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New MSL Map: Byzantium - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2008-08-06 02:04:35
August 06 2008 02:03 GMT
#61
On August 06 2008 09:12 anotak wrote:
Show nested quote +
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable.
On August 06 2008 10:00 DamageControL wrote:
am i the only one who thinks it looks like reverse lt?
The first map I thought of actually, was reverse lt.
Never say Die! ||| Fight you? No, I want to kill you.
Chef
Profile Blog Joined August 2005
10810 Posts
August 06 2008 02:38 GMT
#62
I don't see how PvT can be played on this map :<

Balls out, Mantoss style.
LEGEND!! LEGEND!!
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 06 2008 03:43 GMT
#63
On August 04 2008 17:08 Naib wrote:
Old rehashed concepts in every new map, boring (not to mention they're also BAD )


Yea, but then look at the Bacchus OSL, the worst OSL to ever grace SC. Personal and Sherwood Forest, when a brand new macro map produces OSLs like the most recent one, which was very exciting.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 06 2008 13:17 GMT
#64
This is when a player like Justin would own Jaedong or Kal..
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Tinithor
Profile Joined February 2008
United States1552 Posts
August 06 2008 19:21 GMT
#65
Man do i wanna play this map, i was hoping it would be out today, cause the OSL maps were released the first day they would be in a pro match and the MST starts tonight sooo...
"Oh-My-GOD" ... "Is many mutas, Yes?"
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2008-08-06 19:54:22
August 06 2008 19:54 GMT
#66
On August 06 2008 09:50 oshibori_probe wrote:
Show nested quote +
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.


Requiem, Xeno Sky, Chariots of fire...

plus korean mapmakers can do so much crazy stuff.

Notice how none of those maps have any reverse ramps on them

On August 06 2008 10:43 Grobyc wrote:
Show nested quote +
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a

I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock
EDIT: and no DamageControl, other people have mentioned the reverse LT thing already

it's not destroyable. it's to fix the gap that's caused by the higher terrain on the high terrain, the higher terrain being there for an overlord spot for zerg players

On August 06 2008 11:03 Dazed_Spy wrote:
Show nested quote +
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable.

installation isn't even buildable. Desert is good, badlands isn't bad at all, i agree that those two are underused. I personally prefer Space and Jungle by far. But ash is incredibly bad.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 06 2008 20:25 GMT
#67
I smell carrier builds.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Tinithor
Profile Joined February 2008
United States1552 Posts
August 07 2008 18:55 GMT
#68
Serious when do we get to play this map...
"Oh-My-GOD" ... "Is many mutas, Yes?"
MyStiC_Chaos
Profile Blog Joined March 2008
United States499 Posts
August 07 2008 19:08 GMT
#69
No, Ash IMO is really ugly. Same with Badlands. Desert is fine, space is eh, and Twilight looks nice but is overused.

Where's Snow/Ice? I'd like to see a new one soon.
QuanticHawk
Profile Blog Joined May 2007
United States32117 Posts
August 07 2008 20:05 GMT
#70
I can just see terrans shoving tanks up my ass now on this map...

and about tileset themes, pleaseeee start making more desert or ice maps!!
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 07 2008 20:15 GMT
#71
On August 04 2008 21:43 Chill wrote:
I like it.

Happiness only real when shared.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 07 2008 20:36 GMT
#72
On August 07 2008 04:54 anotak wrote:
Show nested quote +
On August 06 2008 09:50 oshibori_probe wrote:
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.


Requiem, Xeno Sky, Chariots of fire...

plus korean mapmakers can do so much crazy stuff.

Notice how none of those maps have any reverse ramps on them

Show nested quote +
On August 06 2008 10:43 Grobyc wrote:
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a

I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock
EDIT: and no DamageControl, other people have mentioned the reverse LT thing already

it's not destroyable. it's to fix the gap that's caused by the higher terrain on the high terrain, the higher terrain being there for an overlord spot for zerg players

Show nested quote +
On August 06 2008 11:03 Dazed_Spy wrote:
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable.

installation isn't even buildable. Desert is good, badlands isn't bad at all, i agree that those two are underused. I personally prefer Space and Jungle by far. But ash is incredibly bad.
Yeah my bad, meant Space not installation.
Never say Die! ||| Fight you? No, I want to kill you.
Thrill
Profile Blog Joined May 2007
2599 Posts
August 07 2008 21:52 GMT
#73
Love this batch of names, very classy. ^^
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 07 2008 22:29 GMT
#74
best opening game on a map ever!
FOOL! Pain is my friend! Now let me introduce you to it!
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 07 2008 22:43 GMT
#75
Download if you still havn't got it yet
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
Last Edited: 2008-08-07 22:46:31
August 07 2008 22:45 GMT
#76
On August 08 2008 07:43 pachi wrote:
Download if you still havn't got it yet

IT'S JUST A BLANK PAGE FOR MEEE! T___T

Edit: nvm i just went to intothemap's homepage and located Byzanthium myself! thx tho! xD
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Tinithor
Profile Joined February 2008
United States1552 Posts
August 07 2008 22:50 GMT
#77
Sweet thanks pachi.
"Oh-My-GOD" ... "Is many mutas, Yes?"
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 08 2008 06:47 GMT
#78
yeah I just joined a korean pub game on West with this map... I had to rely on my memory of seeing the OP map pic during my game haha. It's ok though, I just PvZ Forge FE and he left after his 3 hatch ling rush failed
blabberrrrr
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2008-08-08 06:53:12
August 08 2008 06:52 GMT
#79
Just quoting what I wrote in the news article:

On August 07 2008 16:58 DrainX wrote:
Byzantium reminds me of a really old map where I think GARIMTO played ElkY or something. Started out with proxy reaver behind the terrans base and then moved onto a late game where lots of archons were used. This has to be 2002 or before... does anyone remember the game or the map im talking about?

BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
August 08 2008 07:01 GMT
#80
Khem, goon/reaver will be officially back.
You want 20 good men, but you need a bad pussy.
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