Lets Trade Timing Secrets! - Page 2
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cutebabyelephant
United States50 Posts
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ketomai
United States2789 Posts
On September 06 2008 13:09 Grobyc wrote: Can anyone answer some of these timing questions for Terran: When do you get 2nd fact in TvP 1 fact FE, while the cc is building? what HP? when its finished? right before? When do you get ebay in TvP 1 fact FE, before you add 'X' number facts for a timing push? right after? save up to build all facts and ebay at the same time? is the timing based on his build? When do you get academy in TvP 1 fact FE, right after ebay? shortly after? is this dependent on his BO? Do I push out to my 3rd before getting sci vessels or after? (for TvP/TvT) This kind of thing isn't like a specific timing like a shuttle/support bay (where you want as fast of a reaver as possible). This is usually approximate and based on your money. 2nd fact is usually after CC finishes. Ebay depends on what you scout. If you see few dragoons, you might want to add it before the command center. Usually I add it directly after the command center finishes to be safer. During a timing push, I usually skip the ebay academy until the very last moment (I'd rather have units for the push rather than being safe, since I"m committing to a push anyways). | ||
thunk
United States6233 Posts
On September 06 2008 11:25 GrandInquisitor wrote: See: GI, that chart doesn't give dps it gives damage per cooldown time, right? Is there a hard formula to convert cooldown time (adjusting for the speed setting set from "fast" to "fastest") to seconds? | ||
LoRdofl)34Tl-l
United States1 Post
Wait about 6 cursor blinks if booted, banned, or closed out of a game to avoid the blank game list 'glitch'. WOW, Is this true?? I always got pissed after I joined a game and got banned or was full. Then I had to wait 5 mins to join another game. | ||
imBLIND
United States2626 Posts
On September 06 2008 13:09 Grobyc wrote: Can anyone answer some of these timing questions for Terran: When do you get 2nd fact in TvP 1 fact FE, while the cc is building? what HP? when its finished? right before? When do you get ebay in TvP 1 fact FE, before you add 'X' number facts for a timing push? right after? save up to build all facts and ebay at the same time? is the timing based on his build? When do you get academy in TvP 1 fact FE, right after ebay? shortly after? is this dependent on his BO? Do I push out to my 3rd before getting sci vessels or after? (for TvP/TvT) this isnt timing you can control. it all depends on what other person is doing. if ur playing blind, then make ebay right after cc, then fac right after 2nd tank for seige expo. if u went mines first, then you might have a gas problem b/c of seige mode up. | ||
CharlieMurphy
United States22895 Posts
On September 06 2008 11:36 nevake wrote: The only ones I use are when I'm zerg. The hydra den one that has already been mentioned, and the 9 pool speedling (pool,drone, extractor,drone, overlord, and the overlord will finish right as the spawning does). yea and you can research burrow or speed right after you morph the lings too. | ||
CharlieMurphy
United States22895 Posts
On September 06 2008 11:33 GrandInquisitor wrote: For reavers + shuttles: Shuttle build time = 40 Zealot build time = 40 Reaver build time = 70 Bay build time = [I forget] If you want 2 zealots in your shuttle from one gate, start one as your shuttle is around 75% done (assuming you are starting reaver right after shuttle) and the other should start a little before your reaver is halfway done. The three will all be ready for the shuttle. The support bay can be built around when the shuttle is halfway done for the shuttle to finish just as the bay finishes, allowing you to start the reaver immediately. [I'd need a more solid build time figure before giving a more precise timing] Yea, but I thought it was beneficial to research shuttle speed asap as well so that when the shuttle is moving out it kicks in. I remember an old post by Rek about this and he said something along the lines of being able to cancel it in case you wont need it too. | ||
CharlieMurphy
United States22895 Posts
On September 06 2008 13:40 LoRdofl)34Tl-l wrote: Battle.net Tips: Wait about 6 cursor blinks if booted, banned, or closed out of a game to avoid the blank game list 'glitch'. WOW, Is this true?? I always got pissed after I joined a game and got banned or was full. Then I had to wait 5 mins to join another game. jesus christ 5 minutes? What do you do click the shit knowing it'll be black and keep doing this every second ? You've gotta give it time to refresh, its almost like trying to log on b.net too fast when denied. It'll take longer the more you harass it. I get kicked out of so many games in a row (especially by koreans) every day its infuriating, thats why I learned this little trick. Its not fool proof but it works most of the time, and if it doesnt work the first 6 blinks, just wait another 6 and that'll usually do it. On September 06 2008 11:32 GTR-2-Go wrote: What exactly is a cursor blink? you know where you type? | ||
CharlieMurphy
United States22895 Posts
On September 06 2008 12:15 HnR)Insane wrote: Spawning pool has 750 life, not 900? Ah hah, you post at the pace of an ensnared Reaver! vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv On September 06 2008 12:24 Chill wrote: A Spawning Pool doesn't have 900 HP. You save at 375 for perfect Zerglings. I stopped reading after that. Utter failure. On September 06 2008 13:05 HypnoticPoo wrote: I thought it was 350? The first larva always comes out at 350 hp Sorry for the typos and non clarity. Anyways, you need to have a larva out flipping around by at most 450 (thats why I said 'before') in order to have at least 2 larva when the pool finishes (and another 13ticks after). And yea 350 for a guaranteed 3 larva to morph lings. And just to clarify further this is for overpool or FE builds, so you usually don't need 6 lings with all the larva, 4 is good for defense/harassment. Lings take 26ticks, drones and larva take 20, The pool itself takes 80. | ||
zulu_nation8
China26351 Posts
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CharlieMurphy
United States22895 Posts
On September 06 2008 15:07 zulu_nation8 wrote: no you need 6 for overpool, not getting 6 lings is like saying I'm a pussy I wanna save that one extra larva of economy cuz I never planned to harass anyway, toss will see this and build 2 zealots and come to rape you. I actually meant ZvT when I wrote that, but it could still work out the same for ZvP because what you're saying is totally situational (toss has to not FE or canon/fe). | ||
Piste
6164 Posts
On September 06 2008 14:33 CharlieMurphy wrote: Yea, but I thought it was beneficial to research shuttle speed asap as well so that when the shuttle is moving out it kicks in. I remember an old post by Rek about this and he said something along the lines of being able to cancel it in case you wont need it too. shuttle speed will not be ready when your shuttle + reaver+zlots are ready. it will be way more later, already when your shuttle is at opponents base. if you make 2 reavers instead one tho, then your speed will kick in pretty soon after the second reaver. | ||
Polar_Nada
United States1548 Posts
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stambe
Bulgaria490 Posts
On September 06 2008 11:11 CharlieMurphy wrote: Perfect Lurkers: Make Hydra Den exactly at 60% Lair completion (hydra den takes 40, lair takes 100) edit- sorry for typos and such I posted this and didn't have time to edit. Plus I added a few more Lair and Hive takes 120 Build Time if i'm not mistaken | ||
zulu_nation8
China26351 Posts
On September 06 2008 15:14 CharlieMurphy wrote: I actually meant ZvT when I wrote that, but it could still work out the same for ZvP because what you're saying is totally situational (toss has to not FE or canon/fe). You should never or very rarely go overpool in zvt | ||
Chef
10810 Posts
At about 95 energy, you can start researching recall for arbiters. You can start researching stasis as soon as the first one finishes. Against 2gate Protoss, you should wait for your expo to have two larvae, so that the lings coming from your main arrive about when the 2 larvae at your expo harass; Always fight winning battles, make sure you outnumber you opponent ZvP. | ||
DhakhaR
United Kingdom721 Posts
i just guess most of the time and it seems to work, but it would be nice to know. | ||
CharlieMurphy
United States22895 Posts
Stambe, Its 100 check the map editor. Zulu, I do Overpool almost every game regardless of matchup. It works fine. | ||
CharlieMurphy
United States22895 Posts
On September 06 2008 18:57 DhakhaR wrote: does anyone know the correct CC/nex/hatch HP to transfer workers? obviously it changes from map to map, but appromimatly? I just guess most of the time and it seems to work, but it would be nice to know. hmm, thats a good question. Honestly I just eyeball it (as it is very map dependent anyways) when its like 1100/1250 hatch. I just did a test on python, rather surprisingly it takes about 750/1250 of a hatch to move across the map with a drone. 128x128 map So you can sort of divide the map up and figure the base distance into the timing of it. | ||
ReiKo
Croatia1023 Posts
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