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Active: 2008 users

New MSL Map: Byzantium

Forum Index > BW General
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Carefree
Profile Blog Joined November 2007
United States1571 Posts
Last Edited: 2008-08-04 19:49:58
August 04 2008 07:13 GMT
#1
< Byzantium >

[image loading]


Mapdori Source


Byzantium will be used for the winners/losers games in the next MSL Survivor tournament.

OP will be updated once download link is posted.

[mod edit: changed the picture to one hosted on tl - resolution is not as good as the mapdori picture, but once the mapdori pic comes back I'll rehost it on TL]

Edit: I reuploaded the hi-res image to imageshack, which should work. Feel free to replace that with a TL hosted version once it's up.
DebOnAire - 「 Bisu[Shield] 」
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
August 04 2008 07:15 GMT
#2
Terrans are going to abuse cliffing.
Zergs are going to mutaharass the natural.
Protoss will just suffer.
Do your best, God will do the rest.
Ozarugold
Profile Blog Joined February 2008
2716 Posts
August 04 2008 07:15 GMT
#3
Whoa, trippy~

I like these new maps.
this is my quote.
FragKrag
Profile Blog Joined September 2007
United States11563 Posts
August 04 2008 07:19 GMT
#4
I don't see how PvT can be played on this map :<
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Jonteman
Profile Joined November 2004
Sweden644 Posts
August 04 2008 07:28 GMT
#5
My first thought was "vertigo"
Specialist
Profile Blog Joined April 2007
United States803 Posts
August 04 2008 07:30 GMT
#6
Darn, protoss players need to get creative =(
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 04 2008 07:32 GMT
#7
well at least its better than the OSL maps
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
.kaz
Profile Blog Joined January 2007
1963 Posts
August 04 2008 07:34 GMT
#8
Kinda reminds me of reverse lost temple. Super easy to wall off nat and main, seems very easy for terran to get to 3 base and have an easy time defending. Min only on the ledge allows for tanking and storming miners. With all the narrow chokes and cliffs / highround overlooking expansions this looks like its going to be terran heaven.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 04 2008 07:34 GMT
#9
i am sooo tired of Twilight maps
blabberrrrr
Naib
Profile Blog Joined November 2004
Hungary4892 Posts
August 04 2008 08:08 GMT
#10
Old rehashed concepts in every new map, boring (not to mention they're also BAD )
Complete the cycle!
NerveGaming
Profile Joined June 2008
Korea (South)36 Posts
Last Edited: 2008-08-04 08:15:09
August 04 2008 08:14 GMT
#11
+ Show Spoiler +
[image loading]


Parts in red = big concern for players. A lot of Terran players will abuse that with drop harass going back and forth along with pushing.

Should change the ramp location a bit.
Nerve Gaming
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 04 2008 08:15 GMT
#12
i tihnk the osl maps are better lol
this map looks so...old school -_-;;???
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 04 2008 08:24 GMT
#13
I want to see some terrans slowpush with drop into the toss main like Brat-ok did on bluestorm
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Piste
Profile Blog Joined July 2006
6183 Posts
August 04 2008 08:27 GMT
#14
This will be hell for pvt.
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 04 2008 08:28 GMT
#15
reminds me of rLT... hm..
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 04 2008 08:29 GMT
#16
be cheerful guys. Remember what came from the hell that was Katrina? Flash build!
useLess
Profile Blog Joined January 2004
United States4781 Posts
August 04 2008 08:33 GMT
#17
i just like this map looks. its something about those curves of the cliffs inside the main
Moonlight Shadow
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 04 2008 08:37 GMT
#18
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
.kaz
Profile Blog Joined January 2007
1963 Posts
August 04 2008 08:39 GMT
#19
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a


Maybe something for mutas to use to stack on quickly before harass?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 04 2008 08:53 GMT
#20
On August 04 2008 17:39 .kaz wrote:
Show nested quote +
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a


Maybe something for mutas to use to stack on quickly before harass?


but but those crystals are like so far away from the nat.

and if they relaly wnated to stack they could use the nat's mineral patches.

and im sure nowadays every progamer knows how to use overlord/larva/zergling stacking tricks -__-;; (i dont believe that guy in idra's courage group didnt know how to stack. maybe he used larva and built sth and lost the larva in the ctrlgruop. w/e.)

maybe khaydarin formations can be destroyeD?
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
August 04 2008 08:57 GMT
#21
damn, there should be more open and straight forward maps.

These days its all about easy to defend maps.
traced
Profile Joined October 2007
1739 Posts
August 04 2008 08:59 GMT
#22
map fucking sucks

hopefully i'll be proven wrong
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
August 04 2008 09:01 GMT
#23
oh come ON! Terran will be at 4-5 bases before you can say cat and a half. Add a dropship to that and he can easily crawl onto the next main area.

I hope I'm a poor analysist and someone proves me dead wrong. The only comfort I can find is that the center at least isn't buildable and pushing across opens up to some flanking.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
tracer
Profile Joined March 2008
Korea (South)693 Posts
August 04 2008 09:22 GMT
#24
There've been way too many twilight maps in the past year or so, with Monty Hall, Blue Storm, Othello, Wuthering, RotK and now this. They should make an ice map. Haven't seen one of those since Hitchhiker, and it would be breath of fresh air instead of seeing blue all the time.
Ivs
Profile Joined January 2008
Australia139 Posts
August 04 2008 09:24 GMT
#25
Byzantium = Reverse RotK
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 04 2008 09:26 GMT
#26
woooo a terran map

its been a while!
Moderatormy tatsu loops r fuckin nice
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2008-08-04 09:37:25
August 04 2008 09:33 GMT
#27
On August 04 2008 18:22 tracer wrote:
There've been way too many twilight maps in the past year or so, with Monty Hall, Blue Storm, Othello, Wuthering, RotK and now this. They should make an ice map. Haven't seen one of those since Hitchhiker, and it would be breath of fresh air instead of seeing blue all the time.

they really need jungle maps also. all we got is athena and hwarangdo and we only occasionally see it being played. as for snow maps, im not a big fan of grass mixed with white stuff
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 04 2008 09:38 GMT
#28
GG Protoss.
Brood War loyalist
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 04 2008 09:52 GMT
#29
until lategame anyway

good luck vs carriers
Moderatormy tatsu loops r fuckin nice
GTR
Profile Blog Joined September 2004
51586 Posts
August 04 2008 10:15 GMT
#30
purposeful conspiracy by both ogn and mbc to break the legend of the fall and turning it into legend of the terran.
Commentator
Vasoline73
Profile Blog Joined February 2008
United States7863 Posts
August 04 2008 10:22 GMT
#31
I'm sick of Twilight tileset... it's starting to look so stale
ForAdun
Profile Joined August 2007
Germany986 Posts
August 04 2008 10:50 GMT
#32
I don't see any imbalances on this map. I like it.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
August 04 2008 10:56 GMT
#33
On August 04 2008 18:52 FakeSteve[TPR] wrote:
until lategame anyway

good luck vs carriers

lategame?
14 nex into 2 base carrier
't map'
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Flopgun
Profile Joined August 2005
Germany274 Posts
August 04 2008 10:57 GMT
#34
The map looks very bad for pvt, but remember reverse temple? PvT: 8-3 (72.7%)

The reverse ramps are very very bad for terran against protoss, they will have most of the time a disadvantage until midgame, ther push wont be that strong like on other maps.
Jaedong fighting
calgar
Profile Blog Joined November 2007
United States1277 Posts
August 04 2008 10:59 GMT
#35
Hmmm I kind of like the look of it at first impression.
Uraeus
Profile Joined February 2008
France1378 Posts
August 04 2008 11:04 GMT
#36
It has already been said a lot, but I too think this map sucks for Protoss.
Turtle Terrans will have a ball there. Most bases are too easy to defend, and there is no room to flank your opponent. Not to mention the long cliffs for siege tanks.
I hope the players prove me wrong.
You are lucky I don't have a banhammer
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 04 2008 11:23 GMT
#37
I like the way defending expansions can eventually give map control and vice versa. The eventual 4th bases are attackable only on one side which is easy to defend. Any turtle terran wouldn't get a game off this map.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Dyllyn
Profile Blog Joined August 2007
Singapore670 Posts
August 04 2008 11:26 GMT
#38
to the people saying gg toss.. i'd like to see terran defend their nat and 3rd vs carrier
scv rush ftw
Uraeus
Profile Joined February 2008
France1378 Posts
August 04 2008 11:42 GMT
#39
The nat looks very vulberable to carriers (and mutas) for sure. But imo, before carriers arrive in sufficient amounts, Terrans can have 2 and probably 3 bases with gas that are easy to defend with a few sieged tanks. From there, any turtle Terran can upgrade like mad and have a sizeable force to defend, even against carriers.
You are lucky I don't have a banhammer
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 04 2008 12:32 GMT
#40
On August 04 2008 17:53 alffla wrote:
Show nested quote +
On August 04 2008 17:39 .kaz wrote:
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a


Maybe something for mutas to use to stack on quickly before harass?


but but those crystals are like so far away from the nat.

and if they relaly wnated to stack they could use the nat's mineral patches.

and im sure nowadays every progamer knows how to use overlord/larva/zergling stacking tricks -__-;; (i dont believe that guy in idra's courage group didnt know how to stack. maybe he used larva and built sth and lost the larva in the ctrlgruop. w/e.)

maybe khaydarin formations can be destroyeD?

It's an adaptation to editor difficulties.
High basillica (and like terrains, e.g. high temple, high compound) cannot touch the edge of a high dirt cliff. A low dirt hole obviously can, but it wouldn't hide vision like the high basillica does, and thus make the ovy spot far less or not at all effective. You can approach this problem in two ways: 1. is to fill it in with neutrals. To avoid pathing issues, you use an indestructible neutral (the crystal) and place impassable doodads under the neutral which you can't see. It sticks out like a sore thumb, but not too badly, especially on twilight (blue and blue look ok together). 2. Is to use MASSIVE tile editing similar to what's done in + Show Spoiler +
[image loading]
and [image loading] and
[image loading]
. It takes a LOT of work, and a LOT of time, and with enough work will look "normal", and won't stick out at all, but any laziness will result in ugly tile placement shit, which looks terrible (e.g. the tiles in longinus near the ramp in the middle, which the ramp writes over because the author is a fucking dumbass/lazy asshole, or the tiles which fill in tank holes in zodiac which don't look normal at all). 1. Is far easier and takes almost no time at all, but 2. is the optimum decision, in an ideal world.

On August 04 2008 18:26 FakeSteve[TPR] wrote:
woooo a terran map

its been a while!

Colosseum, Othello?

I like how it looks like you can tank the 3rd gas from the nat at 12/6 but not at 3/9. Also, the differences in the main gas position will result in slight differences in mining time. Korean mapping at its finest.
I dunno why the 3rd gas is placed where it is, leaving the wasted space beside it closer to the edge of the map.

Overall though, the map is ok I think. I think the expo layout being as spread as it is helps protoss a lot more than you guys are crediting. Terran doesn't just get free 4 bases. They kind of get a free 3rd, othello-esque-ish, where it's easily harassable, but this one has no gas. The multiple paths I think will also help protoss a lot here. In my opinion, there's a lot to potentially warrant a p>t map here :O

For zvt, the 3rd gas imo is kind of hardish, a second main seems farther than usual, with the 3rd gas expo being kind of far too. However the main/nat setup I feel gives zerg a lot of flexibility with muta harass, and the many paths help with flanking a lot. I can see crazy zerg being popular here.

I think the map is flat-out z>p though, despite some things being protoss friendly. I think the expo layout being so spread will be hard on p in pvz, while it gives zerg a lot of freedom and flexibility in choosing where to expo. The many paths help zerg a lot, even if the map is not terribly open. But I also feel that zvp is the biggest mu where player-balance is more important than map-balance, which should help counter what looks to me to be z>p imbalance.


The map reminds me of an inverted Faoi in places, without islands, with a 3rd gas expo, and with an extra ramp going to the middle. I was considering making an inverted Faoi, thinking it would help make the middle less dominating, but I think if I did so now people'd tell me I made a Byzantine clone :O
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
August 04 2008 12:43 GMT
#41
I like it.
Moderator
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
August 04 2008 14:19 GMT
#42
lol looks like mapdori is out of bandwith
Moderatorsometimes I get intimidated by the size of my right testicle
Frits
Profile Joined March 2003
11782 Posts
August 04 2008 14:23 GMT
#43
Picture just went down.

Anyway I liked it, looks fun to watch and as far as I could see pretty balanced.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
August 04 2008 15:03 GMT
#44
Might be just me, but i can see tvt being more boring than usual here T_T. Each player could just tank line their own high ground and then we'll have an hour long stalemate.
#1 Flash Fan
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
August 04 2008 15:04 GMT
#45
On August 04 2008 16:15 jkillashark wrote:
Terrans are going to abuse cliffing.
Zergs are going to mutaharass the natural.
Protoss will just suffer.


Well it makes it good for carriers later on ...
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
August 04 2008 15:19 GMT
#46
I agree that the blue tileset is getting stale. We should have more badlands or jungle tilesets.
Force staff is the best item in the game.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 04 2008 15:19 GMT
#47
I like the map. Might be imba, but its pretty, and may give some good games. Will it just be used in survivor or regular games as well in the msl?
Never say Die! ||| Fight you? No, I want to kill you.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 04 2008 15:56 GMT
#48
The map looks pretty cool. Protoss has a chance with obviously carriers, but cliffs help reaver/ht drops as well. Those close cliffs on that nat are worrying for muta harass though. The map reminds me of reverse LT though.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
FaZ-
Profile Blog Joined April 2008
United States188 Posts
Last Edited: 2008-08-05 20:32:40
August 05 2008 20:29 GMT
#49
I'm upset that more 1v1 maps aren't used. I really think that there are a lot of avenues unexplored in 2 player mapping, but every 4 player map is starting to look way too standard, even this inversion which will be interesting for a time.

Blue Storm gave some very interesting and unique games, hopefully this will be able to do the same.
sqwert
Profile Blog Joined May 2008
United States781 Posts
August 05 2008 21:20 GMT
#50
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
anotak
Profile Blog Joined March 2008
United States1537 Posts
August 06 2008 00:12 GMT
#51
On August 06 2008 06:20 sqwert wrote:
Show nested quote +
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 06 2008 00:18 GMT
#52
Seems good for muta harrass.
Moderator<:3-/-<
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
August 06 2008 00:43 GMT
#53
min only expo is easily flanked
:/
oshibori_probe
Profile Blog Joined July 2006
United States2936 Posts
August 06 2008 00:50 GMT
#54
On August 06 2008 09:12 anotak wrote:
Show nested quote +
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.


Requiem, Xeno Sky, Chariots of fire...

plus korean mapmakers can do so much crazy stuff.
Fuck KeSPA.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
August 06 2008 01:00 GMT
#55
am i the only one who thinks it looks like reverse lt?
Liquid | SKT
YPang
Profile Blog Joined April 2007
United States4024 Posts
August 06 2008 01:11 GMT
#56
I hate twilight maps, makes the game seem so depressing...
sMi.Gladstone | BW: B high| SC2: gold T_T
Tinithor
Profile Joined February 2008
United States1552 Posts
August 06 2008 01:29 GMT
#57
We need more Snow
"Oh-My-GOD" ... "Is many mutas, Yes?"
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-08-06 01:49:40
August 06 2008 01:43 GMT
#58
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a

I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock
EDIT: and no DamageControl, other people have mentioned the reverse LT thing already
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
No_eL
Profile Joined July 2007
Chile1438 Posts
August 06 2008 01:46 GMT
#59
i liked too.. the new osl maps just sucks
Beat after beat i will become stronger.
Helio
Profile Joined May 2008
United States82 Posts
August 06 2008 01:50 GMT
#60
Like the look of it I guess. Will be interesting to see how things actually turn out.
If James Bond is 1330 short of being leet, then you aren't even close.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2008-08-06 02:04:35
August 06 2008 02:03 GMT
#61
On August 06 2008 09:12 anotak wrote:
Show nested quote +
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable.
On August 06 2008 10:00 DamageControL wrote:
am i the only one who thinks it looks like reverse lt?
The first map I thought of actually, was reverse lt.
Never say Die! ||| Fight you? No, I want to kill you.
Chef
Profile Blog Joined August 2005
10810 Posts
August 06 2008 02:38 GMT
#62
I don't see how PvT can be played on this map :<

Balls out, Mantoss style.
LEGEND!! LEGEND!!
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 06 2008 03:43 GMT
#63
On August 04 2008 17:08 Naib wrote:
Old rehashed concepts in every new map, boring (not to mention they're also BAD )


Yea, but then look at the Bacchus OSL, the worst OSL to ever grace SC. Personal and Sherwood Forest, when a brand new macro map produces OSLs like the most recent one, which was very exciting.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 06 2008 13:17 GMT
#64
This is when a player like Justin would own Jaedong or Kal..
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Tinithor
Profile Joined February 2008
United States1552 Posts
August 06 2008 19:21 GMT
#65
Man do i wanna play this map, i was hoping it would be out today, cause the OSL maps were released the first day they would be in a pro match and the MST starts tonight sooo...
"Oh-My-GOD" ... "Is many mutas, Yes?"
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2008-08-06 19:54:22
August 06 2008 19:54 GMT
#66
On August 06 2008 09:50 oshibori_probe wrote:
Show nested quote +
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.


Requiem, Xeno Sky, Chariots of fire...

plus korean mapmakers can do so much crazy stuff.

Notice how none of those maps have any reverse ramps on them

On August 06 2008 10:43 Grobyc wrote:
Show nested quote +
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a

I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock
EDIT: and no DamageControl, other people have mentioned the reverse LT thing already

it's not destroyable. it's to fix the gap that's caused by the higher terrain on the high terrain, the higher terrain being there for an overlord spot for zerg players

On August 06 2008 11:03 Dazed_Spy wrote:
Show nested quote +
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable.

installation isn't even buildable. Desert is good, badlands isn't bad at all, i agree that those two are underused. I personally prefer Space and Jungle by far. But ash is incredibly bad.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 06 2008 20:25 GMT
#67
I smell carrier builds.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Tinithor
Profile Joined February 2008
United States1552 Posts
August 07 2008 18:55 GMT
#68
Serious when do we get to play this map...
"Oh-My-GOD" ... "Is many mutas, Yes?"
MyStiC_Chaos
Profile Blog Joined March 2008
United States499 Posts
August 07 2008 19:08 GMT
#69
No, Ash IMO is really ugly. Same with Badlands. Desert is fine, space is eh, and Twilight looks nice but is overused.

Where's Snow/Ice? I'd like to see a new one soon.
QuanticHawk
Profile Blog Joined May 2007
United States32132 Posts
August 07 2008 20:05 GMT
#70
I can just see terrans shoving tanks up my ass now on this map...

and about tileset themes, pleaseeee start making more desert or ice maps!!
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Mora
Profile Blog Joined October 2002
Canada5235 Posts
August 07 2008 20:15 GMT
#71
On August 04 2008 21:43 Chill wrote:
I like it.

Happiness only real when shared.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 07 2008 20:36 GMT
#72
On August 07 2008 04:54 anotak wrote:
Show nested quote +
On August 06 2008 09:50 oshibori_probe wrote:
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.


Requiem, Xeno Sky, Chariots of fire...

plus korean mapmakers can do so much crazy stuff.

Notice how none of those maps have any reverse ramps on them

Show nested quote +
On August 06 2008 10:43 Grobyc wrote:
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a

I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock
EDIT: and no DamageControl, other people have mentioned the reverse LT thing already

it's not destroyable. it's to fix the gap that's caused by the higher terrain on the high terrain, the higher terrain being there for an overlord spot for zerg players

Show nested quote +
On August 06 2008 11:03 Dazed_Spy wrote:
On August 06 2008 09:12 anotak wrote:
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
Uhh variation> flexibility. No more twilight, or jungle please. Badlands is a great tileset, installation is fairly decent, desert is pretty poor but still acceptable.

installation isn't even buildable. Desert is good, badlands isn't bad at all, i agree that those two are underused. I personally prefer Space and Jungle by far. But ash is incredibly bad.
Yeah my bad, meant Space not installation.
Never say Die! ||| Fight you? No, I want to kill you.
Thrill
Profile Blog Joined May 2007
2599 Posts
August 07 2008 21:52 GMT
#73
Love this batch of names, very classy. ^^
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 07 2008 22:29 GMT
#74
best opening game on a map ever!
FOOL! Pain is my friend! Now let me introduce you to it!
pachi
Profile Joined October 2006
Melbourne5338 Posts
August 07 2008 22:43 GMT
#75
Download if you still havn't got it yet
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
Last Edited: 2008-08-07 22:46:31
August 07 2008 22:45 GMT
#76
On August 08 2008 07:43 pachi wrote:
Download if you still havn't got it yet

IT'S JUST A BLANK PAGE FOR MEEE! T___T

Edit: nvm i just went to intothemap's homepage and located Byzanthium myself! thx tho! xD
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Tinithor
Profile Joined February 2008
United States1552 Posts
August 07 2008 22:50 GMT
#77
Sweet thanks pachi.
"Oh-My-GOD" ... "Is many mutas, Yes?"
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 08 2008 06:47 GMT
#78
yeah I just joined a korean pub game on West with this map... I had to rely on my memory of seeing the OP map pic during my game haha. It's ok though, I just PvZ Forge FE and he left after his 3 hatch ling rush failed
blabberrrrr
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2008-08-08 06:53:12
August 08 2008 06:52 GMT
#79
Just quoting what I wrote in the news article:

On August 07 2008 16:58 DrainX wrote:
Byzantium reminds me of a really old map where I think GARIMTO played ElkY or something. Started out with proxy reaver behind the terrans base and then moved onto a late game where lots of archons were used. This has to be 2002 or before... does anyone remember the game or the map im talking about?

BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
August 08 2008 07:01 GMT
#80
Khem, goon/reaver will be officially back.
You want 20 good men, but you need a bad pussy.
Realpenguin
Profile Joined December 2006
8253 Posts
August 08 2008 08:09 GMT
#81
On August 08 2008 15:52 DrainX wrote:
Just quoting what I wrote in the news article:

Show nested quote +
On August 07 2008 16:58 DrainX wrote:
Byzantium reminds me of a really old map where I think GARIMTO played ElkY or something. Started out with proxy reaver behind the terrans base and then moved onto a late game where lots of archons were used. This has to be 2002 or before... does anyone remember the game or the map im talking about?



might be this map: http://www.teamliquid.net/tlpd/maps/80_Neo_Vertigo

The first games on Byzantium were quite epic though.
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
August 08 2008 16:35 GMT
#82
On August 08 2008 07:43 pachi wrote:
Download if you still havn't got it yet


download link doesn't work and I can't read the korean o the website
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
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