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New MSL Map: Byzantium - Page 3

Forum Index > BW General
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Chill
Profile Blog Joined January 2005
Calgary25998 Posts
August 04 2008 12:43 GMT
#41
I like it.
Moderator
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
August 04 2008 14:19 GMT
#42
lol looks like mapdori is out of bandwith
Moderatorsometimes I get intimidated by the size of my right testicle
Frits
Profile Joined March 2003
11782 Posts
August 04 2008 14:23 GMT
#43
Picture just went down.

Anyway I liked it, looks fun to watch and as far as I could see pretty balanced.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
August 04 2008 15:03 GMT
#44
Might be just me, but i can see tvt being more boring than usual here T_T. Each player could just tank line their own high ground and then we'll have an hour long stalemate.
#1 Flash Fan
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
August 04 2008 15:04 GMT
#45
On August 04 2008 16:15 jkillashark wrote:
Terrans are going to abuse cliffing.
Zergs are going to mutaharass the natural.
Protoss will just suffer.


Well it makes it good for carriers later on ...
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
August 04 2008 15:19 GMT
#46
I agree that the blue tileset is getting stale. We should have more badlands or jungle tilesets.
Force staff is the best item in the game.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 04 2008 15:19 GMT
#47
I like the map. Might be imba, but its pretty, and may give some good games. Will it just be used in survivor or regular games as well in the msl?
Never say Die! ||| Fight you? No, I want to kill you.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 04 2008 15:56 GMT
#48
The map looks pretty cool. Protoss has a chance with obviously carriers, but cliffs help reaver/ht drops as well. Those close cliffs on that nat are worrying for muta harass though. The map reminds me of reverse LT though.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
FaZ-
Profile Blog Joined April 2008
United States188 Posts
Last Edited: 2008-08-05 20:32:40
August 05 2008 20:29 GMT
#49
I'm upset that more 1v1 maps aren't used. I really think that there are a lot of avenues unexplored in 2 player mapping, but every 4 player map is starting to look way too standard, even this inversion which will be interesting for a time.

Blue Storm gave some very interesting and unique games, hopefully this will be able to do the same.
sqwert
Profile Blog Joined May 2008
United States781 Posts
August 05 2008 21:20 GMT
#50
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
anotak
Profile Blog Joined March 2008
United States1537 Posts
August 06 2008 00:12 GMT
#51
On August 06 2008 06:20 sqwert wrote:
Show nested quote +
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 06 2008 00:18 GMT
#52
Seems good for muta harrass.
Moderator<:3-/-<
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
August 06 2008 00:43 GMT
#53
min only expo is easily flanked
:/
oshibori_probe
Profile Blog Joined July 2006
United States2936 Posts
August 06 2008 00:50 GMT
#54
On August 06 2008 09:12 anotak wrote:
Show nested quote +
On August 06 2008 06:20 sqwert wrote:
On August 04 2008 16:34 blabber wrote:
i am sooo tired of Twilight maps


we need more char-like maps

no, we don't. Ash is like the worst tileset ever next to installation. Hard to see ramps, inflexible, not a lot of options for the mapmakers, etc.


Requiem, Xeno Sky, Chariots of fire...

plus korean mapmakers can do so much crazy stuff.
Fuck KeSPA.
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
August 06 2008 01:00 GMT
#55
am i the only one who thinks it looks like reverse lt?
Liquid | SKT
YPang
Profile Blog Joined April 2007
United States4024 Posts
August 06 2008 01:11 GMT
#56
I hate twilight maps, makes the game seem so depressing...
sMi.Gladstone | BW: B high| SC2: gold T_T
Tinithor
Profile Joined February 2008
United States1552 Posts
August 06 2008 01:29 GMT
#57
We need more Snow
"Oh-My-GOD" ... "Is many mutas, Yes?"
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-08-06 01:49:40
August 06 2008 01:43 GMT
#58
On August 04 2008 17:37 alffla wrote:
i wonder whats the point of having that random wall and khaydarin crystal formation crap near the nat lol - _-a

I'm thinking it can't be extremely important but it looks like it could be destroyed and have vults/HT/lurk run through the smaller side to harass nat workers. Although it looks like the space for units to fit though is bigger at 2 o clock and 8 o clock crystals then 11 o clock and 5 o clock
EDIT: and no DamageControl, other people have mentioned the reverse LT thing already
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
No_eL
Profile Joined July 2007
Chile1438 Posts
August 06 2008 01:46 GMT
#59
i liked too.. the new osl maps just sucks
Beat after beat i will become stronger.
Helio
Profile Joined May 2008
United States82 Posts
August 06 2008 01:50 GMT
#60
Like the look of it I guess. Will be interesting to see how things actually turn out.
If James Bond is 1330 short of being leet, then you aren't even close.
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