT
#7
On December 15 2008 10:24 GTR-2-Go wrote:
REMOVE ROTK WTF

ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2008-12-15 01:29:10
December 15 2008 01:27 GMT
#8
why remove rotk? I love that map.

FE looks awkward to not possible in pvz
Never say Die! ||| Fight you? No, I want to kill you.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
December 15 2008 01:28 GMT
#9
On December 15 2008 10:27 Dazed_Spy wrote:
why remove rotk? I love that map.


They're zerg haters, the lot of them. Off with their heads!

Jaedong
GTR
Profile Blog Joined September 2004
51685 Posts
December 15 2008 01:31 GMT
#10
Well if you are keeping ROTK atleast fix the fucking minerals at the mains.
Commentator
BanZu
Profile Blog Joined June 2008
United States3329 Posts
December 15 2008 01:33 GMT
#11
On December 15 2008 10:27 Dazed_Spy wrote:
why remove rotk? I love that map.

FE looks awkward to not possible in pvz

First thing I noticed

Looks pretty sick though, I love when new maps come out
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
disciple
Profile Blog Joined January 2008
9071 Posts
Last Edited: 2008-12-15 01:35:31
December 15 2008 01:34 GMT
#12
looks like a terran map to me , will give it a try ofc... and yeah bisu wont be happy with this one
Administrator"I'm a big deal." - ixmike88
blabber
Profile Blog Joined June 2007
United States4448 Posts
December 15 2008 01:35 GMT
#13
YAY ANOTHER TWILIGHT MAP!!
+ Show Spoiler +
not
blabberrrrr
PH
Profile Blog Joined June 2008
United States6173 Posts
December 15 2008 01:39 GMT
#14
I think FE is still possible if your objective is to protect the ramp...though covering the min line as well will be harder. You'd probably HAVE to add a third cannon and place core there to accomplish that, though.

Getting anything past a third base looks nigh impossible, imo...which will be trouble for zergs...
Hello
Empyrean
Profile Blog Joined September 2004
17078 Posts
December 15 2008 01:53 GMT
#15
Does double saturation mean they're stacked like FMP or have 10000 minerals in them?

Also:

Floating Barracks + Tanks + Bunker/Turret = probably lol.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
December 15 2008 01:54 GMT
#16
I'm guessing 3000 minerals, blood bath style
blabberrrrr
ilistis
Profile Blog Joined October 2008
United States828 Posts
December 15 2008 01:56 GMT
#17
Looks great.
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
beefhamburger
Profile Joined December 2007
United States3962 Posts
December 15 2008 02:05 GMT
#18
Anyone else think the bottom base looks a little small compared to the other two? I mean, building placement will be kinda awkward with your main splitting the base into two sides. But I guess it worked fine for Medusa.

Terran seems to be able to get 4 base/3 gas just by holding one elongated ramp.
anch
Profile Blog Joined June 2006
United States5457 Posts
December 15 2008 02:06 GMT
#19
siege tank imba on this map.
all nat can be sieged from the wall behind (i think)
bottom base has irregular main design. it seems smaller and the building space is away from the ramp.
zobz
Profile Joined November 2005
Canada2175 Posts
December 15 2008 02:07 GMT
#20
Looks weird. And only one map, makes me not fully satisfied. (for osl)
"That's not gonna be good for business." "That's not gonna be good for anybody."
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