New OSL Map: Tears of the Moon - Page 3
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arb
Noobville17915 Posts
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NastyMarine
United States1252 Posts
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sprawlers
Norway439 Posts
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Ilikestarcraft
Korea (South)17709 Posts
On December 15 2008 11:50 ZidaneTribal wrote: early ZvT is gonna be tough.....probably gonna have to 2 hatch I think tvz looks pretty hard against 2 hatch muta on the map. The cliffs at the nat. I bet terrans will make a factory in the ground next to the wall and lift it into zergs main. Or maybe proxies behind the nat. I can already feel the potential proxy 2 gates in terran main when this map gets released. | ||
IzzyCraft
United States4487 Posts
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eX-Corgh
Russian Federation386 Posts
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jodogohoo
Canada2533 Posts
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Shikyo
Finland33997 Posts
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Lebesgue
4541 Posts
On December 15 2008 12:03 Ilikestarcraft wrote: I think tvz looks pretty hard against 2 hatch muta on the map. The cliffs at the nat. I bet terrans will make a factory in the ground next to the wall and lift it into zergs main. Or maybe proxies behind the nat. I can already feel the potential proxy 2 gates in terran main when this map gets released. Indeed the nat seems to be hard to protect from the muta harass. Especially that it seems one wont be able to build turrets behind the minerals. I don't think Terrans will have such an easy map as many people above implied. I totally agree with Hot_Bid that each time the map is released people are screaming "tanks are imba on this map" | ||
pewpew
United States132 Posts
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R3condite
Korea (South)1541 Posts
i already noe my fav spot... 3o clock and then 6 lols | ||
Avidkeystamper
United States8551 Posts
On December 15 2008 12:45 jodogohoo wrote: muta statue in the middle o_O I assumed it was a traditional templar statue. How can you tell? | ||
QuietIdiot
7004 Posts
It looks well suited for a Zerg comeback to the OSL, looks absolutely great for ZvT imo. | ||
Plexa
Aotearoa39261 Posts
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R3condite
Korea (South)1541 Posts
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Typho0n
Canada276 Posts
On December 15 2008 10:24 kazokun wrote: Is it just me or are 6 and 10 more cramped then 2? it does look like that, it might be because there is no dark patches in 2 though... | ||
.risingdragoon
United States3021 Posts
2 o'clock main's HUGE, 6 o'clock natural ramp's tiny, 2 and 10 can be proxyed inside the base that said, they should give the gameplay some interesting bit of twists. P's gonna reap it on this map | ||
TheTyranid
Russian Federation4333 Posts
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NahLGaE
Korea (South)523 Posts
i think its gonna end up imba for at least one race/mu tho. cant say for sure which yet but at least one lol >> | ||
berler
United States18 Posts
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