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On August 06 2008 09:12 anotak wrote:Show nested quote +On August 06 2008 06:20 sqwert wrote:On August 04 2008 16:34 blabber wrote: i am sooo tired of Twilight maps we need more char-like maps no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc. Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable.
On August 06 2008 10:00 DamageControL wrote: am i the only one who thinks it looks like reverse lt? The first map I thought of actually, was reverse lt. 
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I don't see how PvT can be played on this map :< Balls out, Mantoss style.
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On August 04 2008 17:08 Naib wrote:Old rehashed concepts in every new map, boring  (not to mention they're also BAD  )
Yea, but then look at the Bacchus OSL, the worst OSL to ever grace SC. Personal and Sherwood Forest, when a brand new macro map produces OSLs like the most recent one, which was very exciting.
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This is when a player like Justin would own Jaedong or Kal..
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Man do i wanna play this map, i was hoping it would be out today, cause the OSL maps were released the first day they would be in a pro match and the MST starts tonight sooo...
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On August 06 2008 09:50 oshibori_probe wrote:Show nested quote +On August 06 2008 09:12 anotak wrote:On August 06 2008 06:20 sqwert wrote:On August 04 2008 16:34 blabber wrote: i am sooo tired of Twilight maps we need more char-like maps no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc. Requiem, Xeno Sky, Chariots of fire... plus korean mapmakers can do so much crazy stuff. Notice how none of those maps have any reverse ramps on them
On August 06 2008 10:43 Grobyc wrote:Show nested quote +On August 04 2008 17:37 alffla wrote: i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock EDIT: and no DamageControl, other people have mentioned the reverse LT thing already it's not destroyable. it's to fix the gap that's caused by the higher terrain on the high terrain, the higher terrain being there for an overlord spot for zerg players
On August 06 2008 11:03 Dazed_Spy wrote:Show nested quote +On August 06 2008 09:12 anotak wrote:On August 06 2008 06:20 sqwert wrote:On August 04 2008 16:34 blabber wrote: i am sooo tired of Twilight maps we need more char-like maps no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc. Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable. installation isn't even buildable. Desert is good, badlands isn't bad at all, i agree that those two are underused. I personally prefer Space and Jungle by far. But ash is incredibly bad.
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Serious when do we get to play this map...
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No, Ash IMO is really ugly. Same with Badlands. Desert is fine, space is eh, and Twilight looks nice but is overused.
Where's Snow/Ice? I'd like to see a new one soon.
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I can just see terrans shoving tanks up my ass now on this map...
and about tileset themes, pleaseeee start making more desert or ice maps!!
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On August 04 2008 21:43 Chill wrote: I like it.
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On August 07 2008 04:54 anotak wrote:Show nested quote +On August 06 2008 09:50 oshibori_probe wrote:On August 06 2008 09:12 anotak wrote:On August 06 2008 06:20 sqwert wrote:On August 04 2008 16:34 blabber wrote: i am sooo tired of Twilight maps we need more char-like maps no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc. Requiem, Xeno Sky, Chariots of fire... plus korean mapmakers can do so much crazy stuff. Notice how none of those maps have any reverse ramps on them Show nested quote +On August 06 2008 10:43 Grobyc wrote:On August 04 2008 17:37 alffla wrote: i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock EDIT: and no DamageControl, other people have mentioned the reverse LT thing already it's not destroyable. it's to fix the gap that's caused by the higher terrain on the high terrain, the higher terrain being there for an overlord spot for zerg players Show nested quote +On August 06 2008 11:03 Dazed_Spy wrote:On August 06 2008 09:12 anotak wrote:On August 06 2008 06:20 sqwert wrote:On August 04 2008 16:34 blabber wrote: i am sooo tired of Twilight maps we need more char-like maps no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc. Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable. installation isn't even buildable. Desert is good, badlands isn't bad at all, i agree that those two are underused. I personally prefer Space and Jungle by far. But ash is incredibly bad. Yeah my bad, meant Space not installation.
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Love this batch of names, very classy. ^^
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best opening game on a map ever!
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Melbourne5338 Posts
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IT'S JUST A BLANK PAGE FOR MEEE! T___T
Edit: nvm i just went to intothemap's homepage and located Byzanthium myself! thx tho! xD
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yeah I just joined a korean pub game on West with this map... I had to rely on my memory of seeing the OP map pic during my game haha. It's ok though, I just PvZ Forge FE and he left after his 3 hatch ling rush failed
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Just quoting what I wrote in the news article:
On August 07 2008 16:58 DrainX wrote: Byzantium reminds me of a really old map where I think GARIMTO played ElkY or something. Started out with proxy reaver behind the terrans base and then moved onto a late game where lots of archons were used. This has to be 2002 or before... does anyone remember the game or the map im talking about?
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Russian Federation4235 Posts
Khem, goon/reaver will be officially back.
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