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New OSL Map: Tears of the Moon - Page 3

Forum Index > BW General
150 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 15 2008 02:59 GMT
#41
think this is gonna be a Terran favored map imo.
Artillery spawned from the forges of Hell
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
December 15 2008 03:00 GMT
#42
awesome map
Treatin' fools since '87
sprawlers
Profile Joined June 2007
Norway439 Posts
December 15 2008 03:01 GMT
#43
The map begs for 2hatch ZvT I agree, just wondering if we will see more 1baseplay from terran or if they will go mech. I guess this will be a Z>P map is that nat needs cannonwhoring or they have to 2gate with fairly good distance between positions.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
Last Edited: 2008-12-15 03:03:55
December 15 2008 03:03 GMT
#44
On December 15 2008 11:50 ZidaneTribal wrote:
early ZvT is gonna be tough.....probably gonna have to 2 hatch

I think tvz looks pretty hard against 2 hatch muta on the map. The cliffs at the nat.

I bet terrans will make a factory in the ground next to the wall and lift it into zergs main.
Or maybe proxies behind the nat. I can already feel the potential proxy 2 gates in terran main when this map gets released.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
December 15 2008 03:11 GMT
#45
Not sure what to think with that mineral lay out
I have ass for brains so,
even when I shit I'm droping knowledge.
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
December 15 2008 03:32 GMT
#46
Looks like a zerg map. Finally.
Never give cheese to the Gorilla ^^
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
December 15 2008 03:45 GMT
#47
muta statue in the middle o_O
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 15 2008 03:46 GMT
#48
FEing should work decenly, like you get a cannon below and to the right of the nexus if you spawn at bottom. But creating that door and blocking it... will be difficult vs some Zerg all-in. Less minerals = Zerg map in general, so I think Zergs should do fine here.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Lebesgue
Profile Joined October 2008
4542 Posts
December 15 2008 03:48 GMT
#49
On December 15 2008 12:03 Ilikestarcraft wrote:
Show nested quote +
On December 15 2008 11:50 ZidaneTribal wrote:
early ZvT is gonna be tough.....probably gonna have to 2 hatch

I think tvz looks pretty hard against 2 hatch muta on the map. The cliffs at the nat.

I bet terrans will make a factory in the ground next to the wall and lift it into zergs main.
Or maybe proxies behind the nat. I can already feel the potential proxy 2 gates in terran main when this map gets released.


Indeed the nat seems to be hard to protect from the muta harass. Especially that it seems one wont be able to build turrets behind the minerals. I don't think Terrans will have such an easy map as many people above implied.

I totally agree with Hot_Bid that each time the map is released people are screaming "tanks are imba on this map"
pewpew
Profile Joined February 2008
United States132 Posts
December 15 2008 03:54 GMT
#50
Need more snow maps plx
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
December 15 2008 04:36 GMT
#51
interesting map...

i already noe my fav spot... 3o clock and then 6 lols
ggyo...
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
December 15 2008 04:48 GMT
#52
On December 15 2008 12:45 jodogohoo wrote:
muta statue in the middle o_O

I assumed it was a traditional templar statue. How can you tell?
Jaedong
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
December 15 2008 04:57 GMT
#53
The long distances in between should still make PvZ FE viable, although the classic zergling run-by's might be an added worry though. Added the fact that there's a lot of space for worker scouting, I think Protoss should adapt just fine in the mu.

It looks well suited for a Zerg comeback to the OSL, looks absolutely great for ZvT imo.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 15 2008 05:07 GMT
#54
Namja Iyagi meets The Eye imo
Administrator~ Spirit will set you free ~
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
December 15 2008 05:09 GMT
#55
i think 3rd gas would be ezier to take than the mineral expo next to nat... friggin cliff over looking that mineral expo is threatening...
ggyo...
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
December 15 2008 06:20 GMT
#56
On December 15 2008 10:24 kazokun wrote:
Is it just me or are 6 and 10 more cramped then 2?


it does look like that, it might be because there is no dark patches in 2 though...
.risingdragoon
Profile Joined January 2008
United States3021 Posts
December 15 2008 06:30 GMT
#57
tons of positional differences

2 o'clock main's HUGE, 6 o'clock natural ramp's tiny, 2 and 10 can be proxyed inside the base

that said, they should give the gameplay some interesting bit of twists. P's gonna reap it on this map

......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
TheTyranid
Profile Blog Joined April 2007
Russian Federation4333 Posts
December 15 2008 06:31 GMT
#58
I knew they would make 8 mineral mains to Z>P the maps up. <3
NahLGaE
Profile Joined February 2008
Korea (South)523 Posts
December 15 2008 06:33 GMT
#59
this looks like a crazy map :o

i think its gonna end up imba for at least one race/mu tho. cant say for sure which yet but at least one lol >>
마재윤.
berler
Profile Joined November 2007
United States18 Posts
December 15 2008 08:37 GMT
#60
is there a place we can download the map now?
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