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Jaedong Discovers Goliath Range Upgrade Visuals - Page 2

Forum Index > BW General
Post a Reply
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Bonyth
Profile Joined August 2010
Poland596 Posts
September 25 2024 06:00 GMT
#21
I don't understand. Is it about the blue-ball thing when goliaths start to shoot towards air units? Or is it about some graphic goliath as a unit change that i don't see?
Urth
Profile Blog Joined November 2007
United States1254 Posts
September 25 2024 07:15 GMT
#22
Wow, it has been decades, and I have never noticed this. Someone in the youtube comments said there's a visual change with marine range as well. They are just trolling though right?
BY.HERO FIGHTING!!!!
True_Spike
Profile Joined July 2004
Poland3429 Posts
Last Edited: 2024-09-25 08:07:35
September 25 2024 08:06 GMT
#23
I refuse to believe people didn't see that, especially progamers.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1537 Posts
September 25 2024 10:07 GMT
#24
I'm feeling so gaslit right now lol

But it's not April fools...

Actual insanity if so many people and pros even did not notice! ; D
ko-fi.com/luckynoob
Billyboy
Profile Joined September 2024
1637 Posts
September 25 2024 12:15 GMT
#25
I never noticed either, I am now going to be looking for other visual changes on upgrades even if everyone says they don't exist!
Ryzel
Profile Joined December 2012
United States547 Posts
September 25 2024 12:18 GMT
#26
Wait people never noticed the rockets turn blue after the upgrade?! How do people not notice that?!! It’s really in your face.
Hakuna Matata B*tches
HerbMon
Profile Blog Joined June 2009
United States469 Posts
September 25 2024 13:51 GMT
#27
As a Zerg main, when terran go goliath opener they typically rush range upgrade. So it makes sense why it always looks the same.
How we will win in the period ahead.
Ideas
Profile Blog Joined April 2008
United States8167 Posts
September 25 2024 13:54 GMT
#28
On September 25 2024 21:15 Billyboy wrote:
I never noticed either, I am now going to be looking for other visual changes on upgrades even if everyone says they don't exist!


Off the top of my head goliath range is the only range upgrade that has a visual element added to it. Why? Not sure. Maybe while making the Brood War expansion (goliath range not in vanilla StaCraft) the developers already made the smoke sprites for the Valkyrie and decided to add them onto the goliath for fun?
Free Palestine
M3t4PhYzX
Profile Joined March 2019
Poland4246 Posts
Last Edited: 2024-09-25 14:42:39
September 25 2024 14:42 GMT
#29
On September 25 2024 17:06 True_Spike wrote:
I refuse to believe people didn't see that, especially progamers.

this has some very scary non-BW implications about many people's "overall noticing ability" to be honest.. zoinks!
prion_
Profile Joined September 2022
79 Posts
September 25 2024 15:08 GMT
#30
I can't find the game now, but IIRC there was a SC2 pro match that had to be replayed because they accidentally used a custom map that gave marines like 2 extra range or something. Players didn't notice during the game.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
September 25 2024 16:18 GMT
#31
bros this convo troubles me and says a lot about the state of Yankee Starcrapt, first of all when my unit flies into gol range I CAN SEE IF HE HAS RANGE OR NOT, WHY SHOULD I CARE ABOUT THE COLOR? USELESS INFO

my brothers and sisters plz dont give into terran propaganda, we're getting bombarded FROM ALL SIDES by their attacks every day, plz resist, their goal is to divide us

as poosoggies and zoosoggies we must always remember that terran's COLOR is of no importance to us, all terran COLORS are equal, it doesn't matter if goli tincture is blue/red/yellow/brown/black/white/grey/spacedust because we must ALWAYS remember the big picture.. TEASOGGY, ALL TINCTURES ARE EQUAL
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Billyboy
Profile Joined September 2024
1637 Posts
September 25 2024 17:02 GMT
#32
On September 25 2024 22:54 Ideas wrote:
Show nested quote +
On September 25 2024 21:15 Billyboy wrote:
I never noticed either, I am now going to be looking for other visual changes on upgrades even if everyone says they don't exist!


Off the top of my head goliath range is the only range upgrade that has a visual element added to it. Why? Not sure. Maybe while making the Brood War expansion (goliath range not in vanilla StaCraft) the developers already made the smoke sprites for the Valkyrie and decided to add them onto the goliath for fun?

Could well be, I think if there was more of them, I'd probably be looking for others so maybe it being a one off is why people don't notice. But another part of me thinks it should sound out more. Maybe it is just not interesting to me, I play tons of games at lower resolutions to make it run faster (whether needed or not) so it also could just be something I'm not interested in? Makes me want to make one of those, "I was today years old when I learned" posts.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6775 Posts
September 25 2024 18:09 GMT
#33
WHAT

I had no idea
Graphics
sophisticated
Profile Joined October 2021
61 Posts
Last Edited: 2024-09-25 18:17:21
September 25 2024 18:14 GMT
#34
I think that it makes a difference whether you learn this game as a person/adult who's already familiar with games and how games work. This was the case for me and "Wait, why are these missiles sometimes blue and sometimes not?" was a pretty obvious thing to wonder about. Like it's so distinctive visually that such a person will think that there's gotta be a reason. Making the leap to "oh, because of range" is then pretty obvious imho.
Perhaps if you learn to play the game as a kid, things like that elude you because I'd wager that most kids do not look at/experience videogames in such a manner. And then you just never wonder about stuff like that as an adult either, because duh you've played this game all your life.
edit: Perhaps it's also about how much time you spend watching the game as a spectator. Because when spectating you have opportunity to notice and wonder about such things.
jimminy_kriket
Profile Blog Joined February 2007
Canada5529 Posts
September 25 2024 18:34 GMT
#35
I've never noticed. That's crazy.
life of lively to live to life of full life thx to shield battery
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2024-09-25 20:03:19
September 25 2024 19:11 GMT
#36
On September 26 2024 03:14 sophisticated wrote:
I think that it makes a difference whether you learn this game as a person/adult who's already familiar with games and how games work. This was the case for me and "Wait, why are these missiles sometimes blue and sometimes not?" was a pretty obvious thing to wonder about. Like it's so distinctive visually that such a person will think that there's gotta be a reason. Making the leap to "oh, because of range" is then pretty obvious imho.
Perhaps if you learn to play the game as a kid, things like that elude you because I'd wager that most kids do not look at/experience videogames in such a manner. And then you just never wonder about stuff like that as an adult either, because duh you've played this game all your life.
edit: Perhaps it's also about how much time you spend watching the game as a spectator. Because when spectating you have opportunity to notice and wonder about such things.


imo it's about common sense from playing the game, if you're waiting to see whether the tincture is blue or yellow (or orange/red? no idea what the no range color is) then your shuttle is already dead, your shuttle can't be in range of taking hits from gol range at all

in a normal scenario where you're sure that terrans gol range should be done you assume that it's done, you're not gonna test the range to see whether or not he has it cus that's just dumb, in the early game when you're doing some type of early game reav pressure or allin (or just obs scouting) you know it's impossible for t to have gol range, it's all assumptions based on builds/normal timings

for example if i'm doing shuttle reav/harass after taking my nat before obs and i'm up vs gasless expo i can get in before range, if it's after obs i might not get in before range is done but the obs is gonna give me that info anyways

personally this is why i've never paid attention to this kinda stuff, i'm pretty sure that the same logic applies for a lot of z players, you harass t with your mutas and test to see whether or not they have range, you take w/e damage they give you and stop when there's nothing more you can get because trading (taking hits on ur mutas to snipe scvs at nat for example) vs gol range + turrets + rax vision at nat just becomes dumb/inefficient
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
M3t4PhYzX
Profile Joined March 2019
Poland4246 Posts
September 25 2024 19:26 GMT
#37
On September 26 2024 04:11 TT1 wrote:
Show nested quote +
On September 26 2024 03:14 sophisticated wrote:
I think that it makes a difference whether you learn this game as a person/adult who's already familiar with games and how games work. This was the case for me and "Wait, why are these missiles sometimes blue and sometimes not?" was a pretty obvious thing to wonder about. Like it's so distinctive visually that such a person will think that there's gotta be a reason. Making the leap to "oh, because of range" is then pretty obvious imho.
Perhaps if you learn to play the game as a kid, things like that elude you because I'd wager that most kids do not look at/experience videogames in such a manner. And then you just never wonder about stuff like that as an adult either, because duh you've played this game all your life.
edit: Perhaps it's also about how much time you spend watching the game as a spectator. Because when spectating you have opportunity to notice and wonder about such things.


imo it's about common sense, if you're waiting to see whether the tincture is blue or yellow (or orange? no idea what the no range color is) then your shuttle is already dead, your shuttle can't be in range of taking hits from gol range at all

in a normal scenario where you're sure that terrans gol range should be done you assume that it's done, you're not gonna test the range to see whether or not he has it cus that's just dumb, in the early game when you're doing some type of early game reav pressure or allin (or just obs scouting) you know it's impossible for t to have gol range, it's all assumptions based on builds/normal timings

for example if i'm doing shuttle reav/harass after taking my nat before obs and i'm up vs gasless expo i can get in before range, if it's after obs i might not get in before range is done but the obs is gonna give me that info anyways

personally this is why i've never paid attention to this kinda stuff, i'm pretty sure that the same logic applies for a lot of z players, you harass t with your mutas and test to see whether or not they have range, you take w/e damage they give you and stop when there's nothing you can get because trading (taking hits on ur mutas to snipe scvs at nat for example) vs gol range + turrets + rax vision at nat just becomes dumb/inefficient

what about paying attention while watching a pro/semi-pro or amateur game of BW, though? surely you've done that many times in your life over the years?

it's just that some people are noticers and some are not. even if something seems to be absolutely obvious to the noticers, it's often invisible to non-noticers. all that is to it, imo. scary stuff.
TT1
Profile Blog Joined December 2008
Canada10035 Posts
Last Edited: 2024-09-25 20:07:35
September 25 2024 19:39 GMT
#38
On September 26 2024 04:26 M3t4PhYzX wrote:
Show nested quote +
On September 26 2024 04:11 TT1 wrote:
On September 26 2024 03:14 sophisticated wrote:
I think that it makes a difference whether you learn this game as a person/adult who's already familiar with games and how games work. This was the case for me and "Wait, why are these missiles sometimes blue and sometimes not?" was a pretty obvious thing to wonder about. Like it's so distinctive visually that such a person will think that there's gotta be a reason. Making the leap to "oh, because of range" is then pretty obvious imho.
Perhaps if you learn to play the game as a kid, things like that elude you because I'd wager that most kids do not look at/experience videogames in such a manner. And then you just never wonder about stuff like that as an adult either, because duh you've played this game all your life.
edit: Perhaps it's also about how much time you spend watching the game as a spectator. Because when spectating you have opportunity to notice and wonder about such things.


imo it's about common sense, if you're waiting to see whether the tincture is blue or yellow (or orange? no idea what the no range color is) then your shuttle is already dead, your shuttle can't be in range of taking hits from gol range at all

in a normal scenario where you're sure that terrans gol range should be done you assume that it's done, you're not gonna test the range to see whether or not he has it cus that's just dumb, in the early game when you're doing some type of early game reav pressure or allin (or just obs scouting) you know it's impossible for t to have gol range, it's all assumptions based on builds/normal timings

for example if i'm doing shuttle reav/harass after taking my nat before obs and i'm up vs gasless expo i can get in before range, if it's after obs i might not get in before range is done but the obs is gonna give me that info anyways

personally this is why i've never paid attention to this kinda stuff, i'm pretty sure that the same logic applies for a lot of z players, you harass t with your mutas and test to see whether or not they have range, you take w/e damage they give you and stop when there's nothing you can get because trading (taking hits on ur mutas to snipe scvs at nat for example) vs gol range + turrets + rax vision at nat just becomes dumb/inefficient

what about paying attention while watching a pro/semi-pro or amateur game of BW, though? surely you've done that many times in your life over the years?

it's just that some people are noticers and some are not. even if something seems to be absolutely obvious to the noticers, it's often invisible to non-noticers. all that is to it, imo. scary stuff.


well i'm just looking at the missile range to evaluate that but honestly my brain just ignores info that i find useless automatically, i focus on P's movement more so so i can learn something from their clicks/on the fly decision making

even tho i know about the tincture now it's still something that i'm sure i won't focus on because i think it would just be distracting/take away from my micro

in the back of my mind i do feel like subconsciously there's this orange/red'ish gol attack (maybe from playing 2v2/hunters games) but i honestly never noticed the blue one XD
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
tankgirl
Profile Blog Joined May 2016
Canada452 Posts
September 26 2024 06:54 GMT
#39
look at the smirk on jaedong's face

obvious troll
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1537 Posts
September 26 2024 07:38 GMT
#40
On September 26 2024 00:08 prion_ wrote:
I can't find the game now, but IIRC there was a SC2 pro match that had to be replayed because they accidentally used a custom map that gave marines like 2 extra range or something. Players didn't notice during the game.


That's 1 way to match fix kek
ko-fi.com/luckynoob
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