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Zerg FPVod Commentary (Updated September 22nd) - Page 6

Forum Index > BW General
Post a Reply
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OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 06 2008 05:42 GMT
#101
HAHAH gosugamers
Macavenger
Profile Blog Joined January 2008
United States1132 Posts
January 06 2008 06:15 GMT
#102
On January 06 2008 11:12 IaniAniaN wrote:
That won't work because he's on a mac.


Yes it will, if you actually look at the link, it's a web interface for a demo of certain features of RepASM, which includes APM calculation. It works perfectly fine through Firefox on OS 10.4.11 for me.
FuJi
Profile Joined January 2008
United States104 Posts
January 06 2008 06:34 GMT
#103
Cool fpvods. They really help me understand what i need to look for in my games and what to do if I am behind.
"The basic problem with RTS is that you can build units in real-time."
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
January 06 2008 06:58 GMT
#104
AWSOME VIDS enjoyed watchin em, keep up the good work :D
IaniAniaN
Profile Joined September 2007
Canada555 Posts
January 06 2008 09:07 GMT
#105
On January 06 2008 15:15 Macavenger wrote:
Show nested quote +
On January 06 2008 11:12 IaniAniaN wrote:
That won't work because he's on a mac.


Yes it will, if you actually look at the link, it's a web interface for a demo of certain features of RepASM, which includes APM calculation. It works perfectly fine through Firefox on OS 10.4.11 for me.


Oh, I though you gave him a link to the RepASM that ran in explorer in windows, my bad.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
January 06 2008 10:08 GMT
#106
Very awesome. Keep up the good work.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 06 2008 10:40 GMT
#107
Blue Storm game:

I think your opening is totally off. You make a very early fourth hatchery and should be able to get a fucking great econ; yet your econ sucks badly. You have 12 drones on minerals in your nat and main together when your spire finnishes and it take ages before you can afford taking your third gas, though I'd still say you'd been better off taking it earlier anyway

I also think you should have pointed out how extremely important it is to do proper attacks: flanking and everything arriving at the same time and so on. But while you were doing a very bad attack - which would have costed you the game vs a better opponent - you were talking about different approaches to the mid game.
Even a broken clock is right twice a day
RHCPgergo
Profile Blog Joined June 2005
Hungary345 Posts
January 06 2008 11:53 GMT
#108
Chill, these are awesome. Please make more!
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
January 06 2008 14:13 GMT
#109
Very well done.
I am watching the 2. game on Tau Cross now. I dont play Z usually but your commentary makes me hungry for killing some Tosses in ZvP

"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2008-01-06 15:40:10
January 06 2008 15:38 GMT
#110
Chill: I don't know if you ever used Chessmaster, but they have a special feature with Josh Waitzkin where he comments on some of his games and discusses what he's thinking at each stage. It's kind of a lot like your commentary and your voice sounds a good deal like Josh Waitzkin's as well =D

Regarding your discussion of Day's article in your ZvT commentary on Longinus, Waitzkin actually mentions in one of his commentaries the nature of advantages and how to push them - there's a good analogy to be made to BW here. Players like Capablanca excelled not at obtaining small advantages and winning with them, but instead trading their advantage for a slightly larger one, increasing the pressure on and on, etc. That's the goal, I think, in Starcraft, with the added benefit that it's easy to trade into an economic or tech advantage which guarantees you an even larger advantage later. So for example, after a successful 2 gate PvZ push that wrecks the Zerg, one doesn't need to attack immediately to end the game, but instead just trade the military advantage for an economic one - expanding, knowing that Zerg won't have the forces to crack through that expansion before it kicks in. Or alternatively, tech quickly to sair knowing that Zerg can't respond to it without upgraded hydralisks which he can't afford.
What fun is it being cool if you can’t wear a sombrero?
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
Last Edited: 2008-01-06 17:37:32
January 06 2008 17:35 GMT
#111
On January 06 2008 19:40 ZerG~LegenD wrote:
Blue Storm game:

I think your opening is totally off. You make a very early fourth hatchery and should be able to get a fucking great econ; yet your econ sucks badly. You have 12 drones on minerals in your nat and main together when your spire finnishes and it take ages before you can afford taking your third gas, though I'd still say you'd been better off taking it earlier anyway

I also think you should have pointed out how extremely important it is to do proper attacks: flanking and everything arriving at the same time and so on. But while you were doing a very bad attack - which would have costed you the game vs a better opponent - you were talking about different approaches to the mid game.


Fair enough. I'm not claiming to be good in any manner, so there are plenty of things I can discuss in theory that I can't actually put into practice. These are also meant to be watched in a series, so if I don't talk about proper execution in this one, it will eventually be talked about in a future commentary. I actually have written out the points I want to touch on and I try to get out the most important / interesting for each commentary. I think every Zerg knows flanking is important so I'm not sure why you're giving me shit for not emphasizing that, especially when you've only listened to one commentary.

On January 07 2008 00:38 GrandInquisitor wrote:
Chill: I don't know if you ever used Chessmaster, but they have a special feature with Josh Waitzkin where he comments on some of his games and discusses what he's thinking at each stage. It's kind of a lot like your commentary and your voice sounds a good deal like Josh Waitzkin's as well =D

Regarding your discussion of Day's article in your ZvT commentary on Longinus, Waitzkin actually mentions in one of his commentaries the nature of advantages and how to push them - there's a good analogy to be made to BW here. Players like Capablanca excelled not at obtaining small advantages and winning with them, but instead trading their advantage for a slightly larger one, increasing the pressure on and on, etc. That's the goal, I think, in Starcraft, with the added benefit that it's easy to trade into an economic or tech advantage which guarantees you an even larger advantage later. So for example, after a successful 2 gate PvZ push that wrecks the Zerg, one doesn't need to attack immediately to end the game, but instead just trade the military advantage for an economic one - expanding, knowing that Zerg won't have the forces to crack through that expansion before it kicks in. Or alternatively, tech quickly to sair knowing that Zerg can't respond to it without upgraded hydralisks which he can't afford.


I've only ever pirated Chessmaster and it didn't have the commentary option which made me really sad. But Searching for Bobby Fischer is one of my favourite movies, and a couple of years ago I spent a lot of time reading about Waitzkin.

Yea, I didn't get everything out that I wanted to about pressing the advantage in that recording, so I'll have to revisit it in another one. I think all the points you brought up are good ones, specifically that you want to transition your advantage from one area to another. I think there are three areas in StarCraft: Tech, economy (which we can group production capability with), and army size. Typically you have to sacrifice at least one, but more often two. How you transition after that is very important, and is dictated by both the situations in the game as well as your personal skills and preference. When people refer to 'timing', it's often knowing when to switch between these areas - When to have your army's size maximized to take advantage of your opponents' switch. It's pretty interesting and something that needs further discussion.
Moderator
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
January 06 2008 17:44 GMT
#112
u wanna get raped some more
why so 진지해?
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
January 06 2008 18:42 GMT
#113
zerg~legend why do you talk like you do? i can tell u suck
why so 진지해?
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 06 2008 18:49 GMT
#114
Wanna play rek? Im free in and hour or so.
Even a broken clock is right twice a day
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
January 06 2008 18:52 GMT
#115
i will be asleep but ill play u another time
why so 진지해?
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 06 2008 18:56 GMT
#116
keke
Even a broken clock is right twice a day
Harem
Profile Joined November 2007
United States11393 Posts
January 06 2008 19:05 GMT
#117
On January 07 2008 02:44 Rekrul wrote:
u wanna get raped some more

Hawt.

You two going to play BW as well?
Moderator。◕‿◕。
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
January 06 2008 19:17 GMT
#118
On January 07 2008 03:56 ZerG~LegenD wrote:
keke


ill play you pvz or tvz
Moderator
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
January 06 2008 19:36 GMT
#119
you're on now?
Even a broken clock is right twice a day
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
January 06 2008 19:37 GMT
#120
Art.Agalloch @ USwest in op tl-west
Moderator
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