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Active: 665 users

LatencyChanger 0.2

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 7 8 Next All
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-12-14 11:50:08
January 31 2008 08:56 GMT
#1
LatencyChanger by MasterofChaos
Version 0.2.2 for Starcraft 1.16.0

Features:
Reduces latency on bnet. It is enabled for games which end on
#LL or #L1 ... #L5. All players in such a game have to have the plugin enabled, or a disconnect occurs direcly on beginning of the game.
Example:
MyGame#LL => Latency=LowLatency=2 like on LAN
MyGame#L3 => Latency=3

Latencies used by Blizzard:
1 Singleplayer (Selecting 1 with LatencyChanger is probably still a bit slower than real SP)
2 LAN
5 Battle.net

It only changes the base latency, you can still select between low, high and extrahigh. But for Latency=2 that is not the low/high/extra of battle.net but that of LAN.

Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!

For LAN-games there are two different settings:
"Reduce latency to 1 on LAN" this has the same effect as #L1 on bnet
"Reduce userlatency on LAN" this works as if the user has chosen one setting lower in the Network-Settings. So Extra High becomes High, High becomes Low, and Low becomes a new Very Low setting.
These settings are only relevent when playing on LAN. But then all players have to have the same settings, or a disconnect occurs.


This LatencyChanger is not compatible with the one integrated in the ICCup launcher. It works on all gateways(and LAN), whereas the ICCup LAN-Latency only works on ICCup-Server.

Download:
Included with Chaoslauncher

To appoximate the delay you can use the following formula:
(NetWorkModeDelay*UserDelay+1)*42ms
Where Networkmode Delay is 1 to 5 and is set by LatencyChanger
UserDelay is chosen in the config-dialog and is 2 for low, 3 for high, and 4 for extra-high. (empirical data provided by SonuvBob)
LiquipediaOne eye to kill. Two eyes to live.
Kaolla
Profile Joined January 2003
China2999 Posts
January 31 2008 09:05 GMT
#2
sounds cool o_o;
its me
Jonteman
Profile Joined November 2004
Sweden644 Posts
January 31 2008 09:10 GMT
#3
sounds really cool!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 31 2008 09:16 GMT
#4
Omg someone go test it (I can't right now cause I gotta go sleep). This sounds totally awesome!
paper
Profile Blog Joined September 2004
13196 Posts
January 31 2008 09:17 GMT
#5
O_O
Hates FunπŸ€”
vhallee
Profile Blog Joined January 2005
899 Posts
January 31 2008 09:38 GMT
#6
wow nice stuff thanks. i hope they will implement this to the iccup launcher and maybe all those other stuff like rep with text or apm live will be there too.
Marijuana causes amnesia and other things I don't remember.
Emptyness
Profile Blog Joined June 2007
Bulgaria1016 Posts
January 31 2008 09:54 GMT
#7
That sounds like a really nice plugin .

But the all players must have it enable removes the random/public b.net games (at least in the beginning where most of the people don't know for this plugin (I hope all will learn very soon )).
Fall down 9 times, Get up 10.
Daranee
Profile Blog Joined January 2007
338 Posts
January 31 2008 10:21 GMT
#8
Very cool program!
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
Last Edited: 2008-01-31 11:16:45
January 31 2008 10:26 GMT
#9
Sounds like the holy grail: lan latency on bnet !
ζ—₯本θͺžγŒεˆ†γ‹γ‚ŠγΎγ™γ‹
Piste
Profile Blog Joined July 2006
6174 Posts
January 31 2008 10:31 GMT
#10
bye bye hamachi? :D
This sounds really neat, god damn... thank you masterofchaos!
I hope this will be intergrated to iccup launcher :-))

but i have a question:
Does it affect brood war permanently, or is brood war normal again when I run it without launcher?
sry for stupid question
jimminy_kriket
Profile Blog Joined February 2007
Canada5501 Posts
January 31 2008 10:35 GMT
#11
Why isnt this enabled by default?
Latency should be decided by internet connection quality, not some predetermined setting. Damn you blizzard.
life of lively to live to life of full life thx to shield battery
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
January 31 2008 10:44 GMT
#12
First test on bnet with #L1 vs. normal on a muta micro map showed a huge difference. I'd like to see it in a multiplayer game though
ζ—₯本θͺžγŒεˆ†γ‹γ‚ŠγΎγ™γ‹
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 31 2008 10:45 GMT
#13
It only affects starcraft when running with the launcher. If you join a game on bnet with a #LL name, it changes the starcraft code, and unchanges when you either join a normal game or leave bnet.
LiquipediaOne eye to kill. Two eyes to live.
GTR
Profile Blog Joined September 2004
51432 Posts
Last Edited: 2008-01-31 11:13:00
January 31 2008 11:11 GMT
#14
Do you reckon OGN/MBC will pick up this program and use this for the L1 setting?
But I guess it will make any muta-microers even more godly.
Commentator
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
January 31 2008 12:33 GMT
#15
Sound really cool. The problem with the disconnect could be solved when this feature would be implemented in (for example) iccupantihack. If it were, everyone with antihack would be lag-free!!!!
omg that would be soooo great
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
taktak
Profile Joined August 2006
91 Posts
January 31 2008 13:04 GMT
#16
yeah would be awesome if included to icc launcher
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 31 2008 13:11 GMT
#17
YES!

Time to implement in Clan Art ^_^
^-^
CruiseR
Profile Joined November 2004
Poland4014 Posts
January 31 2008 13:14 GMT
#18
so it means that i can micro like on lan playing on bnet?

o.o!
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
January 31 2008 13:20 GMT
#19
yessssssssssssssssssssssss!
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Agahnim
Profile Joined September 2007
Netherlands132 Posts
January 31 2008 13:23 GMT
#20
On January 31 2008 17:56 MasterOfChaos wrote:
Alphaversion - May still contain bugs
Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!


How active is blizzard in banning accounts for using 'hacks' ?
Tbh I don't really see it as a hack and hope blizz feels the same about it. Does their antihacktool distinguish between different kinds of hacks, or do they just ban everyone on sight?
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