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Iccup Optional Antihack - Page 4

Forum Index > BW General
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CowGoMoo
Profile Joined December 2006
United States428 Posts
September 03 2007 18:15 GMT
#61
I voted mandatory until i read the thread, now i would definitely vote the other way.

This is a great idea =)
ThoRk
Profile Joined May 2007
Argentina78 Posts
September 03 2007 23:06 GMT
#62
On September 03 2007 09:13 unk. wrote:
have you ever thought about why did all private ladders gone? why wgtour hadn't start ? why pgtour hadn't rised from the dead? it is all about motivation. our motivation falls down as online users number is not growing. one day we compared an online user counter on iccup and brainclan server. it was 500 vs 50 000. 50 fucking tousand on a server with almost non-existent ladder. We talked with a lot of korean guys, admins and others. The answer was that a lot of koreans are lazy even for registering on webpage.. not even for running launcher!! That is why we enabled registration on the server and going to disable launcher mandatory. As for /ah command it will be pretty useless, cuz player with launcher will have colored nickname in the game lobby.

We provide you a ladder, you give us users. no users - no ladder, no ladder-no users. As simple as that. You asked anti-hack - we gave it. Did user online counter showed a bigger number? no.

summary
[+]
-mac//*nix users will be able to play
-one-click-registration. Just run bw and start playing.
-antihack still exists and working. moreover you will get extra-pts for nothing.

[-]
-if you are not paranoid and will play agains person w/out antihack turned on, you eventually may be hacked. Anyway you will be able to make a complaint and hacker will get a ban for even a single suspicious move. Therefore, users without antihack won't be able to coomplaint about hackers.
good choices there.
Fast ultra pwns.
Strong
Profile Joined April 2007
Netherlands15 Posts
September 04 2007 14:12 GMT
#63
o man iccup is so on the wrong pad here..

its not about quantity its about QUALITY
the quaility of iccup is not at the point of PGT, pgt was a awasome succes not because of the mass gamers online at the same time like brain clan but because of its quality, the userfriendly interface
nice features and ofcourse a stable and hack-free environment to practice (or just play for fun)
to practice the latest pro-league maps even aplace for PRO-GAMERS to practice, now thats quaility
thats what makes a private server so exiciting it really is a competition for the LEGIT-best gamers online

@ unk/iccup : if you dont understand this and only stare yourself blind on ''users online statistics'' youre a complete doofus man... and thats kinda whats happening now

you should focus on getting to a quality level like PGT the longer the server stays stable and more known due to the fact that there are allready pro-gamers practicing on the server the user statistics
will go up to like PGT to like 1000 online in peeks (thats an awsome fucking GOOD server)

and another thing that causes youre number of users online to not peek: there is no part on the site that shows how manny users there are online at peek hour/rush-hour... geezus its so simple...
people see when the server users number peeks and see :''oh at that time its a good time to play since there are alot of users onlin''

really i think you guys dont nearly think enough bout how to handle a private server

another thing : the MOTW system is quite a failure if u use it the way iccup does like 5/6 maps are MOTW every week and it bearly chances this causes it to not work properly i dont think i need to explain myself hope you can see for youre self what the concequences of that are

but eh iccup and all bad its a great job putting up the anti-hack launcher although i dont know how well it actually works but nevermind good server anyway

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