Jaedong Discovers Goliath Range Upgrade Visuals
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jinjin5000
United States1421 Posts
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prosatan
Romania7992 Posts
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[sc1f]eonzerg
Belgium6556 Posts
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TT1
Canada10004 Posts
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Piste
6174 Posts
are there visual changes like this for any other ugrades? | ||
M3t4PhYzX
Poland4184 Posts
genuinely kinda stunned | ||
M3t4PhYzX
Poland4184 Posts
On September 25 2024 03:41 Piste wrote: never paid attention to this but now after that video it seems very obsious :s are there visual changes like this for any other ugrades? pretty sure the goliath range upgrade is the only one | ||
fgt4w
20 Posts
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FlaShFTW
United States10149 Posts
And yes, goliaths are the only unit with a visual change. | ||
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HaN-
France1919 Posts
EDIT : For some reason pictures don't show. side by side goliath comparison : https://imgur.com/aQwPNnC a gif showing the comparison in action : https://imgur.com/aHx46cL | ||
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BulgarianToss
Bulgaria484 Posts
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CHEONSOYUN
519 Posts
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jinjin5000
United States1421 Posts
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TMNT
2660 Posts
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GTR
51437 Posts
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Hollow
Canada2180 Posts
On September 25 2024 08:34 GTR wrote: this is definitely a remastered thing right? It's always been like this. I guess it makes sense if you don't play Protoss or Terran. Not a lot of air mech play vs Zerg. It's how you know range was completed and you play more carefully once you see it. I was always super aggro with carriers vs Goliaths before their range completed. But for a pro gamer this is inexcusable. | ||
Ilikestarcraft
Korea (South)17726 Posts
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TT1
Canada10004 Posts
![]() all i need to know is +1 jeal0t 2 shots dogs | ||
Zergxhx
China145 Posts
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TT1
Canada10004 Posts
On September 25 2024 11:29 Zergxhx wrote: In fact, you will find that the shells will also turn blue after the dragoon upgrades the range. this cant be true?? u gonna tell me that marines shoot needles after they get stim too?? | ||
Bonyth
Poland555 Posts
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Urth
United States1249 Posts
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True_Spike
Poland3420 Posts
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LUCKY_NOOB
Bulgaria1425 Posts
But it's not April fools... Actual insanity if so many people and pros even did not notice! ; D | ||
Billyboy
973 Posts
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Ryzel
United States528 Posts
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HerbMon
United States460 Posts
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Ideas
United States8091 Posts
On September 25 2024 21:15 Billyboy wrote: I never noticed either, I am now going to be looking for other visual changes on upgrades even if everyone says they don't exist! Off the top of my head goliath range is the only range upgrade that has a visual element added to it. Why? Not sure. Maybe while making the Brood War expansion (goliath range not in vanilla StaCraft) the developers already made the smoke sprites for the Valkyrie and decided to add them onto the goliath for fun? | ||
M3t4PhYzX
Poland4184 Posts
On September 25 2024 17:06 True_Spike wrote: I refuse to believe people didn't see that, especially progamers. this has some very scary non-BW implications about many people's "overall noticing ability" to be honest.. zoinks! | ||
prion_
68 Posts
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TT1
Canada10004 Posts
my brothers and sisters plz dont give into terran propaganda, we're getting bombarded FROM ALL SIDES by their attacks every day, plz resist, their goal is to divide us as poosoggies and zoosoggies we must always remember that terran's COLOR is of no importance to us, all terran COLORS are equal, it doesn't matter if goli tincture is blue/red/yellow/brown/black/white/grey/spacedust because we must ALWAYS remember the big picture.. TEASOGGY, ALL TINCTURES ARE EQUAL | ||
Billyboy
973 Posts
On September 25 2024 22:54 Ideas wrote: Off the top of my head goliath range is the only range upgrade that has a visual element added to it. Why? Not sure. Maybe while making the Brood War expansion (goliath range not in vanilla StaCraft) the developers already made the smoke sprites for the Valkyrie and decided to add them onto the goliath for fun? Could well be, I think if there was more of them, I'd probably be looking for others so maybe it being a one off is why people don't notice. But another part of me thinks it should sound out more. Maybe it is just not interesting to me, I play tons of games at lower resolutions to make it run faster (whether needed or not) so it also could just be something I'm not interested in? Makes me want to make one of those, "I was today years old when I learned" posts. | ||
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Xeofreestyler
Belgium6771 Posts
I had no idea | ||
sophisticated
58 Posts
Perhaps if you learn to play the game as a kid, things like that elude you because I'd wager that most kids do not look at/experience videogames in such a manner. And then you just never wonder about stuff like that as an adult either, because duh you've played this game all your life. edit: Perhaps it's also about how much time you spend watching the game as a spectator. Because when spectating you have opportunity to notice and wonder about such things. | ||
jimminy_kriket
Canada5501 Posts
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TT1
Canada10004 Posts
On September 26 2024 03:14 sophisticated wrote: I think that it makes a difference whether you learn this game as a person/adult who's already familiar with games and how games work. This was the case for me and "Wait, why are these missiles sometimes blue and sometimes not?" was a pretty obvious thing to wonder about. Like it's so distinctive visually that such a person will think that there's gotta be a reason. Making the leap to "oh, because of range" is then pretty obvious imho. Perhaps if you learn to play the game as a kid, things like that elude you because I'd wager that most kids do not look at/experience videogames in such a manner. And then you just never wonder about stuff like that as an adult either, because duh you've played this game all your life. edit: Perhaps it's also about how much time you spend watching the game as a spectator. Because when spectating you have opportunity to notice and wonder about such things. imo it's about common sense from playing the game, if you're waiting to see whether the tincture is blue or yellow (or orange/red? no idea what the no range color is) then your shuttle is already dead, your shuttle can't be in range of taking hits from gol range at all in a normal scenario where you're sure that terrans gol range should be done you assume that it's done, you're not gonna test the range to see whether or not he has it cus that's just dumb, in the early game when you're doing some type of early game reav pressure or allin (or just obs scouting) you know it's impossible for t to have gol range, it's all assumptions based on builds/normal timings for example if i'm doing shuttle reav/harass after taking my nat before obs and i'm up vs gasless expo i can get in before range, if it's after obs i might not get in before range is done but the obs is gonna give me that info anyways personally this is why i've never paid attention to this kinda stuff, i'm pretty sure that the same logic applies for a lot of z players, you harass t with your mutas and test to see whether or not they have range, you take w/e damage they give you and stop when there's nothing more you can get because trading (taking hits on ur mutas to snipe scvs at nat for example) vs gol range + turrets + rax vision at nat just becomes dumb/inefficient | ||
M3t4PhYzX
Poland4184 Posts
On September 26 2024 04:11 TT1 wrote: imo it's about common sense, if you're waiting to see whether the tincture is blue or yellow (or orange? no idea what the no range color is) then your shuttle is already dead, your shuttle can't be in range of taking hits from gol range at all in a normal scenario where you're sure that terrans gol range should be done you assume that it's done, you're not gonna test the range to see whether or not he has it cus that's just dumb, in the early game when you're doing some type of early game reav pressure or allin (or just obs scouting) you know it's impossible for t to have gol range, it's all assumptions based on builds/normal timings for example if i'm doing shuttle reav/harass after taking my nat before obs and i'm up vs gasless expo i can get in before range, if it's after obs i might not get in before range is done but the obs is gonna give me that info anyways personally this is why i've never paid attention to this kinda stuff, i'm pretty sure that the same logic applies for a lot of z players, you harass t with your mutas and test to see whether or not they have range, you take w/e damage they give you and stop when there's nothing you can get because trading (taking hits on ur mutas to snipe scvs at nat for example) vs gol range + turrets + rax vision at nat just becomes dumb/inefficient what about paying attention while watching a pro/semi-pro or amateur game of BW, though? surely you've done that many times in your life over the years? it's just that some people are noticers and some are not. even if something seems to be absolutely obvious to the noticers, it's often invisible to non-noticers. all that is to it, imo. scary stuff. | ||
TT1
Canada10004 Posts
On September 26 2024 04:26 M3t4PhYzX wrote: what about paying attention while watching a pro/semi-pro or amateur game of BW, though? surely you've done that many times in your life over the years? it's just that some people are noticers and some are not. even if something seems to be absolutely obvious to the noticers, it's often invisible to non-noticers. all that is to it, imo. scary stuff. well i'm just looking at the missile range to evaluate that but honestly my brain just ignores info that i find useless automatically, i focus on P's movement more so so i can learn something from their clicks/on the fly decision making even tho i know about the tincture now it's still something that i'm sure i won't focus on because i think it would just be distracting/take away from my micro in the back of my mind i do feel like subconsciously there's this orange/red'ish gol attack (maybe from playing 2v2/hunters games) but i honestly never noticed the blue one XD | ||
tankgirl
Canada406 Posts
obvious troll | ||
LUCKY_NOOB
Bulgaria1425 Posts
On September 26 2024 00:08 prion_ wrote: I can't find the game now, but IIRC there was a SC2 pro match that had to be replayed because they accidentally used a custom map that gave marines like 2 extra range or something. Players didn't notice during the game. That's 1 way to match fix kek | ||
iloveav
Poland1478 Posts
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BisuDagger
Bisutopia19230 Posts
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kogeT
Poland2037 Posts
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arb
Noobville17921 Posts
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[sc1f]eonzerg
Belgium6556 Posts
On September 27 2024 03:34 kogeT wrote: Goliath range is obvious, but not many people know that a nuke dot becomes smaller when you make the ghost nuke range upgrade. Deadass ? That could make Nuke more viable lol | ||
kogeT
Poland2037 Posts
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Sea of Clouds
2 Posts
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ScoutWBF
Germany599 Posts
You just never want to have Goliaths without the upgrade | ||
33winnfit
1 Post
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iFU.pauline
France1547 Posts
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Billyboy
973 Posts
On September 28 2024 03:07 ScoutWBF wrote: I've been playing and watching since 2006 an never noticed either. And I'm a Terran main. You just never want to have Goliaths without the upgrade Good point, I don't know how many times I've seen the Goliaths without it, so maybe it is not so much I didn't notice it changed with the upgrade, but rather I didn't know it was different without. | ||
Lebesgue
4542 Posts
Having said that, I am shocked that so many people did not know that. Especially Terran players... | ||
PurE)Rabbit-SF
United States654 Posts
On September 27 2024 03:34 kogeT wrote: Goliath range is obvious, but not many people know that a nuke dot becomes smaller when you make the ghost nuke range upgrade. holy shit, LOL I didn't know that, I started playing this god damn game since 1998, lmao WTF | ||
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