Zerg FPVod Commentary (Updated September 22nd) - Page 6
Forum Index > BW General |
![]()
OneOther
United States10774 Posts
| ||
Macavenger
United States1132 Posts
On January 06 2008 11:12 IaniAniaN wrote: That won't work because he's on a mac. Yes it will, if you actually look at the link, it's a web interface for a demo of certain features of RepASM, which includes APM calculation. It works perfectly fine through Firefox on OS 10.4.11 for me. | ||
FuJi
United States104 Posts
| ||
Kingsp4de20
United States716 Posts
| ||
IaniAniaN
Canada555 Posts
On January 06 2008 15:15 Macavenger wrote: Yes it will, if you actually look at the link, it's a web interface for a demo of certain features of RepASM, which includes APM calculation. It works perfectly fine through Firefox on OS 10.4.11 for me. Oh, I though you gave him a link to the RepASM that ran in explorer in windows, my bad. | ||
Dromar
United States2145 Posts
| ||
ZerG~LegenD
Sweden1179 Posts
I think your opening is totally off. You make a very early fourth hatchery and should be able to get a fucking great econ; yet your econ sucks badly. You have 12 drones on minerals in your nat and main together when your spire finnishes and it take ages before you can afford taking your third gas, though I'd still say you'd been better off taking it earlier anyway I also think you should have pointed out how extremely important it is to do proper attacks: flanking and everything arriving at the same time and so on. But while you were doing a very bad attack - which would have costed you the game vs a better opponent - you were talking about different approaches to the mid game. | ||
RHCPgergo
Hungary345 Posts
| ||
Sewi
Germany1697 Posts
I am watching the 2. game on Tau Cross now. I dont play Z usually but your commentary makes me hungry for killing some Tosses in ZvP ![]() | ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
Regarding your discussion of Day's article in your ZvT commentary on Longinus, Waitzkin actually mentions in one of his commentaries the nature of advantages and how to push them - there's a good analogy to be made to BW here. Players like Capablanca excelled not at obtaining small advantages and winning with them, but instead trading their advantage for a slightly larger one, increasing the pressure on and on, etc. That's the goal, I think, in Starcraft, with the added benefit that it's easy to trade into an economic or tech advantage which guarantees you an even larger advantage later. So for example, after a successful 2 gate PvZ push that wrecks the Zerg, one doesn't need to attack immediately to end the game, but instead just trade the military advantage for an economic one - expanding, knowing that Zerg won't have the forces to crack through that expansion before it kicks in. Or alternatively, tech quickly to sair knowing that Zerg can't respond to it without upgraded hydralisks which he can't afford. | ||
![]()
Chill
Calgary25978 Posts
On January 06 2008 19:40 ZerG~LegenD wrote: Blue Storm game: I think your opening is totally off. You make a very early fourth hatchery and should be able to get a fucking great econ; yet your econ sucks badly. You have 12 drones on minerals in your nat and main together when your spire finnishes and it take ages before you can afford taking your third gas, though I'd still say you'd been better off taking it earlier anyway I also think you should have pointed out how extremely important it is to do proper attacks: flanking and everything arriving at the same time and so on. But while you were doing a very bad attack - which would have costed you the game vs a better opponent - you were talking about different approaches to the mid game. Fair enough. I'm not claiming to be good in any manner, so there are plenty of things I can discuss in theory that I can't actually put into practice. These are also meant to be watched in a series, so if I don't talk about proper execution in this one, it will eventually be talked about in a future commentary. I actually have written out the points I want to touch on and I try to get out the most important / interesting for each commentary. I think every Zerg knows flanking is important so I'm not sure why you're giving me shit for not emphasizing that, especially when you've only listened to one commentary. On January 07 2008 00:38 GrandInquisitor wrote: Chill: I don't know if you ever used Chessmaster, but they have a special feature with Josh Waitzkin where he comments on some of his games and discusses what he's thinking at each stage. It's kind of a lot like your commentary and your voice sounds a good deal like Josh Waitzkin's as well =D Regarding your discussion of Day's article in your ZvT commentary on Longinus, Waitzkin actually mentions in one of his commentaries the nature of advantages and how to push them - there's a good analogy to be made to BW here. Players like Capablanca excelled not at obtaining small advantages and winning with them, but instead trading their advantage for a slightly larger one, increasing the pressure on and on, etc. That's the goal, I think, in Starcraft, with the added benefit that it's easy to trade into an economic or tech advantage which guarantees you an even larger advantage later. So for example, after a successful 2 gate PvZ push that wrecks the Zerg, one doesn't need to attack immediately to end the game, but instead just trade the military advantage for an economic one - expanding, knowing that Zerg won't have the forces to crack through that expansion before it kicks in. Or alternatively, tech quickly to sair knowing that Zerg can't respond to it without upgraded hydralisks which he can't afford. I've only ever pirated Chessmaster and it didn't have the commentary option which made me really sad. But Searching for Bobby Fischer is one of my favourite movies, and a couple of years ago I spent a lot of time reading about Waitzkin. Yea, I didn't get everything out that I wanted to about pressing the advantage in that recording, so I'll have to revisit it in another one. I think all the points you brought up are good ones, specifically that you want to transition your advantage from one area to another. I think there are three areas in StarCraft: Tech, economy (which we can group production capability with), and army size. Typically you have to sacrifice at least one, but more often two. How you transition after that is very important, and is dictated by both the situations in the game as well as your personal skills and preference. When people refer to 'timing', it's often knowing when to switch between these areas - When to have your army's size maximized to take advantage of your opponents' switch. It's pretty interesting and something that needs further discussion. | ||
![]()
Rekrul
Korea (South)17174 Posts
| ||
![]()
Rekrul
Korea (South)17174 Posts
| ||
ZerG~LegenD
Sweden1179 Posts
| ||
![]()
Rekrul
Korea (South)17174 Posts
| ||
ZerG~LegenD
Sweden1179 Posts
| ||
![]()
Harem
United States11390 Posts
On January 07 2008 02:44 Rekrul wrote: u wanna get raped some more Hawt. You two going to play BW as well? | ||
![]()
Chill
Calgary25978 Posts
On January 07 2008 03:56 ZerG~LegenD wrote: keke ill play you pvz or tvz | ||
ZerG~LegenD
Sweden1179 Posts
| ||
![]()
Chill
Calgary25978 Posts
| ||
| ||